German subs missed. 3 hits - OOL please
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.
Purchase Units - British
British buy 2 armour, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
Giving bonus movement to units
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 carrier moved from 109 Sea Zone to 104 Sea Zone
1 carrier moved from 104 Sea Zone to 92 Sea Zone
2 fighters moved from 109 Sea Zone to 104 Sea Zone
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 armour moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 armour moved from 92 Sea Zone to Algeria
2 destroyers moved from 109 Sea Zone to 104 Sea Zone
2 destroyers moved from 104 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
2 mech_infantrys moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
2 fighters moved from Iraq to Northwest Persia
1 tactical_bomber moved from Iraq to Northwest Persia
1 infantry moved from Belgian Congo to Rhodesia
1 mech_infantry moved from Iraq to Eastern Persia
1 infantry moved from West India to Eastern Persia
1 battleship moved from 81 Sea Zone to 80 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
Combat - British
Battle in 80 Sea Zone
British attack with 1 battleship and 1 submarine
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Battle in Northwest Persia
British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 mech_infantrys
British winBritish winBritish win, taking 80 Sea Zone from Neutral with 1 battleship and 1 submarine remaining with 1 battleship and 1 submarine remaining, taking Northwest Persia from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 mech_infantrys
British win with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 mech_infantrys
Recording Battle Statistics
Non Combat Move - British
2 fighters moved from Northwest Persia to Eastern Persia
1 tactical_bomber moved from Northwest Persia to Eastern Persia
3 aaGuns moved from West India to Eastern Persia
Place Units - British
2 armour and 1 fighter placed in Union of South Africa
1 destroyer placed in 109 Sea Zone
British undo move 2.
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 28 PUs (2 lost to blockades); end with 28 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
Giving bonus movement to units
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 bomber moved from Western Germany to 93 Sea Zone
2 armour moved from Anglo Egyptian Sudan to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 2 armour, 1 artillery and 2 infantry
British defend with 1 mech_infantry
Italians win, taking Trans-Jordan from British with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Italians win with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in 95 Sea Zone
Italians attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 93 Sea Zone
Italians attack with 1 bomber and 1 fighter
Americans defend with 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for Americans: 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for Americans: 1 destroyer
Recording Battle Statistics
Non Combat Move - Italians
1 bomber moved from 93 Sea Zone to Southern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
Place Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
1 infantry placed in Southern Italy
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
NG weekend for me.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Giving bonus movement to units
1 destroyer moved from 55 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
ANZAC win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Recording Battle Statistics
Non Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to 62 Sea Zone
1 carrier moved from 54 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.
Combat Move - French
Giving bonus movement to units
Non Combat Move - French
Turn Complete - French
Wrong button.
Don’t understand last comment- explain please.
I forgot to hit post and instead hit done. :-D
bump
Hey guys, I’ll be pretty busy over the next 3 weeks so I’m gonna ask that you be patient and wait till around June 25th for me to post next time.
I need to put all my games on hold til then b/c of vacation/weddings/birthdays and other stuff.
I will still be playing in Garg’s tourny game but that’s all I can handle right now. Is that OK with you guys???
Thanks. :-)