G40 A.39 builder_chris2(allies) vs seththenewb(axis)


  • i turned on edit mode 2xs, once to sink a jap transport that the program didnt give me the oportunity to sink and once becosue i forgot i had that anzac transport but i coulndt move it anyway (for some reason) soi just left it as is…its all good, yoou for got to sink and i forgot i had it still floating.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :4

    Purchase Units - Germans
                Germans buy 2 armour, 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                3 mech_infantrys moved from Eastern Poland to Novgorod
                1 armour moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                3 bombers and 2 tactical_bombers moved from Eastern Poland to Novgorod
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 mech_infantry moved from Belarus to Tambov
                      Germans take Tambov from Russians
                1 mech_infantry moved from Belarus to Rostov
                      Germans take Rostov from Russians

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 3 bombers, 3 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
                    Germans win, taking Novgorod from Russians with 3 bombers, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 3 artilleries
                    Germans win with 3 bombers, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 3 artilleries
                Recording Battle Statistics

    Non Combat Move - Germans
                3 aaGuns, 8 armour, 5 artilleries, 7 infantry and 1 mech_infantry moved from Belarus to Bryansk
                2 infantry moved from Western Ukraine to Bryansk
                1 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
                3 bombers moved from Novgorod to Eastern Poland
                10 mech_infantrys moved from Germany to Eastern Poland
                1 armour moved from Western Germany to Poland
                1 fighter and 1 tactical_bomber moved from Western Germany to Egypt
                2 fighters and 1 tactical_bomber moved from Morocco to Southern Italy
                1 mech_infantry moved from Southern France to Yugoslavia
                2 infantry moved from Holland Belgium to France
                2 tactical_bombers moved from Novgorod to Bryansk

    Place Units - Germans
                2 infantry placed in France
                3 infantry placed in Western Germany
                2 armour and 7 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :4

    Purchase Units - Russians
                Russians repair 3 damage on 3 factory_majors; Remaining resources: 33 PUs;
                Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 artillery and 1 infantry moved from Russia to Tambov
                2 fighters moved from Russia to Tambov
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 artillery, 2 fighters and 1 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Tambov from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                    Russians win with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                6 infantry moved from Timguska to Novosibirsk
                2 aaGuns and 12 infantry moved from Yenisey to Timguska
                1 armour moved from Russia to Volgograd
                3 fighters and 2 tactical_bombers moved from Russia to Iraq
                2 fighters moved from Tambov to Russia

    Place Units - Russians
                1 armour and 6 infantry placed in Russia
                3 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 battleship, 1 carrier, 1 destroyer, 1 harbour and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 submarine moved from 35 Sea Zone to 17 Sea Zone
                1 submarine moved from 35 Sea Zone to 18 Sea Zone
                2 carriers, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
                3 fighters and 3 tactical_bombers moved from Kwangtung to 6 Sea Zone
                2 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
                1 fighter moved from Japan to 18 Sea Zone
                2 bombers moved from French Indo China to 6 Sea Zone
                1 infantry moved from Kweichow to Szechwan
                1 infantry moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Shensi to Szechwan
                3 mech_infantrys moved from Hunan to Szechwan
                2 artilleries and 4 infantry moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 mech_infantry moved from French Indo China to Szechwan
                3 fighters and 1 tactical_bomber moved from French Indo China to Szechwan
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 43 Sea Zone

