Test summary from TripleA, engine version: 2.6.14803, time: 11:32:24 PM
Savegame
12L G40 A3.9 NT seththenewb(axis) vs questioneer(allies)
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Tough game. Â Can’t hold on too much longer. Â Allies just can’t seem to gain economic equality and position. Â Stretched too thin in too many places.
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@seththenewb:
Those were some rough rolls for the allies. You had pretty decent odds in both. I knew you did in Egypt, but figured you’d try for the Italian armor instead. And if not, I could retake it from Trj and eventually reinforce with Germans once they got a navy in the water. Ukraine I didn’t see, which is weird because I saw the possibility of trying that move in Belarus & W.Ukraine. I think I was going to plop some air there, but decided to stage them in Greece instead.
Yeah, Egypt was a breaker. Really bad rolls- should’ve had good odds. The point was to make you retake it and have to commit your units to it. Axis have some nice flexibility and Allies can’t gain equality in $$$ and are running out of time.
I’ll probably play a couple more games with Allies straight up to be sure, but I’m thinking I can’t even play with Allies w/o at least $12-$15 on my side. They just don’t have enough punch in the long run.
I did do Tobruk instead of Taranto though which is huge. Taranto is so much better in the long run. I would be sitting on a stacked Egypt right now.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - Italians
Italians buy 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
2 armour moved from Trans-Jordan to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 bomber moved from Greece to 95 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 destroyer
retreated to 96 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in Anglo Egyptian Sudan
Italians attack with 2 armour and 1 infantry
French defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 2 armour remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Italians win with 2 armour remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in 95 Sea Zone
Italians attack with 1 bomber, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Recording Battle StatisticsNon Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
1 bomber moved from 95 Sea Zone to Western Germany
1 fighter moved from 95 Sea Zone to Southern Italy
1 artillery moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian SudanPlace Units - Italians
3 infantry placed in Egypt
2 infantry placed in Southern Italy
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs (2 lost to blockades); end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
German edit to $$$
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Yeah, my play usually tends to gravitate towards gaining economic parity/dominance. I might be somewhat aggressive to start, but it’s a safe aggressive if that makes sense. I feel that due to fewer countries sharing the wealth and positioning that the axis have the advantage once they can collect within 10-15 of the allies. US’s builds are usually a couple turns away from making an impact. Britain is spread out and vulnerable to having their empire crumble if the axis play smart and catch some breaks. China & Anzacs can be broken if you stop them from collecting early. And lastly France is almost a non-entity after rd2.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 30 Sea Zone to 49 Sea Zone
1 destroyer moved from 49 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 30 Sea Zone to 49 Sea Zone
1 destroyer moved from 49 Sea Zone to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
2 fighters moved from 26 Sea Zone to 30 Sea Zone
2 fighters moved from 30 Sea Zone to 49 Sea Zone
2 fighters moved from 49 Sea Zone to 46 Sea Zone
1 carrier moved from 26 Sea Zone to 30 Sea Zone
1 carrier moved from 30 Sea Zone to 49 Sea Zone
1 carrier moved from 49 Sea Zone to 54 Sea Zone
1 fighter moved from Russia to CaucasusCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 2 destroyers and 2 fighters
Japanese defend with 1 destroyer
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in Caucasus
ANZAC attack with 1 fighter
Germans defend with 1 armour
Germans win with 1 armour remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter
Recording Battle StatisticsNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
2 fighters moved from 46 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
I’ll probably play a couple more games with Allies straight up to be sure, but I’m thinking I can’t even play with Allies w/o at least $12-$15 on my side.� They just don’t have enough punch in the long run.
Not too long ago you were saying that the game was balanced. :wink: Can’t you admit some of this game was due to stellar A&A play. Or is it UM law that you can’t compliment a Buckeye. I can take the allies next if you want, with/without bid.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turn Complete - French
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@seththenewb:
I’ll probably play a couple more games with Allies straight up to be sure, but I’m thinking I can’t even play with Allies w/o at least $12-$15 on my side.� They just don’t have enough punch in the long run.
Not too long ago you were saying that the game was balanced. Â :wink: Can’t you admit some of this game was due to stellar A&A play. Or is it UM law that you can’t compliment a Buckeye. I can take the allies next if you want, with/without bid.
“Tis better to have failed at the University of Michigan, then to have graduated from Ohio $!@!&” is the old saying that goes around up here.
Seriously, though, you play well but everyone here is really at the beginning stages of breaking this game in. Besides, Allies should be played by the better players b/c of its difficulty, correct??? :wink:
Most of my time has been playing the Allies. So I’m not very good at the Axis yet, though I’m working through the typical gambit games J1, J2, G1, G2 etc. I’m getting there. I’ll need 3-4 more games as Axis before I’m really used to it.
Also, I didn’t do Taranto this game, which I know makes a big difference unless you really get diced there too. That’s the thing, Allies seem to need the dice to go well to hold it together. They just don’t have enough material it seems. Anyway, I’ll truly be convinced its an Axis advantaged game after a couple more tries. I still wanna test some things out.
I am learning though…anyway carry on.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Purchase Units - Germans
Turning on Edit Mode
EDIT: Germans player Changing PUs for Germans from 80 to 84
EDIT: Turning off Edit Mode
Germans repair 4 damage on 4 factory_minors; Remaining resources: 80 PUs;
Germans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Samara
Germans take Samara from Russians
2 infantry moved from Rostov to Tambov
2 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Rostov to Volgograd
3 infantry moved from Belarus to Smolensk
1 tactical_bomber moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Smolensk
1 bomber moved from Greece to Tambov
1 bomber moved from Greece to Bryansk
2 mech_infantrys moved from Rostov to Northwest Persia
1 artillery and 1 infantry moved from Rostov to Bryansk
1 armour moved from Ukraine to Volgograd
1 bomber moved from Greece to Northwest Persia
1 tactical_bomber moved from Greece to 98 Sea Zone
1 fighter moved from Greece to Tambov
1 artillery moved from Belarus to Archangel
2 infantry moved from Novgorod to Archangel
2 armour moved from Rostov to VolgogradCombat - Germans
Battle in Smolensk
Germans attack with 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans win, taking Smolensk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Germans win with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in 98 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Northwest Persia
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Northwest Persia from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Germans win with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Bryansk
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Germans win with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Archangel
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 mech_infantry
Germans win, taking Archangel from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Germans win with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Tambov
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Germans win with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 3 armour and 1 infantry
Russians defend with 1 armour and 1 factory_minor
Germans win, taking Volgograd from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Germans win with 3 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Recording Battle StatisticsNon Combat Move - Germans
1 bomber moved from Tambov to Greece
1 tactical_bomber moved from Archangel to Ukraine
1 fighter moved from Tambov to Ukraine
1 bomber moved from Bryansk to Greece
1 tactical_bomber moved from Smolensk to Novgorod
1 armour moved from Western Ukraine to Ukraine
2 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
5 artilleries moved from Western Ukraine to Ukraine
7 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Belarus
1 armour and 1 mech_infantry moved from Poland to Western Ukraine
6 infantry moved from Poland to Eastern Poland
3 infantry moved from Vyborg to Novgorod
1 infantry moved from Novgorod to Belarus
4 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Greece
1 bomber moved from Northwest Persia to Greece
1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 3 infantry moved from France to Western GermanyPlace Units - Germans
1 carrier and 2 destroyers placed in 97 Sea Zone
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 armour and 1 mech_infantry placed in Germany
2 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs -
I’ve had more chances to play the axis then try out the allies. So I think my allied play will be a little rougher. God knows that I tend to make more mistakes in my allied games then in my axis games.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
3 mech_infantrys moved from Russia to Archangel
5 infantry moved from Russia to Bryansk
1 armour moved from Russia to Archangel
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 armour moved from Russia to Tambov
1 fighter moved from Russia to Archangel
1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Tambov
