edited two planes from russia to volgograd. please use second post
G40 A.39 builder_chris2(allies) vs seththenewb(axis)
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@seththenewb:
I didn’t see the US bomber reaching, kill a fighter
@seththenewb:
I didn’t see the US bomber reaching, kill a fighter
ok….so i just saw you reply. you want to adjust this on your italy turn, edit mode repar carrier and drop one fighter? go for it. the rest of my moves should still be the same…correct?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Italians
Turning on Edit Mode
EDIT: Italians player Removing units owned by PlayerID named:Japanese from 20 Sea Zone: 1 carrier
EDIT: Italians player Removing units owned by PlayerID named:Japanese from Kwangtung: 2 fighters
EDIT: Italians player Adding units owned by PlayerID named:Japanese to 20 Sea Zone: 1 carrier and 1 fighter
EDIT: Turning off Edit Mode
Italians buy 1 armour, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - Italians
Giving bonus movement to units
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Syria to Trans-Jordan
1 armour moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Archangel
Italians take Archangel from Russians
1 armour moved from Eastern Poland to UkraineCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 fighters and 3 infantry
British defend with 1 armour and 1 artillery
Italians win, taking Trans-Jordan from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 artillery
Italians win with 2 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 artillery
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 1 fighter and 1 infantry
French defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Italians win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 fighter moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Trans-Jordan to 95 Sea Zone
1 carrier moved from 97 Sea Zone to 95 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Albania to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
2 infantry moved from 95 Sea Zone to Northern Italy
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to EgyptPlace Units - Italians
1 armour and 2 infantry placed in Egypt
1 destroyer and 1 transport placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 27 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 airfield, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 infantry moved from Iraq to Syria
ANZAC take Syria from Italians
2 fighters moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from Dutch New Guinea to 20 Sea Zone
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to QueenslandCombat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 carrier, 1 fighter and 1 transport
ANZAC roll dice for 3 fighters in 20 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 carrier, 1 fighter and 1 transport in 20 Sea Zone, round 1 : 1/2 hits
1 carrier owned by the Japanese and 1 fighter owned by the ANZAC lost in 20 Sea Zone
ANZAC roll dice for 2 fighters in 20 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 fighter and 1 transport in 20 Sea Zone, round 2 : 0/1 hits
1 fighter owned by the Japanese lost in 20 Sea Zone
1 transport owned by the Japanese lost in 20 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 23
Casualties for Japanese: 1 carrier, 1 fighter and 1 transport
Casualties for ANZAC: 1 fighter
ANZAC win with 2 fighters remaining. Battle score for attacker is 23
Casualties for Japanese: 1 carrier, 1 fighter and 1 transport
Casualties for ANZAC: 1 fighter
Recording Battle StatisticsNon Combat Move - ANZAC
2 fighters moved from 20 Sea Zone to KoreaPlace Units - ANZAC
1 airfield, 2 artilleries and 1 infantry placed in IraqTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for ANZAC :
Korea : 2 fighters
Queensland : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Dutch New Guinea : 1 aaGun and 1 infantry
54 Sea Zone : 1 transport
Syria : 1 flag, 1 infantry
Iraq : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 1 infantryProduction/PUs Summary :
Germans : 51 / 61
Russians : 22 / 29
Japanese : 45 / 43
Americans : 56 / 76
Chinese : 4 / 3
British : 27 / 33
UK_Pacific : 18 / 18
Italians : 23 / 37
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
1 fighter moved from Gibraltar to United KingdomTurn Complete - French
Territory Summary for French :
42 Sea Zone : 1 destroyer
United Kingdom : 1 fighter and 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbourProduction/PUs Summary :
Germans : 51 / 61
Russians : 22 / 29
Japanese : 45 / 43
Americans : 56 / 76
Chinese : 4 / 3
British : 27 / 33
UK_Pacific : 18 / 18
Italians : 23 / 37
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
you did not move your italian fleet to the location i thought you would…made my russian air units pointless! dang you!
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Need to know if you want to intercept. And yeah, not placing my Italian navy in range of 10 allied fighters unless I gained enough out of it to make it worth it?
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@seththenewb:
Need to know if you want to intercept. And yeah, not placing my Italian navy in range of 10 allied fighters unless I gained enough out of it to make it worth it?
ahhh…so they at least forced you to move to a differnt location? mayeb they did some good after all.
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@seththenewb:
Need to know if you want to intercept. And yeah, not placing my Italian navy in range of 10 allied fighters unless I gained enough out of it to make it worth it?
no intercept…bomb me…AgAiN :-o
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@seththenewb:
Need to know if you want to intercept. And yeah, not placing my Italian navy in range of 10 allied fighters unless I gained enough out of it to make it worth it?
ahhh…so they at least forced you to move to a differnt location? mayeb they did some good after all.
