@SuperbattleshipYamato @The-Janus British turn next go ahead Janus japan-turn-2-complete-game-32-2 (1).tsvg
G40 A3.9 TripleA v2.7 builder_chris2 (axis) –vs-- Gargantua (allies) Game 1
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For some reason it kept erroring out on the UK2 turn/post.
Not sure why?
There was also a bug - which I’m going to report, in Sz109, it would not allow my sub to enter that zone, even though I can ignore you, and it also would not let me NCM my transport in that zone (Which is legal, only an amphibious assualt without escort can be blocked - I double checked.)
I edit moved all my stuff there, as my purchase required it, and the rules allow it.
Also, I opted to change up my American “Surprise” plans, in lieu of realizing what you’re REALLY after.
Bring it. :)
thats all cool. also, when my italians DOW on russia…the program puts germany at war with russia automatically, thats not correct. germany could still be not at war with russia and italy could be because its not until the next russian turn that russia would be able to DOW on the Axis. minor issue.
and what am i REALLY after?
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Actually,
You are correct about war declarations.
So long as Germany does not declare war on Russia next turn, you can edit mode yourself an extra 5 IPC’s. (Or I can do it on the Russian turn for you if you like?)
I’ll tip my hand as to what I think you’re up to in the pacific, after our game is complete. I must say - I like it!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 cruiser moved from 62 Sea Zone to 34 Sea Zone
1 artillery, 2 fighters and 2 infantry moved from Queensland to New South Wales
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to South Australia
1 fighter moved from Shan State to Western Australia
1 infantry moved from 61 Sea Zone to South Australia
1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to South Australia
1 infantry moved from Shan State to MalayaNon Combat Move - ANZAC
2 aaGuns moved from Queensland to New South WalesPlace Units - ANZAC
1 armour and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsProduction/PUs Summary :
Germans : 41 / 51
Russians : 36 / 37
Japanese : 27 / 41
Americans : 52 / 52
Chinese : 10 / 9
British : 29 / 32
UK_Pacific : 21 / 26
Italians : 13 / 13
ANZAC : 14 / 26
French : 10 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :2
Politics - French
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
Giving bonus movement to units
1 destroyer moved from 58 Sea Zone to 56 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to EgyptNon Combat Move - French
1 infantry moved from Scotland to Eire
French take Eire from Neutral_AlliesTurn Complete - French
Production/PUs Summary :
Germans : 41 / 51
Russians : 36 / 37
Japanese : 27 / 41
Americans : 52 / 52
Chinese : 10 / 9
British : 29 / 32
UK_Pacific : 21 / 26
Italians : 13 / 13
ANZAC : 14 / 26
French : 10 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
I’ll tip my hand as to what I think you’re up to in the pacific, after our game is complete. I must say - I like it!
and i’ll tip my hand now by saying…i’ve nevr tried this Jap strat yet…always thought about it, but never had the chance to try it in my face to face games, seem to always get the allies or the germans the last several face to face games…so i dont know if what i am going to try is a good or bad thing…but i like the idea of it…thats for sure…so far.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - Germans
Germans buy 1 airfield, 1 bomber, 1 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 transports moved from 93 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from 97 Sea Zone to Greece
2 fighters moved from 93 Sea Zone to Greece
2 tactical_bombers moved from Southern Italy to Greece
2 bombers moved from Western Germany to Greece
1 fighter and 1 tactical_bomber moved from Western Germany to GreeceCombat - Germans
Battle in Greece
Germans attack with 2 artilleries, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
Neutral_Allies defend with 4 infantry
Germans roll dice for 2 artilleries, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Greece, round 1 : 7/12 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 1/4 hits
1 infantry owned by the Germans and 4 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 2 artilleries, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 1 infantry
Germans win with 2 artilleries, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 1 infantry
Recording Battle StatisticsNon Combat Move - Germans
1 infantry moved from Slovakia Hungary to Yugoslavia
2 infantry moved from Romania to Eastern Poland
3 aaGuns, 2 artilleries and 13 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Poland to Eastern Poland
10 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Greater Southern Germany to Southern France
2 artilleries and 3 infantry moved from France to Southern France
1 artillery moved from Holland Belgium to Western Germany
2 fighters moved from Western Germany to Yugoslavia
1 fighter moved from Greece to Yugoslavia
2 fighters moved from Greece to 97 Sea Zone
2 tactical_bombers moved from Greece to Tobruk
1 tactical_bomber moved from Western Germany to Tobruk
1 tactical_bomber moved from Greece to Southern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
2 bombers moved from Greece to Southern Italy
1 carrier moved from 93 Sea Zone to 97 Sea ZonePlace Units - Germans
1 airfield placed in Yugoslavia
3 transports placed in 93 Sea Zone
1 bomber and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsTerritory Summary for Germans :
Southern France : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Germany : 1 factory_major
Tobruk : 3 tactical_bombers
Southern Italy : 2 bombers and 2 tactical_bombers
Baltic States : 1 flag, 1 infantry
Eastern Poland : 3 aaGuns, 10 armour, 2 artilleries, 17 infantry and 5 mech_infantrys
112 Sea Zone : 1 submarine
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
93 Sea Zone : 3 transports -
Absolutely Fascinating.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries and 4 infantry; Remaining resources: 1 PUs;Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Baltic States
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea ZoneCombat - Russians
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 cruiser, 1 destroyer and 1 transport
Russians roll dice for 1 submarine in 113 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 1 : 0/2 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 0/2 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 3 : 2/2 hits
1 cruiser owned by the Russians and 1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Baltic States
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 1 : 2/5 hits
Germans roll dice for 1 infantry in Baltic States, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Baltic States to Ukraine
2 aaGuns, 1 armour, 2 artilleries, 13 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
4 infantry moved from Bryansk to Ukraine
2 aaGuns, 1 artillery and 15 infantry moved from Belarus to Bryansk
5 infantry moved from Russia to Bryansk
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Bryansk
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Turkmenistan to Persia
Russians take Persia from Neutral_Allies
1 armour moved from Turkmenistan to Persia
1 artillery moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
6 infantry moved from Yenisey to Timguska
2 aaGuns and 11 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
3 artilleries placed in Ukraine
1 infantry placed in Novgorod
2 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 39 PUs total -
BAH! My Russian Navy should have HAD you in Sz113!
:S
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BAH! My Russian Navy should have HAD you in Sz113!
:S
yea, you should have at least hit me 1x or we should have broke even…we had the same # of units and attack defence points and dice…bad break…FOR YOU. i counted them as dead no matter where i moved them and thought…screw it i will leave them there and take 50/50 fight any day! i sure got LUKCY. i couldnt beleive it when i opend the map!
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Basterd!
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It doesn’t matter… The Impending DOOM of the Axis at the Hands of the British and Americans is at hand! :P
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so, i am going to make my jap moves, end my turn and post it, but than i need to edit a change and post it again. the reason is, the program will not lett my subs ignore and move past your anzac cruiser in sz 34 to sink the UK transport in sz45. i’m pretty surei can do this. if you think this is not correct let me know and i will not edit it.
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ok. i was able to edit it, so the post i send will have this correction. UK transport in sz45 sunk by transports that should have been able to ignor and passby the anzac cruiser in sz34 on combat move.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - Japanese
Japanese buy 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 battleship moved from 33 Sea Zone to 34 Sea Zone
1 battleship moved from 33 Sea Zone to 46 Sea Zone
1 cruiser moved from 33 Sea Zone to 34 Sea Zone
1 cruiser moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
6 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
2 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
Japanese take Solomon Islands from ANZAC
2 infantry and 1 transport moved from 33 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Gilbert Islands
Japanese take Gilbert Islands from UK_Pacific
2 bombers moved from Anhwe to 36 Sea Zone
1 artillery and 5 infantry moved from Kwangsi to Kwangtung
2 artilleries and 4 infantry moved from Hunan to Kiangsi
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 armour moved from Jehol to KiangsiCombat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 1 destroyer
ANZAC defend with 1 cruiser
Japanese roll dice for 1 battleship, 1 cruiser and 1 destroyer in 34 Sea Zone, round 1 : 2/3 hits
ANZAC roll dice for 1 cruiser in 34 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Japanese win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 46 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 46 Sea Zone, round 1 : 2/3 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Japanese win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kiangsi
Japanese attack with 1 armour, 2 artilleries and 4 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries and 4 infantry in Kiangsi, round 1 : 2/7 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery and 5 infantry
British defend with 1 harbour and 1 infantry
Japanese roll dice for 1 artillery and 5 infantry in Kwangtung, round 1 : 0/6 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 5 infantry in Kwangtung, round 2 : 0/6 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 artillery and 4 infantry in Kwangtung, round 3 : 3/5 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Japanese win with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 2 bombers
British defend with 1 destroyer
Japanese roll dice for 2 bombers in 36 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 destroyer in 36 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 bombers in 36 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Japanese and 1 destroyer owned by the British lost in 36 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 bomber
Casualties for British: 1 destroyer
Japanese win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 bomber
Casualties for British: 1 destroyer
Recording Battle StatisticsNon Combat Move - Japanese
1 bomber moved from 36 Sea Zone to Paulau Island
2 submarines moved from 33 Sea Zone to 45 Sea Zone
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 carriers, 3 fighters, 1 infantry, 3 tactical_bombers and 1 transport moved from 33 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 31 Sea Zone
1 destroyer moved from 33 Sea Zone to 31 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 fighter moved from Korea to Japan
5 fighters and 3 tactical_bombers moved from Anhwe to Japan
3 infantry moved from Chahar to Anhwe
Turning on Edit Mode
EDIT: Turning off Edit ModePlace Units - Japanese
Turning on Edit Mode
EDIT: Japanese player Removing units owned by PlayerID named:British from 45 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 transports placed in 6 Sea Zone
1 tactical_bomber placed in Japan
3 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Paulau Island : 1 bomber
Korea : 1 aaGun and 3 infantry
Kiangsu : 1 factory_minor and 3 infantry
Kiangsi : 1 armour, 2 artilleries and 4 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 6 fighters, 1 harbour and 4 tactical_bombers
Suiyuyan : 1 flag, 1 infantry
Hunan : 1 flag, Hopei : 1 flag, 1 infantry
Chahar : 1 flag, Anhwe : 1 flag, 3 infantry
Gilbert Islands : 1 flag, 2 infantry
Kwangtung : 1 flag, 1 artillery, 1 harbour and 4 infantry
Solomon Islands : 1 flag, 2 infantry
New Guinea : 1 flag, 2 infantry
46 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
45 Sea Zone : 2 submarines
48 Sea Zone : 1 transport
49 Sea Zone : 1 transport
31 Sea Zone : 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport
34 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
25 Sea Zone : 1 artillery, 3 carriers, 1 destroyer, 3 fighters, 1 infantry, 3 tactical_bombers and 1 transport
6 Sea Zone : 3 transportsProduction/PUs Summary :
Germans : 43 / 49
Russians : 38 / 39
Japanese : 33 / 43
Americans : 52 / 52
Chinese : 7 / 9
British : 29 / 32
UK_Pacific : 18 / 26
Italians : 13 / 13
ANZAC : 14 / 26
French : 10 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
That…
Is entirely NOT what I was expecting at all.
I don’t even know what to say.
And I’m not sure what you are up to, or of your experience level anymore! So do tell?
By the end of J2, I thought I was playing another game master! But after some of the latest movements, either I’m not seeing it at all - and you are THAT much better (Which could be true), or you are still learning the game?
You definetly know your rules, so you must be a master…
But giving me 3 transports off of souther france, and NOT going for your half decent shot at New South Wales…? and giving up China, I don’t know what to think anymore! Gah :S
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damit!.. that was a HUGE mistake the 3 transports off of south france! was counting your air units and didnt even think about your freaking destroyer! i didnt even have to look at the map to know what you were talking about! crap! i must have counted your air unit moves 10,000 times and totally spaced out your destoryer!
oh well.
as for the jap thing, just trying a new strategy, not certain what it will do. and as for the med issue, never been hit that hard round one by the UK so not sure yet how to counter it. I was just trying something that NEEDED those transports and just made a HUGE mistake not seeing your freaking desotryer!! :oops: :cry: i was too concerned with your air units i guess!?!?!? WTF!?!?!?
as my experiance, i have only been playing face to face games, MAYBE 2 games a month since G40 has come out, and i only got into playing this way since seth told me about it, never had interest in it before but this game is so LONG that i thought it would be a good way to play it more.
CRAP! i still cant beleive i left you those transports to such an easy UK detoryer kill! PISS me off! :oops:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - Americans
Americans buy 1 bomber and 4 fighters; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to unitsNon Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 45 Sea Zone to 54 Sea Zone
1 submarine moved from 56 Sea Zone to 54 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 31 Sea Zone to 30 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 bomber and 2 fighters moved from Western United States to Hawaiian Islands
2 bombers moved from Eastern United States to Hawaiian Islands
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 25 Sea Zone to 16 Sea ZonePlace Units - Americans
3 fighters placed in Western United States
1 bomber and 1 fighter placed in Eastern United States
Notification to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Setting uses for triggers used this phase.Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
Giving bonus movement to units
1 fighter and 13 infantry moved from Szechwan to YunnanNon Combat Move - Chinese
Place Units - Chinese
2 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs