G40 TripleA A3.9 - Noll (Axis) vs anchovy (Allies)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :4

    Purchase Units - Russians
                Russians buy 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 fighter moved from Novgorod to 126 Sea Zone
                1 infantry moved from Western Ukraine to Eastern Poland
                1 tactical_bomber moved from Novgorod to Eastern Poland
                1 fighter moved from Novgorod to Eastern Poland
                1 infantry moved from Ukraine to Bessarabia
                1 tactical_bomber moved from Ukraine to Bessarabia

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in 126 Sea Zone
                    Russians attack with 1 fighter
                    Germans defend with 1 transport
                    Russians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                    Russians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Bessarabia
                    Russians attack with 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Bessarabia from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Russians win with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Eastern Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Russians win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                2 aaGuns and 18 infantry moved from Amur to Buryatia
                1 submarine moved from 115 Sea Zone to 113 Sea Zone
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                1 fighter moved from 126 Sea Zone to Belarus
                1 aaGun, 1 artillery and 2 infantry moved from Novgorod to Belarus
                1 artillery moved from Ukraine to Western Ukraine
                1 armour moved from Ukraine to Belarus
                1 fighter moved from Eastern Poland to Belarus
                1 tactical_bomber moved from Eastern Poland to Belarus
                1 tactical_bomber moved from Bessarabia to Belarus
                1 armour, 2 infantry and 1 mech_infantry moved from Bryansk to Belarus
                1 mech_infantry moved from Russia to Belarus
                1 armour and 1 mech_infantry moved from Russia to Bryansk

    Place Units - Russians
                2 armour and 1 mech_infantry placed in Ukraine
                2 artilleries, 3 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total

    Territory Summary for Russians :

    Buryatia : 2 aaGuns and 18 infantry
        Belarus : 3 aaGuns, 3 armour, 5 artilleries, 2 fighters, 30 infantry, 3 mech_infantrys and 2 tactical_bombers
        Bryansk : 1 armour and 1 mech_infantry
        Eastern Poland : 1 infantry
        Bessarabia : 1 infantry
        Russia : 1 airfield, 2 artilleries, 1 factory_major, 3 infantry and 1 mech_infantry
        Ukraine : 2 armour, 1 factory_minor and 1 mech_infantry
        Western Ukraine : 1 aaGun, 6 artilleries and 11 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 factory_minor and 1 harbour
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 47 / 56
        Russians : 35 / 35
        Japanese : 61 / 68
        Americans : 52 / 72
        Chinese : 3 / 4
        British : 31 / 37
        UK_Pacific : 6 / 7
        Italians : 15 / 29
        ANZAC : 10 / 11
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :4

    Politics - Japanese
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                2 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Szechwan to Shensi
                1 mech_infantry moved from Yunnan to Shensi
                2 bombers moved from Kwangsi to India
                1 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                1 submarine moved from 42 Sea Zone to 39 Sea Zone
                2 fighters and 2 tactical_bombers moved from Anhwe to Shensi
                3 artilleries and 3 infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Szechwan
                1 destroyer moved from 43 Sea Zone to 55 Sea Zone
                1 cruiser moved from 42 Sea Zone to 46 Sea Zone
                2 carriers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery moved from Sumatra to 41 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 55 Sea Zone
                1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 infantry, 2 tactical_bombers and 2 transports moved from 42 Sea Zone to 55 Sea Zone
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Manchuria to Jehol
                1 artillery and 8 infantry moved from Manchuria to Amur

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Japanese win with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 55 Sea Zone
                    Japanese attack with 1 armour, 2 artilleries, 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 3 tactical_bombers and 3 transports
                    Americans defend with 1 destroyer
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                    Japanese win with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Air Battle in India
                Japanese attacks with 2 units heading to India
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in India
                Bombing raid in India causes: 7 damage to unit: factory_major
                    Bombing raid in India causes 7 damage total.
                Recording Battle Statistics
                Cleaning up after air battles
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Setting uses for triggers used this phase.
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
                Setting uses for triggers used this phase.
                Setting uses for triggers used this phase.

    Non Combat Move - Japanese
                2 bombers moved from India to Kweichow
                2 fighters moved from Shensi to Chahar
                2 tactical_bombers moved from Shensi to Chahar
                2 fighters moved from Anhwe to Chahar
                1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
                1 aaGun moved from Manchuria to Jehol
                Turning on Edit Mode
                EDIT: Japanese player Changing PUs for UK_Pacific from 7 to 3
                EDIT: Turning off Edit Mode

    Place Units - Japanese
                1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone
                3 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Malaya

    Turn Complete - Japanese
                Japanese collect 64 PUs (2 lost to blockades); end with 64 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs


  • ps: if you plan to attack the Japanese fleet please let me choose order of loss.


  • Hmmm Anchovy I miscuscalutaed something, if you don’t mind I’d like to re-do my Japanese turn. (so I’ll re-roll battles although I had no losses)

    Sorry and thank you.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :4

    Politics - Japanese
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 artillery and 8 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                2 infantry moved from Korea to Amur
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                1 infantry moved from Szechwan to Shensi
                1 mech_infantry moved from Yunnan to Shensi
                4 fighters and 2 tactical_bombers moved from Anhwe to Shensi
                2 bombers moved from Kwangsi to India
                1 submarine moved from 42 Sea Zone to 39 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery moved from Sumatra to 41 Sea Zone
                2 carriers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 43 Sea Zone to 55 Sea Zone
                2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
                1 cruiser moved from 42 Sea Zone to 46 Sea Zone
                1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 infantry and 2 transports moved from 42 Sea Zone to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 infantry and 2 transports moved from 44 Sea Zone to 35 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
                1 artillery, 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Shan State
                3 artilleries and 4 infantry moved from Yunnan to Kweichow
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Manchuria to Jehol
                1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Japanese win with 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                    Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Air Battle in India
                Japanese attacks with 2 units heading to India
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in India
                Bombing raid in India causes: 5 damage to unit: factory_major
                    Bombing raid in India causes 5 damage total.
                Recording Battle Statistics
                Cleaning up after air battles
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Setting uses for triggers used this phase.
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
                Setting uses for triggers used this phase.
                Setting uses for triggers used this phase.

    Non Combat Move - Japanese
                2 bombers moved from India to Kweichow
                4 fighters and 2 tactical_bombers moved from Shensi to Chahar
                1 aaGun moved from Manchuria to Jehol
                2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone
                3 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Malaya

    Turn Complete - Japanese
                Japanese collect 64 PUs (2 lost to blockades); end with 64 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs


  • Oh I forgot to edit remove 4 IPCs from UK PAC due to bombing bug.

    Here’s the new file


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :4

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Setting uses for triggers used this phase.

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern United States to 104 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Algeria
                1 artillery moved from 92 Sea Zone to Algeria
                1 transport moved from 101 Sea Zone to 88 Sea Zone
                2 infantry moved from British Guiana to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                      Americans take Morocco from Italians
                1 submarine moved from 46 Sea Zone to 55 Sea Zone
                2 fighters moved from Queensland to 55 Sea Zone
                1 bomber moved from Queensland to 55 Sea Zone
                1 submarine moved from 26 Sea Zone to 46 Sea Zone
                3 fighters moved from 54 Sea Zone to 46 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Germans defend with 1 cruiser
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 cruiser
                    Casualties for Americans: 1 destroyer
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 cruiser
                    Casualties for Americans: 1 destroyer
                Battle in 92 Sea Zone
                    Americans attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                    Italians defend with 1 destroyer
                    Americans win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine
                    Americans win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 55 Sea Zone
                    Americans attack with 1 bomber, 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win, taking Algeria from Italians with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                    Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 46 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 cruiser
                    Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 cruiser
                    Casualties for Americans: 1 submarine
                    Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 cruiser
                    Casualties for Americans: 1 submarine
                Recording Battle Statistics

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 armour moved from Gibraltar to 91 Sea Zone
                2 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Algeria
                1 mech_infantry moved from 92 Sea Zone to Algeria
                1 armour moved from 92 Sea Zone to Algeria
                1 destroyer moved from 91 Sea Zone to 94 Sea Zone
                1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 55 Sea Zone to Queensland
                3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 30 Sea Zone
                1 bomber moved from 55 Sea Zone to Queensland

    Place Units - Americans
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                2 fighters placed in Western United States
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Americans :

    Queensland : 1 artillery, 1 bomber, 2 fighters and 3 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        30 Sea Zone : 1 destroyer
        26 Sea Zone : 2 submarines
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
        54 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
        Central United States : 2 aaGuns, 1 factory_major, 1 infantry and 2 mech_infantrys
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Morocco : 1 flag, 2 infantry
        Algeria : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                3 infantry moved from Tsinghai to Shensi
                1 fighter moved from Tsinghai to Shensi
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry and 1 mech_infantry
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                    Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Shensi : 2 infantry
        Kansu : 1 infantry
        Tsinghai : 1 fighter and 10 infantry

    Production/PUs Summary :

    Germans : 47 / 56
        Russians : 32 / 35
        Japanese : 64 / 69
        Americans : 54 / 75
        Chinese : 4 / 5
        British : 31 / 37
        UK_Pacific : 5 / 3
        Italians : 13 / 29
        ANZAC : 10 / 11
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Need your OOL in z98…


  • what are you attacking with what?
    how many hits you scored?
    are you also attacking egypt?


  • I see 2 hits from the mail.
    carrier - carrier


  • I had a two turns of unluck in the mediterannean that are really screwing bad an already strange strategy.

    First I lost all the italian troops in gibraltar and morocco without taking even 1 american casuality.

    Then I lost the egyptian battle, forcing me to change plan at the last minute.

    Now I lose a carrier 2fighters and 3 transports and I have a fleet in the mediterranean.

    Meanwhile a single sub hitting me back on @1 in the pacific screws all my plan in south east asia.

    While I believe I can still play and win, this kinda annoys me. I’m used to low luck but not in sequential.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :4

    Combat Move - British
                Giving bonus movement to units
                1 infantry moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                      British take Normandy Bordeaux from Germans
                2 fighters moved from 92 Sea Zone to 98 Sea Zone
                1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone
                1 tactical_bomber moved from Anglo Egyptian Sudan to 98 Sea Zone
                1 infantry moved from India to Burma
                1 fighter moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    British win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                    British win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 98 Sea Zone
                    British attack with 3 fighters and 1 tactical_bomber
                    Germans defend with 3 transports; Italians defend with 1 carrier and 2 fighters
                    British win with 1 tactical_bomber remaining. Battle score for attacker is 27
                    Casualties for Germans: 3 transports
                    Casualties for British: 3 fighters
                    Casualties for Italians: 1 carrier and 2 fighters
                    British win with 1 tactical_bomber remaining. Battle score for attacker is 27
                    Casualties for Germans: 3 transports
                    Casualties for British: 3 fighters
                    Casualties for Italians: 1 carrier and 2 fighters
                Recording Battle Statistics

    Non Combat Move - British
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                1 carrier moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 artillery moved from Quebec to 106 Sea Zone
                1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Morocco
                1 artillery moved from Union of South Africa to 71 Sea Zone
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Iraq
                1 artillery moved from 80 Sea Zone to Iraq
                1 infantry moved from Kenya to 72 Sea Zone
                1 artillery moved from Kenya to 72 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Iraq
                1 artillery moved from 80 Sea Zone to Iraq
                1 tactical_bomber moved from 98 Sea Zone to Iraq
                1 fighter moved from Burma to India
                1 infantry moved from Scotland to Eire
                      British take Eire from Neutral_Allies
                1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                1 armour moved from Anglo Egyptian Sudan to Ethiopia

    Place Units - British
                2 mech_infantrys placed in Union of South Africa
                1 fighter and 1 tactical_bomber placed in United Kingdom
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Territory Summary for British :

    India : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 fighter, 1 harbour, 16 infantry and 1 mech_infantry
        Belgian Congo : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 9 infantry, 1 mech_infantry and 1 tactical_bomber
        Morocco : 1 artillery and 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        Italian Somaliland : 1 flag, 1 infantry
        Ethiopia : 1 flag, 1 armour
        80 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
        93 Sea Zone : 1 destroyer
        Eire : 1 flag, 1 infantry
        Iraq : 1 flag, 2 artilleries, 4 infantry and 1 tactical_bomber
        92 Sea Zone : 1 carrier and 2 fighters
        Eastern Persia : 1 flag,    Persia : 1 flag,    91 Sea Zone : 1 destroyer and 1 transport
        110 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 45 / 56
        Russians : 32 / 35
        Japanese : 64 / 69
        Americans : 54 / 75
        Chinese : 4 / 5
        British : 33 / 33
        UK_Pacific : 5 / 3
        Italians : 13 / 29
        ANZAC : 10 / 11
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :4

    Turn Complete - UK_Pacific
                UK_Pacific collect 3 PUs (2 lost to blockades); end with 6 PUs total

    Territory Summary for UK_Pacific :

    India : 1 factory_major

    Production/PUs Summary :

    Germans : 45 / 56
        Russians : 32 / 35
        Japanese : 64 / 69
        Americans : 54 / 75
        Chinese : 4 / 5
        British : 33 / 33
        UK_Pacific : 5 / 6
        Italians : 13 / 29
        ANZAC : 10 / 11
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Anchovy do you mind if I concede already? I wanted to test a different approach but I played it badly.


  • That’s fine.  Things look pretty good for you in the Pacific, but, yeah, Europe took a hit there with that z98 battle, especially.  It was a risky move on my part but the reward was too tempting - almost didn’t work.

    I’m cool if you want to do another, but I don’t think I’ll get to any moves until tomorrow.


  • Yeah if you’re ok with it, I’d like to play again as Axis to test something different (that was the whole point of this game actually, but I played it badly - bad luck plays a factor but if I could have done better things)


  • Scramble 110?

    German 1 - scramble.tsvg


  • Definitely, no scramble.  :-o


  • …… you won’t believe, I lost france, 1hit first round.

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