I actually played a game to a draw where Germany knocked out Russia quite a few turns before Japan was conquered by the US. Germany troops actually reached the Pacific the same turn Japan fell.
Then the US got all of Africa and the islands in SE Asia. The US was a huge juggarnaught and so was Germany. Germany had well over half the IPC values under their control, but the IPC’s split about even because Japan had conquered the Asian territories first, so Germany didn’t actually collect revenue for them. The US and Britain owned the seas so we called the game a deadlock.
POLL: Most important Non-Combat moves in Turn 1 (AAR)
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As the other thread for combat moves, what are the most critical NCM’s for turn 1… and why :-)
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other G-1 ncm-“decision”: placement of how many german fighters in WEU or LIB (or anywhere else like sz5 and EEU)? I.e. where do you put priority with your german airforce? On the norther sea zones (sz3 or 4) and/or AZO or on southern territories (for eventual attack on RED-trn and/or UK-fgt and UK-bmb in CNG?
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This poll and post is even more difficult to answer than the combat poll. This one not only depends on prior combat, but also on the outcome of those combats. Your planned NCM can be obsolete and/or foolhardy by the time it’s time to make it.
Like Switch says, the best laid plans last only until contact with the enemy. (paraphrased) :-D