Russians attack with 1 armour and 2 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 armour, 1 fighter and 3 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Russians win, taking Archangel from Germans with 1 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Russians win with 1 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Bryansk
Russians attack with 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry
Russians win, taking Bryansk from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Russians win with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Russians attack with 1 artillery and 4 infantry
Germans defend with 2 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Russians win with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Recording Battle StatisticsNon Combat Move - Russians
1 fighter moved from Archangel to Russia
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Bryansk to RussiaPlace Units - Russians
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs (2 lost to blockades); end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 2 destroyers, 4 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Japanese
Giving bonus movement to units
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 34 Sea Zone
2 fighters moved from Caroline Islands to 46 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 fighter moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
3 transports moved from 19 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
1 armour moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Korea
3 artilleries, 11 infantry and 2 mech_infantrys moved from Manchuria to Korea
2 battleships, 5 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
3 mech_infantrys moved from Hunan to Shensi
2 bombers moved from Java to Kiangsu
2 tactical_bombers moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
2 fighters moved from Hunan to Shensi
1 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from Burma to IndiaCombat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shensi
Japanese attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Shensi from Chinese with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Japanese win with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in India
Japanese attack with 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys
British defend with 1 airfield, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 3PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Korea
Japanese attack with 1 armour, 6 artilleries, 14 infantry and 2 mech_infantrys
Russians defend with 2 aaGuns and 18 infantry
Japanese win, taking Korea from Russians with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 4 artilleries and 14 infantry
Casualties for Russians: 2 aaGuns and 18 infantry
Japanese win with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 4 artilleries and 14 infantry
Casualties for Russians: 2 aaGuns and 18 infantry
Recording Battle Statistics
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Setting uses for triggers used this phase.
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Setting uses for triggers used this phase.
Setting uses for triggers used this phase.Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Kwangsi to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Caroline Islands
2 fighters moved from 46 Sea Zone to Caroline Islands
1 aaGun moved from Burma to India
1 mech_infantry moved from Burma to Szechwan
1 artillery moved from Yunnan to Szechwan
2 armour and 1 mech_infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
2 fighters and 2 tactical_bombers moved from Shensi to SzechwanPlace Units - Japanese
2 artilleries and 4 infantry placed in Japan
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
2 destroyers placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Japanese player Removing units owned by PlayerID named:Russians from Ulaanbaatar: 1 infantry
EDIT: Japanese player Removing units owned by PlayerID named:Russians from Buyant-Uhaa: 2 infantry
EDIT: Japanese player Removing units owned by PlayerID named:Russians from Dzavhan: 1 infantry
EDIT: Japanese player Removing units owned by PlayerID named:Russians from Olgiy: 2 infantry
EDIT: Japanese player Changing ownership of Buyant-Uhaa from Russians to Neutral
EDIT: Japanese player Changing ownership of Ulaanbaatar from Russians to Neutral
EDIT: Japanese player Changing ownership of Central Mongolia from Russians to Neutral
EDIT: Japanese player Changing ownership of Dzavhan from Russians to Neutral
EDIT: Japanese player Changing ownership of Tsagaan Olom from Russians to Neutral
EDIT: Japanese player Changing ownership of Olgiy from Russians to Neutral
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 64 PUs (2 lost to blockades); end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
Looks like making the edits back turn 4-5, or whenever you moved into Manchuria, failed to trigger the mongolian event. So I edited them all back to neutrals like they should’ve been.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.Purchase Units - Americans
Americans buy 5 bombers and 2 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 tactical_bomber moved from Russia to Volgograd
5 fighters moved from Russia to VolgogradCombat - Americans
Battle in Volgograd
Americans attack with 5 fighters and 1 tactical_bomber
Germans defend with 3 armour and 1 factory_minor
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 3 armour
Casualties for Americans: 1 fighter
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 3 armour
Casualties for Americans: 1 fighter
Recording Battle StatisticsNon Combat Move - Americans
1 tactical_bomber moved from Volgograd to Russia
4 fighters moved from Volgograd to Russia
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from Morocco to Algeria
2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
3 artilleries moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
2 submarines moved from 109 Sea Zone to 104 Sea Zone
2 submarines moved from 104 Sea Zone to 92 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to 91 Sea Zone
2 bombers moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 12 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
Turning on Edit Mode
EDIT: Americans player Removing units owned by PlayerID named:Americans from Morocco: 2 infantry
EDIT: Americans player Adding units owned by PlayerID named:Americans to Gibraltar: 2 infantry
EDIT: Americans player Removing units owned by PlayerID named:Americans from 109 Sea Zone: 1 carrier
EDIT: Americans player Adding units owned by PlayerID named:Americans to 92 Sea Zone: 1 carrier
EDIT: Americans player Removing units owned by PlayerID named:Americans from Gibraltar: 2 fighters
EDIT: Americans player Adding units owned by PlayerID named:Americans to 92 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
5 bombers placed in Western United States
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Kansu to Shensi
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 3 mech_infantrys
Chinese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 3 mech_infantrys
Casualties for Chinese: 3 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 3 mech_infantrys
Casualties for Chinese: 3 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Tsinghai
Turning on Edit Mode
EDIT: Chinese player Removing units owned by PlayerID named:Chinese from Tsinghai: 1 fighter
EDIT: Chinese player Changing ownership of Shensi from Japanese to Chinese
EDIT: Chinese player Adding units owned by PlayerID named:Chinese to Shensi: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.Purchase Units - British
British buy 2 armour, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
Giving bonus movement to units
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 carrier moved from 109 Sea Zone to 104 Sea Zone
1 carrier moved from 104 Sea Zone to 92 Sea Zone
2 fighters moved from 109 Sea Zone to 104 Sea Zone
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 armour moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 armour moved from 92 Sea Zone to Algeria
2 destroyers moved from 109 Sea Zone to 104 Sea Zone
2 destroyers moved from 104 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
2 mech_infantrys moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
2 fighters moved from Iraq to Northwest Persia
1 tactical_bomber moved from Iraq to Northwest Persia
1 infantry moved from Belgian Congo to Rhodesia
1 mech_infantry moved from Iraq to Eastern Persia
1 infantry moved from West India to Eastern Persia
1 battleship moved from 81 Sea Zone to 80 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea ZoneCombat - British
Battle in 80 Sea Zone
British attack with 1 battleship and 1 submarine
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Battle in Northwest Persia
British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 mech_infantrys
British winBritish winBritish win, taking 80 Sea Zone from Neutral with 1 battleship and 1 submarine remaining with 1 battleship and 1 submarine remaining, taking Northwest Persia from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 mech_infantrys
British win with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 mech_infantrys
Recording Battle StatisticsNon Combat Move - British
2 fighters moved from Northwest Persia to Eastern Persia
1 tactical_bomber moved from Northwest Persia to Eastern Persia
3 aaGuns moved from West India to Eastern PersiaPlace Units - British
2 armour and 1 fighter placed in Union of South Africa
1 destroyer placed in 109 Sea Zone
British undo move 2.
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 28 PUs (2 lost to blockades); end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Turn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 bomber moved from Western Germany to 93 Sea Zone
2 armour moved from Anglo Egyptian Sudan to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 armour, 1 artillery and 2 infantry
British defend with 1 mech_infantry
Italians win, taking Trans-Jordan from British with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Italians win with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in 95 Sea Zone
Italians attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 93 Sea Zone
Italians attack with 1 bomber and 1 fighter
Americans defend with 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for Americans: 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for Americans: 1 destroyer
Recording Battle StatisticsNon Combat Move - Italians
1 bomber moved from 93 Sea Zone to Southern Italy
1 fighter moved from 95 Sea Zone to Southern ItalyPlace Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
1 infantry placed in Southern Italy
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
NG weekend for me.





