Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_Pacific12L-41 boldfresh (allies) v mojo (axis) +1
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ITALY RD 15
9 buck, 3 infCOMBAT
2 inf fra> nwe
1 fig ita> nwe3 inf + 1 fig ita> balk
DICEY
balk
3 inf + 1 fig
Rolls: 3@1 1@3 ; Total Hits: 13@1: (4, 3, 4)1@3: (1)2 inf
Rolls: 2@2 ; Total Hits: 02@2: (3, 3) -
rd 2
Rolls: 3@1 1@3 ; Total Hits: 13@1: (1, 4, 3)1@3: (5)
Rolls: 1@2 ; Total Hits: 01@2: (4) -
balk taken 0 loss
new
2 inf + 1 fig
Rolls: 2@1 1@3 ; Total Hits: 02@1: (4, 2)1@3: (5)1 inf
Rolls: 1@2 ; Total Hits: 01@2: (3) -
rd 2
Rolls: 2@1 1@3 ; Total Hits: 12@1: (2, 1)1@3: (5)
Rolls: 1@2 ; Total Hits: 11@2: (2) -
nwe taken 1 inf lost
NCM
2 fig> ita
2 inf ita>fraMOBILIZE
3 inf itaCOLLECT 9
map
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turns might be slower for the next week or so - the OBG game is approaching a very critical juncture and want to concentrate on it more - hope that’s alright with you?
thanks
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no problem. what is OBG?
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OBG is Ol’Blood&Guts, my opponent. We are currently in round 57 of a game that is nowhere near over.
USA15 - with 42 buys 14 inf
CM
bur () - sbr with bom (rus)
ita (aa) - sbr with bom (rus)combat:
ita aa fire
Rolls: 1@1; Total Hits: 01@1: (3)if misses dmg in ita
Rolls: 1@6; Total Hits: 11@6: (6)bur sbr dmg
Rolls: 1@6; Total Hits: 11@6: (4) -
6 dmg to ita
4 dmg to bur
NC
per - 23 inf, art, arm, aa (trj), bom (bur)
trj - 9 inf (ita)
egy - 7 inf (lib), arm (alg)
lib - 10 inf (alg)
bul - 2 ftr (trj), 5 ftr (rus), bom (ita), bom (eca)
alg - 9 inf, arm (eca)
eca - 9 inf (eus), 3 arm (wus), 4 inf (wca)
z34 - sub (z33)place 12 inf (eus)
place 2 inf (wus)collect 42, has 42
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AWESOME 57 rds. i had a 55 rd that we called a tie. good stuff. i’ll end this game soon.
GERMANY RD 16
24 buck, 8 infCOMBAT
2 inf germ> pol
4 fig fra + 3 fig + 2 bom germ> polDICEY
pol
Rolls: 2@1 7@3 3@4 ; Total Hits: 82@1: (4, 5)7@3: (2, 6, 1, 3, 4, 3, 1)3@4: (2, 4, 1)
Rolls: 2@2 ; Total Hits: 02@2: (3, 4) -
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R15 - with 42 buys 9 inf, 3 arm
CM
cze (inf) - inf (blk), 2 bom (bul)
pol (inf) - inf (bul), 6 ftr (rus)
per (18 arm) - 3 inf (kaz), 6 inf (cau), 15 arm (nov), 2 arm (rus)combat:
cze - inf, 2 bom vs. inf
Rolls: 1@1 2@4; Total Hits: 11@1: (4)2@4: (5, 1)
Rolls: 1@2; Total Hits: 01@2: (3) -
cze twol
pol - inf, 6 ftr vs. inf
Rolls: 1@1 6@3; Total Hits: 21@1: (3)6@3: (6, 4, 5, 3, 3, 5)
Rolls: 1@2; Total Hits: 01@2: (5) -
pol twol
per - 9 inf, 17 arm vs. 18 arm
Rolls: 9@1 17@3; Total Hits: 149@1: (6, 6, 6, 4, 4, 5, 1, 3, 1)17@3: (3, 4, 2, 2, 1, 3, 6, 2, 5, 1, 3, 2, 1, 2, 1, 5, 4)
Rolls: 18@3; Total Hits: 1018@3: (5, 1, 2, 2, 4, 1, 2, 4, 5, 5, 2, 5, 2, 3, 1, 5, 5, 2) -
well, i see i used the wrong map - you’re naming system gets everything in some sort of random order… :? i used the G15 map
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let’s just forget that happened. i will do R16 when i can… no wonder you didn’t hit me very well, the round didn’t count! :-o
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R16 - with 42 buys 8 arm, save 2
CM
blk (3 inf) - 3 inf, art, bom (bul)
cze (inf) - 2 inf, bom (bul)
ura (inf) - inf, 6 ftr (rus)combat:
blk - 3 inf, art, bom vs. 3 inf
Rolls: 2@1 2@2 1@4; Total Hits: 12@1: (4, 1)2@2: (4, 3)1@4: (5)
Rolls: 3@2; Total Hits: 03@2: (5, 6, 3) -
:lol:
blk2
Rolls: 2@1 2@2 1@4; Total Hits: 22@1: (4, 3)2@2: (1, 3)1@4: (1)
Rolls: 2@2; Total Hits: 12@2: (5, 2) -
blk twlo inf
cze - 2 inf, bom vs. inf
Rolls: 2@1 1@4; Total Hits: 12@1: (4, 3)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (5) -
cze twol
ura - inf, 6 ftr vs. inf
Rolls: 1@1 6@3; Total Hits: 31@1: (1)6@3: (4, 6, 6, 6, 3, 1)
Rolls: 1@2; Total Hits: 11@2: (1)





