@The-Janus Thanks for the help in protecting my fleet!
G40 A3.9 TripleA v2.7 builder_chris2 (axis) –vs-- Gargantua (allies) Game 1
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - Americans
Americans buy 1 bomber and 4 fighters; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to unitsNon Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 45 Sea Zone to 54 Sea Zone
1 submarine moved from 56 Sea Zone to 54 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 31 Sea Zone to 30 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 bomber and 2 fighters moved from Western United States to Hawaiian Islands
2 bombers moved from Eastern United States to Hawaiian Islands
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 25 Sea Zone to 16 Sea ZonePlace Units - Americans
3 fighters placed in Western United States
1 bomber and 1 fighter placed in Eastern United States
Notification to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Setting uses for triggers used this phase.Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
Giving bonus movement to units
1 fighter and 13 infantry moved from Szechwan to YunnanNon Combat Move - Chinese
Place Units - Chinese
2 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
I have even WORSE news for you.
You’re really not going to like it…
I could choose NOT to pop your tranpsorts, and you’d still be screwed lol.
Just wait for the British post, and you are going to be like WTF game.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Combat Move - British
Giving bonus movement to units
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Siam to Shan State
1 artillery and 4 infantry moved from Burma to Yunnan
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 infantry moved from 41 Sea Zone to Sumatra
1 armour and 4 infantry moved from India to Burma
1 fighter moved from Western Australia to Queensland
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
British take 109 Sea Zone from Germans
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
British take Holland Belgium from Germans
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 armour moved from Burma to Yunnan
1 fighter moved from India to 54 Sea ZoneCombat - British
Battle in 93 Sea Zone
British attack with 1 destroyer
Germans defend with 3 transports
3 transports owned by the Germans lost in 93 Sea Zone
British win, taking 93 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
British win with 1 destroyer remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Battle in 112 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Germans lost in 112 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Recording Battle StatisticsNon Combat Move - British
1 fighter moved from 112 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to United Kingdom
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 battleship moved from 76 Sea Zone to 98 Sea Zone
3 aaGuns moved from Burma to Yunnan
1 artillery moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 bomber moved from Tanganyika Territory to IndiaPlace Units - British
1 submarine placed in 98 Sea Zone
1 transport placed in 71 Sea Zone
1 aaGun and 1 infantry placed in Union of South Africa
1 aaGun and 1 armour placed in EgyptTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Place Units - UK_Pacific
2 armour, 2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Some units change owners in territory India -
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - Italians
Italians buy 2 submarines; Remaining resources: 1 PUs;Combat Move - Italians
Giving bonus movement to units
1 bomber and 1 fighter moved from Southern Italy to 112 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
Italians take Gibraltar from British
1 armour, 1 artillery and 1 mech_infantry moved from Algeria to Morocco
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 cruiser and 1 destroyer moved from 97 Sea Zone to 93 Sea Zone
Italians take 97 Sea Zone from British
1 armour and 1 mech_infantry moved from Romania to Belarus
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Eastern Poland to Baltic StatesCombat - Italians
Battle in Baltic States
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Baltic States, round 1 : 0/1 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 1/1 hits
1 armour owned by the Italians lost in Baltic States
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in 112 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 bomber and 1 fighter in 112 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer in 112 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 112 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Morocco
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 1 : 0/3 hits
French roll dice for 1 infantry in Morocco, round 1 : 0/1 hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 2 : 1/3 hits
French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Morocco
Italians win, taking Morocco from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery
Italians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery
Battle in 93 Sea Zone
Italians attack with 1 cruiser and 1 destroyer
British defend with 1 destroyer
Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 destroyer in 93 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from British with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Italians win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Belarus
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Italians win with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Recording Battle StatisticsNon Combat Move - Italians
2 artilleries moved from Romania to Eastern Poland
2 infantry moved from Albania to Yugoslavia
1 fighter moved from 112 Sea Zone to Western Germany
1 bomber moved from 112 Sea Zone to Southern Italy
1 infantry moved from Tobruk to AlexandriaPlace Units - Italians
2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 2 infantry
Gibraltar : 1 flag, 1 harbour and 2 infantry
Morocco : 1 flag, 1 armour and 1 mech_infantry
Algeria : 1 flag, Tunisia : 1 flag, Western Germany : 1 fighter
Romania : 2 aaGuns and 8 infantry
Tobruk : 1 artillery and 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
Belarus : 1 flag, 1 armour
Eastern Poland : 1 flag, 1 armour and 2 artilleries
Western Ukraine : 1 flag, 95 Sea Zone : 2 submarines -
Dude.
Don’t I get the option to Scramble in Sz112?
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LOL WHOOP!
Nevermind. Had to look at the board there, lol.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 3 infantry; Remaining resources: 5 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 fighter moved from New South Wales to 49 Sea Zone
1 fighter moved from New South Wales to Queensland
1 fighter moved from Western Australia to QueenslandCombat - ANZAC
Battle in 49 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Recording Battle StatisticsNon Combat Move - ANZAC
1 fighter moved from 49 Sea Zone to 54 Sea Zone
2 aaGuns, 1 armour, 1 artillery and 5 infantry moved from New South Wales to Queensland
3 infantry moved from South Australia to Queensland
2 transports moved from 61 Sea Zone to 54 Sea Zone
1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
1 factory_minor placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total -
Dude.
Don’t I get the option to Scramble in Sz112?
:? :? :?
LOL WHOOP!
Nevermind. Â Had to look at the board there, lol.
:|
at first i thought you were messing with me because of my “shoot my self in the foot jap strategy”…combined with my…“cut my own throat german strategy”. Â :oops:
and than the dark side  :evil: of me was hoping you really believed you could scramble there so i could laugh  :-D at you like you must be laughing at me right now for my grade school play so far.than you had to go spoil the party and take a better look at teh map! :|
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Combat Move - French
Giving bonus movement to units
1 destroyer moved from 56 Sea Zone to 45 Sea ZoneCombat - French
Battle in 45 Sea Zone
French attack with 1 destroyer
Japanese defend with 2 submarines
Japanese roll dice for 2 submarines in 45 Sea Zone, round 1 : 0/2 hits
French roll dice for 1 destroyer in 45 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits
French roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 45 Sea Zone, round 3 : 1/2 hits
French roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the French lost in 45 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is -8
Casualties for French: 1 destroyer
Recording Battle StatisticsNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Eire to ScotlandTurn Complete - French
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LOL yea… I seemed to recall that my destroyer was in the channel, as opposed to in the North Sea.
Live and learn. :)
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Originally I thought your Japanese strategy, was to force your hand on New South Wales J3. Whether I attacked or not, you could get the bulk of your ENTIRE fleet off the coast of Sydney.
It was then a pitch battle for the capital, where you could retain an inf or two on 1 tranpsort in reserve, for a J4 assault.
That, or I fully was expecting you to make a dash on Hawaii, and plunk 5 carriers + scramble there. A nye undefeatable defence, which you could support with Subs from japan.
Then I realized, that if you took both, you basically had the game in the bag, and that if I lost Hawaii early, I wasn’t about to be able to get it back anytime soon. And without Hawaii, ANZAC is cut off.
If Honolulu hadn’t been a victory city, I had a cool move that would have seen my troops go to Johnston or Line island with a NB build. But With the Fall of Hawaii possible, and the fact that if you chose NOT to attack J3, I wouldn’t be able to land in Sydney with my bombers.
So dice rolled as the may.
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you want to scramble in sz110 and sz98?
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Originally I thought your Japanese strategy, was to force your hand on New South Wales J3. Whether I attacked or not, you could get the bulk of your ENTIRE fleet off the coast of Sydney.
It was then a pitch battle for the capital, where you could retain an inf or two on 1 tranpsort in reserve, for a J4 assault.
That, or I fully was expecting you to make a dash on Hawaii, and plunk 5 carriers + scramble there. A nye undefeatable defence, which you could support with Subs from japan.
Then I realized, that if you took both, you basically had the game in the bag, and that if I lost Hawaii early, I wasn’t about to be able to get it back anytime soon. And without Hawaii, ANZAC is cut off.
If Honolulu hadn’t been a victory city, I had a cool move that would have seen my troops go to Johnston or Line island with a NB build.  But With the Fall of Hawaii possible, and the fact that if you chose NOT to attack J3, I wouldn’t be able to land in Sydney with my bombers.
So dice rolled as the may.
again, nevr tried this jap “plan”, more of a “wonder what would happen if” kind of plan and was looking for an oporunity…and i think i missed it. maybe if i would of hit USA on J3 instead of non com and only hit UK/anzac? dont know, or maybe if i would have non comed around hawaii instead of near wake and midway. dont know. just a threary i have been wondering. either way, it feels like a REAL bad idea so far.
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No Scrambles.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - Germans
Germans buy 1 artillery, 8 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
2 bombers moved from Southern Italy to 110 Sea Zone
1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from Finland to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 artilleries moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
2 armour and 2 mech_infantrys moved from Eastern Poland to Archangel
1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
2 mech_infantrys moved from Eastern Poland to Archangel
3 fighters moved from Yugoslavia to 98 Sea Zone
3 tactical_bombers moved from Tobruk to 98 Sea Zone
1 fighter moved from 97 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat - Germans
Battle in 110 Sea Zone
Germans attack with 3 bombers, 1 cruiser and 1 destroyer
British defend with 1 submarine and 1 transport
British roll dice for 1 submarine in 110 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 3 bombers, 1 cruiser and 1 destroyer in 110 Sea Zone, round 1 : 2/5 hits
1 transport owned by the British , 1 cruiser owned by the Germans and 1 submarine owned by the British lost in 110 Sea Zone
Germans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 1
Casualties for Germans: 1 cruiser
Casualties for British: 1 submarine and 1 transport
Germans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 1
Casualties for Germans: 1 cruiser
Casualties for British: 1 submarine and 1 transport
Battle in Baltic States
Germans attack with 2 artilleries and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 1 infantry in Baltic States, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Germans attack with 4 fighters and 4 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 submarine
1 submarine owned by the British Submerged
Germans roll dice for 4 fighters and 4 tactical_bombers in 98 Sea Zone, round 1 : 4/8 hits
British roll dice for 1 battleship and 1 cruiser in 98 Sea Zone, round 1 : 1/2 hits
1 cruiser owned by the British , 1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 98 Sea Zone
Germans win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 battleship and 1 cruiser
Germans win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 battleship and 1 cruiser
Battle in Novgorod
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Novgorod, round 1 : 3/4 hits
Russians roll dice for 1 infantry in Novgorod, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 1 : 1/2 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Germans win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 2 armour and 4 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 armour and 4 mech_infantrys in Archangel, round 1 : 3/6 hits
Russians roll dice for 2 infantry in Archangel, round 1 : 2/2 hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Germans win with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Recording Battle StatisticsNon Combat Move - Germans
3 bombers moved from 110 Sea Zone to Western Germany
2 artilleries and 1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
2 artilleries, 1 carrier, 1 fighter, 2 infantry and 2 transports moved from 97 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
4 fighters moved from 98 Sea Zone to Tobruk
3 tactical_bombers moved from 98 Sea Zone to Tobruk
1 tactical_bomber moved from Southern Italy to 93 Sea ZonePlace Units - Germans
3 transports placed in 93 Sea Zone
1 artillery and 8 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Germans :
Southern France : 1 flag, 1 armour, 4 artilleries, 1 factory_minor, 1 harbour and 5 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major and 1 harbour
Germany : 1 artillery, 1 factory_major and 8 infantry
Holland Belgium : 1 artillery
Tobruk : 4 fighters and 3 tactical_bombers
Karelia : 1 flag, 6 infantry
Baltic States : 1 flag, 2 artilleries and 1 infantry
Vyborg : 1 flag, 1 infantry
Archangel : 1 flag, 2 armour and 2 mech_infantrys
Eastern Poland : 3 aaGuns, 7 armour and 16 infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
125 Sea Zone : 1 submarine
93 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 5 transports
Greece : 1 flag, 115 Sea Zone : 1 transport
Yugoslavia : 1 flag, 1 airfield
Finland : 1 flag, 110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 48 / 58
Russians : 30 / 39
Japanese : 31 / 43
Americans : 52 / 77
Chinese : 9 / 14
British : 29 / 37
UK_Pacific : 22 / 22
Italians : 17 / 28
ANZAC : 14 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Test summary from TripleA 10:04:01
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - Russians
Russians buy 3 armour, 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 armour and 2 infantry moved from Persia to Iraq
1 artillery and 2 infantry moved from Northwest Persia to Iraq
1 armour moved from Bryansk to Archangel
1 armour moved from Russia to Archangel
1 armour moved from Russia to Archangel
1 tactical_bomber moved from Ukraine to Archangel
1 fighter moved from Ukraine to Archangel
1 fighter moved from Ukraine to Archangel
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from ItaliansCombat - Russians
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 1 : 0/3 hits
Italians roll dice for 1 armour in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits
Italians roll dice for 1 armour in Belarus, round 2 : 0/1 hits
1 armour owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Archangel
Russians attack with 3 armour, 2 fighters and 1 tactical_bomber
Germans defend with 2 armour and 2 mech_infantrys
Russians roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Archangel, round 1 : 4/6 hits
Germans roll dice for 2 armour and 2 mech_infantrys in Archangel, round 1 : 2/4 hits
2 armour owned by the Russians , 2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for Russians: 2 armour
Russians win with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for Russians: 2 armour
Battle in Iraq
Russians attack with 1 armour, 1 artillery and 4 infantry
Neutral_Axis defend with 3 infantry
Russians roll dice for 1 armour, 1 artillery and 4 infantry in Iraq, round 1 : 3/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 2/3 hits
2 infantry owned by the Russians and 3 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 2 infantry
Russians win with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 2 infantry
Battle in 92 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
Russians roll dice for 1 submarine in 92 Sea Zone, round 1 : 1/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Recording Battle StatisticsNon Combat Move - Russians
1 mech_infantry moved from Persia to Trans-Jordan
6 infantry moved from Timguska to Urals
2 fighters and 1 tactical_bomber moved from Archangel to Smolensk
3 infantry moved from Russia to Smolensk
1 aaGun and 10 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
4 infantry moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Ukraine
3 infantry moved from Bryansk to Smolensk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bessarabia
2 aaGuns and 10 infantry moved from Yenisey to Timguska
1 infantry moved from Yenisey to Yakut S.S.R.Place Units - Russians
3 armour, 1 artillery and 2 infantry placed in Russia
2 artilleries and 1 infantry placed in UkraineTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs