Transatlantic Alliance: Global 40 TripleA Test Game #1


  • Let the war machines roll!!!


  • Very impressive! :-(


  • I’m happy that in the tournament you’re not my enemy ;-)


  • I think between us we will do well  8-)


  • It was of course a good idea to test playing before going into the tournament.
    I must admit that at the moment I feel a bit uncomfortable with this game.
    Don’t understand me wrong - it’s a lot of fun to play.

    But it is all a bit confusing: declare war or not and the resulting implications for example.
    Is it better to declare war as soon as possible or later? Bringing the US to war at what point of the game…
    As Germany when to attack Russia.

    I already figured out what I would change in J1.
    I think I lost some tempo not bringing a transport to SZ 36 in turn 1.
    Let’s see how this will continue…

    AA50 and Spring1942 seem to be as a picnic in the park compared to Global40 :-)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                3 infantry moved from Shensi to Kweichow
                1 fighter and 4 infantry moved from Szechwan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 7 infantry
                    Japanese defend with 2 artilleries and 2 infantry
                        Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 1 :  2/8 hits
                        Japanese roll dice for 2 artilleries and 2 infantry in Kweichow, round 1 :  2/4 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 2 :  1/6 hits
                        Japanese roll dice for 2 artilleries in Kweichow, round 2 :  1/2 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
                        Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 3 :  1/5 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 2 artilleries and 2 infantry
                    Casualties for Chinese: 3 infantry
                    Chinese win with 1 fighter and 4 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 2 artilleries and 2 infantry
                    Casualties for Chinese: 3 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Tsinghai

    Place Units - Chinese
                5 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Kweichow : 4 infantry
        Tsinghai : 1 fighter and 5 infantry

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 36 / 38
        Americans : 50 / 70
        Chinese : 6 / 6
        British : 29 / 35
        UK_Pacific : 21 / 21
        Italians : 13 / 18
        ANZAC : 14 / 18
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • @P@nther:

    It was of course a good idea to test playing before going into the tournament.
    I must admit that at the moment I feel a bit uncomfortable with this game.
    Don’t understand me wrong - it’s a lot of fun to play.

    But it is all a bit confusing: declare war or not and the resulting implications for example.
    Is it better to declare war as soon as possible or later? Bringing the US to war at what point of the game…
    As Germany when to attack Russia.

    I already figured out what I would change in J1.
    I think I lost some tempo not bringing a transport to SZ 36 in turn 1.
    Let’s see how this will continue…

    AA50 and Spring1942 seem to be as a picnic in the park compared to Global40 :-)

    I like the J2 attack. You are right about the other games being a picnic  8-).

    I have not figured out the attack on Russia yet. Personally I prefer to go after England.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :2

    Place Units - UK_Pacific
                2 armour and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                    Some units change owners in territory India

    Territory Summary for UK_Pacific :

    Siam : 1 flag,    India : 1 factory_major
        French Indo China : 1 flag,    Sumatra : 1 flag,
    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 31 / 38
        Americans : 50 / 70
        Chinese : 8 / 6
        British : 31 / 36
        UK_Pacific : 24 / 29
        Italians : 13 / 18
        ANZAC : 14 / 18
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • Strange, the turn summary for the British were not posted :?


  • Or maybe you forgot to trigger the posting?
    How did you do it on turn one?


  • That is weird because I thought I did post turn summary


  • I looked at the map and at least it shows the UK turn.


  • That is strange. How does it work?
    Can you do all movement and combat and Ncm and UK placement and then trigger a turn post? And after that place UKpacific and do another turn post?
    I supposed that was how it worked in Turn 1.

    Or is it just one turn post for all. In that case I would wonder what happened on turn one.
    :?


  • But never mind… We’ll see in turn 3 what will happen.
    I will test this in a test game and eventually inform Veqryn if necessary.

    I will continue later this evening when I’m at home :-)


  • It was do all buys, combats, and noncoms on UK’s turn for both UKs, as well as place units for UK. Then you post UK. After that, it has you place units for UK Pacific and post.


  • Right, so it worked on turn one. Strange that it did not post now…


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 infantry moved from Southern France to 93 Sea Zone
                1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                      Italians take Gibraltar from British
                1 armour and 1 infantry moved from Southern France to 93 Sea Zone
                1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 armour moved from 92 Sea Zone to Morocco
                1 infantry moved from 92 Sea Zone to Morocco
                1 infantry moved from Tunisia to Algeria
                1 artillery moved from Tunisia to Algeria
                1 fighter moved from Southern Italy to Algeria
                1 bomber moved from Southern Italy to Algeria
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 armour and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 cruiser in Morocco, round 1 :  1/1 hits
                        French roll dice for 1 infantry in Morocco, round 1 :  0/1 hits
                        1 infantry owned by the French lost in Morocco
                    Italians win, taking Morocco from French with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                    Italians win with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Algeria
                    Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Algeria, round 1 :  1/4 hits
                        French roll dice for 1 infantry in Algeria, round 1 :  0/1 hits
                        1 infantry owned by the French lost in Algeria
                    Italians win, taking Algeria from French with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                    Italians win with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Italians
                1 bomber moved from Algeria to Tobruk
                1 fighter moved from Algeria to Tunisia
                1 mech_infantry moved from Tunisia to Tobruk
                1 armour moved from Tunisia to Tobruk
                1 armour and 1 infantry moved from Northern Italy to Southern Italy
                2 infantry moved from Albania to Greece

    Place Units - Italians
                3 submarines placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 infantry
        Gibraltar : 1 flag, 1 harbour and 1 infantry
        Morocco : 1 flag, 1 armour and 1 infantry
        Algeria : 1 flag, 1 artillery and 1 infantry
        Southern France : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        Tunisia : 1 flag, 1 fighter
        Tobruk : 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
        Northern Italy : 1 aaGun and 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 infantry


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch

    Combat - ANZAC
                Recording Battle Statistics

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Shan State : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        Java : 1 flag,    Dutch New Guinea : 1 flag, 1 infantry
        45 Sea Zone : 1 destroyer and 1 transport
        54 Sea Zone : 1 cruiser and 1 submarine
        62 Sea Zone : 3 submarines
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 31 / 38
        Americans : 50 / 70
        Chinese : 8 / 6
        British : 31 / 36
        UK_Pacific : 24 / 29
        Italians : 15 / 30
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :2

    Combat Move - French
                Giving bonus movement to units
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 destroyer moved from 81 Sea Zone to 96 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        French Equatorial Africa : 1 infantry
        96 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 31 / 38
        Americans : 50 / 70
        Chinese : 8 / 6
        British : 31 / 36
        UK_Pacific : 24 / 29
        Italians : 15 / 30
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • Hello, it’s been a long day today. I hope to post a little later.  :-)

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