tv time with wife. away for a few hours.
G40 A.39 builder_chris2(allies) vs seththenewb(axis)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Combat Move - French
Giving bonus movement to units
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit ModeCombat - French
Recording Battle StatisticsNon Combat Move - French
Turn Complete - French
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i turned on edit mode 2xs, once to sink a jap transport that the program didnt give me the oportunity to sink and once becosue i forgot i had that anzac transport but i coulndt move it anyway (for some reason) soi just left it as is…its all good, yoou for got to sink and i forgot i had it still floating.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Germans
Germans buy 2 armour, 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
3 mech_infantrys moved from Eastern Poland to Novgorod
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
3 bombers and 2 tactical_bombers moved from Eastern Poland to Novgorod
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Belarus to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from RussiansCombat - Germans
Battle in Novgorod
Germans attack with 3 bombers, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Russians with 3 bombers, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 artilleries
Germans win with 3 bombers, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 artilleries
Recording Battle StatisticsNon Combat Move - Germans
3 aaGuns, 8 armour, 5 artilleries, 7 infantry and 1 mech_infantry moved from Belarus to Bryansk
2 infantry moved from Western Ukraine to Bryansk
1 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
3 bombers moved from Novgorod to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Western Germany to Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Egypt
2 fighters and 1 tactical_bomber moved from Morocco to Southern Italy
1 mech_infantry moved from Southern France to Yugoslavia
2 infantry moved from Holland Belgium to France
2 tactical_bombers moved from Novgorod to BryanskPlace Units - Germans
2 infantry placed in France
3 infantry placed in Western Germany
2 armour and 7 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Russians
Russians repair 3 damage on 3 factory_majors; Remaining resources: 33 PUs;
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 artillery and 1 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to RussiaCombat - Russians
Battle in Tambov
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Russians win with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 armour moved from Russia to Volgograd
3 fighters and 2 tactical_bombers moved from Russia to Iraq
2 fighters moved from Tambov to RussiaPlace Units - Russians
1 armour and 6 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 3 armour, 1 battleship, 1 carrier, 1 destroyer, 1 harbour and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 submarine moved from 35 Sea Zone to 17 Sea Zone
1 submarine moved from 35 Sea Zone to 18 Sea Zone
2 carriers, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
3 fighters and 3 tactical_bombers moved from Kwangtung to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 18 Sea Zone
2 bombers moved from French Indo China to 6 Sea Zone
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Szechwan
3 mech_infantrys moved from Hunan to Szechwan
2 artilleries and 4 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from French Indo China to Szechwan
3 fighters and 1 tactical_bomber moved from French Indo China to Szechwan
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 43 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 5 fighters and 5 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
3 submarines owned by the Americans Submerged
Japanese win with 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 64
Casualties for Americans: 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Japanese win with 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 64
Casualties for Americans: 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Battle in 17 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 cruiser
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 1 destroyer
Battle in 18 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 2 carriers, 1 cruiser and 1 destroyer
Americans defend with 1 carrier
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Japanese win with 2 carriers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Japanese win with 2 carriers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in Szechwan
Japanese attack with 2 artilleries, 3 fighters, 6 infantry, 4 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 fighter and 11 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 artillery, 6 infantry and 3 mech_infantrys
Casualties for Chinese: 1 fighter and 11 infantry
Japanese win with 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 artillery, 6 infantry and 3 mech_infantrys
Casualties for Chinese: 1 fighter and 11 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 fighter moved from 43 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to Yunnan
1 aaGun, 1 artillery and 4 infantry moved from Hunan to Yunnan
1 infantry moved from Hopei to Shensi
2 infantry moved from Chahar to Jehol
2 mech_infantrys moved from Kiangsu to Jehol
1 fighter moved from 6 Sea Zone to 36 Sea Zone
3 fighters moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
2 bombers and 5 tactical_bombers moved from 6 Sea Zone to Japan
1 fighter moved from 18 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to Japan
1 carrier moved from 44 Sea Zone to 20 Sea Zone
2 fighters moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
3 fighters and 1 tactical_bomber moved from Szechwan to French Indo ChinaPlace Units - Japanese
1 battleship, 1 carrier and 1 destroyer placed in 19 Sea Zone
3 armour placed in French Indo China
2 infantry placed in Japan
1 harbour placed in KiangsuTurn Complete - Japanese
Japanese collect 43 PUs (10 lost to blockades); end with 43 PUs totalSummary Text: www.axisandallies.org
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Jump got canceled for tonight because it was ‘too windy’ . . . but I think the pilots just wanted to go watch that new avengers movie. I’ll be at the range tomorrow and Sunday qualifying and all that stuff, but maybe I can get a turn in Sunday.
I hope you didn’t think you had Japan down and out. :-D
To be honest with you though, you have Japan worse off then I’ve ever had them when playing this strat. You’ve made some good moves combined with some oversights (lone damaged bb vs 2ftrs, etc) on my part. But Italy’s looking the best I’ve ever had them with this strat. Japan has recovered it’s supreme position in the pacific as it’ll be a couple turns before any US buys can threaten Japan again and the southern allied fleet will have to backpedal without US pressure . . . at least if they want to live. You might think to hit sz20, so here’s the OOL - kill the carrier before you start killing my fighters.
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no big deal on getting to the game, weekends will ALWAYS be a dead time for me, best time for me to game like this is week days. i just downloaded the fale and hope to make my moves tonight.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 bomber moved from Aleutian Islands to 20 Sea Zone
1 artillery and 1 infantry moved from Central America to 89 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Americans take Morocco from Italians
1 transport moved from 101 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from Suriname to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from JapaneseCombat - Americans
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 carrier, 2 fighters and 1 transport
Americans roll dice for 1 bomber in 20 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 2 fighters and 1 transport in 20 Sea Zone, round 1 : 1/3 hits
1 bomber owned by the Americans lost in 20 Sea Zone
Japanese win with 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Recording Battle Statistics
2 fighters owned by the Japanese forced to land in KwangtungNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Aleutian Islands to Korea
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 15 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Suriname to GibraltarPlace Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 101 Sea Zone
1 factory_minor, 1 fighter, 1 infantry and 1 tactical_bomber placed in Eastern United States
Americans undo move 2.
1 factory_minor placed in Korea
1 fighter, 1 infantry and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 factory_minor, 3 fighters, 1 infantry and 1 tactical_bomber
Manchuria : 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Aleutian Islands : 1 airfield
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
25 Sea Zone : 1 submarine
15 Sea Zone : 1 submarine
8 Sea Zone : 1 submarine
6 Sea Zone : 1 flag, Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Gibraltar : 2 fighters and 2 infantry
Morocco : 1 flag, 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
101 Sea Zone : 1 carrier, 2 destroyers and 1 transport
Brazil : 1 flag, 91 Sea Zone : 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 4 transportsProduction/PUs Summary :
Germans : 51 / 61
Russians : 24 / 29
Japanese : 50 / 43
Americans : 56 / 76
Chinese : 4 / 5
British : 28 / 29
UK_Pacific : 13 / 14
Italians : 21 / 40
ANZAC : 12 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 1 PU (3 lost to blockades); end with 3 PUs totalTerritory Summary for Chinese :
Manchuria : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 51 / 61
Russians : 24 / 29
Japanese : 50 / 43
Americans : 56 / 76
Chinese : 4 / 3
British : 28 / 29
UK_Pacific : 13 / 14
Italians : 21 / 40
ANZAC : 12 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I didn’t see the US bomber reaching, kill a fighter
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Thought it was just the anzacs that could reach sz20
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some units change owners in territory IndiaTerritory Summary for UK_Pacific :
India : 1 factory_major
Dutch New Guinea : 1 flag, Sumatra : 1 flag, -
@seththenewb:
I didn’t see the US bomber reaching, kill a fighter
@seththenewb:
I didn’t see the US bomber reaching, kill a fighter
ok….so i just saw you reply. you want to adjust this on your italy turn, edit mode repar carrier and drop one fighter? go for it. the rest of my moves should still be the same…correct?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Italians
Turning on Edit Mode
EDIT: Italians player Removing units owned by PlayerID named:Japanese from 20 Sea Zone: 1 carrier
EDIT: Italians player Removing units owned by PlayerID named:Japanese from Kwangtung: 2 fighters
EDIT: Italians player Adding units owned by PlayerID named:Japanese to 20 Sea Zone: 1 carrier and 1 fighter
EDIT: Turning off Edit Mode
Italians buy 1 armour, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - Italians
Giving bonus movement to units
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Syria to Trans-Jordan
1 armour moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Archangel
Italians take Archangel from Russians
1 armour moved from Eastern Poland to UkraineCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 fighters and 3 infantry
British defend with 1 armour and 1 artillery
Italians win, taking Trans-Jordan from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 artillery
Italians win with 2 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 artillery
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 1 fighter and 1 infantry
French defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Italians win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 fighter moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Trans-Jordan to 95 Sea Zone
1 carrier moved from 97 Sea Zone to 95 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Albania to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
2 infantry moved from 95 Sea Zone to Northern Italy
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to EgyptPlace Units - Italians
1 armour and 2 infantry placed in Egypt
1 destroyer and 1 transport placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 27 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 airfield, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 infantry moved from Iraq to Syria
ANZAC take Syria from Italians
2 fighters moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from Dutch New Guinea to 20 Sea Zone
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to QueenslandCombat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 carrier, 1 fighter and 1 transport
ANZAC roll dice for 3 fighters in 20 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 carrier, 1 fighter and 1 transport in 20 Sea Zone, round 1 : 1/2 hits
1 carrier owned by the Japanese and 1 fighter owned by the ANZAC lost in 20 Sea Zone
ANZAC roll dice for 2 fighters in 20 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 fighter and 1 transport in 20 Sea Zone, round 2 : 0/1 hits
1 fighter owned by the Japanese lost in 20 Sea Zone
1 transport owned by the Japanese lost in 20 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 23
Casualties for Japanese: 1 carrier, 1 fighter and 1 transport
Casualties for ANZAC: 1 fighter
ANZAC win with 2 fighters remaining. Battle score for attacker is 23
Casualties for Japanese: 1 carrier, 1 fighter and 1 transport
Casualties for ANZAC: 1 fighter
Recording Battle StatisticsNon Combat Move - ANZAC
2 fighters moved from 20 Sea Zone to KoreaPlace Units - ANZAC
1 airfield, 2 artilleries and 1 infantry placed in IraqTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for ANZAC :
Korea : 2 fighters
Queensland : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Dutch New Guinea : 1 aaGun and 1 infantry
54 Sea Zone : 1 transport
Syria : 1 flag, 1 infantry
Iraq : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 1 infantryProduction/PUs Summary :
Germans : 51 / 61
Russians : 22 / 29
Japanese : 45 / 43
Americans : 56 / 76
Chinese : 4 / 3
British : 27 / 33
UK_Pacific : 18 / 18
Italians : 23 / 37
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
1 fighter moved from Gibraltar to United KingdomTurn Complete - French
Territory Summary for French :
42 Sea Zone : 1 destroyer
United Kingdom : 1 fighter and 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbourProduction/PUs Summary :
Germans : 51 / 61
Russians : 22 / 29
Japanese : 45 / 43
Americans : 56 / 76
Chinese : 4 / 3
British : 27 / 33
UK_Pacific : 18 / 18
Italians : 23 / 37
ANZAC : 13 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
you did not move your italian fleet to the location i thought you would…made my russian air units pointless! dang you!
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Need to know if you want to intercept. And yeah, not placing my Italian navy in range of 10 allied fighters unless I gained enough out of it to make it worth it?
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@seththenewb:
Need to know if you want to intercept. And yeah, not placing my Italian navy in range of 10 allied fighters unless I gained enough out of it to make it worth it?
ahhh…so they at least forced you to move to a differnt location? mayeb they did some good after all.
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@seththenewb:
Need to know if you want to intercept. And yeah, not placing my Italian navy in range of 10 allied fighters unless I gained enough out of it to make it worth it?
no intercept…bomb me…AgAiN :-o





