@SuperbattleshipYamato @The-Janus British turn next go ahead Janus japan-turn-2-complete-game-32-2 (1).tsvg
G40 A3.9 TripleA v2.7 builder_chris2 (axis) –vs-- Gargantua (allies) Game 1
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - Italians
Italians buy 2 submarines; Remaining resources: 1 PUs;Combat Move - Italians
Giving bonus movement to units
1 bomber and 1 fighter moved from Southern Italy to 112 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
Italians take Gibraltar from British
1 armour, 1 artillery and 1 mech_infantry moved from Algeria to Morocco
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 cruiser and 1 destroyer moved from 97 Sea Zone to 93 Sea Zone
Italians take 97 Sea Zone from British
1 armour and 1 mech_infantry moved from Romania to Belarus
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Eastern Poland to Baltic StatesCombat - Italians
Battle in Baltic States
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Baltic States, round 1 : 0/1 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 1/1 hits
1 armour owned by the Italians lost in Baltic States
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in 112 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 bomber and 1 fighter in 112 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer in 112 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 112 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Morocco
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 1 : 0/3 hits
French roll dice for 1 infantry in Morocco, round 1 : 0/1 hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 2 : 1/3 hits
French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Morocco
Italians win, taking Morocco from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery
Italians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery
Battle in 93 Sea Zone
Italians attack with 1 cruiser and 1 destroyer
British defend with 1 destroyer
Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 destroyer in 93 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from British with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Italians win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Belarus
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Italians win with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Recording Battle StatisticsNon Combat Move - Italians
2 artilleries moved from Romania to Eastern Poland
2 infantry moved from Albania to Yugoslavia
1 fighter moved from 112 Sea Zone to Western Germany
1 bomber moved from 112 Sea Zone to Southern Italy
1 infantry moved from Tobruk to AlexandriaPlace Units - Italians
2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 2 infantry
Gibraltar : 1 flag, 1 harbour and 2 infantry
Morocco : 1 flag, 1 armour and 1 mech_infantry
Algeria : 1 flag, Tunisia : 1 flag, Western Germany : 1 fighter
Romania : 2 aaGuns and 8 infantry
Tobruk : 1 artillery and 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
Belarus : 1 flag, 1 armour
Eastern Poland : 1 flag, 1 armour and 2 artilleries
Western Ukraine : 1 flag, 95 Sea Zone : 2 submarines -
Dude.
Don’t I get the option to Scramble in Sz112?
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LOL WHOOP!
Nevermind. Had to look at the board there, lol.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 3 infantry; Remaining resources: 5 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 fighter moved from New South Wales to 49 Sea Zone
1 fighter moved from New South Wales to Queensland
1 fighter moved from Western Australia to QueenslandCombat - ANZAC
Battle in 49 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Recording Battle StatisticsNon Combat Move - ANZAC
1 fighter moved from 49 Sea Zone to 54 Sea Zone
2 aaGuns, 1 armour, 1 artillery and 5 infantry moved from New South Wales to Queensland
3 infantry moved from South Australia to Queensland
2 transports moved from 61 Sea Zone to 54 Sea Zone
1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
1 factory_minor placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total -
Dude.
Don’t I get the option to Scramble in Sz112?
:? :? :?
LOL WHOOP!
Nevermind. Â Had to look at the board there, lol.
:|
at first i thought you were messing with me because of my “shoot my self in the foot jap strategy”…combined with my…“cut my own throat german strategy”. Â :oops:
and than the dark side  :evil: of me was hoping you really believed you could scramble there so i could laugh  :-D at you like you must be laughing at me right now for my grade school play so far.than you had to go spoil the party and take a better look at teh map! :|
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Combat Move - French
Giving bonus movement to units
1 destroyer moved from 56 Sea Zone to 45 Sea ZoneCombat - French
Battle in 45 Sea Zone
French attack with 1 destroyer
Japanese defend with 2 submarines
Japanese roll dice for 2 submarines in 45 Sea Zone, round 1 : 0/2 hits
French roll dice for 1 destroyer in 45 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits
French roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 45 Sea Zone, round 3 : 1/2 hits
French roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the French lost in 45 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is -8
Casualties for French: 1 destroyer
Recording Battle StatisticsNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Eire to ScotlandTurn Complete - French
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LOL yea… I seemed to recall that my destroyer was in the channel, as opposed to in the North Sea.
Live and learn. :)
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Originally I thought your Japanese strategy, was to force your hand on New South Wales J3. Whether I attacked or not, you could get the bulk of your ENTIRE fleet off the coast of Sydney.
It was then a pitch battle for the capital, where you could retain an inf or two on 1 tranpsort in reserve, for a J4 assault.
That, or I fully was expecting you to make a dash on Hawaii, and plunk 5 carriers + scramble there. A nye undefeatable defence, which you could support with Subs from japan.
Then I realized, that if you took both, you basically had the game in the bag, and that if I lost Hawaii early, I wasn’t about to be able to get it back anytime soon. And without Hawaii, ANZAC is cut off.
If Honolulu hadn’t been a victory city, I had a cool move that would have seen my troops go to Johnston or Line island with a NB build. But With the Fall of Hawaii possible, and the fact that if you chose NOT to attack J3, I wouldn’t be able to land in Sydney with my bombers.
So dice rolled as the may.
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you want to scramble in sz110 and sz98?
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Originally I thought your Japanese strategy, was to force your hand on New South Wales J3. Whether I attacked or not, you could get the bulk of your ENTIRE fleet off the coast of Sydney.
It was then a pitch battle for the capital, where you could retain an inf or two on 1 tranpsort in reserve, for a J4 assault.
That, or I fully was expecting you to make a dash on Hawaii, and plunk 5 carriers + scramble there. A nye undefeatable defence, which you could support with Subs from japan.
Then I realized, that if you took both, you basically had the game in the bag, and that if I lost Hawaii early, I wasn’t about to be able to get it back anytime soon. And without Hawaii, ANZAC is cut off.
If Honolulu hadn’t been a victory city, I had a cool move that would have seen my troops go to Johnston or Line island with a NB build.  But With the Fall of Hawaii possible, and the fact that if you chose NOT to attack J3, I wouldn’t be able to land in Sydney with my bombers.
So dice rolled as the may.
again, nevr tried this jap “plan”, more of a “wonder what would happen if” kind of plan and was looking for an oporunity…and i think i missed it. maybe if i would of hit USA on J3 instead of non com and only hit UK/anzac? dont know, or maybe if i would have non comed around hawaii instead of near wake and midway. dont know. just a threary i have been wondering. either way, it feels like a REAL bad idea so far.
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No Scrambles.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - Germans
Germans buy 1 artillery, 8 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
2 bombers moved from Southern Italy to 110 Sea Zone
1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from Finland to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 artilleries moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
2 armour and 2 mech_infantrys moved from Eastern Poland to Archangel
1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
2 mech_infantrys moved from Eastern Poland to Archangel
3 fighters moved from Yugoslavia to 98 Sea Zone
3 tactical_bombers moved from Tobruk to 98 Sea Zone
1 fighter moved from 97 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat - Germans
Battle in 110 Sea Zone
Germans attack with 3 bombers, 1 cruiser and 1 destroyer
British defend with 1 submarine and 1 transport
British roll dice for 1 submarine in 110 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 3 bombers, 1 cruiser and 1 destroyer in 110 Sea Zone, round 1 : 2/5 hits
1 transport owned by the British , 1 cruiser owned by the Germans and 1 submarine owned by the British lost in 110 Sea Zone
Germans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 1
Casualties for Germans: 1 cruiser
Casualties for British: 1 submarine and 1 transport
Germans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 1
Casualties for Germans: 1 cruiser
Casualties for British: 1 submarine and 1 transport
Battle in Baltic States
Germans attack with 2 artilleries and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 1 infantry in Baltic States, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Germans attack with 4 fighters and 4 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 submarine
1 submarine owned by the British Submerged
Germans roll dice for 4 fighters and 4 tactical_bombers in 98 Sea Zone, round 1 : 4/8 hits
British roll dice for 1 battleship and 1 cruiser in 98 Sea Zone, round 1 : 1/2 hits
1 cruiser owned by the British , 1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 98 Sea Zone
Germans win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 battleship and 1 cruiser
Germans win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 battleship and 1 cruiser
Battle in Novgorod
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Novgorod, round 1 : 3/4 hits
