12L G40 A3.9 NT seththenewb(axis) vs questioneer(allies)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :7

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Setting uses for triggers used this phase.

    Purchase Units - British
                British buy 2 armour, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British
                Giving bonus movement to units
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                1 carrier moved from 109 Sea Zone to 104 Sea Zone
                1 carrier moved from 104 Sea Zone to 92 Sea Zone
                2 fighters moved from 109 Sea Zone to 104 Sea Zone
                2 fighters moved from 104 Sea Zone to 91 Sea Zone
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 armour moved from United Kingdom to 109 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Algeria
                1 armour moved from 92 Sea Zone to Algeria
                2 destroyers moved from 109 Sea Zone to 104 Sea Zone
                2 destroyers moved from 104 Sea Zone to 92 Sea Zone
                1 mech_infantry moved from Iraq to Trans-Jordan
                      British take Trans-Jordan from Italians
                2 mech_infantrys moved from Iraq to Northwest Persia
                1 mech_infantry moved from Iraq to Northwest Persia
                2 fighters moved from Iraq to Northwest Persia
                1 tactical_bomber moved from Iraq to Northwest Persia
                1 infantry moved from Belgian Congo to Rhodesia
                1 mech_infantry moved from Iraq to Eastern Persia
                1 infantry moved from West India to Eastern Persia
                1 battleship moved from 81 Sea Zone to 80 Sea Zone
                1 submarine moved from 39 Sea Zone to 80 Sea Zone

    Combat - British
                Battle in 80 Sea Zone
                    British attack with 1 battleship and 1 submarine
                    Japanese defend with 1 submarine
                    1 submarine owned by the Japanese Submerged
                Battle in Northwest Persia
                    British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 mech_infantrys
                    British winBritish winBritish win, taking 80 Sea Zone from Neutral with 1 battleship and 1 submarine remaining with 1 battleship and 1 submarine remaining, taking Northwest Persia from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 2 mech_infantrys
                    British win with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 2 mech_infantrys
                Recording Battle Statistics

    Non Combat Move - British
                2 fighters moved from Northwest Persia to Eastern Persia
                1 tactical_bomber moved from Northwest Persia to Eastern Persia
                3 aaGuns moved from West India to Eastern Persia

    Place Units - British
                2 armour and 1 fighter placed in Union of South Africa
                1 destroyer placed in 109 Sea Zone
                British undo move 2.
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                British collect 28 PUs (2 lost to blockades); end with 28 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :7

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 1 artillery, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 artillery and 2 infantry moved from Egypt to Trans-Jordan
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 submarine moved from 97 Sea Zone to 95 Sea Zone
                1 fighter moved from Southern Italy to 95 Sea Zone
                1 fighter moved from Southern Italy to 93 Sea Zone
                1 bomber moved from Western Germany to 93 Sea Zone
                2 armour moved from Anglo Egyptian Sudan to Trans-Jordan

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 2 armour, 1 artillery and 2 infantry
                    British defend with 1 mech_infantry
                    Italians win, taking Trans-Jordan from British with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 infantry
                    Italians win with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 infantry
                Battle in 95 Sea Zone
                    Italians attack with 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                    Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                    Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 93 Sea Zone
                    Italians attack with 1 bomber and 1 fighter
                    Americans defend with 1 destroyer
                    Italians win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 fighter
                    Casualties for Americans: 1 destroyer
                    Italians win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 fighter
                    Casualties for Americans: 1 destroyer
                Recording Battle Statistics

    Non Combat Move - Italians
                1 bomber moved from 93 Sea Zone to Southern Italy
                1 fighter moved from 95 Sea Zone to Southern Italy

    Place Units - Italians
                1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
                1 infantry placed in Southern Italy
                1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs


  • NG weekend for me.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 destroyer moved from 55 Sea Zone to 46 Sea Zone
                2 fighters moved from 54 Sea Zone to 46 Sea Zone

    Combat - ANZAC
                Battle in 46 Sea Zone
                    ANZAC attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 destroyer
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 destroyer
                Recording Battle Statistics

    Non Combat Move - ANZAC
                2 fighters moved from 46 Sea Zone to 62 Sea Zone
                1 carrier moved from 54 Sea Zone to 62 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :7

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Setting uses for triggers used this phase.

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French

    Turn Complete - French


  • Wrong button.


  • Don’t understand last comment- explain please.


  • I forgot to hit post and instead hit done.  :-D


  • bump


  • Hey guys, I’ll be pretty busy over the next 3 weeks so I’m gonna ask that you be patient and wait till around June 25th for me to post next time.

    I need to put all my games on hold til then b/c of vacation/weddings/birthdays and other stuff.

    I will still be playing in Garg’s tourny game but that’s all I can handle right now.  Is that OK with you guys???

    Thanks. :-)

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