@SuperbattleshipYamato Gotta go, I will be back tonight.
G40 A3.9 TripleA v2.7 builder_chris2 (axis) –vs-- Gargantua (allies) Game 1
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It’s good for you, that you made short work of my cruisers in the med! And have kept your german airforce alive!
This is shaping up to be a good game.
I especially like some aspects of your G1 and J1. Definetly some good moves on your part, specifically your German/Italian Cooperation. It’s finally nice to play agianst someone who understands how PARAMOUNT it is for Germany to give Italy the support it needs to grow. I’ll give you that you know what you are doing.
But I don’t think it’s enough, and I’ve got some surprises planned just for YOU. :)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :2
Purchase Units - Japanese
Japanese buy 2 carriers and 1 factory_minor; Remaining resources: 1 PUs;Combat Move - Japanese
Giving bonus movement to units
6 infantry moved from Jehol to Chahar
1 artillery and 3 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Chahar
5 fighters moved from Kwangsi to Yunnan
3 tactical_bombers moved from Kwangsi to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 2 artilleries, 5 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 artilleries, 5 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 1 : 5/15 hits
Chinese roll dice for 3 infantry in Yunnan, round 1 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 5 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Japanese win with 2 artilleries, 5 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Chahar
Japanese attack with 2 bombers and 6 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 6 infantry in Chahar, round 1 : 4/8 hits
Chinese roll dice for 2 infantry in Chahar, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 bombers and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Japanese win with 2 bombers and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Recording Battle StatisticsNon Combat Move - Japanese
2 artilleries and 4 infantry moved from Anhwe to Hunan
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 3 infantry moved from Kiangsi to Kwangsi
5 fighters and 3 tactical_bombers moved from Yunnan to Anhwe
2 bombers moved from Chahar to Anhwe
1 armour moved from Korea to Jehol
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 7 infantry, 2 submarines, 1 tactical_bomber and 4 transports moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 artillery and 8 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Caroline Islands to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from Kwangsi to 6 Sea ZonePlace Units - Japanese
2 carriers placed in 6 Sea Zone
1 factory_minor placed in KiangsuTurn Complete - Japanese
Japanese collect 30 PUs; end with 31 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 2 artilleries, 1 harbour and 11 infantry
Kwangsi : 1 artillery and 5 infantry
Korea : 1 aaGun, 1 fighter and 3 infantry
Kiangsu : 1 factory_minor
Japan : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Jehol : 1 armour
Yunnan : 1 flag, 2 artilleries, 3 infantry and 1 mech_infantry
Hunan : 1 flag, 2 artilleries and 4 infantry
Chahar : 1 flag, 5 infantry
Anhwe : 1 flag, 2 bombers, 5 fighters and 3 tactical_bombers
33 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 5 transports
36 Sea Zone : 1 transport
6 Sea Zone : 2 carriers, 2 fighters and 2 tactical_bombersProduction/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 30 / 41
Americans : 52 / 56
Chinese : 8 / 16
British : 28 / 35
UK_Pacific : 20 / 21
Italians : 12 / 10
ANZAC : 14 / 14
French : 11 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
It’s good for you, that you made short work of my cruisers in the med! And have kept your german airforce alive!
This is shaping up to be a good game.
I especially like some aspects of your G1 and J1. Definetly some good moves on your part, specifically your German/Italian Cooperation. It’s finally nice to play agianst someone who understands how PARAMOUNT it is for Germany to give Italy the support it needs to grow. I’ll give you that you know what you are doing.
But I don’t think it’s enough, and I’ve got some surprises planned just for YOU. :)
thanks.
i’m trying to give you a run for your money. you sure put the hurt on my italians…hurts thats for sure, have to adjust some things. UK has never been that agressive in the med on me before. most UK players value their fleet too much to do that round 1.
i dont like those russians you have ready to go into the middle east, reminds me too much of my self ( i try to get them there asap also), but nothing i can do about that with my italians so weak. :cry:
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But I don’t think it’s enough, and I’ve got some surprises planned just for YOU. :)
only time will tell if its enough…and i’m sure you do have some surprises planned just for me.