Russians roll dice for 1 infantry in Novgorod, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 1 : 1/2 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Germans win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 2 armour and 4 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 armour and 4 mech_infantrys in Archangel, round 1 : 3/6 hits
Russians roll dice for 2 infantry in Archangel, round 1 : 2/2 hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Germans win with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Recording Battle StatisticsNon Combat Move - Germans
3 bombers moved from 110 Sea Zone to Western Germany
2 artilleries and 1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
2 artilleries, 1 carrier, 1 fighter, 2 infantry and 2 transports moved from 97 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
4 fighters moved from 98 Sea Zone to Tobruk
3 tactical_bombers moved from 98 Sea Zone to Tobruk
1 tactical_bomber moved from Southern Italy to 93 Sea ZonePlace Units - Germans
3 transports placed in 93 Sea Zone
1 artillery and 8 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Germans :
Southern France : 1 flag, 1 armour, 4 artilleries, 1 factory_minor, 1 harbour and 5 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major and 1 harbour
Germany : 1 artillery, 1 factory_major and 8 infantry
Holland Belgium : 1 artillery
Tobruk : 4 fighters and 3 tactical_bombers
Karelia : 1 flag, 6 infantry
Baltic States : 1 flag, 2 artilleries and 1 infantry
Vyborg : 1 flag, 1 infantry
Archangel : 1 flag, 2 armour and 2 mech_infantrys
Eastern Poland : 3 aaGuns, 7 armour and 16 infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
125 Sea Zone : 1 submarine
93 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 5 transports
Greece : 1 flag, 115 Sea Zone : 1 transport
Yugoslavia : 1 flag, 1 airfield
Finland : 1 flag, 110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 48 / 58
Russians : 30 / 39
Japanese : 31 / 43
Americans : 52 / 77
Chinese : 9 / 14
British : 29 / 37
UK_Pacific : 22 / 22
Italians : 17 / 28
ANZAC : 14 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Test summary from TripleA 10:04:01
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - Russians
Russians buy 3 armour, 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 armour and 2 infantry moved from Persia to Iraq
1 artillery and 2 infantry moved from Northwest Persia to Iraq
1 armour moved from Bryansk to Archangel
1 armour moved from Russia to Archangel
1 armour moved from Russia to Archangel
1 tactical_bomber moved from Ukraine to Archangel
1 fighter moved from Ukraine to Archangel
1 fighter moved from Ukraine to Archangel
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from ItaliansCombat - Russians
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 1 : 0/3 hits
Italians roll dice for 1 armour in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits
Italians roll dice for 1 armour in Belarus, round 2 : 0/1 hits
1 armour owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Archangel
Russians attack with 3 armour, 2 fighters and 1 tactical_bomber
Germans defend with 2 armour and 2 mech_infantrys
Russians roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Archangel, round 1 : 4/6 hits
Germans roll dice for 2 armour and 2 mech_infantrys in Archangel, round 1 : 2/4 hits
2 armour owned by the Russians , 2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for Russians: 2 armour
Russians win with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for Russians: 2 armour
Battle in Iraq
Russians attack with 1 armour, 1 artillery and 4 infantry
Neutral_Axis defend with 3 infantry
Russians roll dice for 1 armour, 1 artillery and 4 infantry in Iraq, round 1 : 3/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 2/3 hits
2 infantry owned by the Russians and 3 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 2 infantry
Russians win with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 2 infantry
Battle in 92 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
Russians roll dice for 1 submarine in 92 Sea Zone, round 1 : 1/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Recording Battle StatisticsNon Combat Move - Russians
1 mech_infantry moved from Persia to Trans-Jordan
6 infantry moved from Timguska to Urals
2 fighters and 1 tactical_bomber moved from Archangel to Smolensk
3 infantry moved from Russia to Smolensk
1 aaGun and 10 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
4 infantry moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Ukraine
3 infantry moved from Bryansk to Smolensk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bessarabia
2 aaGuns and 10 infantry moved from Yenisey to Timguska
1 infantry moved from Yenisey to Yakut S.S.R.Place Units - Russians
3 armour, 1 artillery and 2 infantry placed in Russia
2 artilleries and 1 infantry placed in UkraineTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs -
want to scramble USA in sz26?
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LOL.
Thanks for the offer, but there is no need.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 factory_minor and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Setting uses for triggers used this phase.
Giving bonus movement to units
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 armour moved from Kiangsi to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
Japanese take Guam from Americans
2 transports moved from 6 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from Kiangsi to 20 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Paulau Island to Philippines
1 submarine moved from 45 Sea Zone to 41 Sea Zone
1 transport moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New Britain
Japanese take New Britain from ANZAC
2 infantry moved from Gilbert Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
Japanese take Aleutian Islands from Americans
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
Japanese take Midway from Americans
2 infantry and 1 transport moved from 48 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
Japanese take Wake Island from Americans
3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from 31 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
2 fighters moved from 31 Sea Zone to 26 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 cruiser
Japanese roll dice for 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 1 : 2/4 hits
Americans roll dice for 1 cruiser in 16 Sea Zone, round 1 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 cruiser owned by the Americans lost in 16 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 cruiser
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 cruiser
Battle in Kwangsi
Japanese attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kwangsi, round 1 : 3/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Japanese win with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Philippines
Japanese attack with 2 artilleries, 1 bomber and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Philippines, round 1 : 4/5 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Japanese win with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 26 Sea Zone
Japanese attack with 5 fighters and 3 tactical_bombers
Americans defend with 1 transport
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Recording Battle StatisticsNon Combat Move - Japanese
2 carriers moved from 31 Sea Zone to 33 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 34 Sea Zone to 33 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 46 Sea Zone to 33 Sea Zone
1 submarine moved from 45 Sea Zone to 33 Sea Zone
1 destroyer moved from 31 Sea Zone to 33 Sea Zone
4 fighters moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 3 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
3 carriers and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
3 fighters moved from Japan to Caroline Islands
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
2 tactical_bombers moved from Japan to 6 Sea Zone
3 infantry moved from Kwangtung to Kiangsi
3 infantry moved from Kiangsu to Kiangsi
3 infantry moved from Anhwe to Kiangsi
1 bomber moved from Philippines to Kiangsi
1 tactical_bomber moved from Japan to KiangsiPlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
1 factory_minor placed in ShantungTurn Complete - Japanese
Japanese collect 36 PUs; end with 37 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 42 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 1 infantry
Shantung : 1 factory_minor
Kwangsi : 1 armour and 1 artillery
Korea : 1 aaGun and 2 infantry
Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 bomber, 11 infantry and 1 tactical_bomber
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 tactical_bombers
Shensi : 1 flag, 1 infantry
Suiyuyan : 1 flag, Kansu : 1 flag, 1 infantry
Hopei : 1 flag, Chahar : 1 flag, Anhwe : 1 flag, Gilbert Islands : 1 flag, Kwangtung : 1 flag, 1 harbour
New Britain : 1 flag, 2 infantry
Solomon Islands : 1 flag, 2 infantry
New Guinea : 1 flag, 2 infantry
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Guam : 1 flag, 1 airfield and 1 infantry
Wake Island : 1 flag, 1 airfield and 2 infantry
Aleutian Islands : 1 flag, 1 artillery and 1 infantry
Midway : 1 flag, 1 airfield, 1 artillery and 1 infantry -
For whatever reason I had nothing but problems trying to post the American Turn, and then freaking windows update decided to shut my computer down MID combat on the American turn.
I’ve edited everything, and got it all up and running on the attached file.
HOWEVER, I can’t seem to edit 1 point of damage to my battleship off of Java (Your sub hit it on defense).
It probably won’t see combat for a turn and be healed soon anyways… but we need to keep that in mind. I’m asking Veqryn how the edit can be don in the meantime.
LEts continue!
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America 4
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
2 artilleries, 1 fighter and 13 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 2 artilleries, 1 fighter and 13 infantry
Japanese defend with 1 armour and 1 artillery
Chinese roll dice for 2 artilleries, 1 fighter and 13 infantry in Kwangsi, round 1 : 2/16 hits
Japanese roll dice for 1 armour and 1 artillery in Kwangsi, round 1 : 0/2 hits
1 armour owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 artilleries, 1 fighter and 13 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 artillery
Chinese win with 2 artilleries, 1 fighter and 13 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 artillery
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
1 artillery and 1 infantry placed in Sikang
1 infantry placed in Sikang
1 artillery placed in KwangsiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs