12L - Boldfresh (allies +6) vs ExtraBilly (Axis)


  • Bel twol

    Noncombat
    2bmb Mos - Ger
    2bmb Mos - Cau
    4ftr EPl - Ger
    2ftr EPl - Cau
    4ftr Bel - Cau
    4ftr Per - Cau
    2arm Per - Cau
    3arm Ind - Cau
    1arm Bur - Per
    1arm Bur - Sik
    1bmb Jap - Ind
    2inf 1art 1arm Far - Yak
    1arm 1aa Jap - Far via 2trn sz63
    1trn sz61 - sz62
    1sub sz42 - sz53
    2ac sz48 - sz35
    2ac sz51 - sz62
    2dd sz42 - sz39
    1art NZe - sz39 via 1trn sz42 to sz39
    2trn sz35 - sz37
    1inf Sik - Chi
    1art Nov - Kaz

    Build
    4arm Cau
    3inf Ind
    2inf FIC
    2inf Bur
    1trn sz62
    4arm 3inf Jap

    Collect
    68 + 15 + 9 saved = 93

    EB_vs_Bold_13cJ.AAM


  • Please use this map

    EB_vs_Bold_13cJ.AAM

  • 12

    UK13 - with 24 buys 8 inf

    CM

    bst (4 arm) - 4 inf (gbr), 2 ftr, bom (rus), 2 ftr (z5), bombard with bat
    pol () - inf (gbr)
    bel (arm) - 2 arm, ftr (rus)

    CM

    bst - 4 inf, 4 ftr, bom, bat vs. 4 arm
    DiceRolls: 4@1 4@3 2@4; Total Hits: 24@1: (2, 5, 5, 4)4@3: (4, 1, 6, 5)2@4: (4, 5)
    DiceRolls: 4@3; Total Hits: 44@3: (2, 3, 1, 3)

  • 12

    dude, this is so freaking wrong, just a total joke

  • 12

    brits lose ftr, 3 inf

    bst2
    DiceRolls: 1@1 3@3 1@4; Total Hits: 31@1: (3)3@3: (5, 2, 3)1@4: (1)
    DiceRolls: 2@3; Total Hits: 12@3: (3, 5)

  • 12

    bst twlo 3 inf, 2 ftr - calculate those odds EB

    i should probably stop playing this game, my dice are some of the worst ever

    bel - 2 arm, ftr vs. arm
    DiceRolls: 3@3; Total Hits: 13@3: (6, 4, 2)
    DiceRolls: 1@3; Total Hits: 11@3: (1)

  • 12

    6/7 for ya that round

    bel twlo arm

    NC

    z5 - 2 ftr (bst), ftr (bel)
    gbr - bom (bst)
    bst - 5 arm (rus), inf, aa (gbr)
    z7 - 2 des, acc (z9), trn (z17)
    gbr - inf (waf)

    place 8 inf (gbr)

    collect 28, has 28

    the dice in this game are a joke, i’m starting to hate it.  every time i get a little break, it comes back even worse.

    EB_vs_Bold_13dUK.AAM


  • Italy13

    NO MONEY

    Combat
    Ita - 6arm 5art 10inf

    Ita
    DiceRolls: 5@1 10@2 6@3; Total Hits: 45@1: (6, 4, 2, 6, 5)10@2: (4, 5, 6, 2, 2, 2, 5, 6, 6, 1)6@3: (5, 6, 6, 4, 5, 6)
    DiceRolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (2)


  • Ita twlo 2inf

    Noncombat
    none

    Collect
    10 + 5 = 15

    EB_vs_Bold_13eIta.AAM


  • forgot the AA gun

    EB_vs_Bold_13eIta.AAM

  • 12

    this map is missing the 8 inf placement in gbr

    USA13 - with 63 buys 9 trn

    CM

    ger (aa) - sbr with bom (lib)
    eaf () - inf (cng)
    egy () - arm (feq)
    nwe () - inf (gbr) via z7
    epl (2 arm) -  8 ftr (rus)
    euk (inf) - 4 ftr (rus)

    combat:

    epl - 8 ftr vs. 2 arm
    DiceRolls: 8@3; Total Hits: 38@3: (1, 2, 5, 4, 6, 4, 5, 3)
    DiceRolls: 2@3; Total Hits: 22@3: (3, 1)

  • 12

    remember what i said about you winning this game if your dice got red hot?  well i don’t think they could be much more red hot.  you have hit 8/9 with your arm the last couple rounds

    epl cwlo 2 ftr

    euk - 4 ftr vs. inf
    DiceRolls: 4@3; Total Hits: 44@3: (3, 1, 3, 1)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 12

    course i get 4 hits when only 1 is needed

    euk cwol

    oops forgot sbr

    ger aa fire
    DiceRolls: 1@1; Total Hits: 01@1: (3)

    IF misses, the dmg will be
    DiceRolls: 1@6; Total Hits: 11@6: (5)


  • You could have forgotten the SBR altogether  :wink:

  • 12

    5 dmg to ger

    NC

    z5 - ftr (epl)
    bst - 5 ftr (epl), 4 ftr (bel), bom (ger)
    gbr - 8 inf (eca)
    z7 - 3 des, acc (z12), 2 ftr (lib)
    z12 - 3 trn (z9), ftr (wus)
    alg - 8 inf, 4 arm (lib)
    eca - 8 inf (wca), arm (wus)
    wca - 8 inf (wus)
    feq - inf (saf)
    z13 - sub (z17)
    z14 - 6 sub (z13)

    place 9 trn (z10)

    collect 44, has 44

    hitting resistance from the dice at every single turn in this game.  strategy pales in comparison to red hot dice  :|

    EB_vs_Bold_13fUSA.AAM


  • Ugh I don’t think the dice are going to save me.


  • Ger14

    Purchase
    41 buys 5 repair 3arm 7inf

    Combat
    Pol - 2inf Cze, 1ftr Ger
    Nwe - 2inf Ger, 1arm Fra

    Pol
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (5, 6)1@3: (6)
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Pol rd2
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (5, 4)1@3: (2)
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Pol twol

    Nwe
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (1, 5)1@3: (5)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 12

    i can’t hit jack SQUAT!!!  what the hell is going on?  you hit me at 90% and i hit you at 0%?  WTF??  :mrgreen:

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