@Stucifer Almost done with G1 combat – just let me know your order of loss for that last naval battle.
G40 TripleA A3.9 - Nothing to see here (Axis) vs Mistergreen (Allies)
-
Ill need scrambling orders for Guam.
-
Yes let’s scramble all fighters on Guam!
-
It won’t ask for scramble so I’m taking the hit of the Fighter in the land combat and do the Naval battle here.
Rolls: 1@2 3@3; Total Hits: 21@2: (2)3@3: (6, 3, 4)
-
Ok I edited the result in.
-
Works for me. :-)
-
So besides from refusing to scramble at this juncture how do you like TripleA so far?
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Politics - Japanese
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Setting uses for triggers used this phase.
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanPurchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Setting uses for triggers used this phase.
Giving bonus movement to units
1 armour moved from Soviet Far East to Amur
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
2 infantry moved from Amur to Ulaanbaatar
1 fighter and 1 tactical_bomber moved from Manchuria to Ulaanbaatar
1 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Chahar to Central Mongolia
Japanese take Central Mongolia from Russians
2 infantry moved from Hunan to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 battleship and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Java
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 cruiser moved from 34 Sea Zone to 21 Sea Zone
1 destroyer moved from 34 Sea Zone to 21 Sea Zone
1 fighter moved from Kiangsi to 21 Sea Zone
2 infantry and 1 tactical_bomber moved from Kiangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 fighter moved from Kiangsu to 21 Sea Zone
1 fighter moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 carrier, 1 destroyer and 1 submarine moved from 34 Sea Zone to 42 Sea Zone
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 bomber moved from Kwangsi to Malaya
1 bomber moved from Kwangsi to Philippines
1 tactical_bomber moved from 36 Sea Zone to Malaya
1 mech_infantry moved from Anhwe to Kwangtung
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat - Japanese
Battle in Guam
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 1 fighter
Japanese win, taking Guam from Americans with 1 artillery remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter
Japanese win with 1 artillery remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter
Turning on Edit Mode
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from 21 Sea Zone: 1 destroyer
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to Guam: 1 infantry
EDIT: Turning off Edit Mode
Battle in Philippines
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Japanese win with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 submarine and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 carrier, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry; British defend with 1 harbour and 2 infantry
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 2 infantry
Japanese win with 1 artillery, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 2 infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Japanese win with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Japanese win with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Ulaanbaatar
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
2 fighters moved from 21 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Manchuria to Japan
1 fighter moved from Jehol to Japan
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Malaya to 42 Sea Zone
1 artillery and 1 infantry moved from Anhwe to Hunan
1 bomber moved from Malaya to Hunan
1 bomber moved from Philippines to Kiangsi
1 fighter moved from Yunnan to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Ulaanbaatar to Amur
2 infantry moved from Manchuria to Amur
1 aaGun moved from Jehol to Anhwe
1 artillery moved from Chahar to Anhwe
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 fighter and 2 tactical_bombers moved from Yunnan to Hunan
1 fighter moved from Kwangtung to Hunan
1 tactical_bomber moved from Kwangtung to Hunan
1 fighter moved from Kwangtung to HunanPlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total -
It certainly is lazier than playing with ABattlemap. So that’s nice. I certainly need my calculator a lot less for Production and Battleodds which are kind of rough estimates compared to simlating it 200 times as TripleA does. I like it so far. Although the dice seem to hate me a lot more often then when I play with ABattlemap and the forum dice.
-
Yes you’ve had some bad luck in this game. Hopefully it will avarage out over time for you, just not when you are playing me. :evil:
Overlooked kamikaze so no save file.
dd sz54 > sz35 (sink trn)How many kamikaze tokens do you wish to spend?
-
The one drawback I see with TripleA is that it gets unclear below 100% zoom and at 100% zoom you see way less of the map then you do in Abattlemap. So the overview is less good. But with all the advantages I got hooked at once. :-)
-
Since my window for doing the turn is closing and then I won’t be around for 10+ hours I’ll assume one kamikaze. It won’t effect the rest of my turns so if you want to do more kamikaze just roll the dice on the forum and edit in the result as need be.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Politics - Americans
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Setting uses for triggers used this phase.Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Setting uses for triggers used this phase.
Giving bonus movement to units
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in 35 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win, taking 35 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Recording Battle StatisticsNon Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 submarine moved from 56 Sea Zone to 54 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to GibraltarPlace Units - Americans
2 carriers, 1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
3 infantry moved from Shensi to Kansu
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Combat Move - British
Giving bonus movement to units
2 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
1 fighter and 1 tactical_bomber moved from India to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 fighter moved from 92 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
2 fighters moved from Gibraltar to 94 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 94 Sea Zone
British attack with 2 fighters
Italians defend with 1 destroyer
British win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
British win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 93 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser
British win with 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 cruiser
British win with 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 cruiser
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
British win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 mech_infantry
British win with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 mech_infantry
Recording Battle StatisticsNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to Persia
1 infantry moved from Alexandria to Egypt
2 infantry moved from Rhodesia to Tanganyika Territory
2 infantry moved from Union of South Africa to Rhodesia
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from Shan State to India
3 aaGuns, 1 artillery and 6 infantry moved from Burma to India
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
1 fighter moved from 93 Sea Zone to Gibraltar
1 fighter moved from 94 Sea Zone to Gibraltar
1 fighter moved from 94 Sea Zone to 92 Sea Zone
1 fighter moved from 96 Sea Zone to 92 Sea Zone
1 bomber moved from Quebec to Gibraltar
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 1 cruiser and 1 destroyer moved from 118 Sea Zone to 110 Sea Zone
1 battleship and 3 cruisers moved from 92 Sea Zone to 110 Sea ZonePlace Units - British
1 fighter placed in United Kingdom
1 transport placed in 110 Sea Zone
2 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Place Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs (1 lost to blockades); end with 16 PUs total
Some units change owners in territory India -
I think I’ll do 3 Kamikazes so that’ll be 2 more than you did.
Rolls: 2@2; Total Hits: 22@2: (2, 1)
-
Edit away. There are things you cannot do yet, like change kamikaze tokens. If you forgot and use to many at some point in the future I’ll take that loss since I caused the problem in the first place. :-)
Anyway I’ve been approached by another newbie, to make it simple I’ll copy paste his message and my respons
Hey I saw your post in Gargantua’s thread looking for a new player teammate, I’ve never played the board game (Original Axis and Allies) before, just minis, so I would be interested, but I would be learning everything as we go. Just tell me if you are interested. Alsofor a week or so in late june I won’t be available, I’m going to the mountains with no computers.
You snooze you lose.
Just kidding but I’ve been approached by a TripleA newbie already “Nothing to see here”. But as I understand it there can be at least three members on every team. On the other hand there may be more experienced players looking for teammates so two new players on the same team may be a waste.
In any event, wheter we end up as teammates or not I’d be happy to help you learn g40 and/or TripleA.
Here is the link that got me started on tripleA:
http://www.axisandallies.org/forums/index.php?topic=27064.0Here is a link to the Alpha rules changes to G40:
http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149If you lack rulebooks I think you can find them in pdf with google, but if your google fu is weak I can email them to you. Beyond that I can hopefully answer any question you may have. The easiest way to learn may be to fire up a game.
What say you?
So provided that the number of “experienced” players don’t wastly outnumber the number of “new” players that wish to enter the tournament what do you think about adding another player to the team. My opinion is the more, the merrier but I’ll yield to your wish on this one. :-)
-
Oh and he goes by the name:
Bolt-Action British -
I have RL buddy who would probably like to play. He has also a lot more experience with G40 than with TripleA. His forum account is named gully. So I would appreciate if we could keep him a place free.
-
Yes of course. I suspect Bolt-Action British should have no real problem finding a teammate. Alas I’ve been known to be wrong once or twice in the part. :roll: