@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Giving bonus movement to units
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 fighter moved from Russia to Rostov
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Rostov
ANZAC attack with 1 fighter
Italians defend with 1 armour
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Recording Battle Statistics
Non Combat Move - ANZAC
1 fighter moved from Rostov to Russia
1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 49 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 49 Sea Zone to 30 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from 49 Sea Zone to 30 Sea Zone
1 fighter moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 49 Sea Zone
1 destroyer moved from 49 Sea Zone to 30 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Combat Move - French
Giving bonus movement to units
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
Combat - French
Battle in 41 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for French: 1 destroyer
Recording Battle Statistics
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - Germans
Germans repair 5 damage on 5 factory_minors; Remaining resources: 61 PUs;
Germans buy 1 airfield, 1 factory_minor, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
1 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
3 infantry moved from Novgorod to Archangel
4 infantry moved from Belarus to Smolensk
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
1 bomber moved from Novgorod to Archangel
1 bomber moved from Novgorod to Smolensk
1 bomber moved from Novgorod to Bryansk
1 tactical_bomber moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Smolensk
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
Combat - Germans
Battle in Smolensk
Germans attack with 1 bomber, 4 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans win, taking Smolensk from Russians with 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Germans win with 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Bryansk
Germans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Germans win with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Archangel
Germans attack with 1 bomber, 3 infantry and 1 tactical_bomber
Russians defend with 2 mech_infantrys
Germans win, taking Archangel from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 2 mech_infantrys
Germans win with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 2 mech_infantrys
Recording Battle Statistics
Non Combat Move - Germans
1 bomber moved from Archangel to Greece
1 bomber moved from Bryansk to Greece
1 bomber moved from Smolensk to Greece
2 fighters moved from Novgorod to Greece
3 infantry moved from Finland to Vyborg
3 aaGuns, 8 armour, 5 artilleries, 11 infantry and 2 mech_infantrys moved from Ukraine to Rostov
1 armour moved from Eastern Poland to Ukraine
1 armour moved from Belarus to Eastern Poland
3 infantry moved from Eastern Poland to Belarus
5 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
2 artilleries and 1 infantry moved from Western Ukraine to Ukraine
9 infantry moved from Poland to Eastern Poland
1 armour moved from Eastern Poland to Western Ukraine
6 infantry moved from Germany to Poland
1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from 97 Sea Zone to Southern Italy
1 mech_infantry moved from Western Germany to Southern Italy
1 fighter moved from Bryansk to Greece
1 fighter moved from Southern Italy to Western Germany
1 tactical_bomber moved from Archangel to Novgorod
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 armour and 1 mech_infantry moved from Western Germany to Poland
1 tactical_bomber moved from Bryansk to Greece
1 tactical_bomber moved from Smolensk to Novgorod
Place Units - Germans
1 airfield and 1 factory_minor placed in Greece
3 infantry placed in Ukraine
3 infantry placed in Novgorod
4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - Russians
Russians buy 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
1 mech_infantry moved from Russia to Archangel
1 armour moved from Russia to Archangel
2 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 armour moved from Russia to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 submarine moved from 92 Sea Zone to 94 Sea Zone
18 infantry moved from Manchuria to Korea
1 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Volgograd
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Russians win with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Korea
Russians attack with 18 infantry
Japanese defend with 1 infantry
Russians win, taking Korea from Japanese with 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Russians win with 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Archangel
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Russians win with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in 94 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 destroyer
Italians win with no units remaining. Battle score for attacker is 2
Casualties for Russians: 1 submarine
Casualties for Italians: 1 destroyer
Russians win with no units remaining. Battle score for attacker is 2
Casualties for Russians: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Russians win with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Recording Battle Statistics
Non Combat Move - Russians
1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Bryansk to Russia
1 infantry moved from Russia to Tambov
2 aaGuns moved from Manchuria to Korea
Place Units - Russians
5 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 23 PUs (3 lost to blockades); end with 23 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 1 fighter, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Kansu to Shensi
1 artillery moved from Szechwan to Shensi
2 fighters moved from Kweichow to Shensi
2 tactical_bombers moved from Jehol to Shensi
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Yunnan to Burma
2 mech_infantrys moved from French Indo China to Burma
1 submarine moved from 41 Sea Zone to 39 Sea Zone
3 fighters and 1 tactical_bomber moved from Caroline Islands to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
2 bombers moved from Kwangsi to 55 Sea Zone
1 submarine moved from 35 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in 55 Sea Zone
Japanese attack with 2 bombers and 1 submarine
ANZAC defend with 1 cruiser
Japanese win with 2 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser
Japanese win with 2 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Burma
Japanese attack with 1 armour, 1 artillery, 2 infantry and 4 mech_infantrys
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Japanese win with 1 armour, 1 artillery, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Shensi
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Japanese win with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Recording Battle Statistics
Non Combat Move - Japanese
2 fighters moved from Shensi to Hunan
2 tactical_bombers moved from Shensi to Kweichow
1 aaGun moved from Yunnan to Burma
1 artillery moved from French Indo China to Yunnan
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 5 infantry moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
2 bombers moved from 55 Sea Zone to Java
3 fighters and 1 tactical_bomber moved from 46 Sea Zone to Caroline Islands
2 carriers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Kiangsu to Hunan
2 mech_infantrys moved from Kiangsu to Hunan
Place Units - Japanese
2 armour and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 artilleries, 1 fighter and 3 infantry placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 carrier, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
1 armour moved from Libya to Tunisia
3 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 26 Sea Zone to 16 Sea Zone
6 fighters moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Russia to Ukraine
Combat - Americans
Americans creates battle in territory 93 Sea Zone
Strategic bombing raid in Ukraine
Bombing raid in Ukraine causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Battle in 16 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 93 Sea Zone from Italians with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Recording Battle Statistics
Non Combat Move - Americans
6 fighters moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
5 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 tactical_bomber moved from Ukraine to Russia
1 carrier and 2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 carrier and 2 fighters moved from 104 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 91 Sea Zone to 104 Sea Zone
2 submarines moved from 104 Sea Zone to 109 Sea Zone
Place Units - Americans
2 artilleries and 2 infantry placed in Western United States
2 bombers, 2 fighters and 1 infantry placed in Eastern United States
Americans undo move 2.
2 bombers and 1 infantry placed in Eastern United States
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
3 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Chinese win with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Recording Battle Statistics
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
tac bombers can’t hit ICs, I’ll be adding 4 ipcs to Germany so I can repair the damage without incurring a cost.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Combat Move - British
Giving bonus movement to units
1 armour moved from Algeria to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to Egypt
1 fighter moved from Syria to Egypt
4 armour moved from Ethiopia to Egypt
1 battleship moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Eastern Persia to Iraq
1 mech_infantry moved from Syria to Northwest Persia
2 mech_infantrys moved from Syria to Iraq
2 mech_infantrys moved from Eastern Persia to Iraq
2 fighters moved from India to Iraq
1 tactical_bomber moved from India to Iraq
2 infantry moved from India to West India
4 mech_infantrys moved from Russia to Ukraine
4 fighters moved from Russia to Ukraine
1 bomber moved from Russia to Ukraine
1 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from United Kingdom to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
Combat - British
Battle in Ukraine
British attack with 1 bomber, 4 fighters and 4 mech_infantrys
Germans defend with 1 armour, 2 artilleries, 1 factory_minor and 4 infantry
retreated to Ukraine
Germans win with 1 armour and 2 artilleries remaining. Battle score for attacker is -4
Casualties for Germans: 4 infantry
Casualties for British: 4 mech_infantrys
Battle in Egypt
British attack with 5 armour, 1 fighter and 1 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -31
Casualties for British: 5 armour, 1 fighter and 1 infantry
Casualties for Italians: 4 infantry
Recording Battle Statistics
Non Combat Move - British
4 fighters moved from Ukraine to Russia
1 bomber moved from Ukraine to Russia
Place Units - British
1 artillery and 1 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
2 destroyers placed in 109 Sea Zone
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs total
Some units change owners in territory India
@seththenewb:
tac bombers can’t hit ICs, I’ll be adding 4 ipcs to Germany so I can repair the damage without incurring a cost.
Right, that’s a bug then that we need to report- it allowed me to do it. I forgot it can’t.
Those were some rough rolls for the allies. You had pretty decent odds in both. I knew you did in Egypt, but figured you’d try for the Italian armor instead. And if not, I could retake it from Trj and eventually reinforce with Germans once they got a navy in the water. Ukraine I didn’t see, which is weird because I saw the possibility of trying that move in Belarus & W.Ukraine. I think I was going to plop some air there, but decided to stage them in Greece instead.
Tough game. Â Can’t hold on too much longer. Â Allies just can’t seem to gain economic equality and position. Â Stretched too thin in too many places.
@seththenewb:
Those were some rough rolls for the allies. You had pretty decent odds in both. I knew you did in Egypt, but figured you’d try for the Italian armor instead. And if not, I could retake it from Trj and eventually reinforce with Germans once they got a navy in the water. Ukraine I didn’t see, which is weird because I saw the possibility of trying that move in Belarus & W.Ukraine. I think I was going to plop some air there, but decided to stage them in Greece instead.
Yeah, Egypt was a breaker. Really bad rolls- should’ve had good odds. The point was to make you retake it and have to commit your units to it. Axis have some nice flexibility and Allies can’t gain equality in $$$ and are running out of time.
I’ll probably play a couple more games with Allies straight up to be sure, but I’m thinking I can’t even play with Allies w/o at least $12-$15 on my side. They just don’t have enough punch in the long run.
I did do Tobruk instead of Taranto though which is huge. Taranto is so much better in the long run. I would be sitting on a stacked Egypt right now.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - Italians
Italians buy 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
Giving bonus movement to units
2 armour moved from Trans-Jordan to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 bomber moved from Greece to 95 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 destroyer
retreated to 96 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in Anglo Egyptian Sudan
Italians attack with 2 armour and 1 infantry
French defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 2 armour remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Italians win with 2 armour remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in 95 Sea Zone
Italians attack with 1 bomber, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Recording Battle Statistics
Non Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
1 bomber moved from 95 Sea Zone to Western Germany
1 fighter moved from 95 Sea Zone to Southern Italy
1 artillery moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
Place Units - Italians
3 infantry placed in Egypt
2 infantry placed in Southern Italy
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs (2 lost to blockades); end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
German edit to $$$
Yeah, my play usually tends to gravitate towards gaining economic parity/dominance. I might be somewhat aggressive to start, but it’s a safe aggressive if that makes sense. I feel that due to fewer countries sharing the wealth and positioning that the axis have the advantage once they can collect within 10-15 of the allies. US’s builds are usually a couple turns away from making an impact. Britain is spread out and vulnerable to having their empire crumble if the axis play smart and catch some breaks. China & Anzacs can be broken if you stop them from collecting early. And lastly France is almost a non-entity after rd2.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Giving bonus movement to units
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 30 Sea Zone to 49 Sea Zone
1 destroyer moved from 49 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 30 Sea Zone to 49 Sea Zone
1 destroyer moved from 49 Sea Zone to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
2 fighters moved from 26 Sea Zone to 30 Sea Zone
2 fighters moved from 30 Sea Zone to 49 Sea Zone
2 fighters moved from 49 Sea Zone to 46 Sea Zone
1 carrier moved from 26 Sea Zone to 30 Sea Zone
1 carrier moved from 30 Sea Zone to 49 Sea Zone
1 carrier moved from 49 Sea Zone to 54 Sea Zone
1 fighter moved from Russia to Caucasus
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 2 destroyers and 2 fighters
Japanese defend with 1 destroyer
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in Caucasus
ANZAC attack with 1 fighter
Germans defend with 1 armour
Germans win with 1 armour remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter
Recording Battle Statistics
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
2 fighters moved from 46 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
I’ll probably play a couple more games with Allies straight up to be sure, but I’m thinking I can’t even play with Allies w/o at least $12-$15 on my side.� They just don’t have enough punch in the long run.
Not too long ago you were saying that the game was balanced. :wink: Can’t you admit some of this game was due to stellar A&A play. Or is it UM law that you can’t compliment a Buckeye. I can take the allies next if you want, with/without bid.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Combat Move - French
Giving bonus movement to units
Non Combat Move - French
Turn Complete - French