good luck! 42048 start.tsvg
G40 TripleA A3.9 - Nothing to see here (Axis) vs Mistergreen (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
Giving bonus movement to unitsCombat - ANZAC
Recording Battle StatisticsNon Combat Move - ANZAC
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns, 2 artilleries and 3 infantry moved from South Australia to Queensland
1 infantry moved from New South Wales to Queensland
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from Caroline Islands to Queensland
1 fighter moved from Hawaiian Islands to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to United KingdomTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 fighter, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Bessarabia to Ukraine
1 tactical_bomber moved from Southern Italy to Ukraine
6 artilleries and 9 infantry moved from Novgorod to Archangel
2 bombers and 1 tactical_bomber moved from Eastern Poland to Ukraine
1 fighter moved from Yugoslavia to Ukraine
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Yugoslavia to Holland BelgiumCombat - Germans
Battle in Ukraine
Germans attack with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Germans win with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Holland Belgium
Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Germans win with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 6 artilleries and 9 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 6 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 6 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Germans
1 aaGun moved from Novgorod to Archangel
5 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
2 bombers, 1 fighter and 2 tactical_bombers moved from Ukraine to Western Ukraine
3 aaGuns, 4 artilleries and 2 infantry moved from Bessarabia to Western Ukraine
1 armour moved from Romania to Western Ukraine
2 artilleries and 1 infantry moved from Poland to Eastern Poland
1 infantry moved from Karelia to Novgorod
1 artillery and 2 infantry moved from Finland to Karelia
4 infantry moved from Western Germany to 113 Sea Zone
4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 transports moved from 115 Sea Zone to 113 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
2 fighters and 1 tactical_bomber moved from Holland Belgium to Yugoslavia
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
2 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Yugoslavia to Eastern Poland
1 infantry moved from Northern Italy to France
1 infantry moved from Western Germany to FrancePlace Units - Germans
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Novgorod
1 armour, 1 fighter, 4 infantry and 1 mech_infantry placed in Western Germany
3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - Russians
Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
2 infantry moved from Bryansk to Ukraine
4 fighters moved from Russia to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
4 infantry moved from Yenisey to Yakut S.S.R.Combat - Russians
Strategic bombing raid in Ukraine
1 tactical_bomber killed by AA guns
Bombing raid in Ukraine causes 0 damage total.
Battle in Ukraine
Russians attack with 4 fighters and 2 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians win, taking Ukraine from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Russians win with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Yakut S.S.R.
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians win, taking Yakut S.S.R. from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Rostov to Tambov
4 fighters moved from Ukraine to Russia
2 armour, 8 infantry and 2 mech_infantrys moved from Russia to Bryansk
1 infantry moved from Smolensk to Bryansk
2 infantry moved from Vologda to Russia
2 infantry moved from Samara to Russia
7 infantry moved from Novosibirsk to Samara
2 aaGuns and 8 infantry moved from Yenisey to Timguska
1 mech_infantry moved from Volgograd to BryanskPlace Units - Russians
1 mech_infantry placed in Volgograd
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
FYI:
Global was updated today to version 2.8
(that is the file version)You guys all need to redownload it.
The fixes:
2.8
Fixed issue with Japanese objective for Trade with America.
Allowed user to choose AA casualties.Everyone needs to download it.
Make sure that both you and your opponents have it. If your opponent does not have it, then you might end up playing by the old version….
Already started game will run on the old version.
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I did an SBR in India and an attack on Z44 without a destroyer so I wanted to know if you are sending interceptors and if you submerge.
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And Id did install 2.8
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Yes to submerge, no to scramble. If the game does not add +2 to SRB damage per bmb you will have to edit it it by reducing Uk_pacifics ipc by four. (or two with some accurate aa fire :evil:)
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Argh. I quit th game in the middle of searching that edit function with which to add damage to a complex. Now I lost a bomber when I reloaded. You can look it up in your mails. and I still didn’t find that function to add damage.
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Actually you cannot add damage. But you should be able to edit back your bombar and reduce UK’s ipc by four witch will have about the same effect as four more damage. :-)
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Since I didn’t save anything I’ll just take the next instance and add the damage to the icp as you suggested.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 4 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanCombat Move - Japanese
Giving bonus movement to units
1 infantry moved from Tsagaan Olom to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
2 tactical_bombers moved from 37 Sea Zone to Java
1 fighter moved from 35 Sea Zone to Java
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Philippines to Java
2 artilleries and 1 mech_infantry moved from Kwangsi to Yunnan
2 bombers moved from French Indo China to India
1 artillery and 2 infantry moved from French Indo China to Yunnan
2 fighters moved from Philippines to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 21 Sea Zone to 46 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 artillery and 1 infantry moved from Shan State to Yunnan
1 armour moved from Kiangsi to Yunnan
1 tactical_bomber moved from Kiangsi to Yunnan
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 2 transports moved from 35 Sea Zone to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
2 artilleries and 2 transports moved from 19 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
2 battleships, 3 carriers and 2 cruisers moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from French Indo China to Yunnan
2 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Amur
2 infantry moved from Manchuria to Amur
2 infantry moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanCombat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India causes: 9 damage to unit: factory_major
Bombing raid in India causes 9 damage total.
Turning on Edit Mode
EDIT: Japanese player Changing PUs for UK_Pacific from 7 to 5
EDIT: Turning off Edit Mode
Battle in 44 Sea Zone
Japanese attack with 1 submarine, 2 tactical_bombers and 1 transport
ANZAC defend with 1 submarine; Americans defend with 1 transport
1 submarine owned by the ANZAC Submerged
Japanese win, taking 44 Sea Zone from ANZAC with 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 fighters and 1 transport
Americans defend with 1 transport
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 2 fighters and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 2 fighters and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yunnan
Japanese attack with 1 armour, 4 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 4 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Japanese win with 1 armour, 4 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 artillery
Japanese win, taking Celebes from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Japanese win with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Japanese win, taking Java from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Japanese win with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Recording Battle Statistics
Cleaning up after air battles
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanNon Combat Move - Japanese
1 aaGun moved from Kwangsi to Yunnan
1 mech_infantry moved from Kiangsu to Chahar
2 mech_infantrys moved from Kiangsu to Hunan
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Yunnan to Hunan
2 fighters and 2 tactical_bombers moved from Celebes to 42 Sea Zone
1 tactical_bomber moved from Java to 37 Sea Zone
1 tactical_bomber moved from Java to 37 Sea Zone
2 fighters moved from Java to 42 Sea Zone
2 fighters moved from 42 Sea Zone to 37 Sea Zone
2 fighters moved from 37 Sea Zone to Malaya
2 tactical_bombers moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from 45 Sea Zone to Malaya
2 bombers moved from India to Malaya
2 tactical_bombers moved from 37 Sea Zone to MalayaPlace Units - Japanese
1 destroyer placed in 37 Sea Zone
2 infantry placed in Malaya
3 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
2 destroyers, 2 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 64 PUs (2 lost to blockades); end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 5 PUs;Combat Move - Americans
Giving bonus movement to units
2 fighters and 1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Wake Island to 46 Sea Zone
1 bomber moved from India to French Indo ChinaCombat - Americans
Strategic bombing raid in French Indo China
Bombing raid in French Indo China causes: 3 damage to unit: factory_minor
Bombing raid in French Indo China causes 3 damage total.
Turning on Edit Mode
EDIT: Americans player Changing PUs for Japanese from 69 to 67
EDIT: Turning off Edit Mode
Battle in 46 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Recording Battle StatisticsNon Combat Move - Americans
3 fighters moved from Eastern United States to Gibraltar
1 submarine moved from 92 Sea Zone to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from 46 Sea Zone to New Zealand
1 artillery, 1 battleship, 5 carriers, 3 cruisers, 4 destroyers, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
2 fighters moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
2 destroyers, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from French Indo China to IndiaPlace Units - Americans
1 bomber placed in Western United States
1 submarine placed in 10 Sea Zone
1 infantry placed in Central United States
2 fighters placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
3 infantry moved from Shensi to Kansu
1 fighter moved from Szechwan to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Chinese win with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
2 infantry moved from Szechwan to Sikang
1 fighter moved from Kansu to Sikang
4 infantry moved from Shensi to SuiyuyanPlace Units - Chinese
2 infantry placed in Suiyuyan
2 infantry placed in Sikang
Chinese undo move 2.
1 infantry placed in Suiyuyan
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total -
I’ll reduce India’s ipc by another two since bmb’s do 1d6+2 in sbr damage.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Combat Move - British
Giving bonus movement to units
1 mech_infantry moved from Algeria to Tunisia
British take Tunisia from Italians
1 infantry moved from Anglo Egyptian Sudan to Egypt
British take Egypt from Italians
2 fighters moved from Gibraltar to Holland Belgium
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland Belgium
British attack with 6 fighters, 1 infantry and 1 mech_infantry
Germans defend with 2 infantry
British win with 6 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry and 1 mech_infantry
British win with 6 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Recording Battle StatisticsNon Combat Move - British
1 tactical_bomber moved from Belgian Congo to Ethiopia
1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
2 armour, 1 mech_infantry and 1 tactical_bomber moved from Ethiopia to Anglo Egyptian Sudan
2 aaGuns and 1 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 battleship, 3 cruisers and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
5 fighters moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Gibraltar to Normandy BordeauxPlace Units - British
3 infantry placed in Normandy Bordeaux
1 submarine and 1 transport placed in 110 Sea Zone
2 artilleries and 2 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 35 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Place Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some units change owners in territory India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 aaGun, 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
3 fighters moved from Southern Italy to 93 Sea Zone
4 infantry moved from Southern Italy to 97 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports moved from 97 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from Alexandria to Egypt
2 artilleries moved from Trans-Jordan to Egypt
1 mech_infantry moved from Iraq to Syria
Italians take Syria from French
1 armour moved from Iraq to Persia
Italians take Persia from Russians
1 armour moved from Persia to Iraq
1 bomber moved from Southern Italy to Egypt
3 infantry moved from Bulgaria to Greece
2 artilleries and 3 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Italians win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Italians win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Egypt
Italians attack with 3 artilleries, 1 bomber and 4 infantry
British defend with 1 harbour and 1 infantry
Italians win, taking Egypt from British with 3 artilleries, 1 bomber and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Italians win with 3 artilleries, 1 bomber and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 bomber moved from Egypt to Greece
2 aaGuns moved from Southern Italy to Northern Italy
3 fighters moved from 93 Sea Zone to Southern FrancePlace Units - Italians
1 aaGun and 2 infantry placed in Southern France
Italians undo move 1.
1 aaGun, 1 artillery and 1 infantry placed in Southern France
3 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs (3 lost to blockades); end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 5 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Queensland to Caroline Islands
1 artillery and 3 infantry moved from Queensland to New South Wales
2 infantry moved from Dutch New Guinea to New GuineaCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Recording Battle StatisticsNon Combat Move - ANZAC
2 aaGuns moved from Queensland to New South WalesPlace Units - ANZAC
1 infantry placed in New South Wales
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turn Complete - French