G40 A3.9 TripleA v2.7 builder_chris2 (axis) –vs-- Gargantua (allies) Game 1


  • @Gargantua:

    Hmm…

    I see what you’re up to.

    Alright, let’s Dance!

    and whats that?


  • @Gargantua:

    For some reason it kept erroring out on the UK2 turn/post.

    Not sure why?

    There was also a bug - which I’m going to report, in Sz109,  it would not allow my sub to enter that zone, even though I can ignore you, and it also would not let me NCM my transport in that zone (Which is legal, only an amphibious assualt without escort can be blocked - I double checked.)

    I edit moved all my stuff there, as my purchase required it, and the rules allow it.

    Also, I opted to change up my American “Surprise” plans, in lieu of realizing what you’re REALLY after.

    Bring it. :)

    thats all cool.  also, when my italians DOW on russia…the program puts germany at war with russia automatically, thats not correct.  germany could still be not at war with russia and italy could be because its not until the next russian turn that russia would be able to DOW on the Axis.  minor issue.

    and what am i REALLY after?

  • Liaison TripleA '11 '10

    Actually,

    You are correct about war declarations.

    So long as Germany does not declare war on Russia next turn, you can edit mode yourself an extra 5 IPC’s.  (Or I can do it on the Russian turn for you if you like?)

    I’ll tip my hand as to what I think you’re up to in the pacific, after our game is complete.  I must say -  I like it!

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 cruiser moved from 62 Sea Zone to 34 Sea Zone
                1 artillery, 2 fighters and 2 infantry moved from Queensland to New South Wales
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 61 Sea Zone
                1 infantry moved from 61 Sea Zone to South Australia
                1 fighter moved from Shan State to Western Australia
                1 infantry moved from 61 Sea Zone to South Australia
                1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone
                1 infantry moved from 61 Sea Zone to South Australia
                1 infantry moved from Shan State to Malaya

    Non Combat Move - ANZAC
                2 aaGuns moved from Queensland to New South Wales

    Place Units - ANZAC
                1 armour and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 36 / 37
        Japanese : 27 / 41
        Americans : 52 / 52
        Chinese : 10 / 9
        British : 29 / 32
        UK_Pacific : 21 / 26
        Italians : 13 / 13
        ANZAC : 14 / 26
        French : 10 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :2

    Politics - French
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French
                Giving bonus movement to units
                1 destroyer moved from 58 Sea Zone to 56 Sea Zone
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Egypt

    Non Combat Move - French
                1 infantry moved from Scotland to Eire
                      French take Eire from Neutral_Allies

    Turn Complete - French

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 36 / 37
        Japanese : 27 / 41
        Americans : 52 / 52
        Chinese : 10 / 9
        British : 29 / 32
        UK_Pacific : 21 / 26
        Italians : 13 / 13
        ANZAC : 14 / 26
        French : 10 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • @Gargantua:

    I’ll tip my hand as to what I think you’re up to in the pacific, after our game is complete.  I must say -  I like it!

    and i’ll tip my hand now by saying…i’ve nevr tried this Jap strat yet…always thought about it, but never had the chance to try it in my face to face games, seem to always get the allies or the germans the last several face to face games…so i dont know if what i am going to try is a good or bad thing…but i like the idea of it…thats for sure…so far.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :3

    Purchase Units - Germans
                Germans buy 1 airfield, 1 bomber, 1 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 submarine moved from 109 Sea Zone to 112 Sea Zone
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                2 transports moved from 93 Sea Zone to 95 Sea Zone
                2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 97 Sea Zone
                2 artilleries and 2 infantry moved from 97 Sea Zone to Greece
                2 fighters moved from 93 Sea Zone to Greece
                2 tactical_bombers moved from Southern Italy to Greece
                2 bombers moved from Western Germany to Greece
                1 fighter and 1 tactical_bomber moved from Western Germany to Greece

    Combat - Germans
                Battle in Greece
                    Germans attack with 2 artilleries, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
                    Neutral_Allies defend with 4 infantry
                        Germans roll dice for 2 artilleries, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Greece, round 1 :  7/12 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 1 :  1/4 hits
                        1 infantry owned by the Germans and 4 infantry owned by the Neutral_Allies lost in Greece
                    Germans win, taking Greece from Neutral_Allies with 2 artilleries, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Germans: 1 infantry
                    Germans win with 2 artilleries, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Germans: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Germans
                1 infantry moved from Slovakia Hungary to Yugoslavia
                2 infantry moved from Romania to Eastern Poland
                3 aaGuns, 2 artilleries and 13 infantry moved from Slovakia Hungary to Eastern Poland
                2 infantry moved from Poland to Eastern Poland
                10 armour and 5 mech_infantrys moved from Germany to Eastern Poland
                1 armour moved from Greater Southern Germany to Southern France
                2 artilleries and 3 infantry moved from France to Southern France
                1 artillery moved from Holland Belgium to Western Germany
                2 fighters moved from Western Germany to Yugoslavia
                1 fighter moved from Greece to Yugoslavia
                2 fighters moved from Greece to 97 Sea Zone
                2 tactical_bombers moved from Greece to Tobruk
                1 tactical_bomber moved from Western Germany to Tobruk
                1 tactical_bomber moved from Greece to Southern Italy
                1 tactical_bomber moved from Western Germany to Southern Italy
                2 bombers moved from Greece to Southern Italy
                1 carrier moved from 93 Sea Zone to 97 Sea Zone

    Place Units - Germans
                1 airfield placed in Yugoslavia
                3 transports placed in 93 Sea Zone
                1 bomber and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs

    Territory Summary for Germans :

    Southern France : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
        Germany : 1 factory_major
        Tobruk : 3 tactical_bombers
        Southern Italy : 2 bombers and 2 tactical_bombers
        Baltic States : 1 flag, 1 infantry
        Eastern Poland : 3 aaGuns, 10 armour, 2 artilleries, 17 infantry and 5 mech_infantrys
        112 Sea Zone : 1 submarine
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        93 Sea Zone : 3 transports

  • Liaison TripleA '11 '10

    Absolutely Fascinating.

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :3

    Purchase Units - Russians
                Russians buy 2 armour, 3 artilleries and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 infantry moved from Novgorod to Baltic States
                1 infantry moved from Novgorod to Baltic States
                1 fighter moved from Novgorod to Baltic States
                1 fighter moved from Novgorod to Baltic States
                1 tactical_bomber moved from Novgorod to Baltic States
                1 cruiser moved from 114 Sea Zone to 113 Sea Zone
                1 submarine moved from 115 Sea Zone to 113 Sea Zone
                1 submarine moved from 105 Sea Zone to 91 Sea Zone

    Combat - Russians
                Battle in 113 Sea Zone
                    Russians attack with 1 cruiser and 1 submarine
                    Germans defend with 1 cruiser, 1 destroyer and 1 transport
                        Russians roll dice for 1 submarine in 113 Sea Zone, round 1 :  0/1 hits
                        Russians roll dice for 1 cruiser in 113 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 1 :  0/2 hits
                        Russians roll dice for 1 submarine in 113 Sea Zone, round 2 :  0/1 hits
                        Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 2 :  0/2 hits
                        Russians roll dice for 1 submarine in 113 Sea Zone, round 3 :  0/1 hits
                        Russians roll dice for 1 cruiser in 113 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 3 :  2/2 hits
                        1 cruiser owned by the Russians and 1 submarine owned by the Russians lost in 113 Sea Zone
                    Germans win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -18
                    Casualties for Russians: 1 cruiser and 1 submarine
                Battle in Baltic States
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 1 :  2/5 hits
                        Germans roll dice for 1 infantry in Baltic States, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                    Russians win with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Baltic States to Ukraine
                2 aaGuns, 1 armour, 2 artilleries, 13 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
                4 infantry moved from Bryansk to Ukraine
                2 aaGuns, 1 artillery and 15 infantry moved from Belarus to Bryansk
                5 infantry moved from Russia to Bryansk
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Archangel
                1 armour moved from Novgorod to Bryansk
                1 infantry moved from Novgorod to Belarus
                1 mech_infantry moved from Turkmenistan to Persia
                      Russians take Persia from Neutral_Allies
                1 armour moved from Turkmenistan to Persia
                1 artillery moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 infantry moved from Caucasus to Northwest Persia
                1 infantry moved from Caucasus to Northwest Persia
                6 infantry moved from Yenisey to Timguska
                2 aaGuns and 11 infantry moved from Yakut S.S.R. to Yenisey

    Place Units - Russians
                3 artilleries placed in Ukraine
                1 infantry placed in Novgorod
                2 armour and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 38 PUs; end with 39 PUs total

  • Liaison TripleA '11 '10

    BAH! My Russian Navy should have HAD you in Sz113!