I never said you forced me somewhere I didn’t want to go. :roll:
What purpose would it serve to station my fleet in sz98? Egypt is secure for now and an allied fleet threatens Rome, of course I’m going to use my fleet to shield Italy and put it in a position where it can sail/threaten the whole med.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Novgorod to Bryansk
1 mech_infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
2 infantry moved from Bryansk to Tambov
1 armour and 4 mech_infantrys moved from Bryansk to Volgograd
1 tactical_bomber moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Volgograd
3 bombers moved from Eastern Poland to Russia
1 tactical_bomber moved from Egypt to 81 Sea Zone
1 fighter moved from Southern Italy to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from Bryansk to Smolensk
10 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Ukraine to Bryansk
1 armour moved from Poland to Western Ukraine
2 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Yugoslavia to Eastern Poland
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanCombat - Germans
Battle in 81 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Volgograd
Germans attack with 1 armour, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 1 armour, 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is -12
Casualties for Germans: 4 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 1 armour and 3 infantry
Germans win with 1 armour remaining. Battle score for attacker is -12
Casualties for Germans: 4 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 1 armour and 3 infantry
Battle in Tambov
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans win, taking Tambov from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Germans win with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 1 fighter and 3 infantry
French defend with 1 factory_minor and 1 harbour; British defend with 1 fighter
Germans win, taking Normandy Bordeaux from French with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 fighter
Germans win with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 fighter
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Recording Battle Statistics
Cleaning up after air battlesNon Combat Move - Germans
Turning on Edit Mode
EDIT: Germans player Changing PUs for Russians from 29 to 23
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Tambov to Bryansk
3 bombers moved from Russia to Ukraine
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Egypt to Southern Italy
1 tactical_bomber moved from 81 Sea Zone to EgyptPlace Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
1 fighter and 3 infantry placed in Western Germany
4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - Russians
Russians repair 8 damage on 8 factory_majors; Remaining resources: 15 PUs;
Russians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
3 infantry moved from Novosibirsk to Vologda
1 armour and 1 mech_infantry moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
1 fighter moved from Russia to VologdaCombat - Russians
Battle in Volgograd
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Volgograd, round 1 : 1/3 hits
Germans roll dice for 1 armour in Volgograd, round 1 : 1/1 hits
1 armour owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Russians win with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 3 infantry in Vologda, round 1 : 2/4 hits
Germans roll dice for 1 mech_infantry in Vologda, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Russians win with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Recording Battle StatisticsNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Volgograd to Russia
3 infantry moved from Novosibirsk to Samara
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
3 fighters and 2 tactical_bombers moved from Iraq to Russia
1 submarine moved from 125 Sea Zone to 110 Sea ZonePlace Units - Russians
1 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs totalTerritory Summary for Russians :
Russia : 4 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 factory_major, 5 fighters, 31 infantry, 1 mech_infantry and 2 tactical_bombers
Novosibirsk : 2 aaGuns and 12 infantry
Vologda : 3 infantry
Volgograd : 1 armour and 1 factory_minor
Samara : 3 infantry
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 56 / 77
Russians : 19 / 19
Japanese : 45 / 43
Americans : 56 / 76
Chinese : 4 / 3
British : 27 / 33
UK_Pacific : 18 / 18
Italians : 23 / 37
ANZAC : 13 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 3 armour, 1 cruiser, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 unit repaired.
Giving bonus movement to units
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from Yunnan to Burma
1 artillery and 4 infantry moved from Yunnan to Shan State
3 armour moved from French Indo China to Shan State
1 mech_infantry moved from Szechwan to Shan State
1 infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
2 infantry and 2 mech_infantrys moved from Jehol to Manchuria
4 fighters moved from 19 Sea Zone to Manchuria
1 bomber moved from Japan to 36 Sea Zone
1 tactical_bomber moved from Japan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 fighter moved from French Indo China to 43 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 bomber moved from Japan to 36 Sea Zone
2 tactical_bombers moved from Japan to Manchuria
2 fighters moved from Japan to ManchuriaCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Shan State
Japanese attack with 3 armour, 1 artillery, 4 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 3 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Japanese win with 3 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Japanese win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 36 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 carrier
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Casualties for British: 1 carrier
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Casualties for British: 1 carrier
Battle in Manchuria
Japanese attack with 6 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry; Americans defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 6 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 1 infantry
Casualties for Americans: 1 infantry
Japanese win with 6 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 1 infantry
Casualties for Americans: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
2 infantry moved from Kiangsi to Kiangsu
2 fighters moved from Manchuria to Japan
4 fighters and 2 tactical_bombers moved from Manchuria to 19 Sea Zone
2 bombers moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 fighter moved from 43 Sea Zone to French Indo China
1 aaGun moved from Yunnan to Shan State
1 artillery moved from Szechwan to Yunnan
1 submarine moved from 17 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Burma to French Indo China
1 fighter moved from Burma to French Indo ChinaPlace Units - Japanese
3 armour placed in French Indo China
1 cruiser, 1 submarine and 1 transport placed in 19 Sea ZoneTurn Complete - Japanese
Japanese collect 50 PUs (1 lost to blockades); end with 50 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - Americans
Americans buy 1 aaGun, 1 airfield, 2 destroyers, 4 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from ItaliansCombat - Americans
Recording Battle StatisticsNon Combat Move - Americans
1 fighter moved from 91 Sea Zone to Morocco
1 carrier, 3 destroyers, 1 fighter, 1 submarine and 4 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Eastern United States to Morocco
2 mech_infantrys moved from Central United States to Western United States
1 submarine moved from 8 Sea Zone to 10 Sea Zone
1 submarine moved from 15 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
1 airfield placed in Morocco
1 destroyer and 1 transport placed in 101 Sea Zone
1 infantry and 1 mech_infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry and 1 mech_infantry placed in Western United States
1 aaGun and 2 infantry placed in KoreaTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 aaGun, 1 factory_minor, 3 fighters, 3 infantry and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 4 mech_infantrys
Aleutian Islands : 1 airfield
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
26 Sea Zone : 2 submarines
10 Sea Zone : 1 destroyer, 2 submarines and 1 transport
6 Sea Zone : 1 flag, Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Gibraltar : 2 fighters and 2 infantry
Morocco : 1 flag, 1 airfield, 3 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber
Algeria : 1 flag, Tunisia : 1 flag, 1 armour and 1 mech_infantry
92 Sea Zone : 1 carrier, 3 destroyers, 1 fighter, 1 submarine and 4 transports
101 Sea Zone : 1 destroyer and 1 transport
Brazil : 1 flag, 91 Sea Zone : 1 carrier, 2 destroyers and 1 transportProduction/PUs Summary :
Germans : 56 / 77
Russians : 19 / 19
Japanese : 51 / 50
Americans : 58 / 78
Chinese : 0 / 3
British : 27 / 33
UK_Pacific : 16 / 18
Italians : 21 / 37
ANZAC : 13 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 56 / 77
Russians : 19 / 19
Japanese : 51 / 50
Americans : 58 / 78
Chinese : 0 / 3
British : 27 / 33
UK_Pacific : 16 / 18
Italians : 21 / 37
ANZAC : 13 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Place Units - UK_Pacific
6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some units change owners in territory IndiaTerritory Summary for UK_Pacific :
India : 1 factory_major
Dutch New Guinea : 1 flag, Sumatra : 1 flag, -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 carrier, 3 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
3 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 fighter and 3 infantry
British defend with 3 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -4
Casualties for British: 3 infantry
Casualties for Italians: 1 artillery and 3 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -4
Casualties for British: 3 infantry
Casualties for Italians: 1 artillery and 3 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 fighter moved from Trans-Jordan to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
2 transports moved from 95 Sea Zone to 97 Sea Zone
4 infantry moved from Greece to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 95 Sea Zone
4 infantry moved from 95 Sea Zone to Southern Italy
2 aaGuns and 5 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - Italians
1 carrier and 2 submarines placed in 95 Sea Zone
3 infantry placed in Southern Italy
Italians undo move 2.
3 infantry placed in EgyptTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
Forgot my Russian armor corps . . . :roll:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Combat Move - French
Giving bonus movement to units
1 destroyer moved from 42 Sea Zone to 34 Sea ZoneNon Combat Move - French
Turn Complete - French
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oops. sorry, i didnt post my anzac stuff.
bad break for you in trans jordan :-( :-o i got lucky :-D
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 4 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Tambov to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
3 bombers moved from Ukraine to Volgograd
1 tactical_bomber moved from Bryansk to VolgogradCombat - Germans
Battle in Volgograd
Germans attack with 3 bombers, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 factory_minor
Germans win, taking Volgograd from Russians with 3 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Germans win with 3 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Recording Battle StatisticsNon Combat Move - Germans
3 bombers moved from Volgograd to Ukraine
1 tactical_bomber moved from Volgograd to Ukraine
1 armour and 2 mech_infantrys moved from Ukraine to Bryansk
1 armour moved from Western Ukraine to Bryansk
2 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
4 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Normandy Bordeaux to France
1 tactical_bomber moved from Egypt to Ukraine
2 fighters moved from Western Germany to Ukraine
1 tactical_bomber moved from Southern Italy to Ukraine
4 infantry moved from Western Germany to FrancePlace Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
Germans undo move 2.
2 mech_infantrys and 1 tactical_bomber placed in Novgorod
1 mech_infantry placed in Germany
2 bombers and 4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs