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i’m trying to give you a run for your money.
You are suceeding! And I would argue you are better than most online.
But you also fell for the Kenyan Trap! A territory that gets raided by the french netting 0, whilst exposing italian somalia land for future freebie Russian conquest! Not a big deal though…
:)
I’m honestly impressed with many of your manuevers. But LOL… I’ve decided to go the with “plan crazy” in the pacific.
Wait till you see the American and British turns… you are going to drop a “W T F do I do now” bomb.
Please be ready to take a picture of your face :)
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I will say though… I’ve never faced anyone smart enough to drop no less than 5 carriers on the board.
That really DOES have me concerned.
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Hmm…
I see what you’re up to.
Alright, let’s Dance!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :2
Purchase Units - Americans
Americans buy 3 bombers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to unitsNon Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from Central United States to Western United States
1 aaGun moved from Central United States to Western United States
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 cruiser moved from 11 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 16 Sea Zone to 31 Sea Zone
1 cruiser moved from 10 Sea Zone to 25 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Guam to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 56 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 41 Sea Zone to 45 Sea Zone
4 bombers moved from Western United States to Hawaiian Islands
1 bomber moved from Eastern United States to Hawaiian IslandsPlace Units - Americans
1 bomber and 2 fighters placed in Western United States
2 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Non Combat Move - Chinese
1 fighter and 8 infantry moved from Shensi to SzechwanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :2
Place Units - UK_Pacific
1 armour and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some units change owners in territory India -
For some reason it kept erroring out on the UK2 turn/post.
Not sure why?
There was also a bug - which I’m going to report, in Sz109, it would not allow my sub to enter that zone, even though I can ignore you, and it also would not let me NCM my transport in that zone (Which is legal, only an amphibious assualt without escort can be blocked - I double checked.)
I edit moved all my stuff there, as my purchase required it, and the rules allow it.
Also, I opted to change up my American “Surprise” plans, in lieu of realizing what you’re REALLY after.
Bring it. :)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :2
Politics - Italians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Algeria
1 bomber moved from Southern Italy to Algeria
2 armour moved from Bulgaria to Eastern Poland
Italians take Eastern Poland from RussiansCombat - Italians
Battle in Algeria
Italians attack with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Algeria, round 1 : 2/4 hits
French roll dice for 1 infantry in Algeria, round 1 : 0/1 hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Italians win with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 bomber moved from Algeria to Southern Italy
1 cruiser, 1 destroyer and 1 transport moved from 93 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Albania
1 armour and 1 mech_infantry moved from Northern Italy to Romania
6 infantry moved from Bulgaria to Romania
2 aaGuns, 2 artilleries and 2 infantry moved from Yugoslavia to RomaniaPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs totalTerritory Summary for Italians :
Algeria : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Tunisia : 1 flag, Romania : 2 aaGuns, 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry
Tobruk : 1 artillery and 3 infantry
Albania : 2 infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Eastern Poland : 1 flag, 2 armour -
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For some reason it kept erroring out on the UK2 turn/post.
Not sure why?
There was also a bug - which I’m going to report, in Sz109, it would not allow my sub to enter that zone, even though I can ignore you, and it also would not let me NCM my transport in that zone (Which is legal, only an amphibious assualt without escort can be blocked - I double checked.)
I edit moved all my stuff there, as my purchase required it, and the rules allow it.
Also, I opted to change up my American “Surprise” plans, in lieu of realizing what you’re REALLY after.
Bring it. :)
thats all cool. also, when my italians DOW on russia…the program puts germany at war with russia automatically, thats not correct. germany could still be not at war with russia and italy could be because its not until the next russian turn that russia would be able to DOW on the Axis. minor issue.
and what am i REALLY after?
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Actually,
You are correct about war declarations.
So long as Germany does not declare war on Russia next turn, you can edit mode yourself an extra 5 IPC’s. (Or I can do it on the Russian turn for you if you like?)
I’ll tip my hand as to what I think you’re up to in the pacific, after our game is complete. I must say - I like it!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 cruiser moved from 62 Sea Zone to 34 Sea Zone
1 artillery, 2 fighters and 2 infantry moved from Queensland to New South Wales
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to South Australia
1 fighter moved from Shan State to Western Australia
1 infantry moved from 61 Sea Zone to South Australia
1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to South Australia
1 infantry moved from Shan State to MalayaNon Combat Move - ANZAC
2 aaGuns moved from Queensland to New South WalesPlace Units - ANZAC
1 armour and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsProduction/PUs Summary :
Germans : 41 / 51
Russians : 36 / 37
Japanese : 27 / 41
Americans : 52 / 52
Chinese : 10 / 9
British : 29 / 32
UK_Pacific : 21 / 26
Italians : 13 / 13
ANZAC : 14 / 26
French : 10 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :2
Politics - French
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
Giving bonus movement to units
1 destroyer moved from 58 Sea Zone to 56 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to EgyptNon Combat Move - French
1 infantry moved from Scotland to Eire
French take Eire from Neutral_AlliesTurn Complete - French
Production/PUs Summary :
Germans : 41 / 51
Russians : 36 / 37
Japanese : 27 / 41
Americans : 52 / 52
Chinese : 10 / 9
British : 29 / 32
UK_Pacific : 21 / 26
Italians : 13 / 13
ANZAC : 14 / 26
French : 10 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
I’ll tip my hand as to what I think you’re up to in the pacific, after our game is complete. I must say - I like it!
and i’ll tip my hand now by saying…i’ve nevr tried this Jap strat yet…always thought about it, but never had the chance to try it in my face to face games, seem to always get the allies or the germans the last several face to face games…so i dont know if what i am going to try is a good or bad thing…but i like the idea of it…thats for sure…so far.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - Germans
Germans buy 1 airfield, 1 bomber, 1 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 transports moved from 93 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from 97 Sea Zone to Greece
2 fighters moved from 93 Sea Zone to Greece
2 tactical_bombers moved from Southern Italy to Greece
2 bombers moved from Western Germany to Greece
1 fighter and 1 tactical_bomber moved from Western Germany to GreeceCombat - Germans
Battle in Greece
Germans attack with 2 artilleries, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
Neutral_Allies defend with 4 infantry
Germans roll dice for 2 artilleries, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Greece, round 1 : 7/12 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 1/4 hits
1 infantry owned by the Germans and 4 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 2 artilleries, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 1 infantry
Germans win with 2 artilleries, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 1 infantry
Recording Battle StatisticsNon Combat Move - Germans
1 infantry moved from Slovakia Hungary to Yugoslavia
2 infantry moved from Romania to Eastern Poland
3 aaGuns, 2 artilleries and 13 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Poland to Eastern Poland
10 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Greater Southern Germany to Southern France
2 artilleries and 3 infantry moved from France to Southern France
1 artillery moved from Holland Belgium to Western Germany
2 fighters moved from Western Germany to Yugoslavia
1 fighter moved from Greece to Yugoslavia
2 fighters moved from Greece to 97 Sea Zone
2 tactical_bombers moved from Greece to Tobruk
1 tactical_bomber moved from Western Germany to Tobruk
1 tactical_bomber moved from Greece to Southern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
2 bombers moved from Greece to Southern Italy
1 carrier moved from 93 Sea Zone to 97 Sea ZonePlace Units - Germans
1 airfield placed in Yugoslavia
3 transports placed in 93 Sea Zone
1 bomber and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsTerritory Summary for Germans :
Southern France : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Germany : 1 factory_major
Tobruk : 3 tactical_bombers
Southern Italy : 2 bombers and 2 tactical_bombers
Baltic States : 1 flag, 1 infantry
Eastern Poland : 3 aaGuns, 10 armour, 2 artilleries, 17 infantry and 5 mech_infantrys
112 Sea Zone : 1 submarine
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
93 Sea Zone : 3 transports -
Absolutely Fascinating.