Germany 1
Transatlantic Alliance: Global 40 TripleA Test Game #1
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I’m happy that in the tournament you’re not my enemy ;-)
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I think between us we will do well 8-)
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It was of course a good idea to test playing before going into the tournament.
I must admit that at the moment I feel a bit uncomfortable with this game.
Don’t understand me wrong - it’s a lot of fun to play.But it is all a bit confusing: declare war or not and the resulting implications for example.
Is it better to declare war as soon as possible or later? Bringing the US to war at what point of the game…
As Germany when to attack Russia.I already figured out what I would change in J1.
I think I lost some tempo not bringing a transport to SZ 36 in turn 1.
Let’s see how this will continue…AA50 and Spring1942 seem to be as a picnic in the park compared to Global40 :-)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
3 infantry moved from Shensi to Kweichow
1 fighter and 4 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 2 artilleries and 2 infantry
Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 1 : 2/8 hits
Japanese roll dice for 2 artilleries and 2 infantry in Kweichow, round 1 : 2/4 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 2 : 1/6 hits
Japanese roll dice for 2 artilleries in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 3 : 1/5 hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for Chinese: 3 infantry
Chinese win with 1 fighter and 4 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for Chinese: 3 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Kweichow to TsinghaiPlace Units - Chinese
5 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Kweichow : 4 infantry
Tsinghai : 1 fighter and 5 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 36 / 38
Americans : 50 / 70
Chinese : 6 / 6
British : 29 / 35
UK_Pacific : 21 / 21
Italians : 13 / 18
ANZAC : 14 / 18
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
@P@nther:
It was of course a good idea to test playing before going into the tournament.
I must admit that at the moment I feel a bit uncomfortable with this game.
Don’t understand me wrong - it’s a lot of fun to play.But it is all a bit confusing: declare war or not and the resulting implications for example.
Is it better to declare war as soon as possible or later? Bringing the US to war at what point of the game…
As Germany when to attack Russia.I already figured out what I would change in J1.
I think I lost some tempo not bringing a transport to SZ 36 in turn 1.
Let’s see how this will continue…AA50 and Spring1942 seem to be as a picnic in the park compared to Global40 :-)
I like the J2 attack. You are right about the other games being a picnic 8-).
I have not figured out the attack on Russia yet. Personally I prefer to go after England.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :2
Place Units - UK_Pacific
2 armour and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some units change owners in territory IndiaTerritory Summary for UK_Pacific :
Siam : 1 flag, India : 1 factory_major
French Indo China : 1 flag, Sumatra : 1 flag,
Production/PUs Summary :Germans : 43 / 53
Russians : 37 / 37
Japanese : 31 / 38
Americans : 50 / 70
Chinese : 8 / 6
British : 31 / 36
UK_Pacific : 24 / 29
Italians : 13 / 18
ANZAC : 14 / 18
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Strange, the turn summary for the British were not posted :?
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Or maybe you forgot to trigger the posting?
How did you do it on turn one? -
That is weird because I thought I did post turn summary
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I looked at the map and at least it shows the UK turn.
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That is strange. How does it work?
Can you do all movement and combat and Ncm and UK placement and then trigger a turn post? And after that place UKpacific and do another turn post?
I supposed that was how it worked in Turn 1.Or is it just one turn post for all. In that case I would wonder what happened on turn one.
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But never mind… We’ll see in turn 3 what will happen.
I will test this in a test game and eventually inform Veqryn if necessary.I will continue later this evening when I’m at home :-)
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It was do all buys, combats, and noncoms on UK’s turn for both UKs, as well as place units for UK. Then you post UK. After that, it has you place units for UK Pacific and post.
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Right, so it worked on turn one. Strange that it did not post now…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :2
Purchase Units - Italians
Italians buy 3 submarines; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
Italians take Gibraltar from British
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Tunisia to Algeria
1 artillery moved from Tunisia to Algeria
1 fighter moved from Southern Italy to Algeria
1 bomber moved from Southern Italy to Algeria
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from BritishCombat - Italians
Battle in Morocco
Italians attack with 1 armour and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 cruiser in Morocco, round 1 : 1/1 hits
French roll dice for 1 infantry in Morocco, round 1 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Italians win with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Algeria
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Algeria, round 1 : 1/4 hits
French roll dice for 1 infantry in Algeria, round 1 : 0/1 hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Italians win with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 bomber moved from Algeria to Tobruk
1 fighter moved from Algeria to Tunisia
1 mech_infantry moved from Tunisia to Tobruk
1 armour moved from Tunisia to Tobruk
1 armour and 1 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Albania to GreecePlace Units - Italians
3 submarines placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 infantry
Gibraltar : 1 flag, 1 harbour and 1 infantry
Morocco : 1 flag, 1 armour and 1 infantry
Algeria : 1 flag, 1 artillery and 1 infantry
Southern France : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Tunisia : 1 flag, 1 fighter
Tobruk : 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Northern Italy : 1 aaGun and 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchCombat - ANZAC
Recording Battle StatisticsNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Shan State : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, Dutch New Guinea : 1 flag, 1 infantry
45 Sea Zone : 1 destroyer and 1 transport
54 Sea Zone : 1 cruiser and 1 submarine
62 Sea Zone : 3 submarines
Egypt : 2 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 31 / 38
Americans : 50 / 70
Chinese : 8 / 6
British : 31 / 36
UK_Pacific : 24 / 29
Italians : 15 / 30
ANZAC : 14 / 24
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :2
Combat Move - French
Giving bonus movement to units
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 96 Sea ZoneNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
French Equatorial Africa : 1 infantry
96 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 31 / 38
Americans : 50 / 70
Chinese : 8 / 6
British : 31 / 36
UK_Pacific : 24 / 29
Italians : 15 / 30
ANZAC : 14 / 24
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Hello, it’s been a long day today. I hope to post a little later. :-)
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No hurry at all….I know how those days can be :-)
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Thank you for your understanding.
I hope to continue this evening.
:-)





