@mike64 France? You actually get to do something with them in this game lol
Noll vs Axisplaya - TripleA Global40 A3
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I pressed “done” before posting the summary… :/
You can check the rolls on your mail (and also in game history), sorry for the trouble.
I edit-moved 1ss that I forgot to move during NCM
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Trigger Russians Friendly Mongolians2: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Setting uses for triggers used this phase.
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanPurchase Units - Russians
Russians buy 1 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 submarine moved from 124 Sea Zone to 125 Sea Zone
4 infantry moved from Ukraine to Rostov
3 armour and 2 mech_infantrys moved from Belarus to Bryansk
1 armour moved from Western Ukraine to Bryansk
1 artillery and 2 infantry moved from Novgorod to Belarus
2 infantry moved from Novgorod to Belarus
1 armour moved from Russia to Bryansk
1 armour moved from Turkmenistan to VolgogradNon Combat Move - Russians
1 infantry moved from Yenisey to Olgiy
Russians take Olgiy from Mongolians
5 infantry moved from Yenisey to Timguska
1 infantry moved from Yakut S.S.R. to Ulaanbaatar
Russians take Ulaanbaatar from Mongolians
1 infantry moved from Yakut S.S.R. to Dzavhan
Russians take Dzavhan from Mongolians
5 infantry moved from Yakut S.S.R. to Ulaanbaatar
2 infantry moved from Yakut S.S.R. to Ulaanbaatar
3 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns moved from Yakut S.S.R. to Yenisey
2 infantry moved from Novgorod to Belarus
4 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Novgorod
2 infantry placed in Volgograd
1 armour placed in Volgograd
2 infantry placed in Ukraine
1 fighter placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Politics - Japanese
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Setting uses for triggers used this phase.Purchase Units - Japanese
Japanese buy 1 factory_minor, 10 infantry and 3 mech_infantrys; Remaining resources: 3 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Setting uses for triggers used this phase.
Giving bonus movement to units
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Japanese take Celebes from Dutch
1 infantry moved from Shan State to French Indo China
Japanese take French Indo China from French
1 infantry moved from Shan State to Yunnan
1 artillery and 4 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 armour, 1 artillery and 2 infantry moved from Kwangtung to 20 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 45 Sea Zone
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
2 battleships moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 43 Sea Zone
1 carrier moved from 41 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to Java
1 fighter moved from 41 Sea Zone to 56 Sea Zone
2 carriers and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 carriers moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from 37 Sea Zone to Philippines
1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
5 fighters moved from Kwangsi to Philippines
1 tactical_bomber moved from 37 Sea Zone to Philippines
2 cruisers and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Chahar to Buyant-Uhaa
1 infantry moved from Jehol to Buyant-Uhaa
2 bombers moved from Kwangsi to Buyant-Uhaa
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
3 infantry moved from Jehol to Manchuria
3 tactical_bombers moved from Kwangsi to Manchuria
1 fighter moved from Japan to Manchuria
1 mech_infantry moved from Kweichow to AnhweCombat - Japanese
Battle in Philippines
Japanese attack with 1 armour, 1 artillery, 7 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Japanese win with 1 armour, 1 artillery, 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 45 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Buyant-Uhaa
Japanese attack with 2 bombers and 2 infantry
Mongolians defend with 2 infantry
Japanese win, taking Buyant-Uhaa from Mongolians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Mongolians: 2 infantry
Japanese win with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Mongolians: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 carrier and 2 transports
Americans defend with 1 submarine
Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 1 carrier and 2 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Japanese win with 2 battleships, 1 carrier and 2 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Yunnan
Japanese attack with 1 artillery and 5 infantry
British defend with 1 mech_infantry
Japanese win, taking Yunnan from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Japanese win with 1 artillery and 4 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in 56 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win, taking 43 Sea Zone from ANZAC with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Java
Japanese attack with 2 artilleries, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Japanese win with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 fighter moved from 56 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to Kwangsi
2 bombers moved from Buyant-Uhaa to Anhwe
7 fighters moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea ZonePlace Units - Japanese
1 factory_minor placed in Malaya
3 mech_infantrys placed in Shantung
10 infantry placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
http://www.axisandallies.org/forums/index.php?topic=26989.msg954740;boardseen#new
Check out this.
On J2, due to Triple A bug, you collected the Japan 10IPC NO while you shouldn’t have.
So, you have to change your Japan buy accordingly.
Mayby you can just tell me what you want to remove and i’ll edit it on my next turn.
Tx.
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http://www.axisandallies.org/forums/index.php?topic=26989.msg954740;boardseen#new
Check out this.
On J2, due to Triple A bug, you collected the Japan 10IPC NO while you shouldn’t have.
So, you have to change your Japan buy accordingly.
Mayby you can just tell me what you want to remove and i’ll edit it on my next turn.
Tx.
There’s no bug. I didn’t DOW the americans on J2, and I didn’t took FIC.
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There’s no bug. I didn’t DOW the americans on J2, and I didn’t took FIC.
Yes there is !
Here is the rule : Japan
When Japan Is Not at War with the United States:
� 10 IPCs if Japan is not at war with the United States, has not attacked French Indo-China, and has not made an unprovoked declaration of war against United Kingdom/ANZAC. Theme: Strategic resource trade with the United States.And here is a link to the Triple A maps thread (on this forum) : Veqryn himself aknoledge that it is a bug. (see last page of the thread).
http://www.axisandallies.org/forums/index.php?topic=26989.msg954783#new
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When Japan Is Not at War with the United States:
10 IPCs if Japan is not at war with the United States, has not attacked French Indo-China, and has not made an unprovoked declaration of war against United Kingdom/ANZAC. Theme: Strategic resource trade with the United States. -
PWNED!
lol…
Technically if he has to adjust his buy, he could ask for you to let him redo his turn.
Just saying… :)
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When Japan Is Not at War with the United States:
10 IPCs if Japan is not at war with the United States, has not attacked French Indo-China, and has not made an unprovoked declaration of war against United Kingdom/ANZAC. Theme: Strategic resource trade with the United States.Damn you are right, I was genuinely thinking it was legal, I think many opponents used this against me on these forums so I got used to it.
Well too many things would change, I would have taken FIC and PHI during J2, it’s too late now. I’ll just remove 10 IPCs from Japan’s last build.
I have 3 IPCs remaning, so remove 3infantries from Japan (9IPCs) and also remove 1IPC from Japan.
Sorry for the troubles. Now I wish I took those two territories J2.
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When Japan Is Not at War with the United States:
10 IPCs if Japan is not at war with the United States, has not attacked French Indo-China, and has not made an unprovoked declaration of war against United Kingdom/ANZAC. Theme: Strategic resource trade with the United States.Damn you are right, I was genuinely thinking it was legal, I think many opponents used this against me on these forums so I got used to it.
Well too many things would change, I would have taken FIC and PHI during J2, it’s too late now. I’ll just remove 10 IPCs from Japan’s last build.
I have 3 IPCs remaning, so remove 3infantries from Japan (9IPCs) and also remove 1IPC from Japan.
Sorry for the troubles. Now I wish I took those two territories J2.
If there is anyway you can redo this turn, i would of course allow it.
Otherwise, i’ll post allies turn late tonight or tomorrow.
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I would have to re-do 2 turns of play and I don’t care, because it was my fault in the first place.
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okay.
Anyway, this is a test game for me, and a friendly game.
I have already done a few stupid moves myself in this game, as the UK2 attack in holland , placement of costly sea units in range of your 2 subs in sz106 just to name those that come to mind spontaneously…. -
okay.
Anyway, this is a test game for me, and a friendly game.
I have already done a few stupid moves myself in this game, as the UK2 attack in holland , placement of costly sea units in range of your 2 subs in sz106 just to name those that come to mind spontaneously….Yeah it’s a friendly game to me too, I’m just checking new Axis strategies that while they could be sub-optimal they might be interesting. I’m still tinkering them.
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Sorry for the delay.
New problem : i want to NCM my fleet from Carolina to Hawai, and i can’t move 3 spaces although i own Carolina. Maybe it’s the result of all the previous edits…
So i’m gonna post the US turn with my fleet in wake, but it must be considered as in Hawai.
If you can fix this, that’s cool.
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Ok, on top of that, i can’t even post the US turn whatever happen, it says “an error has ocurred”
Don’t know what to do….





