Napoleonic Empires: Free For All

  • Liaison TripleA 11 10

    Why call them Spain?  Why not just call them your “ally”.

    Don’t lie to us all!

  • Customizer

    TripleA Turn Summary for game: Napoleonic Empires: FFA, version: 4.0.5

    Game History

    Round :1

    Combat Move - UnitedKingdom
                1 Battleship, 1 Brigantine and 2 Mariness moved from SZ73 to SZ67
                2 Mariness moved from SZ67 to Sicily
                3 Mariness moved from Majorca to SZ58
                1 Barque, 2 Frigates and 3 Mariness moved from SZ58 to SZ61
                      UnitedKingdom take SZ61 from France
                1 Cutter moved from SZ34 to SZ38
                      UnitedKingdom take SZ38 from France
                1 Marines moved from Ulster to SZ30
                1 Marines moved from SZ30 to Leinster
                1 Chasseurs moved from Ulster to Leinster
                1 Corvette moved from SZ24 to SZ33
                1 Corvette moved from SZ22 to SZ30
                1 Battleship moved from SZ25 to SZ20
                1 Frigate moved from SZ29 to SZ20

    Purchase Units - UnitedKingdom
                UnitedKingdom buy 4 Barques and 1 Encampment; Remaining resources: 3 PUs;
                Battle in Leinster
                    UnitedKingdom attack with 1 Chasseurs and 1 Marines
                    Neutral defend with 1 Fusiliers
                        UnitedKingdom roll dice for 1 Frigate in Leinster, round 1 :  1/1 hits
                        1 Fusiliers owned by the Neutral lost in Leinster
                    UnitedKingdom win, taking Leinster from Neutral with 1 Chasseurs and 1 Marines remaining. Battle score for attacker is 4
                    Casualties for Neutral: 1 Fusiliers
                    UnitedKingdom win with 1 Chasseurs and 1 Marines remaining. Battle score for attacker is 4
                    Casualties for Neutral: 1 Fusiliers
                Battle in Sicily
                    UnitedKingdom attack with 2 Mariness
                    Neutral defend with 2 Fusilierss
                        UnitedKingdom roll dice for 1 Battleship in Sicily, round 1 :  0/1 hits
                        UnitedKingdom roll dice for 2 Mariness in Sicily, round 1 :  1/0 hits
                        Neutral roll dice for 2 Fusilierss in Sicily, round 1 :  1/1 hits
                        1 Fusiliers owned by the Neutral and 1 Marines owned by the UnitedKingdom lost in Sicily
                        UnitedKingdom roll dice for 1 Marines in Sicily, round 2 :  1/1 hits
                        Neutral roll dice for 1 Fusiliers in Sicily, round 2 :  0/1 hits
                        1 Fusiliers owned by the Neutral lost in Sicily
                    UnitedKingdom win, taking Sicily from Neutral with 1 Marines remaining. Battle score for attacker is 2
                    Casualties for Neutral: 2 Fusilierss
                    Casualties for UnitedKingdom: 1 Marines
                    UnitedKingdom win with 1 Marines remaining. Battle score for attacker is 2
                    Casualties for Neutral: 2 Fusilierss
                    Casualties for UnitedKingdom: 1 Marines
                Battle in SZ20
                    UnitedKingdom attack with 1 Battleship and 1 Frigate
                    Sweden defend with 1 Barque
                        UnitedKingdom roll dice for 1 Battleship and 1 Frigate in SZ20, round 1 :  1/1 hits
                        Sweden roll dice for 1 Barque in SZ20, round 1 :  0/1 hits
                        1 Barque owned by the Sweden lost in SZ20
                    UnitedKingdom win with 1 Battleship and 1 Frigate remaining. Battle score for attacker is 8
                    Casualties for Sweden: 1 Barque
                    UnitedKingdom win with 1 Battleship and 1 Frigate remaining. Battle score for attacker is 8
                    Casualties for Sweden: 1 Barque
                Recording Battle Statistics
                Game Loaded
                    France is now being played by: Human
                    OttomanEmpire is now being played by: Human
                    Spain is now being played by: Human
                    UnitedKingdom is now being played by: Human
                    KingdomOfPrussia is now being played by: Human
                    AustrianEmpire is now being played by: Human
                    Russia is now being played by: Human
                    Sweden is now being played by: Human

    Non Combat Move - UnitedKingdom
                2 Brigantines moved from SZ29 to SZ34
                1 Corvette moved from SZ25 to SZ35
                1 Dragoons moved from Lancashire to Essex
                1 Grenadiers moved from Scotland to Edinburgh
                1 Marines moved from Northumberland to Lancashire
                1 Fusiliers moved from Yorkshire to Essex
                1 General moved from Essex to Sussex
                1 Artillery moved from Oxfordshire to Sussex
                1 Chasseurs and 1 Fusiliers moved from Wessex to Sussex
                1 Howitzer moved from South Wales to Wessex
                1 Fusiliers moved from Sussex to Essex
                1 Fusiliers moved from Sussex to Essex

    Place Units - UnitedKingdom
                2 Barques placed in SZ35
                2 Barques placed in SZ29
                1 Encampment placed in Majorca

    Turn Complete - UnitedKingdom
                UnitedKingdom collect 53 PUs; end with 56 PUs total
                Objective Balancing Convoy Income for balanced game: UnitedKingdom met a national objective for an additional -4 PUs; end with 52 PUs
                Objective UnitedKingdom destroys TUV: UnitedKingdom met a national objective for an additional 6 PUs; end with 58 PUs

    Production/PUs Summary :

    France : 50 / 56
        UnitedKingdom : 53 / 58
        Spain : 33 / 30
        KingdomOfPrussia : 25 / 26
        Sweden : 25 / 27
        AustrianEmpire : 26 / 26
        OttomanEmpire : 34 / 27
        Russia : 28 / 28

  • TripleA

    I have a question about the seazones with production… how do they work?


  • @Cow:

    I have a question about the seazones with production… how do they work?

    If I got it correctly, you can block them (deny the IPCs) but you can’t “steal” them.

  • Customizer

    @Noll:

    @Cow:

    I have a question about the seazones with production… how do they work?

    If I got it correctly, you can block them (deny the IPCs) but you can’t “steal” them.

    correct,

    “Capturing a Convoy Zone denies the enemy their income, but does not provide you with any income, and can only be done during your Combat Move.”

  • TripleA

    So no one is in my zone, but I still don’t have the 6 moola!

  • Customizer

    once you lose them, you have to go recapture them to get them back.

    the amount is counted just like normal territories are counted, so you won’t see a separate line in the history panel for the convoy income.

    you did get the income, first turn

  • TripleA

    OH OK! What happens if a country I am at war with leaves the zone or changes status. Do I still have to go get it back? What happens if I ally with a country that is in my zone?

  • Customizer

    @Cow:

    OH OK! What happens if a country I am at war with leaves the zone or changes status. Do I still have to go get it back? What happens if I ally with a country that is in my zone?

    If Player X was at war with you, and took your convoy zones, then you have 3 ways to get them back:

    1. Ally with player X (becoming an ally automatically gives back all territories that person owned that were originally yours)
    2. Go take them back yourself
    3. Get an ally to take them back for you (sitting in it when the battle phase starts is enough to do it, same with moving into it)


  • @Gargantua:

    Why call them Spain?  Why not just call them your “ally”.

    Don’t lie to us all!

    What are you babbling, Mr. Merkel? The Prince of Peace only wants to recover our legitimate homelands of Baleares and ‘Greater Gibraltar’ (Andalucia)  8-)

    Well, seems that it’s my turn…

  • TripleA

    I don’t know what this baleares is or gibraltar… I just knows guns and horses go to waterloo and east. THAT IS WHAT NAPOPLEAN WOULD DO. Spain is supposed to backstab me sometime AND I AM SUPPOSED TO BE SURPRISED WHEN IT HAPPENS. Then I defend myself :D I think that is how napolean lost.

    DO NOT SPOIL HISTORY FOR ME.

  • TripleA

    NO SPOILER ALERTS.


  • @Cow:

    I don’t know what this baleares is or gibraltar… I just knows guns and horses go to waterloo and east. THAT IS WHAT NAPOPLEAN WOULD DO. Spain is supposed to backstab me sometime AND I AM SUPPOSED TO BE SURPRISED WHEN IT HAPPENS. Then I defend myself :D I think that is how napolean lost.

    DO NOT SPOIL HISTORY FOR ME.

