@surfer Scrambles?
12L G40 A3.9 NT seththenewb(axis) vs questioneer(allies)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - Germans
Germans repair 5 damage on 5 factory_minors; Remaining resources: 61 PUs;
Germans buy 1 airfield, 1 factory_minor, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
3 infantry moved from Novgorod to Archangel
4 infantry moved from Belarus to Smolensk
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
1 bomber moved from Novgorod to Archangel
1 bomber moved from Novgorod to Smolensk
1 bomber moved from Novgorod to Bryansk
1 tactical_bomber moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Smolensk
1 fighter and 1 tactical_bomber moved from Novgorod to BryanskCombat - Germans
Battle in Smolensk
Germans attack with 1 bomber, 4 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans win, taking Smolensk from Russians with 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Germans win with 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Bryansk
Germans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Germans win with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Archangel
Germans attack with 1 bomber, 3 infantry and 1 tactical_bomber
Russians defend with 2 mech_infantrys
Germans win, taking Archangel from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 2 mech_infantrys
Germans win with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 2 mech_infantrys
Recording Battle StatisticsNon Combat Move - Germans
1 bomber moved from Archangel to Greece
1 bomber moved from Bryansk to Greece
1 bomber moved from Smolensk to Greece
2 fighters moved from Novgorod to Greece
3 infantry moved from Finland to Vyborg
3 aaGuns, 8 armour, 5 artilleries, 11 infantry and 2 mech_infantrys moved from Ukraine to Rostov
1 armour moved from Eastern Poland to Ukraine
1 armour moved from Belarus to Eastern Poland
3 infantry moved from Eastern Poland to Belarus
5 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
2 artilleries and 1 infantry moved from Western Ukraine to Ukraine
9 infantry moved from Poland to Eastern Poland
1 armour moved from Eastern Poland to Western Ukraine
6 infantry moved from Germany to Poland
1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from 97 Sea Zone to Southern Italy
1 mech_infantry moved from Western Germany to Southern Italy
1 fighter moved from Bryansk to Greece
1 fighter moved from Southern Italy to Western Germany
1 tactical_bomber moved from Archangel to Novgorod
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 armour and 1 mech_infantry moved from Western Germany to Poland
1 tactical_bomber moved from Bryansk to Greece
1 tactical_bomber moved from Smolensk to NovgorodPlace Units - Germans
1 airfield and 1 factory_minor placed in Greece
3 infantry placed in Ukraine
3 infantry placed in Novgorod
4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - Russians
Russians buy 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 mech_infantry moved from Russia to Archangel
1 armour moved from Russia to Archangel
2 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 armour moved from Russia to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 submarine moved from 92 Sea Zone to 94 Sea Zone
18 infantry moved from Manchuria to Korea
1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Volgograd
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Russians win with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Korea
Russians attack with 18 infantry
Japanese defend with 1 infantry
Russians win, taking Korea from Japanese with 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Russians win with 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Archangel
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Russians win with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in 94 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 destroyer
Italians win with no units remaining. Battle score for attacker is 2
Casualties for Russians: 1 submarine
Casualties for Italians: 1 destroyer
Russians win with no units remaining. Battle score for attacker is 2
Casualties for Russians: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Russians win with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Bryansk to Russia
1 infantry moved from Russia to Tambov
2 aaGuns moved from Manchuria to KoreaPlace Units - Russians
5 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 23 PUs (3 lost to blockades); end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 1 fighter, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Kansu to Shensi
1 artillery moved from Szechwan to Shensi
2 fighters moved from Kweichow to Shensi
2 tactical_bombers moved from Jehol to Shensi
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Yunnan to Burma
2 mech_infantrys moved from French Indo China to Burma
1 submarine moved from 41 Sea Zone to 39 Sea Zone
3 fighters and 1 tactical_bomber moved from Caroline Islands to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
2 bombers moved from Kwangsi to 55 Sea Zone
