Transatlantic Alliance: Global 40 TripleA Test Game #1


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :2

    Politics - Japanese
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                Setting uses for triggers used this phase.
                Giving bonus movement to units
                2 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 mech_infantry moved from Anhwe to Suiyuyan
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                2 artilleries moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                2 infantry moved from Anhwe to Kweichow
                1 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                1 infantry moved from Hunan to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 artillery moved from Hunan to Yunnan
                4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
                1 armour, 2 artilleries and 6 infantry moved from Japan to 6 Sea Zone
                1 armour, 2 artilleries, 6 infantry and 5 transports moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Jehol to 19 Sea Zone
                1 armour, 2 artilleries, 7 infantry and 5 transports moved from 19 Sea Zone to 35 Sea Zone
                1 armour, 2 artilleries and 7 infantry moved from 35 Sea Zone to Philippines
                2 battleships, 2 carriers and 2 cruisers moved from 36 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Philippines

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 1 armour, 2 artilleries, 2 fighters, 7 infantry and 2 tactical_bombers
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 1 :  3/4 hits
                        Americans roll dice for 2 infantry in Philippines, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 armour, 2 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                    Japanese win with 1 armour, 2 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 4 fighters, 2 infantry and 3 tactical_bombers
                    Chinese defend with 6 infantry
                        Japanese roll dice for 1 artillery, 4 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 1 :  5/10 hits
                        Chinese roll dice for 6 infantry in Yunnan, round 1 :  2/6 hits
                        2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 artillery, 4 fighters and 3 tactical_bombers in Yunnan, round 2 :  4/8 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 6 infantry
                    Japanese win with 1 artillery, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 6 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 aaGun, 1 artillery and 5 infantry moved from Jehol to Anhwe
                2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                2 destroyers moved from 36 Sea Zone to 35 Sea Zone
                4 fighters and 3 tactical_bombers moved from Yunnan to Kiangsu
                1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
                2 bombers moved from Kwangsi to Japan

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Japanese player Adding units owned by PlayerID named:Japanese to 6 Sea Zone: 2 fighters
                EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Japan: 1 fighter
                EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Japan: 1 fighter
                EDIT: Turning off Edit Mode
                2 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 37 PUs; end with 38 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Paulau Island : 1 infantry
        Kiangsu : 1 factory_minor, 4 fighters, 2 mech_infantrys and 3 tactical_bombers
        Kiangsi : 1 artillery and 3 infantry
        Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
        Siam : 1 infantry
        Manchuria : 4 infantry
        Yunnan : 1 flag, 1 artillery
        Suiyuyan : 1 flag, 2 infantry and 1 mech_infantry
        Kweichow : 1 flag, 2 artilleries and 2 infantry
        Hunan : 1 flag,    Hopei : 1 flag, 1 infantry
        Chahar : 1 flag,    Anhwe : 1 flag, 1 aaGun, 1 artillery and 5 infantry
        Philippines : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 harbour and 6 infantry
        French Indo China : 1 flag, 1 infantry
        35 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 5 transports
        6 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 37 / 38
        Americans : 50 / 52
        Chinese : 5 / 15
        British : 29 / 35
        UK_Pacific : 21 / 21
        Italians : 13 / 18
        ANZAC : 14 / 18
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • I had to use Edit Mode for two Japanese fighters to be placed on the new AC.


  • @P@nther:

    I had to use Edit Mode for two Japanese fighters to be placed on the new AC.

    No problem. One thing I have discovered is that it will not let you place the fighters at the same time. You must first place the carrier, then do a second placement for the fighters.


  • Yes, that was exactly what I experienced, too.


  • I am going to do the US and save it here at work since there will be no dice rolls. I will post the turn summary with the map. When I get home at 7 tonight (my time), I will take care of China and the UKs


  • OK, fine!  :-)


  • Round :2

    Politics - Americans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Setting uses for triggers used this phase.

    Purchase Units - Americans
                Americans buy 1 carrier, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                Setting uses for triggers used this phase.
                Giving bonus movement to units

    Non Combat Move - Americans
                1 destroyer moved from 54 Sea Zone to 34 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 bomber moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 bomber moved from 54 Sea Zone to Queensland
                1 artillery moved from 54 Sea Zone to Queensland
                3 infantry moved from 54 Sea Zone to Queensland
                2 carriers, 1 destroyer and 3 fighters moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Guam to 26 Sea Zone
                1 infantry moved from Western United States to Central United States
                1 transport moved from 64 Sea Zone to 10 Sea Zone
                1 cruiser moved from 64 Sea Zone to 50 Sea Zone
                2 submarines moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 carrier and 2 submarines placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                1 fighter placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • Let the war machines roll!!!


  • Very impressive! :-(


  • I’m happy that in the tournament you’re not my enemy ;-)


  • I think between us we will do well  8-)


  • It was of course a good idea to test playing before going into the tournament.
    I must admit that at the moment I feel a bit uncomfortable with this game.
    Don’t understand me wrong - it’s a lot of fun to play.

    But it is all a bit confusing: declare war or not and the resulting implications for example.
    Is it better to declare war as soon as possible or later? Bringing the US to war at what point of the game…
    As Germany when to attack Russia.

    I already figured out what I would change in J1.
    I think I lost some tempo not bringing a transport to SZ 36 in turn 1.
    Let’s see how this will continue…

    AA50 and Spring1942 seem to be as a picnic in the park compared to Global40 :-)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                3 infantry moved from Shensi to Kweichow
                1 fighter and 4 infantry moved from Szechwan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 7 infantry
                    Japanese defend with 2 artilleries and 2 infantry
                        Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 1 :  2/8 hits
                        Japanese roll dice for 2 artilleries and 2 infantry in Kweichow, round 1 :  2/4 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 2 :  1/6 hits
                        Japanese roll dice for 2 artilleries in Kweichow, round 2 :  1/2 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
                        Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 3 :  1/5 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 2 artilleries and 2 infantry
                    Casualties for Chinese: 3 infantry
                    Chinese win with 1 fighter and 4 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 2 artilleries and 2 infantry
                    Casualties for Chinese: 3 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Tsinghai

    Place Units - Chinese
                5 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Kweichow : 4 infantry
        Tsinghai : 1 fighter and 5 infantry

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 36 / 38
        Americans : 50 / 70
        Chinese : 6 / 6
        British : 29 / 35
        UK_Pacific : 21 / 21
        Italians : 13 / 18
        ANZAC : 14 / 18
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • @P@nther:

    It was of course a good idea to test playing before going into the tournament.
    I must admit that at the moment I feel a bit uncomfortable with this game.
    Don’t understand me wrong - it’s a lot of fun to play.

    But it is all a bit confusing: declare war or not and the resulting implications for example.
    Is it better to declare war as soon as possible or later? Bringing the US to war at what point of the game…
    As Germany when to attack Russia.

    I already figured out what I would change in J1.
    I think I lost some tempo not bringing a transport to SZ 36 in turn 1.
    Let’s see how this will continue…

    AA50 and Spring1942 seem to be as a picnic in the park compared to Global40 :-)

    I like the J2 attack. You are right about the other games being a picnic  8-).

    I have not figured out the attack on Russia yet. Personally I prefer to go after England.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :2

    Place Units - UK_Pacific
                2 armour and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                    Some units change owners in territory India

    Territory Summary for UK_Pacific :

    Siam : 1 flag,    India : 1 factory_major
        French Indo China : 1 flag,    Sumatra : 1 flag,
    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 31 / 38
        Americans : 50 / 70
        Chinese : 8 / 6
        British : 31 / 36
        UK_Pacific : 24 / 29
        Italians : 13 / 18
        ANZAC : 14 / 18
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • Strange, the turn summary for the British were not posted :?


  • Or maybe you forgot to trigger the posting?
    How did you do it on turn one?


  • That is weird because I thought I did post turn summary


  • I looked at the map and at least it shows the UK turn.


  • That is strange. How does it work?
    Can you do all movement and combat and Ncm and UK placement and then trigger a turn post? And after that place UKpacific and do another turn post?
    I supposed that was how it worked in Turn 1.

    Or is it just one turn post for all. In that case I would wonder what happened on turn one.
    :?

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