@MacNaughton:
@Der:
I still see no reason to BUY entrenchment if you only get to add one chip per turn. It is only digging trenches. Wouldn’t you rather spend your money on weapons?
You change the game at a foundational level when you start creating deployments that have nothing to do with your economy.
But using that reasoning why don’t we have to pay for the gas when we move our armor? Or pay for the bombs we use in strategic bombing? Or pay to fix battleships and carriers?
My original concept of entrenchment was not things like blockhouses or shore guns that would cost IPCs - it is just giving an infantry a shovel and saying “here - dig in.” For example - how much economic cost was involved in the Japanese tunnels at Iwo Jima? I’d say it was 90% shovel work.
By limiting the digging in to one entrenchment chip per turn, a limit is already imposed. Why impose a financial limit also? But each person can implement what they want with their own game. To me you are not actually producing any new weapon - you are just digging holes to hide in.