No scramble Philippines. Cruiser bombards at 3. Fighter Philippines could scramble because of airport. No airport Burma so no scramble. Also this version only scrambles to sea.
Transatlantic Alliance: Global 40 TripleA Test Game #1
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I am at work for a 2 more hours. Since Russia has no dice rolls, I downloaded and performed buys/noncoms/ and placements….and saved. Here is a copy of Russia’s turn and the map
Game History
Round :2
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to unitsNon Combat Move - Russians
2 infantry moved from Rostov to Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
5 infantry moved from Russia to Bryansk
2 artilleries moved from Novgorod to Belarus
1 submarine moved from 127 Sea Zone to 125 Sea Zone
2 aaGuns moved from Russia to Bryansk
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
2 artilleries and 1 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :2
Politics - Japanese
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Setting uses for triggers used this phase.
Giving bonus movement to units
2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Anhwe to Suiyuyan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 artilleries moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Anhwe to Kweichow
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 armour, 2 artilleries and 6 infantry moved from Japan to 6 Sea Zone
1 armour, 2 artilleries, 6 infantry and 5 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
1 armour, 2 artilleries, 7 infantry and 5 transports moved from 19 Sea Zone to 35 Sea Zone
1 armour, 2 artilleries and 7 infantry moved from 35 Sea Zone to Philippines
2 battleships, 2 carriers and 2 cruisers moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to PhilippinesCombat - Japanese
Battle in Philippines
Japanese attack with 1 armour, 2 artilleries, 2 fighters, 7 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 1 : 3/4 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour, 2 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Japanese win with 1 armour, 2 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 4 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 6 infantry
Japanese roll dice for 1 artillery, 4 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 1 : 5/10 hits
Chinese roll dice for 6 infantry in Yunnan, round 1 : 2/6 hits
2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 4 fighters and 3 tactical_bombers in Yunnan, round 2 : 4/8 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 2 infantry
Casualties for Chinese: 6 infantry
Japanese win with 1 artillery, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 2 infantry
Casualties for Chinese: 6 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 aaGun, 1 artillery and 5 infantry moved from Jehol to Anhwe
2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
2 destroyers moved from 36 Sea Zone to 35 Sea Zone
4 fighters and 3 tactical_bombers moved from Yunnan to Kiangsu
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
2 bombers moved from Kwangsi to JapanPlace Units - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to 6 Sea Zone: 2 fighters
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Japan: 1 fighter
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Japan: 1 fighter
EDIT: Turning off Edit Mode
2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 37 PUs; end with 38 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Kiangsu : 1 factory_minor, 4 fighters, 2 mech_infantrys and 3 tactical_bombers
Kiangsi : 1 artillery and 3 infantry
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
Siam : 1 infantry
Manchuria : 4 infantry
Yunnan : 1 flag, 1 artillery
Suiyuyan : 1 flag, 2 infantry and 1 mech_infantry
Kweichow : 1 flag, 2 artilleries and 2 infantry
Hunan : 1 flag, Hopei : 1 flag, 1 infantry
Chahar : 1 flag, Anhwe : 1 flag, 1 aaGun, 1 artillery and 5 infantry
Philippines : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 harbour and 6 infantry
French Indo China : 1 flag, 1 infantry
35 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 5 transports
6 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 37 / 38
Americans : 50 / 52
Chinese : 5 / 15
British : 29 / 35
UK_Pacific : 21 / 21
Italians : 13 / 18
ANZAC : 14 / 18
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
I had to use Edit Mode for two Japanese fighters to be placed on the new AC.
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@P@nther:
I had to use Edit Mode for two Japanese fighters to be placed on the new AC.
No problem. One thing I have discovered is that it will not let you place the fighters at the same time. You must first place the carrier, then do a second placement for the fighters.
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Yes, that was exactly what I experienced, too.
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I am going to do the US and save it here at work since there will be no dice rolls. I will post the turn summary with the map. When I get home at 7 tonight (my time), I will take care of China and the UKs
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OK, fine! :-)
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Round :2
Politics - Americans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Setting uses for triggers used this phase.Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Setting uses for triggers used this phase.
Giving bonus movement to unitsNon Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
3 infantry moved from 54 Sea Zone to Queensland
2 carriers, 1 destroyer and 3 fighters moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 infantry moved from Western United States to Central United States
1 transport moved from 64 Sea Zone to 10 Sea Zone
1 cruiser moved from 64 Sea Zone to 50 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 carrier and 2 submarines placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 fighter placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
Let the war machines roll!!!
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Very impressive! :-(
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I’m happy that in the tournament you’re not my enemy ;-)
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I think between us we will do well 8-)
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It was of course a good idea to test playing before going into the tournament.
I must admit that at the moment I feel a bit uncomfortable with this game.
Don’t understand me wrong - it’s a lot of fun to play.But it is all a bit confusing: declare war or not and the resulting implications for example.
Is it better to declare war as soon as possible or later? Bringing the US to war at what point of the game…
As Germany when to attack Russia.I already figured out what I would change in J1.
I think I lost some tempo not bringing a transport to SZ 36 in turn 1.
Let’s see how this will continue…AA50 and Spring1942 seem to be as a picnic in the park compared to Global40 :-)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
3 infantry moved from Shensi to Kweichow
1 fighter and 4 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 2 artilleries and 2 infantry
Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 1 : 2/8 hits
Japanese roll dice for 2 artilleries and 2 infantry in Kweichow, round 1 : 2/4 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 2 : 1/6 hits
Japanese roll dice for 2 artilleries in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 3 : 1/5 hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for Chinese: 3 infantry
Chinese win with 1 fighter and 4 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for Chinese: 3 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Kweichow to TsinghaiPlace Units - Chinese
5 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Kweichow : 4 infantry
Tsinghai : 1 fighter and 5 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 36 / 38
Americans : 50 / 70
Chinese : 6 / 6
British : 29 / 35
UK_Pacific : 21 / 21
Italians : 13 / 18
ANZAC : 14 / 18
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
@P@nther:
It was of course a good idea to test playing before going into the tournament.
I must admit that at the moment I feel a bit uncomfortable with this game.
Don’t understand me wrong - it’s a lot of fun to play.But it is all a bit confusing: declare war or not and the resulting implications for example.
Is it better to declare war as soon as possible or later? Bringing the US to war at what point of the game…
As Germany when to attack Russia.I already figured out what I would change in J1.
I think I lost some tempo not bringing a transport to SZ 36 in turn 1.
Let’s see how this will continue…AA50 and Spring1942 seem to be as a picnic in the park compared to Global40 :-)
I like the J2 attack. You are right about the other games being a picnic 8-).
I have not figured out the attack on Russia yet. Personally I prefer to go after England.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :2
Place Units - UK_Pacific
2 armour and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some units change owners in territory IndiaTerritory Summary for UK_Pacific :
Siam : 1 flag, India : 1 factory_major
French Indo China : 1 flag, Sumatra : 1 flag,
Production/PUs Summary :Germans : 43 / 53
Russians : 37 / 37
Japanese : 31 / 38
Americans : 50 / 70
Chinese : 8 / 6
British : 31 / 36
UK_Pacific : 24 / 29
Italians : 13 / 18
ANZAC : 14 / 18
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Strange, the turn summary for the British were not posted :?
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Or maybe you forgot to trigger the posting?
How did you do it on turn one? -
That is weird because I thought I did post turn summary
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I looked at the map and at least it shows the UK turn.





