@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
z37 twol
z55 holds wlo 1 SS
z34 twol
Shn twol
–>NCM
Jap: 1 INF, 1 ART + 1 INF from Kor --> Fic
z6: 1 DD --> z17
z36: 1 DD --> z18
z6: 1 CV, 2 Fig --> z36
z6: 1 TT --> z36
z36: 1 DD --> z42
–>Placement
Fic: 3 INF
Hon: 3 Mech
z6: 1 CV, 4 DD
–>Income
to be updated
oh, and the bombers go from Japan to Kwa
Japan collects 67
US 6
73 IPCs
9 SS (54)
1 DD (8)
save 11
Actually just 10 SS, save 13
Combat
1 SS SZ 26 to SZ 16
1 Strat Wus to SZ 16
1 SS, 2 Fig, 1 Tac SZ 33 to SZ 17
1 SS, 1 Fig, 1 Tac SZ 33 to SZ 18
1 SS, 2 Fig SZ 33 to SZ 34
1 SS SZ 46 to SZ 42
1 Strat Car to SZ 42
1 DD SZ 10 to SZ 89
1 SS SZ 101 to SZ 89
SZ 16
Attack (1 SS, 1 Strat)
Rolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (4)
Defense (1 DD)
Rolls: 1@2; Total Hits: 01@2: (3)
SZ 17
Attack (1 SS, 2 Fig, 1 Tac)
Rolls: 1@2 2@3 1@4; Total Hits: 31@2: (3)2@3: (1, 3)1@4: (1)
Defense (1 DD)
Rolls: 1@2; Total Hits: 01@2: (3)
SZ 18
Attack (1 SS, 1 Fig, 1 Tac)
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (1)1@3: (4)1@4: (2)
Defense (1 DD)
Rolls: 1@2; Total Hits: 01@2: (4)
SZ 34
Attack (1 SS, 2 Fig)
Rolls: 1@2 2@3; Total Hits: 11@2: (6)2@3: (5, 1)
Defense (1 DD)
Rolls: 1@2; Total Hits: 11@2: (2)
SZ 42
Attack (1 SS, 1 Strat)
Rolls: 1@2 1@4; Total Hits: 11@2: (5)1@4: (1)
Defense (1 DD)
Rolls: 1@2; Total Hits: 01@2: (4)
SZ 89
Attack (1 SS, 1 DD)
Rolls: 2@2; Total Hits: 12@2: (1, 4)
If first roll hits, ignore defense.
Defense (1 SS)
Rolls: 1@1; Total Hits: 01@1: (6)
Hm that might make up for that Fighter gaffe last turn. Maybe. 8-)
SZ 16 cwol
SZ 17 cwol
SZ 18 cwol
SZ 34 cwlo 1 SS
SZ 42 cwol
SZ 89 cwol
Non-coms
1 Strat SZ 42 to Ind
1 DD SZ 55 to SZ 33
1 Strat SZ 16 to Mid
2 Fig, 1 Tac Sz 17 to SZ 33
1 Fig, 1 Tac SZ 18 to SZ 33
2 Fig SZ 34 to SZ 33
6 SS, 1 CV SZ 26 to SZ 33
1 Fig, 1 Tac Haw to SZ 33
1 SS, 1 CV, 1 TT SZ 10 to SZ 26, take
1 Inf, 1 Art Wus to Haw
3 Tac Wus to Haw
Place
10 SS SZ 10
Collect
50 + 25 NO + 13 leftover = 88 IPCs
China 6
6 IPCs
2 Inf, save 0
Combat
1 Inf Sui to Cha (mt)
1 Inf She to Hop (mt)
Cha lwol
Hop lwol
Non-coms
1 Fig Kan to Sui
Place
1 Inf She
1 Inf Hop
Collect
8 IPCs
UK 6
Calcutta has 5 IPCs
1 Inf (3)
save 2
Combat
1 Inf Yun to Hun
1 Fig Ind to Hun
1 Inf Bur to Shn
1 Fig, 1 Tac Ind to Shn
Small change-
1 Tac goes to Hun,
2 Fig goes to Shn
Hun
Attack (1 Inf, 1 Tac)
Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (3)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (5)
Shn
Attack (1 Inf, 2 Fig)
Rolls: 1@1 2@3; Total Hits: 01@1: (6)2@3: (5, 5)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (3)
Hun lwol
Shn R2
Rolls: 1@1 2@3; Total Hits: 01@1: (5)2@3: (6, 6)
Rolls: 1@2; Total Hits: 01@2: (5)
Ug let’s go guys.
Shn R3
Rolls: 1@1 2@3; Total Hits: 21@1: (3)2@3: (3, 1)
Rolls: 1@2; Total Hits: 01@2: (3)
Much better, boys.
Shn lwol
Non-coms
1 Tac Hun to Bur
2 Fig Shn to Ind
1 Fig, 1 Tac Fwa to Eth
Fleet SZ 80 to SZ 39
1 Inf Bur to Yun
3 Inf, 2 Art, 1 Arm Irq to Cpr
2 Inf Ind to Wind
1 Inf, 1 Art Ont to Aba
Place
1 Inf Ind
Calcutta collects
7 - 1 + 2 leftover = 8 IPCs
Anzac 6
16 IPCs
2 DD (16)
save 0
Combat
1 DD SZ 54 to SZ 37
SZ 37
Attack (1 DD)
Rolls: 10@2; Total Hits: 510@2: (3, 4, 1, 2, 4, 6, 1, 1, 6, 1)
Defense (1 SS)
Rolls: 10@1; Total Hits: 110@1: (6, 5, 5, 3, 2, 3, 5, 2, 3, 1)
SZ 37 cwol
Non-coms
1 DD SZ 62 to SZ 54
1 TT SZ 54 - 46 - 54, take
1 Inf Ngu to Que
1 Inf Que to Sau
2 Inf Nsw to Sau
Place
2 DD SZ 62
Collect
10 + 5 NO = 15 IPCs
Italy turn 6
–>Purchase & repair
purchase: 1 minor ic (12) + 2 SS (12) + 2 ARM (12) = 36
save 2 ipc
–>Combat movement
Trj: 1 INF --> Irq
z81: 2 Fig --> Irq (land z81)
Rom: 1 Mech, 1 ARM --> Nukr
Epl: 2 INF, 3 ARM --> Nukr
–>Combat
Irq
A:
Rolls: 1@1 2@3; Total Hits: 01@1: (3)2@3: (4, 4)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
Nukr
A:
Rolls: 3@1 4@4; Total Hits: 23@1: (6, 6, 3)4@4: (5, 5, 4, 3)
D:
Rolls: 1@2; Total Hits: 01@2: (4)