@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
12L G40 A3.9 NT seththenewb(axis) vs questioneer(allies)
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I’ve had more chances to play the axis then try out the allies. So I think my allied play will be a little rougher. God knows that I tend to make more mistakes in my allied games then in my axis games.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
3 mech_infantrys moved from Russia to Archangel
5 infantry moved from Russia to Bryansk
1 armour moved from Russia to Archangel
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 armour moved from Russia to Tambov
1 fighter moved from Russia to Archangel
1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Tambov
Russians attack with 1 armour and 2 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 armour, 1 fighter and 3 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Russians win, taking Archangel from Germans with 1 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Russians win with 1 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Bryansk
Russians attack with 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry
Russians win, taking Bryansk from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Russians win with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Russians attack with 1 artillery and 4 infantry
Germans defend with 2 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Russians win with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Recording Battle StatisticsNon Combat Move - Russians
1 fighter moved from Archangel to Russia
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Bryansk to RussiaPlace Units - Russians
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs (2 lost to blockades); end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 2 destroyers, 4 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Japanese
Giving bonus movement to units
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 34 Sea Zone
2 fighters moved from Caroline Islands to 46 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 fighter moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
3 transports moved from 19 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
1 armour moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Korea
3 artilleries, 11 infantry and 2 mech_infantrys moved from Manchuria to Korea
2 battleships, 5 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
3 mech_infantrys moved from Hunan to Shensi
2 bombers moved from Java to Kiangsu
2 tactical_bombers moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
2 fighters moved from Hunan to Shensi
1 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from Burma to IndiaCombat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shensi
Japanese attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Shensi from Chinese with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Japanese win with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in India
Japanese attack with 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys
British defend with 1 airfield, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 3PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Korea
Japanese attack with 1 armour, 6 artilleries, 14 infantry and 2 mech_infantrys
Russians defend with 2 aaGuns and 18 infantry
Japanese win, taking Korea from Russians with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 4 artilleries and 14 infantry
Casualties for Russians: 2 aaGuns and 18 infantry
Japanese win with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 4 artilleries and 14 infantry
Casualties for Russians: 2 aaGuns and 18 infantry
Recording Battle Statistics
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Setting uses for triggers used this phase.
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Setting uses for triggers used this phase.
Setting uses for triggers used this phase.Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Kwangsi to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Caroline Islands
2 fighters moved from 46 Sea Zone to Caroline Islands
1 aaGun moved from Burma to India
1 mech_infantry moved from Burma to Szechwan
1 artillery moved from Yunnan to Szechwan
2 armour and 1 mech_infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
2 fighters and 2 tactical_bombers moved from Shensi to SzechwanPlace Units - Japanese
2 artilleries and 4 infantry placed in Japan
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
2 destroyers placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Japanese player Removing units owned by PlayerID named:Russians from Ulaanbaatar: 1 infantry
EDIT: Japanese player Removing units owned by PlayerID named:Russians from Buyant-Uhaa: 2 infantry
EDIT: Japanese player Removing units owned by PlayerID named:Russians from Dzavhan: 1 infantry
EDIT: Japanese player Removing units owned by PlayerID named:Russians from Olgiy: 2 infantry
EDIT: Japanese player Changing ownership of Buyant-Uhaa from Russians to Neutral
EDIT: Japanese player Changing ownership of Ulaanbaatar from Russians to Neutral
EDIT: Japanese player Changing ownership of Central Mongolia from Russians to Neutral
EDIT: Japanese player Changing ownership of Dzavhan from Russians to Neutral
EDIT: Japanese player Changing ownership of Tsagaan Olom from Russians to Neutral
EDIT: Japanese player Changing ownership of Olgiy from Russians to Neutral
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 64 PUs (2 lost to blockades); end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
Looks like making the edits back turn 4-5, or whenever you moved into Manchuria, failed to trigger the mongolian event. So I edited them all back to neutrals like they should’ve been.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.Purchase Units - Americans
Americans buy 5 bombers and 2 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 tactical_bomber moved from Russia to Volgograd
5 fighters moved from Russia to VolgogradCombat - Americans
Battle in Volgograd
Americans attack with 5 fighters and 1 tactical_bomber
Germans defend with 3 armour and 1 factory_minor
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 3 armour
Casualties for Americans: 1 fighter
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 3 armour
Casualties for Americans: 1 fighter
Recording Battle StatisticsNon Combat Move - Americans
1 tactical_bomber moved from Volgograd to Russia
4 fighters moved from Volgograd to Russia
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from Morocco to Algeria
2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
3 artilleries moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
2 submarines moved from 109 Sea Zone to 104 Sea Zone
2 submarines moved from 104 Sea Zone to 92 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to 91 Sea Zone
2 bombers moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 12 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
Turning on Edit Mode
EDIT: Americans player Removing units owned by PlayerID named:Americans from Morocco: 2 infantry
EDIT: Americans player Adding units owned by PlayerID named:Americans to Gibraltar: 2 infantry
EDIT: Americans player Removing units owned by PlayerID named:Americans from 109 Sea Zone: 1 carrier
EDIT: Americans player Adding units owned by PlayerID named:Americans to 92 Sea Zone: 1 carrier
EDIT: Americans player Removing units owned by PlayerID named:Americans from Gibraltar: 2 fighters
EDIT: Americans player Adding units owned by PlayerID named:Americans to 92 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
5 bombers placed in Western United States
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Kansu to Shensi
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 3 mech_infantrys
Chinese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 3 mech_infantrys
Casualties for Chinese: 3 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 3 mech_infantrys
Casualties for Chinese: 3 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Tsinghai
Turning on Edit Mode
EDIT: Chinese player Removing units owned by PlayerID named:Chinese from Tsinghai: 1 fighter
EDIT: Chinese player Changing ownership of Shensi from Japanese to Chinese
EDIT: Chinese player Adding units owned by PlayerID named:Chinese to Shensi: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.Purchase Units - British
British buy 2 armour, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
Giving bonus movement to units
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 carrier moved from 109 Sea Zone to 104 Sea Zone
1 carrier moved from 104 Sea Zone to 92 Sea Zone
2 fighters moved from 109 Sea Zone to 104 Sea Zone
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 armour moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 armour moved from 92 Sea Zone to Algeria
2 destroyers moved from 109 Sea Zone to 104 Sea Zone
2 destroyers moved from 104 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
2 mech_infantrys moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
2 fighters moved from Iraq to Northwest Persia
1 tactical_bomber moved from Iraq to Northwest Persia
1 infantry moved from Belgian Congo to Rhodesia
1 mech_infantry moved from Iraq to Eastern Persia
1 infantry moved from West India to Eastern Persia
1 battleship moved from 81 Sea Zone to 80 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea ZoneCombat - British
Battle in 80 Sea Zone
British attack with 1 battleship and 1 submarine
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Battle in Northwest Persia
British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 mech_infantrys
British winBritish winBritish win, taking 80 Sea Zone from Neutral with 1 battleship and 1 submarine remaining with 1 battleship and 1 submarine remaining, taking Northwest Persia from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 mech_infantrys
British win with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 mech_infantrys
Recording Battle StatisticsNon Combat Move - British
2 fighters moved from Northwest Persia to Eastern Persia
1 tactical_bomber moved from Northwest Persia to Eastern Persia
3 aaGuns moved from West India to Eastern PersiaPlace Units - British
2 armour and 1 fighter placed in Union of South Africa
1 destroyer placed in 109 Sea Zone
British undo move 2.
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 28 PUs (2 lost to blockades); end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 bomber moved from Western Germany to 93 Sea Zone
2 armour moved from Anglo Egyptian Sudan to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 armour, 1 artillery and 2 infantry
British defend with 1 mech_infantry
Italians win, taking Trans-Jordan from British with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Italians win with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in 95 Sea Zone
Italians attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 93 Sea Zone
Italians attack with 1 bomber and 1 fighter
Americans defend with 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for Americans: 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for Americans: 1 destroyer
Recording Battle StatisticsNon Combat Move - Italians
1 bomber moved from 93 Sea Zone to Southern Italy
1 fighter moved from 95 Sea Zone to Southern ItalyPlace Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
1 infantry placed in Southern Italy
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
NG weekend for me.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 destroyer moved from 55 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
ANZAC win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Recording Battle StatisticsNon Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to 62 Sea Zone
1 carrier moved from 54 Sea Zone to 62 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turn Complete - French
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Wrong button.
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Don’t understand last comment- explain please.
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I forgot to hit post and instead hit done. :-D
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bump
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Hey guys, I’ll be pretty busy over the next 3 weeks so I’m gonna ask that you be patient and wait till around June 25th for me to post next time.
I need to put all my games on hold til then b/c of vacation/weddings/birthdays and other stuff.
I will still be playing in Garg’s tourny game but that’s all I can handle right now. Is that OK with you guys???
Thanks. :-)





