@SuperbattleshipYamato @The-Janus It is U.K.'s turn Janus.
G40 A3.9 TripleA v2.7 builder_chris2 (axis) –vs-- Gargantua (allies) Game 1
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That…
Is entirely NOT what I was expecting at all.
I don’t even know what to say.
And I’m not sure what you are up to, or of your experience level anymore! So do tell?
By the end of J2, I thought I was playing another game master! But after some of the latest movements, either I’m not seeing it at all - and you are THAT much better (Which could be true), or you are still learning the game?
You definetly know your rules, so you must be a master…
But giving me 3 transports off of souther france, and NOT going for your half decent shot at New South Wales…? and giving up China, I don’t know what to think anymore! Gah :S
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damit!.. that was a HUGE mistake the 3 transports off of south france! was counting your air units and didnt even think about your freaking destroyer! i didnt even have to look at the map to know what you were talking about! crap! i must have counted your air unit moves 10,000 times and totally spaced out your destoryer!
oh well.
as for the jap thing, just trying a new strategy, not certain what it will do. and as for the med issue, never been hit that hard round one by the UK so not sure yet how to counter it. I was just trying something that NEEDED those transports and just made a HUGE mistake not seeing your freaking desotryer!! :oops: :cry: i was too concerned with your air units i guess!?!?!? WTF!?!?!?
as my experiance, i have only been playing face to face games, MAYBE 2 games a month since G40 has come out, and i only got into playing this way since seth told me about it, never had interest in it before but this game is so LONG that i thought it would be a good way to play it more.
CRAP! i still cant beleive i left you those transports to such an easy UK detoryer kill! PISS me off! :oops:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - Americans
Americans buy 1 bomber and 4 fighters; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to unitsNon Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 45 Sea Zone to 54 Sea Zone
1 submarine moved from 56 Sea Zone to 54 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 31 Sea Zone to 30 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 bomber and 2 fighters moved from Western United States to Hawaiian Islands
2 bombers moved from Eastern United States to Hawaiian Islands
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 25 Sea Zone to 16 Sea ZonePlace Units - Americans
3 fighters placed in Western United States
1 bomber and 1 fighter placed in Eastern United States
Notification to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Setting uses for triggers used this phase.Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
Giving bonus movement to units
1 fighter and 13 infantry moved from Szechwan to YunnanNon Combat Move - Chinese
Place Units - Chinese
2 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
I have even WORSE news for you.
You’re really not going to like it…
I could choose NOT to pop your tranpsorts, and you’d still be screwed lol.
Just wait for the British post, and you are going to be like WTF game.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Combat Move - British
Giving bonus movement to units
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Siam to Shan State
1 artillery and 4 infantry moved from Burma to Yunnan
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 infantry moved from 41 Sea Zone to Sumatra
1 armour and 4 infantry moved from India to Burma
1 fighter moved from Western Australia to Queensland
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
British take 109 Sea Zone from Germans
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
British take Holland Belgium from Germans
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 armour moved from Burma to Yunnan
1 fighter moved from India to 54 Sea ZoneCombat - British
Battle in 93 Sea Zone
British attack with 1 destroyer
Germans defend with 3 transports
3 transports owned by the Germans lost in 93 Sea Zone
British win, taking 93 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
British win with 1 destroyer remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Battle in 112 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Germans lost in 112 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Recording Battle StatisticsNon Combat Move - British
1 fighter moved from 112 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to United Kingdom
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 battleship moved from 76 Sea Zone to 98 Sea Zone
3 aaGuns moved from Burma to Yunnan
1 artillery moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 bomber moved from Tanganyika Territory to IndiaPlace Units - British
1 submarine placed in 98 Sea Zone
1 transport placed in 71 Sea Zone
1 aaGun and 1 infantry placed in Union of South Africa
1 aaGun and 1 armour placed in EgyptTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Place Units - UK_Pacific
2 armour, 2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Some units change owners in territory India -
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - Italians
Italians buy 2 submarines; Remaining resources: 1 PUs;Combat Move - Italians
Giving bonus movement to units
1 bomber and 1 fighter moved from Southern Italy to 112 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
Italians take Gibraltar from British
1 armour, 1 artillery and 1 mech_infantry moved from Algeria to Morocco
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 cruiser and 1 destroyer moved from 97 Sea Zone to 93 Sea Zone
Italians take 97 Sea Zone from British
1 armour and 1 mech_infantry moved from Romania to Belarus
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Eastern Poland to Baltic StatesCombat - Italians
Battle in Baltic States
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Baltic States, round 1 : 0/1 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 1/1 hits
1 armour owned by the Italians lost in Baltic States
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in 112 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 bomber and 1 fighter in 112 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer in 112 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 112 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Morocco
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 1 : 0/3 hits
French roll dice for 1 infantry in Morocco, round 1 : 0/1 hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 2 : 1/3 hits
French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Morocco
Italians win, taking Morocco from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery
Italians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery
Battle in 93 Sea Zone
Italians attack with 1 cruiser and 1 destroyer
British defend with 1 destroyer
Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 destroyer in 93 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from British with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Italians win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Belarus
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Italians win with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Recording Battle StatisticsNon Combat Move - Italians
2 artilleries moved from Romania to Eastern Poland
2 infantry moved from Albania to Yugoslavia
1 fighter moved from 112 Sea Zone to Western Germany
1 bomber moved from 112 Sea Zone to Southern Italy
1 infantry moved from Tobruk to AlexandriaPlace Units - Italians
2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 2 infantry
Gibraltar : 1 flag, 1 harbour and 2 infantry
Morocco : 1 flag, 1 armour and 1 mech_infantry
Algeria : 1 flag, Tunisia : 1 flag, Western Germany : 1 fighter
Romania : 2 aaGuns and 8 infantry
Tobruk : 1 artillery and 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
Belarus : 1 flag, 1 armour
Eastern Poland : 1 flag, 1 armour and 2 artilleries
Western Ukraine : 1 flag, 95 Sea Zone : 2 submarines -
Dude.
Don’t I get the option to Scramble in Sz112?
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LOL WHOOP!
Nevermind. Had to look at the board there, lol.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 3 infantry; Remaining resources: 5 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 fighter moved from New South Wales to 49 Sea Zone
1 fighter moved from New South Wales to Queensland
1 fighter moved from Western Australia to QueenslandCombat - ANZAC
Battle in 49 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Recording Battle StatisticsNon Combat Move - ANZAC
1 fighter moved from 49 Sea Zone to 54 Sea Zone
2 aaGuns, 1 armour, 1 artillery and 5 infantry moved from New South Wales to Queensland
3 infantry moved from South Australia to Queensland
2 transports moved from 61 Sea Zone to 54 Sea Zone
1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
1 factory_minor placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total -
Dude.
Don’t I get the option to Scramble in Sz112?
:? :? :?
LOL WHOOP!
Nevermind. Â Had to look at the board there, lol.
:|
at first i thought you were messing with me because of my “shoot my self in the foot jap strategy”…combined with my…“cut my own throat german strategy”. Â :oops:
and than the dark side  :evil: of me was hoping you really believed you could scramble there so i could laugh  :-D at you like you must be laughing at me right now for my grade school play so far.than you had to go spoil the party and take a better look at teh map! :|
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Combat Move - French
Giving bonus movement to units
1 destroyer moved from 56 Sea Zone to 45 Sea ZoneCombat - French
Battle in 45 Sea Zone
French attack with 1 destroyer
Japanese defend with 2 submarines
Japanese roll dice for 2 submarines in 45 Sea Zone, round 1 : 0/2 hits
French roll dice for 1 destroyer in 45 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits
French roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 45 Sea Zone, round 3 : 1/2 hits
French roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the French lost in 45 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is -8
Casualties for French: 1 destroyer
Recording Battle StatisticsNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Eire to ScotlandTurn Complete - French
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LOL yea… I seemed to recall that my destroyer was in the channel, as opposed to in the North Sea.
Live and learn. :)
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Originally I thought your Japanese strategy, was to force your hand on New South Wales J3. Whether I attacked or not, you could get the bulk of your ENTIRE fleet off the coast of Sydney.
It was then a pitch battle for the capital, where you could retain an inf or two on 1 tranpsort in reserve, for a J4 assault.
That, or I fully was expecting you to make a dash on Hawaii, and plunk 5 carriers + scramble there. A nye undefeatable defence, which you could support with Subs from japan.
Then I realized, that if you took both, you basically had the game in the bag, and that if I lost Hawaii early, I wasn’t about to be able to get it back anytime soon. And without Hawaii, ANZAC is cut off.
If Honolulu hadn’t been a victory city, I had a cool move that would have seen my troops go to Johnston or Line island with a NB build. But With the Fall of Hawaii possible, and the fact that if you chose NOT to attack J3, I wouldn’t be able to land in Sydney with my bombers.
So dice rolled as the may.
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you want to scramble in sz110 and sz98?
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Originally I thought your Japanese strategy, was to force your hand on New South Wales J3. Whether I attacked or not, you could get the bulk of your ENTIRE fleet off the coast of Sydney.
It was then a pitch battle for the capital, where you could retain an inf or two on 1 tranpsort in reserve, for a J4 assault.
That, or I fully was expecting you to make a dash on Hawaii, and plunk 5 carriers + scramble there. A nye undefeatable defence, which you could support with Subs from japan.
Then I realized, that if you took both, you basically had the game in the bag, and that if I lost Hawaii early, I wasn’t about to be able to get it back anytime soon. And without Hawaii, ANZAC is cut off.
If Honolulu hadn’t been a victory city, I had a cool move that would have seen my troops go to Johnston or Line island with a NB build.  But With the Fall of Hawaii possible, and the fact that if you chose NOT to attack J3, I wouldn’t be able to land in Sydney with my bombers.
So dice rolled as the may.
again, nevr tried this jap “plan”, more of a “wonder what would happen if” kind of plan and was looking for an oporunity…and i think i missed it. maybe if i would of hit USA on J3 instead of non com and only hit UK/anzac? dont know, or maybe if i would have non comed around hawaii instead of near wake and midway. dont know. just a threary i have been wondering. either way, it feels like a REAL bad idea so far.
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No Scrambles.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - Germans
Germans buy 1 artillery, 8 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
2 bombers moved from Southern Italy to 110 Sea Zone
1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from Finland to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 artilleries moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
2 armour and 2 mech_infantrys moved from Eastern Poland to Archangel
1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
2 mech_infantrys moved from Eastern Poland to Archangel
3 fighters moved from Yugoslavia to 98 Sea Zone
3 tactical_bombers moved from Tobruk to 98 Sea Zone
1 fighter moved from 97 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat - Germans
Battle in 110 Sea Zone
Germans attack with 3 bombers, 1 cruiser and 1 destroyer
British defend with 1 submarine and 1 transport
British roll dice for 1 submarine in 110 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 3 bombers, 1 cruiser and 1 destroyer in 110 Sea Zone, round 1 : 2/5 hits
1 transport owned by the British , 1 cruiser owned by the Germans and 1 submarine owned by the British lost in 110 Sea Zone
Germans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 1
Casualties for Germans: 1 cruiser
Casualties for British: 1 submarine and 1 transport
Germans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 1
Casualties for Germans: 1 cruiser
Casualties for British: 1 submarine and 1 transport
Battle in Baltic States
Germans attack with 2 artilleries and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 1 infantry in Baltic States, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Germans attack with 4 fighters and 4 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 submarine
1 submarine owned by the British Submerged
Germans roll dice for 4 fighters and 4 tactical_bombers in 98 Sea Zone, round 1 : 4/8 hits
British roll dice for 1 battleship and 1 cruiser in 98 Sea Zone, round 1 : 1/2 hits
1 cruiser owned by the British , 1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 98 Sea Zone
Germans win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 battleship and 1 cruiser
Germans win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 battleship and 1 cruiser
Battle in Novgorod
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Novgorod, round 1 : 3/4 hits
Russians roll dice for 1 infantry in Novgorod, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 1 : 1/2 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Germans win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 2 armour and 4 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 armour and 4 mech_infantrys in Archangel, round 1 : 3/6 hits
Russians roll dice for 2 infantry in Archangel, round 1 : 2/2 hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Germans win with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Recording Battle StatisticsNon Combat Move - Germans
3 bombers moved from 110 Sea Zone to Western Germany
2 artilleries and 1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
2 artilleries, 1 carrier, 1 fighter, 2 infantry and 2 transports moved from 97 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
4 fighters moved from 98 Sea Zone to Tobruk
3 tactical_bombers moved from 98 Sea Zone to Tobruk
1 tactical_bomber moved from Southern Italy to 93 Sea ZonePlace Units - Germans
3 transports placed in 93 Sea Zone
1 artillery and 8 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Germans :
Southern France : 1 flag, 1 armour, 4 artilleries, 1 factory_minor, 1 harbour and 5 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major and 1 harbour
Germany : 1 artillery, 1 factory_major and 8 infantry
Holland Belgium : 1 artillery
Tobruk : 4 fighters and 3 tactical_bombers
Karelia : 1 flag, 6 infantry
Baltic States : 1 flag, 2 artilleries and 1 infantry
Vyborg : 1 flag, 1 infantry
Archangel : 1 flag, 2 armour and 2 mech_infantrys
Eastern Poland : 3 aaGuns, 7 armour and 16 infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
125 Sea Zone : 1 submarine
93 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 5 transports
Greece : 1 flag, 115 Sea Zone : 1 transport
Yugoslavia : 1 flag, 1 airfield
Finland : 1 flag, 110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 48 / 58
Russians : 30 / 39
Japanese : 31 / 43
Americans : 52 / 77
Chinese : 9 / 14
British : 29 / 37
UK_Pacific : 22 / 22
Italians : 17 / 28
ANZAC : 14 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0