    :S


  • @Gargantua:

    BAH! My Russian Navy should have HAD you in Sz113!

    :S

    yea, you should have at least hit me 1x or we should have broke even…we had the same # of units and attack defence points and dice…bad break…FOR YOU.  i counted them as dead no matter where i moved them and thought…screw it i will leave them there and take 50/50 fight any day!  i sure got LUKCY. i couldnt beleive it when i opend the map!

  • Liaison TripleA '11 '10

    Basterd!

  • Liaison TripleA '11 '10

    It doesn’t matter… The Impending DOOM of the Axis at the Hands of the British and Americans is at hand! :P


  • so, i am going to make my jap moves, end my turn and post it, but than i need to edit a change and post it again.  the reason is, the program will not lett my subs ignore and move past your anzac cruiser in sz 34 to sink the UK transport in sz45.  i’m pretty surei can do this.  if you think this is not correct let me know and i will not edit it.


  • ok. i was able to edit it, so the post i send will have this correction.  UK transport in sz45 sunk by transports that should have been able to ignor and passby the anzac cruiser in sz34 on combat move.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 battleship moved from 33 Sea Zone to 34 Sea Zone
                1 battleship moved from 33 Sea Zone to 46 Sea Zone
                1 cruiser moved from 33 Sea Zone to 34 Sea Zone
                1 cruiser moved from 33 Sea Zone to 46 Sea Zone
                1 destroyer moved from 33 Sea Zone to 34 Sea Zone
                1 destroyer moved from 33 Sea Zone to 46 Sea Zone
                6 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
                2 infantry moved from 46 Sea Zone to New Guinea
                2 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
                2 infantry moved from 49 Sea Zone to Solomon Islands
                      Japanese take Solomon Islands from ANZAC
                2 infantry and 1 transport moved from 33 Sea Zone to 48 Sea Zone
                2 infantry moved from 48 Sea Zone to Gilbert Islands
                      Japanese take Gilbert Islands from UK_Pacific
                2 bombers moved from Anhwe to 36 Sea Zone
                1 artillery and 5 infantry moved from Kwangsi to Kwangtung
                2 artilleries and 4 infantry moved from Hunan to Kiangsi
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 armour moved from Jehol to Kiangsi

    Combat - Japanese
                Battle in 34 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser and 1 destroyer
                    ANZAC defend with 1 cruiser
                        Japanese roll dice for 1 battleship, 1 cruiser and 1 destroyer in 34 Sea Zone, round 1 :  2/3 hits
                        ANZAC roll dice for 1 cruiser in 34 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 cruiser owned by the ANZAC lost in 34 Sea Zone
                    Japanese win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                    Japanese win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                Battle in 46 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 46 Sea Zone, round 1 :  2/3 hits
                        ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the ANZAC lost in 46 Sea Zone
                    Japanese win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                    Japanese win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Kiangsi
                    Japanese attack with 1 armour, 2 artilleries and 4 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour, 2 artilleries and 4 infantry in Kiangsi, round 1 :  2/7 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Japanese win with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 1 artillery and 5 infantry
                    British defend with 1 harbour and 1 infantry
                        Japanese roll dice for 1 artillery and 5 infantry in Kwangtung, round 1 :  0/6 hits
                        UK_Pacific roll dice for 1 infantry in Kwangtung, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery and 5 infantry in Kwangtung, round 2 :  0/6 hits
                        UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Kwangtung
                        Japanese roll dice for 1 artillery and 4 infantry in Kwangtung, round 3 :  3/5 hits
                        UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                    Japanese win with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 36 Sea Zone
                    Japanese attack with 2 bombers
                    British defend with 1 destroyer
                        Japanese roll dice for 2 bombers in 36 Sea Zone, round 1 :  0/2 hits
                        British roll dice for 1 destroyer in 36 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 bombers in 36 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 destroyer in 36 Sea Zone, round 2 :  1/1 hits
                        1 bomber owned by the Japanese and 1 destroyer owned by the British lost in 36 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 bomber
                    Casualties for British: 1 destroyer
                    Japanese win with 1 bomber remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 bomber
                    Casualties for British: 1 destroyer
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 bomber moved from 36 Sea Zone to Paulau Island
                2 submarines moved from 33 Sea Zone to 45 Sea Zone
                2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 3 carriers, 3 fighters, 1 infantry, 3 tactical_bombers and 1 transport moved from 33 Sea Zone to 25 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
                2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 31 Sea Zone
                1 destroyer moved from 33 Sea Zone to 31 Sea Zone
                1 destroyer moved from 33 Sea Zone to 25 Sea Zone
                1 fighter moved from Korea to Japan
                5 fighters and 3 tactical_bombers moved from Anhwe to Japan
                3 infantry moved from Chahar to Anhwe
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Japanese player Removing units owned by PlayerID named:British from 45 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                3 transports placed in 6 Sea Zone
                1 tactical_bomber placed in Japan
                3 infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 33 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
        Paulau Island : 1 bomber
        Korea : 1 aaGun and 3 infantry
        Kiangsu : 1 factory_minor and 3 infantry
        Kiangsi : 1 armour, 2 artilleries and 4 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 6 fighters, 1 harbour and 4 tactical_bombers
        Suiyuyan : 1 flag, 1 infantry
        Hunan : 1 flag,    Hopei : 1 flag, 1 infantry
        Chahar : 1 flag,    Anhwe : 1 flag, 3 infantry
        Gilbert Islands : 1 flag, 2 infantry
        Kwangtung : 1 flag, 1 artillery, 1 harbour and 4 infantry
        Solomon Islands : 1 flag, 2 infantry
        New Guinea : 1 flag, 2 infantry
        46 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
        45 Sea Zone : 2 submarines
        48 Sea Zone : 1 transport
        49 Sea Zone : 1 transport
        31 Sea Zone : 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport
        34 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
        25 Sea Zone : 1 artillery, 3 carriers, 1 destroyer, 3 fighters, 1 infantry, 3 tactical_bombers and 1 transport
        6 Sea Zone : 3 transports

