Transatlantic Alliance: Global 40 TripleA Test Game #1


  • I edited back the CM to Kenya because I had overseen the French Destroyer in SZ 72 that would have allowed Convoy Disruption.
    :-)


  • No effects on the PU’s by the way, because the new Convoy Disruption will be implemented in the next version.
    So this is -1/+1.

    Good night  :-)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :1

    Purchase Units - ANZAC
                ANZAC buy 1 submarine; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch

    Combat - ANZAC
                Recording Battle Statistics

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                2 fighters moved from New Zealand to Queensland
                1 infantry moved from New South Wales to Queensland
                2 aaGuns moved from New South Wales to Queensland
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from Malaya to Shan State

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 18 PUs total

    Territory Summary for ANZAC :

    Shan State : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        Java : 1 flag, 1 infantry
        42 Sea Zone : 1 transport
        54 Sea Zone : 1 cruiser and 1 destroyer
        62 Sea Zone : 1 submarine
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 41 / 70
        Russians : 37 / 37
        Japanese : 29 / 40
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 29 / 35
        UK_Pacific : 21 / 21
        Italians : 13 / 18
        ANZAC : 14 / 18
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • There is not much you can do with France, but at least a bit  :-)


  • Forget all about them  :oops:


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :1

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French
                1 infantry moved from French West Africa to French Central Africa
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                1 infantry moved from Syria to Trans-Jordan

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        Morocco : 1 infantry
        French Central Africa : 1 infantry
        Algeria : 1 infantry
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 41 / 70
        Russians : 37 / 37
        Japanese : 29 / 40
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 29 / 35
        UK_Pacific : 21 / 21
        Italians : 13 / 18
        ANZAC : 14 / 18
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • I’m at home today, so G2 is coming up soon…

    :-)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :2

    Purchase Units - Germans
                Germans buy 5 armour, 5 artilleries and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                Giving bonus movement to units
                5 infantry moved from Bulgaria to Greece
                3 armour moved from Yugoslavia to Greece

    Combat - Germans
                Battle in Greece
                    Germans attack with 3 armour and 5 infantry
                    Neutral_Allies defend with 4 infantry
                        Germans roll dice for 3 armour and 5 infantry in Greece, round 1 :  2/8 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 1 :  1/4 hits
                        1 infantry owned by the Germans and 2 infantry owned by the Neutral_Allies lost in Greece
                        Germans roll dice for 3 armour and 4 infantry in Greece, round 2 :  2/7 hits
                        Neutral_Allies roll dice for 2 infantry in Greece, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 2 infantry owned by the Neutral_Allies lost in Greece
                    Germans win, taking Greece from Neutral_Allies with 3 armour and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Germans: 2 infantry
                    Germans win with 3 armour and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Germans: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Germans
                2 artilleries and 9 infantry moved from Yugoslavia to Romania
                1 armour, 1 artillery and 1 infantry moved from Normandy Bordeaux to France
                2 artilleries moved from France to Northern Italy
                1 tactical_bomber moved from Holland Belgium to Southern Italy
                2 aaGuns moved from Holland Belgium to Western Germany
                6 armour moved from France to Western Germany
                2 infantry moved from Norway to Finland
                2 infantry moved from Western Germany to 113 Sea Zone
                1 cruiser, 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Finland
                5 armour moved from Western Germany to Germany
                1 artillery moved from Germany to Poland
                3 fighters and 2 tactical_bombers moved from Western Germany to Southern Italy
                2 bombers moved from Western Germany to Southern Italy

    Place Units - Germans
                4 armour and 5 mech_infantrys placed in Western Germany
                1 armour and 5 artilleries placed in Germany

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
        Western Germany : 3 aaGuns, 1 airfield, 5 armour, 1 factory_major, 1 fighter, 1 harbour, 5 mech_infantrys and 2 tactical_bombers
        Romania : 2 artilleries and 9 infantry
        Poland : 3 aaGuns, 4 artilleries and 14 infantry
        Germany : 8 armour, 5 artilleries, 1 factory_major and 2 mech_infantrys
        Northern Italy : 2 artilleries
        Southern Italy : 2 bombers, 3 fighters and 3 tactical_bombers
        Bulgaria : 1 flag,    Greece : 1 flag, 3 armour and 3 infantry
        115 Sea Zone : 1 cruiser and 1 transport
        Yugoslavia : 1 flag,    Finland : 1 flag, 11 infantry
        110 Sea Zone : 1 battleship and 1 submarine

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 29 / 40
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 29 / 35
        UK_Pacific : 21 / 21
        Italians : 13 / 18
        ANZAC : 14 / 18
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • I’m out for about one hour from now on.
    :-)


  • I’m going to watch Ice Hocky World Championship on TV now.
    I will check in the breaks if Russia moved.
    :-)


  • I am at work for a 2 more hours. Since Russia has no dice rolls, I downloaded and performed buys/noncoms/ and placements….and saved. Here is a copy of Russia’s turn and the map

    Game History

    Round :2

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units

    Non Combat Move - Russians
                2 infantry moved from Rostov to Ukraine
                1 artillery moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                5 infantry moved from Russia to Bryansk
                2 artilleries moved from Novgorod to Belarus
                1 submarine moved from 127 Sea Zone to 125 Sea Zone
                2 aaGuns moved from Russia to Bryansk
                2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.

    Place Units - Russians
                2 artilleries and 1 infantry placed in Novgorod
                2 artilleries and 1 infantry placed in Ukraine
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :2

    Politics - Japanese
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                Setting uses for triggers used this phase.
                Giving bonus movement to units
                2 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 mech_infantry moved from Anhwe to Suiyuyan
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                2 artilleries moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                2 infantry moved from Anhwe to Kweichow
                1 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                1 infantry moved from Hunan to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 artillery moved from Hunan to Yunnan
                4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
                1 armour, 2 artilleries and 6 infantry moved from Japan to 6 Sea Zone
                1 armour, 2 artilleries, 6 infantry and 5 transports moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Jehol to 19 Sea Zone
                1 armour, 2 artilleries, 7 infantry and 5 transports moved from 19 Sea Zone to 35 Sea Zone
                1 armour, 2 artilleries and 7 infantry moved from 35 Sea Zone to Philippines
                2 battleships, 2 carriers and 2 cruisers moved from 36 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Philippines

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 1 armour, 2 artilleries, 2 fighters, 7 infantry and 2 tactical_bombers
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 1 :  3/4 hits
                        Americans roll dice for 2 infantry in Philippines, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 armour, 2 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                    Japanese win with 1 armour, 2 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 4 fighters, 2 infantry and 3 tactical_bombers
                    Chinese defend with 6 infantry
                        Japanese roll dice for 1 artillery, 4 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 1 :  5/10 hits
                        Chinese roll dice for 6 infantry in Yunnan, round 1 :  2/6 hits
                        2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 artillery, 4 fighters and 3 tactical_bombers in Yunnan, round 2 :  4/8 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 6 infantry
                    Japanese win with 1 artillery, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 6 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 aaGun, 1 artillery and 5 infantry moved from Jehol to Anhwe
                2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                2 destroyers moved from 36 Sea Zone to 35 Sea Zone
                4 fighters and 3 tactical_bombers moved from Yunnan to Kiangsu
                1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
                2 bombers moved from Kwangsi to Japan

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Japanese player Adding units owned by PlayerID named:Japanese to 6 Sea Zone: 2 fighters
                EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Japan: 1 fighter
                EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Japan: 1 fighter
                EDIT: Turning off Edit Mode
                2 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 37 PUs; end with 38 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Paulau Island : 1 infantry
        Kiangsu : 1 factory_minor, 4 fighters, 2 mech_infantrys and 3 tactical_bombers
        Kiangsi : 1 artillery and 3 infantry
        Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
        Siam : 1 infantry
        Manchuria : 4 infantry
        Yunnan : 1 flag, 1 artillery
        Suiyuyan : 1 flag, 2 infantry and 1 mech_infantry
        Kweichow : 1 flag, 2 artilleries and 2 infantry
        Hunan : 1 flag,    Hopei : 1 flag, 1 infantry
        Chahar : 1 flag,    Anhwe : 1 flag, 1 aaGun, 1 artillery and 5 infantry
        Philippines : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 harbour and 6 infantry
        French Indo China : 1 flag, 1 infantry
        35 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 5 transports
        6 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 37 / 38
        Americans : 50 / 52
        Chinese : 5 / 15
        British : 29 / 35
        UK_Pacific : 21 / 21
        Italians : 13 / 18
        ANZAC : 14 / 18
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • I had to use Edit Mode for two Japanese fighters to be placed on the new AC.


  • @P@nther:

    I had to use Edit Mode for two Japanese fighters to be placed on the new AC.

    No problem. One thing I have discovered is that it will not let you place the fighters at the same time. You must first place the carrier, then do a second placement for the fighters.


  • Yes, that was exactly what I experienced, too.


  • I am going to do the US and save it here at work since there will be no dice rolls. I will post the turn summary with the map. When I get home at 7 tonight (my time), I will take care of China and the UKs


  • OK, fine!  :-)


  • Round :2

    Politics - Americans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Setting uses for triggers used this phase.

    Purchase Units - Americans
                Americans buy 1 carrier, 1 fighter, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                Setting uses for triggers used this phase.
                Giving bonus movement to units

    Non Combat Move - Americans
                1 destroyer moved from 54 Sea Zone to 34 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 bomber moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 bomber moved from 54 Sea Zone to Queensland
                1 artillery moved from 54 Sea Zone to Queensland
                3 infantry moved from 54 Sea Zone to Queensland
                2 carriers, 1 destroyer and 3 fighters moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Guam to 26 Sea Zone
                1 infantry moved from Western United States to Central United States
                1 transport moved from 64 Sea Zone to 10 Sea Zone
                1 cruiser moved from 64 Sea Zone to 50 Sea Zone
                2 submarines moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 carrier and 2 submarines placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                1 fighter placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • Let the war machines roll!!!


  • Very impressive! :-(

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