    No, in fact it was France who backstabbed Spain  :lol:


  • TripleA Turn Summary for game: Napoleonic Empires: FFA, version: 4.0.5

    Game History

    Round :1

    Combat Move - Spain
                1 Artillery, 1 Dragoons and 1 Fusiliers moved from Galacia to Oporto
                1 Artillery and 1 Fusiliers moved from Leon to Oporto
                1 Cuirassiers moved from New Castille to Oporto

    Purchase Units - Spain
                Spain buy 1 Cutter, 3 Fusilierss and 3 Howitzers; Remaining resources: 0 PUs;

    Combat - Spain
                Battle in Oporto
                    Spain attack with 2 Artillerys, 1 Cuirassiers, 1 Dragoons and 2 Fusilierss
                    Neutral defend with 3 Fusilierss
                        Spain roll dice for 2 Artillerys, 1 Cuirassiers, 1 Dragoons and 2 Fusilierss in Oporto, round 1 :  2/1 hits
                        Neutral roll dice for 3 Fusilierss in Oporto, round 1 :  1/0 hits
                        2 Fusilierss owned by the Neutral and 1 Fusiliers owned by the Spain lost in Oporto
                        Spain roll dice for 2 Artillerys, 1 Cuirassiers, 1 Dragoons and 1 Fusiliers in Oporto, round 2 :  2/0 hits
                        Neutral roll dice for 1 Fusiliers in Oporto, round 2 :  0/1 hits
                        1 Fusiliers owned by the Neutral lost in Oporto
                    Spain win, taking Oporto from Neutral with 2 Artillerys, 1 Cuirassiers, 1 Dragoons and 1 Fusiliers remaining. Battle score for attacker is 8
                    Casualties for Neutral: 3 Fusilierss
                    Casualties for Spain: 1 Fusiliers
                    Spain win with 2 Artillerys, 1 Cuirassiers, 1 Dragoons and 1 Fusiliers remaining. Battle score for attacker is 8
                    Casualties for Neutral: 3 Fusilierss
                    Casualties for Spain: 1 Fusiliers
                Recording Battle Statistics

    Non Combat Move - Spain
                1 General moved from New Castille to Valencia
                1 Fusiliers and 1 Howitzer moved from Valencia to Murcia
                1 Chasseurs, 1 Fusiliers and 1 Marines moved from Catalonia to Valencia
                2 Barques and 1 Brigantine moved from SZ57 to SZ56
                1 Cutter and 1 Frigate moved from SZ49 to SZ54

    Place Units - Spain
                3 Fusilierss and 3 Howitzers placed in New Castille
                1 Cutter placed in SZ56

    Turn Complete - Spain
                Spain collect 34 PUs; end with 34 PUs total
                Objective Balancing Convoy Income for balanced game: Spain met a national objective for an additional -10 PUs; end with 24 PUs

    Territory Summary for Spain :

    Valencia : 1 Chasseurs, 1 Fusiliers, 1 General and 1 Marines
        SZ47 : 1 Barque, 1 Brigantine and 1 Corvette
        Murcia : 2 Fusilierss and 1 Howitzer


  • Wow, it worked… for the most! TripleA crashed when I tried include TUV and income sumary and such, but seems that savegame is there… I hope it’s enough


  • War! War! Spain attacks Portugal!

    Advised by Prince of Peace Manuel Godoy, Prime Minister of Spain and ‘valido’ of King Carlos IV, Spain declared war on Portugal, suspecting about portugueses being secretly allied with our british enemies! The War of the Oranges has started!

    Godoy promised our King that Portugal is no rival for our troops. Soon all Iberia will be unified under Bourbon dinasty, and also we’ll get rid of those infamous british that tried backstabb us by bringing Portugal to the war

    Asked about increasing british navy near to Balear islands, Godoy replied that more and more Spanish ships coming from America are coming to fight the menace. There is no reason to get worried, soon Mayorca will back to us, her legitimate owners!

    Manuel Godoy, Prince of Peace


  • As you can see, I love role-playing  :lol:


  • Agh! The right way of spelling it is ‘Mallorca’ :oops: An error that I should not repeat

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: Napoleonic Empires: FFA, version: 4.0.5

    Game History

    Round :1

    Combat Move - KingdomOfPrussia
                1 Chasseurs, 1 Fusiliers and 1 Howitzer moved from Pomerania to Mecklenburg
                1 Fusiliers moved from Magdeburg to Hesse
                1 Dragoons, 2 Fusilierss and 1 Howitzer moved from Saxony to Hesse
                1 Dragoons and 1 Fusiliers moved from Galicia to Moldavia
                1 Fusiliers moved from Brandenburg to Mecklenburg

    Purchase Units - KingdomOfPrussia
                KingdomOfPrussia buy 1 Artillery, 1 Chasseurs and 4 Fusilierss; Remaining resources: 0 PUs;

    Combat - KingdomOfPrussia
                Battle in Moldavia
                    KingdomOfPrussia attack with 1 Dragoons and 1 Fusiliers
                    OttomanEmpire defend with 1 Horse_Artillery
                        KingdomOfPrussia roll dice for 1 Dragoons and 1 Fusiliers in Moldavia, round 1 :  0/2 hits
                        OttomanEmpire roll dice for 1 Horse_Artillery in Moldavia, round 1 :  0/1 hits
                        KingdomOfPrussia roll dice for 1 Dragoons and 1 Fusiliers in Moldavia, round 2 :  1/2 hits
                        OttomanEmpire roll dice for 1 Horse_Artillery in Moldavia, round 2 :  0/1 hits
                        1 Horse_Artillery owned by the OttomanEmpire lost in Moldavia
                    KingdomOfPrussia win, taking Moldavia from OttomanEmpire with 1 Dragoons and 1 Fusiliers remaining. Battle score for attacker is 5
                    Casualties for OttomanEmpire: 1 Horse_Artillery
                    KingdomOfPrussia win with 1 Dragoons and 1 Fusiliers remaining. Battle score for attacker is 5
                    Casualties for OttomanEmpire: 1 Horse_Artillery
                Battle in Hesse
                    KingdomOfPrussia attack with 1 Dragoons, 3 Fusilierss and 1 Howitzer
                    Neutral defend with 2 Chasseurss
                        KingdomOfPrussia roll dice for 1 Dragoons, 3 Fusilierss and 1 Howitzer in Hesse, round 1 :  2/5 hits
                        Neutral roll dice for 2 Chasseurss in Hesse, round 1 :  0/2 hits
                        2 Chasseurss owned by the Neutral lost in Hesse
                    KingdomOfPrussia win, taking Hesse from Neutral with 1 Dragoons, 3 Fusilierss and 1 Howitzer remaining. Battle score for attacker is 10
                    Casualties for Neutral: 2 Chasseurss
                    KingdomOfPrussia win with 1 Dragoons, 3 Fusilierss and 1 Howitzer remaining. Battle score for attacker is 10
                    Casualties for Neutral: 2 Chasseurss
                Battle in Mecklenburg
                    KingdomOfPrussia attack with 1 Chasseurs, 2 Fusilierss and 1 Howitzer
                    Neutral defend with 2 Chasseurss
                        KingdomOfPrussia roll dice for 1 Chasseurs, 2 Fusilierss and 1 Howitzer in Mecklenburg, round 1 :  2/4 hits
                        Neutral roll dice for 2 Chasseurss in Mecklenburg, round 1 :  2/2 hits
                        2 Chasseurss owned by the Neutral and 2 Fusilierss owned by the KingdomOfPrussia lost in Mecklenburg
                    KingdomOfPrussia win, taking Mecklenburg from Neutral with 1 Chasseurs and 1 Howitzer remaining. Battle score for attacker is 2
                    Casualties for Neutral: 2 Chasseurss
                    Casualties for KingdomOfPrussia: 2 Fusilierss
                    KingdomOfPrussia win with 1 Chasseurs and 1 Howitzer remaining. Battle score for attacker is 2
                    Casualties for Neutral: 2 Chasseurss
                    Casualties for KingdomOfPrussia: 2 Fusilierss
                Recording Battle Statistics

    Non Combat Move - KingdomOfPrussia
                1 Artillery, 1 Chasseurs and 2 Fusilierss moved from Krakow to Galicia
                1 Dragoons and 1 Hussars moved from Lithuania to Krakow
                1 Dragoons and 1 Horse_Artillery moved from Brandenburg to Krakow
                1 Dragoons moved from Prussia to Krakow
                1 Grenadiers moved from Prussia to Posen
                1 General moved from Prussia to Posen
                2 Fusilierss moved from Warszowa to Krakow
                1 Fusiliers moved from Silesia to Krakow
                1 Chasseurs moved from Silesia to Brandenburg
                1 Chasseurs moved from Silesia to Brandenburg
                1 Fusiliers moved from Lithuania to Warszowa
                1 Brigantine moved from SZ9 to SZ8
                1 Brigantine moved from SZ7 to SZ8
                1 Frigate moved from SZ7 to SZ8

    Place Units - KingdomOfPrussia
                1 Artillery placed in Posen
                1 Chasseurs and 4 Fusilierss placed in Prussia

    Turn Complete - KingdomOfPrussia
                KingdomOfPrussia collect 30 PUs; end with 30 PUs total
                Objective KingdomOfPrussia destroys TUV: KingdomOfPrussia met a national objective for an additional 6 PUs; end with 36 PUs

  • Liaison TripleA 11 10

    Ok I went,

    But I had to do dice twice and redo my turn, because some IDIOT left the (stop using profane words how many times do we need to go over this Gar) thing on low luck, and nothing pisses me off more than LL.

    I corrected the option, and the game should carry on as normal - I am hoping, but each of you should double check each turn.

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