    Production/PUs Summary :

    Germans : 43 / 49
        Russians : 38 / 39
        Japanese : 33 / 43
        Americans : 52 / 52
        Chinese : 7 / 9
        British : 29 / 32
        UK_Pacific : 18 / 26
        Italians : 13 / 13
        ANZAC : 14 / 26
        French : 10 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • Liaison TripleA '11 '10

    That…

    Is entirely NOT what I was expecting at all.

    I don’t even know what to say.

    And I’m not sure what you are up to, or of your experience level anymore!  So do tell?

    By the end of J2, I thought I was playing another game master!  But after some of the latest movements,  either I’m not seeing it at all - and you are THAT much better (Which could be true), or you are still learning the game?

    You definetly know your rules, so you must be a master…

    But giving me 3 transports off of souther france,  and NOT going for your half decent shot at New South Wales…? and giving up China,  I don’t know what to think anymore! Gah :S


  • damit!.. that was a HUGE mistake the 3 transports off of south france! was counting your air units and didnt even think about your freaking destroyer!  i didnt even have to look at the map to know what you were talking about! crap!  i must have counted your air unit moves 10,000 times and totally spaced out your destoryer!

    oh well.

    as for the jap thing, just trying a new strategy, not certain what it will do.  and as for the med issue, never been hit that hard round one by the UK so not sure yet how to counter it.  I was just trying something that NEEDED those transports and just made a HUGE mistake not seeing your freaking desotryer!!  :oops: :cry: i was too concerned with your air units i guess!?!?!? WTF!?!?!?

    as my experiance, i have only been playing face to face games, MAYBE 2 games a month since G40 has come out, and i only got into playing this way since seth told me about it, never had interest in it before but this game is so LONG that i thought it would be a good way to play it more.

    CRAP!  i still cant beleive i left you those transports to such an easy UK detoryer kill!  PISS me off!  :oops:

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 1 bomber and 4 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units

    Non Combat Move - Americans
                1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun moved from Western United States to 10 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 45 Sea Zone to 54 Sea Zone
                1 submarine moved from 56 Sea Zone to 54 Sea Zone
                1 destroyer moved from 30 Sea Zone to 54 Sea Zone
                1 destroyer moved from 31 Sea Zone to 30 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 bomber and 2 fighters moved from Western United States to Hawaiian Islands
                2 bombers moved from Eastern United States to Hawaiian Islands
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 cruiser moved from 25 Sea Zone to 16 Sea Zone

    Place Units - Americans
                3 fighters placed in Western United States
                1 bomber and 1 fighter placed in Eastern United States
                Notification to player Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Setting uses for triggers used this phase.

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 fighter and 13 infantry moved from Szechwan to Yunnan

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

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