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sz93: keep dd or cruiser?
Please use this map
UK13 - with 24 buys 8 inf
CM
bst (4 arm) - 4 inf (gbr), 2 ftr, bom (rus), 2 ftr (z5), bombard with bat
pol () - inf (gbr)
bel (arm) - 2 arm, ftr (rus)
CM
bst - 4 inf, 4 ftr, bom, bat vs. 4 arm
Rolls: 4@1 4@3 2@4; Total Hits: 24@1: (2, 5, 5, 4)4@3: (4, 1, 6, 5)2@4: (4, 5)
Rolls: 4@3; Total Hits: 44@3: (2, 3, 1, 3)
dude, this is so freaking wrong, just a total joke
brits lose ftr, 3 inf
bst2
Rolls: 1@1 3@3 1@4; Total Hits: 31@1: (3)3@3: (5, 2, 3)1@4: (1)
Rolls: 2@3; Total Hits: 12@3: (3, 5)
bst twlo 3 inf, 2 ftr - calculate those odds EB
i should probably stop playing this game, my dice are some of the worst ever
bel - 2 arm, ftr vs. arm
Rolls: 3@3; Total Hits: 13@3: (6, 4, 2)
Rolls: 1@3; Total Hits: 11@3: (1)
6/7 for ya that round
bel twlo arm
NC
z5 - 2 ftr (bst), ftr (bel)
gbr - bom (bst)
bst - 5 arm (rus), inf, aa (gbr)
z7 - 2 des, acc (z9), trn (z17)
gbr - inf (waf)
place 8 inf (gbr)
collect 28, has 28
the dice in this game are a joke, i’m starting to hate it. every time i get a little break, it comes back even worse.
Italy13
NO MONEY
Combat
Ita - 6arm 5art 10inf
Ita
Rolls: 5@1 10@2 6@3; Total Hits: 45@1: (6, 4, 2, 6, 5)10@2: (4, 5, 6, 2, 2, 2, 5, 6, 6, 1)6@3: (5, 6, 6, 4, 5, 6)
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (2)
forgot the AA gun
this map is missing the 8 inf placement in gbr
USA13 - with 63 buys 9 trn
CM
ger (aa) - sbr with bom (lib)
eaf () - inf (cng)
egy () - arm (feq)
nwe () - inf (gbr) via z7
epl (2 arm) - 8 ftr (rus)
euk (inf) - 4 ftr (rus)
combat:
epl - 8 ftr vs. 2 arm
Rolls: 8@3; Total Hits: 38@3: (1, 2, 5, 4, 6, 4, 5, 3)
Rolls: 2@3; Total Hits: 22@3: (3, 1)
remember what i said about you winning this game if your dice got red hot? well i don’t think they could be much more red hot. you have hit 8/9 with your arm the last couple rounds
epl cwlo 2 ftr
euk - 4 ftr vs. inf
Rolls: 4@3; Total Hits: 44@3: (3, 1, 3, 1)
Rolls: 1@2; Total Hits: 01@2: (5)
course i get 4 hits when only 1 is needed
euk cwol
oops forgot sbr
ger aa fire
Rolls: 1@1; Total Hits: 01@1: (3)
IF misses, the dmg will be
Rolls: 1@6; Total Hits: 11@6: (5)
You could have forgotten the SBR altogether :wink:
5 dmg to ger
NC
z5 - ftr (epl)
bst - 5 ftr (epl), 4 ftr (bel), bom (ger)
gbr - 8 inf (eca)
z7 - 3 des, acc (z12), 2 ftr (lib)
z12 - 3 trn (z9), ftr (wus)
alg - 8 inf, 4 arm (lib)
eca - 8 inf (wca), arm (wus)
wca - 8 inf (wus)
feq - inf (saf)
z13 - sub (z17)
z14 - 6 sub (z13)
place 9 trn (z10)
collect 44, has 44
hitting resistance from the dice at every single turn in this game. strategy pales in comparison to red hot dice :|
Ugh I don’t think the dice are going to save me.
Ger14
Purchase
41 buys 5 repair 3arm 7inf
Combat
Pol - 2inf Cze, 1ftr Ger
Nwe - 2inf Ger, 1arm Fra
Pol
Rolls: 2@1 1@3; Total Hits: 02@1: (5, 6)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (5)
Pol rd2
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 4)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (4)
Pol twol
Nwe
Rolls: 2@1 1@3; Total Hits: 12@1: (1, 5)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (6)
i can’t hit jack SQUAT!!! what the hell is going on? you hit me at 90% and i hit you at 0%? WTF?? :mrgreen:
Nwe twol
Noncombat
1ftr Pol - Ger
2inf 1aa Cze - Ger
Build
7inf 3arm Ger
Collect
25 + 15 = 40