1 submarine moved from 35 Sea Zone to 55 Sea ZoneCombat - Japanese
Battle in 55 Sea Zone
Japanese attack with 2 bombers and 1 submarine
ANZAC defend with 1 cruiser
Japanese win with 2 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser
Japanese win with 2 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Burma
Japanese attack with 1 armour, 1 artillery, 2 infantry and 4 mech_infantrys
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Japanese win with 1 armour, 1 artillery, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Shensi
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Japanese win with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Recording Battle StatisticsNon Combat Move - Japanese
2 fighters moved from Shensi to Hunan
2 tactical_bombers moved from Shensi to Kweichow
1 aaGun moved from Yunnan to Burma
1 artillery moved from French Indo China to Yunnan
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 5 infantry moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
2 bombers moved from 55 Sea Zone to Java
3 fighters and 1 tactical_bomber moved from 46 Sea Zone to Caroline Islands
2 carriers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Kiangsu to Hunan
2 mech_infantrys moved from Kiangsu to HunanPlace Units - Japanese
2 armour and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 artilleries, 1 fighter and 3 infantry placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 carrier, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 armour moved from Libya to Tunisia
3 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 26 Sea Zone to 16 Sea Zone
6 fighters moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Russia to UkraineCombat - Americans
Americans creates battle in territory 93 Sea Zone
Strategic bombing raid in Ukraine
Bombing raid in Ukraine causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Battle in 16 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 93 Sea Zone from Italians with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Recording Battle StatisticsNon Combat Move - Americans
6 fighters moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
5 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 tactical_bomber moved from Ukraine to Russia
1 carrier and 2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 carrier and 2 fighters moved from 104 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 91 Sea Zone to 104 Sea Zone
2 submarines moved from 104 Sea Zone to 109 Sea ZonePlace Units - Americans
2 artilleries and 2 infantry placed in Western United States
2 bombers, 2 fighters and 1 infantry placed in Eastern United States
Americans undo move 2.
2 bombers and 1 infantry placed in Eastern United States
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
3 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Chinese win with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
tac bombers can’t hit ICs, I’ll be adding 4 ipcs to Germany so I can repair the damage without incurring a cost.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Combat Move - British
Giving bonus movement to units
1 armour moved from Algeria to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to Egypt
1 fighter moved from Syria to Egypt
4 armour moved from Ethiopia to Egypt
1 battleship moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Eastern Persia to Iraq
1 mech_infantry moved from Syria to Northwest Persia
2 mech_infantrys moved from Syria to Iraq
2 mech_infantrys moved from Eastern Persia to Iraq
2 fighters moved from India to Iraq
1 tactical_bomber moved from India to Iraq
2 infantry moved from India to West India
4 mech_infantrys moved from Russia to Ukraine
4 fighters moved from Russia to Ukraine
1 bomber moved from Russia to Ukraine
1 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from United Kingdom to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea ZoneCombat - British
Battle in Ukraine
British attack with 1 bomber, 4 fighters and 4 mech_infantrys
Germans defend with 1 armour, 2 artilleries, 1 factory_minor and 4 infantry
retreated to Ukraine
Germans win with 1 armour and 2 artilleries remaining. Battle score for attacker is -4
Casualties for Germans: 4 infantry
Casualties for British: 4 mech_infantrys
Battle in Egypt
British attack with 5 armour, 1 fighter and 1 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -31
Casualties for British: 5 armour, 1 fighter and 1 infantry
Casualties for Italians: 4 infantry
Recording Battle StatisticsNon Combat Move - British
4 fighters moved from Ukraine to Russia
1 bomber moved from Ukraine to RussiaPlace Units - British
1 artillery and 1 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
2 destroyers placed in 109 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs total
Some units change owners in territory India -
@seththenewb:
tac bombers can’t hit ICs, I’ll be adding 4 ipcs to Germany so I can repair the damage without incurring a cost.
Right, that’s a bug then that we need to report- it allowed me to do it. I forgot it can’t.
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Those were some rough rolls for the allies. You had pretty decent odds in both. I knew you did in Egypt, but figured you’d try for the Italian armor instead. And if not, I could retake it from Trj and eventually reinforce with Germans once they got a navy in the water. Ukraine I didn’t see, which is weird because I saw the possibility of trying that move in Belarus & W.Ukraine. I think I was going to plop some air there, but decided to stage them in Greece instead.
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Tough game. Â Can’t hold on too much longer. Â Allies just can’t seem to gain economic equality and position. Â Stretched too thin in too many places.
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@seththenewb:
Those were some rough rolls for the allies. You had pretty decent odds in both. I knew you did in Egypt, but figured you’d try for the Italian armor instead. And if not, I could retake it from Trj and eventually reinforce with Germans once they got a navy in the water. Ukraine I didn’t see, which is weird because I saw the possibility of trying that move in Belarus & W.Ukraine. I think I was going to plop some air there, but decided to stage them in Greece instead.
Yeah, Egypt was a breaker. Really bad rolls- should’ve had good odds. The point was to make you retake it and have to commit your units to it. Axis have some nice flexibility and Allies can’t gain equality in $$$ and are running out of time.
I’ll probably play a couple more games with Allies straight up to be sure, but I’m thinking I can’t even play with Allies w/o at least $12-$15 on my side. They just don’t have enough punch in the long run.
I did do Tobruk instead of Taranto though which is huge. Taranto is so much better in the long run. I would be sitting on a stacked Egypt right now.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - Italians
Italians buy 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
2 armour moved from Trans-Jordan to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 bomber moved from Greece to 95 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 destroyer
retreated to 96 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in Anglo Egyptian Sudan
Italians attack with 2 armour and 1 infantry
French defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 2 armour remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Italians win with 2 armour remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in 95 Sea Zone
Italians attack with 1 bomber, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Recording Battle StatisticsNon Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
1 bomber moved from 95 Sea Zone to Western Germany
1 fighter moved from 95 Sea Zone to Southern Italy
1 artillery moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian SudanPlace Units - Italians
3 infantry placed in Egypt
2 infantry placed in Southern Italy
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs (2 lost to blockades); end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
German edit to $$$
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Yeah, my play usually tends to gravitate towards gaining economic parity/dominance. I might be somewhat aggressive to start, but it’s a safe aggressive if that makes sense. I feel that due to fewer countries sharing the wealth and positioning that the axis have the advantage once they can collect within 10-15 of the allies. US’s builds are usually a couple turns away from making an impact. Britain is spread out and vulnerable to having their empire crumble if the axis play smart and catch some breaks. China & Anzacs can be broken if you stop them from collecting early. And lastly France is almost a non-entity after rd2.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 30 Sea Zone to 49 Sea Zone
1 destroyer moved from 49 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 30 Sea Zone to 49 Sea Zone
1 destroyer moved from 49 Sea Zone to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
2 fighters moved from 26 Sea Zone to 30 Sea Zone
2 fighters moved from 30 Sea Zone to 49 Sea Zone
2 fighters moved from 49 Sea Zone to 46 Sea Zone
1 carrier moved from 26 Sea Zone to 30 Sea Zone
1 carrier moved from 30 Sea Zone to 49 Sea Zone
1 carrier moved from 49 Sea Zone to 54 Sea Zone
1 fighter moved from Russia to CaucasusCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 2 destroyers and 2 fighters
Japanese defend with 1 destroyer
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in Caucasus
ANZAC attack with 1 fighter
Germans defend with 1 armour
Germans win with 1 armour remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter
Recording Battle StatisticsNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
2 fighters moved from 46 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
I’ll probably play a couple more games with Allies straight up to be sure, but I’m thinking I can’t even play with Allies w/o at least $12-$15 on my side.� They just don’t have enough punch in the long run.
Not too long ago you were saying that the game was balanced. :wink: Can’t you admit some of this game was due to stellar A&A play. Or is it UM law that you can’t compliment a Buckeye. I can take the allies next if you want, with/without bid.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turn Complete - French
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@seththenewb:
I’ll probably play a couple more games with Allies straight up to be sure, but I’m thinking I can’t even play with Allies w/o at least $12-$15 on my side.� They just don’t have enough punch in the long run.
Not too long ago you were saying that the game was balanced. Â :wink: Can’t you admit some of this game was due to stellar A&A play. Or is it UM law that you can’t compliment a Buckeye. I can take the allies next if you want, with/without bid.
“Tis better to have failed at the University of Michigan, then to have graduated from Ohio $!@!&” is the old saying that goes around up here.
Seriously, though, you play well but everyone here is really at the beginning stages of breaking this game in. Besides, Allies should be played by the better players b/c of its difficulty, correct??? :wink:
Most of my time has been playing the Allies. So I’m not very good at the Axis yet, though I’m working through the typical gambit games J1, J2, G1, G2 etc. I’m getting there. I’ll need 3-4 more games as Axis before I’m really used to it.
Also, I didn’t do Taranto this game, which I know makes a big difference unless you really get diced there too. That’s the thing, Allies seem to need the dice to go well to hold it together. They just don’t have enough material it seems. Anyway, I’ll truly be convinced its an Axis advantaged game after a couple more tries. I still wanna test some things out.
I am learning though…anyway carry on.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Purchase Units - Germans
Turning on Edit Mode
EDIT: Germans player Changing PUs for Germans from 80 to 84
EDIT: Turning off Edit Mode
Germans repair 4 damage on 4 factory_minors; Remaining resources: 80 PUs;
Germans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Samara
Germans take Samara from Russians
2 infantry moved from Rostov to Tambov
2 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Rostov to Volgograd
3 infantry moved from Belarus to Smolensk
1 tactical_bomber moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Smolensk
1 bomber moved from Greece to Tambov
1 bomber moved from Greece to Bryansk
2 mech_infantrys moved from Rostov to Northwest Persia
1 artillery and 1 infantry moved from Rostov to Bryansk
1 armour moved from Ukraine to Volgograd
1 bomber moved from Greece to Northwest Persia
1 tactical_bomber moved from Greece to 98 Sea Zone
1 fighter moved from Greece to Tambov
1 artillery moved from Belarus to Archangel
2 infantry moved from Novgorod to Archangel
2 armour moved from Rostov to VolgogradCombat - Germans
Battle in Smolensk
Germans attack with 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans win, taking Smolensk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Germans win with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in 98 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Northwest Persia
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Northwest Persia from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Germans win with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Bryansk
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Germans win with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Archangel
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 mech_infantry
Germans win, taking Archangel from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Germans win with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Tambov
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Germans win with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 3 armour and 1 infantry
Russians defend with 1 armour and 1 factory_minor
Germans win, taking Volgograd from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Germans win with 3 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Recording Battle StatisticsNon Combat Move - Germans
1 bomber moved from Tambov to Greece
1 tactical_bomber moved from Archangel to Ukraine
1 fighter moved from Tambov to Ukraine
1 bomber moved from Bryansk to Greece
1 tactical_bomber moved from Smolensk to Novgorod
1 armour moved from Western Ukraine to Ukraine
2 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
5 artilleries moved from Western Ukraine to Ukraine
7 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Belarus
1 armour and 1 mech_infantry moved from Poland to Western Ukraine
6 infantry moved from Poland to Eastern Poland
3 infantry moved from Vyborg to Novgorod
1 infantry moved from Novgorod to Belarus
4 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Greece
1 bomber moved from Northwest Persia to Greece
1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 3 infantry moved from France to Western GermanyPlace Units - Germans
1 carrier and 2 destroyers placed in 97 Sea Zone
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 armour and 1 mech_infantry placed in Germany
2 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs