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 2 bombers, 5 fighters and 5 tactical_bombers
                    Americans defend with 1 battleship, 1 carrier, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
                    3 submarines owned by the Americans Submerged
                    Japanese win with 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 64
                    Casualties for Americans: 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
                    Japanese win with 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 64
                    Casualties for Americans: 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
                Battle in 17 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 cruiser
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 cruiser
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 cruiser
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    British defend with 1 destroyer
                    Japanese win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for British: 1 destroyer
                    Japanese win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for British: 1 destroyer
                Battle in 18 Sea Zone
                    Japanese attack with 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                    Japanese win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 19 Sea Zone
                    Japanese attack with 2 carriers, 1 cruiser and 1 destroyer
                    Americans defend with 1 carrier
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win with 2 carriers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 16
                    Casualties for Americans: 1 carrier
                    Japanese win with 2 carriers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 16
                    Casualties for Americans: 1 carrier
                Battle in Szechwan
                    Japanese attack with 2 artilleries, 3 fighters, 6 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 fighter and 11 infantry
                    Japanese win, taking Szechwan from Chinese with 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 artillery, 6 infantry and 3 mech_infantrys
                    Casualties for Chinese: 1 fighter and 11 infantry
                    Japanese win with 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 artillery, 6 infantry and 3 mech_infantrys
                    Casualties for Chinese: 1 fighter and 11 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 fighter moved from 43 Sea Zone to 36 Sea Zone
                2 infantry moved from French Indo China to Yunnan
                1 aaGun, 1 artillery and 4 infantry moved from Hunan to Yunnan
                1 infantry moved from Hopei to Shensi
                2 infantry moved from Chahar to Jehol
                2 mech_infantrys moved from Kiangsu to Jehol
                1 fighter moved from 6 Sea Zone to 36 Sea Zone
                3 fighters moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 6 Sea Zone to 19 Sea Zone
                2 bombers and 5 tactical_bombers moved from 6 Sea Zone to Japan
                1 fighter moved from 18 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from 17 Sea Zone to Japan
                1 carrier moved from 44 Sea Zone to 20 Sea Zone
                2 fighters moved from 36 Sea Zone to 20 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kiangsi
                1 infantry moved from Kiangsu to Kiangsi
                3 fighters and 1 tactical_bomber moved from Szechwan to French Indo China

    Place Units - Japanese
                1 battleship, 1 carrier and 1 destroyer placed in 19 Sea Zone
                3 armour placed in French Indo China
                2 infantry placed in Japan
                1 harbour placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 43 PUs (10 lost to blockades); end with 43 PUs total

    Summary Text: www.axisandallies.org


  • Jump got canceled for tonight because it was ‘too windy’ . . . but I think the pilots just wanted to go watch that new avengers movie. I’ll be at the range tomorrow and Sunday qualifying and all that stuff, but maybe I can get a turn in Sunday.

    I hope you didn’t think you had Japan down and out.  :-D

    To be honest with you though, you have Japan worse off then I’ve ever had them when playing this strat. You’ve made some good moves combined with some oversights (lone damaged bb vs 2ftrs, etc) on my part. But Italy’s looking the best I’ve ever had them with this strat. Japan has recovered it’s supreme position in the pacific as it’ll be a couple turns before any US buys can threaten Japan again and the southern allied fleet will have to backpedal without US pressure . . . at least if they want to live. You might think to hit sz20, so here’s the OOL - kill the carrier before you start killing my fighters.


  • no big deal on getting to the game, weekends will ALWAYS be a dead time for me, best time for me to game like this is week days.  i just downloaded the fale and hope to make my moves tonight.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 bomber moved from Aleutian Islands to 20 Sea Zone
                1 artillery and 1 infantry moved from Central America to 89 Sea Zone
                1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                      Americans take Morocco from Italians
                1 transport moved from 101 Sea Zone to 88 Sea Zone
                1 artillery and 1 infantry moved from Suriname to 88 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from Korea to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Americans
                Battle in 20 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 carrier, 2 fighters and 1 transport
                        Americans roll dice for 1 bomber in 20 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 carrier, 2 fighters and 1 transport in 20 Sea Zone, round 1 :  1/3 hits
                        1 bomber owned by the Americans lost in 20 Sea Zone
                    Japanese win with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is -12
                    Casualties for Americans: 1 bomber
                Recording Battle Statistics
                    2 fighters owned by the Japanese forced to land in Kwangtung

    Non Combat Move - Americans
                3 fighters and 1 tactical_bomber moved from Aleutian Islands to Korea
                1 submarine moved from 6 Sea Zone to 8 Sea Zone
                1 submarine moved from 6 Sea Zone to 15 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Suriname to Gibraltar

    Place Units - Americans
                1 carrier, 2 destroyers and 1 transport placed in 101 Sea Zone
                1 factory_minor, 1 fighter, 1 infantry and 1 tactical_bomber placed in Eastern United States
                Americans undo move 2.
                1 factory_minor placed in Korea
                1 fighter, 1 infantry and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Territory Summary for Americans :

    Korea : 1 flag, 1 factory_minor, 3 fighters, 1 infantry and 1 tactical_bomber
        Manchuria : 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
        Aleutian Islands : 1 airfield
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Midway : 1 airfield
        25 Sea Zone : 1 submarine
        15 Sea Zone : 1 submarine
        8 Sea Zone : 1 submarine
        6 Sea Zone : 1 flag,    Central United States : 1 factory_major and 2 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
        Gibraltar : 2 fighters and 2 infantry
        Morocco : 1 flag, 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
        101 Sea Zone : 1 carrier, 2 destroyers and 1 transport
        Brazil : 1 flag,    91 Sea Zone : 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 4 transports

    Production/PUs Summary :

    Germans : 51 / 61
        Russians : 24 / 29
        Japanese : 50 / 43
        Americans : 56 / 76
        Chinese : 4 / 5
        British : 28 / 29
        UK_Pacific : 13 / 14
        Italians : 21 / 40
        ANZAC : 12 / 26
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Giving bonus movement to units

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 1 PU (3 lost to blockades); end with 3 PUs total

    Territory Summary for Chinese :

    Manchuria : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 51 / 61
        Russians : 24 / 29
        Japanese : 50 / 43
        Americans : 56 / 76
        Chinese : 4 / 3
        British : 28 / 29
        UK_Pacific : 13 / 14
        Italians : 21 / 40
        ANZAC : 12 / 26
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I didn’t see the US bomber reaching, kill a fighter


  • Thought it was just the anzacs that could reach sz20


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :4

    Place Units - UK_Pacific
                2 artilleries and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                    Some units change owners in territory India

    Territory Summary for UK_Pacific :

    India : 1 factory_major
        Dutch New Guinea : 1 flag,    Sumatra : 1 flag,


  • @seththenewb:

    I didn’t see the US bomber reaching, kill a fighter

    @seththenewb:

    I didn’t see the US bomber reaching, kill a fighter

    ok….so i just saw you reply.  you want to adjust this on your italy turn, edit mode repar carrier and drop one fighter?  go for it.  the rest of my moves should still be the same…correct?


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :4

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Italians player Removing units owned by PlayerID named:Japanese from 20 Sea Zone: 1 carrier
                EDIT: Italians player Removing units owned by PlayerID named:Japanese from Kwangtung: 2 fighters
                EDIT: Italians player Adding units owned by PlayerID named:Japanese to 20 Sea Zone: 1 carrier and 1 fighter
                EDIT: Turning off Edit Mode
                Italians buy 1 armour, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 3 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 fighter moved from Egypt to Anglo Egyptian Sudan
                2 fighters moved from Egypt to Trans-Jordan
                2 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Syria to Trans-Jordan
                1 armour moved from Bryansk to Smolensk
                      Italians take Smolensk from Russians
                1 armour moved from Smolensk to Archangel
                      Italians take Archangel from Russians
                1 armour moved from Eastern Poland to Ukraine

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 2 fighters and 3 infantry
                    British defend with 1 armour and 1 artillery
                    Italians win, taking Trans-Jordan from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 10
                    Casualties for British: 1 armour and 1 artillery
                    Italians win with 2 fighters and 3 infantry remaining. Battle score for attacker is 10
                    Casualties for British: 1 armour and 1 artillery
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    French defend with 1 infantry
                    Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                    Italians win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Italians
                1 fighter moved from Anglo Egyptian Sudan to Egypt
                2 fighters moved from Trans-Jordan to 95 Sea Zone
                1 carrier moved from 97 Sea Zone to 95 Sea Zone
                1 battleship, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                2 infantry moved from Albania to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
                1 infantry moved from Greece to 97 Sea Zone
                1 infantry moved from Albania to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
                2 infantry moved from 95 Sea Zone to Northern Italy
                2 infantry moved from 95 Sea Zone to Northern Italy
                1 artillery and 1 infantry moved from Greece to 99 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt

    Place Units - Italians
                1 armour and 2 infantry placed in Egypt
                1 destroyer and 1 transport placed in 95 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 24 PUs; end with 27 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 airfield, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 infantry moved from Iraq to Syria
                      ANZAC take Syria from Italians
                2 fighters moved from 36 Sea Zone to 20 Sea Zone
                1 fighter moved from Dutch New Guinea to 20 Sea Zone
                1 transport moved from 42 Sea Zone to 54 Sea Zone
                1 artillery moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland
                1 fighter moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in 20 Sea Zone
                    ANZAC attack with 3 fighters
                    Japanese defend with 1 carrier, 1 fighter and 1 transport
                        ANZAC roll dice for 3 fighters in 20 Sea Zone, round 1 :  2/3 hits
                        Japanese roll dice for 1 carrier, 1 fighter and 1 transport in 20 Sea Zone, round 1 :  1/2 hits
                        1 carrier owned by the Japanese and 1 fighter owned by the ANZAC lost in 20 Sea Zone
                        ANZAC roll dice for 2 fighters in 20 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 fighter and 1 transport in 20 Sea Zone, round 2 :  0/1 hits
                        1 fighter owned by the Japanese lost in 20 Sea Zone
                        1 transport owned by the Japanese lost in 20 Sea Zone
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 23
                    Casualties for Japanese: 1 carrier, 1 fighter and 1 transport
                    Casualties for ANZAC: 1 fighter
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 23
                    Casualties for Japanese: 1 carrier, 1 fighter and 1 transport
                    Casualties for ANZAC: 1 fighter
                Recording Battle Statistics

    Non Combat Move - ANZAC
                2 fighters moved from 20 Sea Zone to Korea

    Place Units - ANZAC
                1 airfield, 2 artilleries and 1 infantry placed in Iraq

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for ANZAC :

    Korea : 2 fighters
        Queensland : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Dutch New Guinea : 1 aaGun and 1 infantry
        54 Sea Zone : 1 transport
        Syria : 1 flag, 1 infantry
        Iraq : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 1 infantry

    Production/PUs Summary :

    Germans : 51 / 61
        Russians : 22 / 29
        Japanese : 45 / 43
        Americans : 56 / 76
        Chinese : 4 / 3
        British : 27 / 33
        UK_Pacific : 18 / 18
        Italians : 23 / 37
        ANZAC : 13 / 23
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :4

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French
                1 fighter moved from Gibraltar to United Kingdom

    Turn Complete - French

    Territory Summary for French :

    42 Sea Zone : 1 destroyer
        United Kingdom : 1 fighter and 2 infantry
        Normandy Bordeaux : 1 factory_minor and 1 harbour

    Production/PUs Summary :

    Germans : 51 / 61
        Russians : 22 / 29
        Japanese : 45 / 43
        Americans : 56 / 76
        Chinese : 4 / 3
        British : 27 / 33
        UK_Pacific : 18 / 18
        Italians : 23 / 37
        ANZAC : 13 / 23
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • you did not move your italian fleet to the location i thought you would…made my russian air units pointless! dang you!


  • Need to know if you want to intercept. And yeah, not placing my Italian navy in range of 10 allied fighters unless I gained enough out of it to make it worth it?


  • @seththenewb:

    Need to know if you want to intercept. And yeah, not placing my Italian navy in range of 10 allied fighters unless I gained enough out of it to make it worth it?

    ahhh…so they at least forced you to move to a differnt location?  mayeb they did some good after all.


  • @seththenewb:

    Need to know if you want to intercept. And yeah, not placing my Italian navy in range of 10 allied fighters unless I gained enough out of it to make it worth it?

    no intercept…bomb me…AgAiN :-o


  • @builder_chris2:

    @seththenewb:

    Need to know if you want to intercept. And yeah, not placing my Italian navy in range of 10 allied fighters unless I gained enough out of it to make it worth it?

    ahhh…so they at least forced you to move to a differnt location?  mayeb they did some good after all.

    I never said you forced me somewhere I didn’t want to go.  :roll:

    What purpose would it serve to station my fleet in sz98? Egypt is secure for now and an allied fleet threatens Rome, of course I’m going to use my fleet to shield Italy and put it in a position where it can sail/threaten the whole med.

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