Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs12L - '41 - Bold (allies +3) vs. Botider, -tech, +NO
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dont forget you have 2 inf sitting in spain.
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yeah, i know. but i can’t place 'em now… will have to wait.
russians doing anything? -
R13 - with nothing buys nothing
NC
bry - inf, aa (stc)
z36 - sub (z50)
z7 - des, 2 acc, bat (z5) -
japan 13
purchase
repair 4 in burma / 8 inf, ftr … spend $38combat
ind (15 inf, rtl, 14 arm, ftr, 2 bmb)
9 inf, 4 rtl, 7 arm bur
16 ftr sz37
bmb peropening fire…
ind
aa @ 1 vs 16 ftr
Rolls: 16@1; Total Hits: 116@1: (4, 1, 2, 5, 4, 4, 2, 6, 2, 6, 5, 5, 5, 6, 5, 5)aa @ 1 vs bmb
Rolls: 1@1; Total Hits: 01@1: (6) -
ugh… blow to the stomach…
only 1 ftr lost…ind
5 inf @ 1, 4 inf/4 rtl @ 2, 7 arm/15 ftr @ 3, bmb @ 4
Rolls: 5@1 8@2 22@3 1@4; Total Hits: 135@1: (5, 1, 3, 3, 1)8@2: (6, 3, 3, 4, 3, 6, 3, 4)22@3: (1, 2, 5, 4, 5, 5, 6, 6, 4, 1, 1, 3, 5, 3, 1, 5, 1, 1, 4, 2, 4, 6)1@4: (3)call casualties…
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sonofa… well, that REALLY hurts as you are now likely to come out of this battle considerably better than you should have…
soooooo typical for me.
let’s lose 11 inf in round 1 - 6 UK and 5 russian
:| :| :| :| :| :| :|
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why do i always get kicked by the dice when i’m down. come to think of it, why do i always get kicked by the dice PERIOD
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i need to get about 6 extra hits in round 2 to make up for that dice job.
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i mean round 1 defense. i cannot BELIEVE you got out of there with 1 hit. i would have and HAVE been recently hit by AA at such an alarming rate that i would be absolutely thrilled to have only lost 4 fighters if i was making that attack… :roll:
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i mean, look at how many 4, 5, and 6’s there are in that aa roll. looks a lot like one of my legendary mass-fighter rolls.
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aa fire is always a crapshoot… i remember a game i was playing last year that i had well in hand, until i got back-to-back aa fire that hit 3 out of 4 ftrs in the same territory, on consecutive turns. needless to say, i didn’t win. it happens… both ways.
can defenders help the cause?
ind
defenders…
2 bmb @ 1, 15 inf/rtl @ 2, 14 arm @ 3, ftr @ 4
Rolls: 2@1 16@2 14@3 1@4; Total Hits: 132@1: (1, 5)16@2: (3, 5, 6, 1, 4, 4, 1, 6, 1, 3, 4, 4, 3, 3, 6, 6)14@3: (2, 6, 3, 2, 4, 2, 4, 5, 5, 3, 2, 4, 1, 2)1@4: (3) -
dead on average…
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that would have been 3/17 hits if you were rolling for fighters and bombers. why doesn’t anyone ever roll that badly against me with 3’s and 4’s, i mean, it literally happens to me about every other day. :?
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aa fire is always a crapshoot… i remember a game i was playing last year that i had well in hand, until i got back-to-back aa fire that hit 3 out of 4 ftrs in the same territory, on consecutive turns. needless to say, i didn’t win. it happens… both ways.
can defenders help the cause?
it only happens one way for me, the negative way. when i’m attacking i get everything shot down, and when i’m defending, i shoot down almost nothing. i kid you not, i dare you to look back through my games.
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why don’t you just pull off and keep this at least slightly sporting. :|
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i sonder if anyone plays low luck only with AA fire… that would make a lot of sense since it is SO important and can go so wildly in either direction.
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yeah pull off. then next round you can attack with all those aircraft again and maybe the aa will even out so the game doesn’t go completely off the rails… 8-)
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or if you attack again, maybe you could roll 3/17 for the aircraft - that could also even things out in a hurry
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:lol: … if we play again i am okay with making aa fire a low-luck roll. it can really swing a game, though it happens rarely (believe it or not).
9 inf, 4 rtl lost… 7 arm, 15 ftr, bmb retreat…
noncombat
7 arm ind > bur
15 ftr ind > sz35
fleet sz37 > sz35deployment
inf > bur
7 inf, ftr > japancollect
$35 -
i left the bmbr in the ocean… put him in persia.





