12L-AA50-41 -tech, +NO, U-505 (Axis) v. Boldfresh (Allies+7)

  • 12

    @U-505:

    Ok then no change

    noncoms can be changed as many times as you want until i start rolling dice on my move but for many reasons i find it is just the best to say the combat move as typed stands once dice start rolling - clears up a lot of issues.  only way i allow it is if all dice are rerolled from beginning.

    thanks

  • 12

    giant battle coming in persia!!!  :-o

  • 12

    UK17 - with 24 buys 4 inf, bom

    CM

    pol (2 inf) - inf, 3 ftr (cze), 2 ftr (z7)

    combat:

    pol - inf, 5 ftr vs. 2 inf
    DiceRolls: 1@1 5@3; Total Hits: 11@1: (6)5@3: (5, 6, 2, 4, 5)
    DiceRolls: 2@2; Total Hits: 02@2: (3, 3)

  • 12

    pol2
    DiceRolls: 1@1 5@3; Total Hits: 21@1: (4)5@3: (4, 2, 6, 1, 5)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 12

    pol twol

    NC

    blk - 3 ftr (pol), 63 inf, 14 art, 4 arm (cze)
    alg - 6 inf, 6 arm (gbr)
    z12 - 6 trn, 3 des, acc, 3 bat (z7)

    place 4 inf, bom (gbr)

    collect 30, has 30

    like i said from the beginning, let’s go strength on strength!!

    Boldfresh_U-505_12LAA50-41_17dUK.AAM

  • 2007 AAR League

    @Boldfresh:

    @U-505:

    Ok then no change

    noncoms can be changed as many times as you want until i start rolling dice on my move

    thanks

    Actually they can’t. Just like in the tabletop game, when you end your turn, it is your opponents turn and any changes made to non-coms are at the discretion of your opponent. Truth is, I have to learn to pay more attention or I’m going to be losing a lot of games.

  • 2007 AAR League

    Italy 17

    purchase $12

    4 inf

    Combat moves

    Sudan (1 inf)
    1 arm FEQ
    1 fig sz34

    Sudan

    1 arm, 1 fig

    DiceRolls: 2@3; Total Hits: 22@3: (3, 3)

    1 defending inf

    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • 2007 AAR League

    Combat results

    Sudan
    twol
    1 arm, 1 fig remain

    Non-combat moves
    1 fig Sud to per
    2 fig ita to Per
    1 arm Ind to Per
    16 inf, 1 AA Fra to Ger
    18 inf, 1 AA Ita to Fra

    Placement
    4 inf Ita

    Italy collects $10

    Boldfresh_U-505_12LAA50-41_17eI.AAM

  • 12

    i am saying, i have no problem with you changing your noncoms after your move is done.  the only thing set in stone for me is the combat post because then dice start and the results could influence desired changes to the combat move (ie, oh i wanted to send a bomber to kill this tranny or i wanted to walkin to this territory, etc).  some players might not allow changes to noncoms but i have only ever run into one and he was a complete idiot.

  • 12

    i guess i sufficiently camouflaged my trannie in z14  :-P unless you killed it and forgot to remove?  i will check

    USA coming up

  • 2007 AAR League

    @Boldfresh:

    i am saying, i have no problem with you changing your noncoms after your move is done.  the only thing set in stone for me is the combat post because then dice start and the results could influence desired changes to the combat move (ie, oh i wanted to send a bomber to kill this tranny or i wanted to walkin to this territory, etc).  some players might not allow changes to noncoms but i have only ever run into one and he was a complete idiot.

    In my defense, it was a no brainer walk-in combat to an undefended territory. If my change to the combat moves had required dice, it would have been a different story.

    @Boldfresh:

    i guess i sufficiently camouflaged my trannie in z14  :-P unless you killed it and forgot to remove?  i will check

    USA coming up

    No. I missed it. I was focusing on Germany.

  • 12

    @U-505:

    @Boldfresh:

    i am saying, i have no problem with you changing your noncoms after your move is done.  the only thing set in stone for me is the combat post because then dice start and the results could influence desired changes to the combat move (ie, oh i wanted to send a bomber to kill this tranny or i wanted to walkin to this territory, etc).  some players might not allow changes to noncoms but i have only ever run into one and he was a complete idiot.

    In my defense, it was a no brainer walk-in combat to an undefended territory. If my change to the combat moves had required dice, it would have been a different story.

    @Boldfresh:

    i guess i sufficiently camouflaged my trannie in z14  :-P unless you killed it and forgot to remove?  i will check

    USA coming up

    No. I missed it. I was focusing on Germany.

    i agree it was a no-brainer, but i don’t even go there.  if the rule is no changes to the combat move post after dice have been rolled, it clears up SO MANY issues.  i highly recommend it - wish it were a league rule actually just so everyone is on the same playing field.  i was always too nice and allowing my opponents to do everything and i realized it was just better to have a simple hard and fast rule.

  • 2007 AAR League

    @Boldfresh:

    i agree it was a no-brainer, but i don’t even go there.  if the rule is no changes to the combat move post after dice have been rolled, it clears up SO MANY issues.  i highly recommend it - wish it were a league rule actually just so everyone is on the same playing field.  i was always too nice and allowing my opponents to do everything and i realized it was just better to have a simple hard and fast rule.

    Water under the bridge. This game should have ended a long time ago, anyway. I made some costly errors early and the only reason I’m still in the game is because I started getting some hot defensive dice in the middle rounds.

  • 12

    USA17 - with 47 buys 14 inf, arm

    CM

    ita (4 inf) - 2 inf (blk), 2 inf (alg) via z14 trn, 14 ftr (cze), ftr (z12)
    ger (aa) - sbr with 2 bom (cze), bom (eca)
    sud (arm) - 2 inf, 4 ftr (egy)

    combat:

    ger aa fire
    DiceRolls: 3@1; Total Hits: 13@1: (1, 4, 3)

  • 12

    1 bom down

    ger sbr dmg
    DiceRolls: 2@6; Total Hits: 22@6: (3, 5)

  • 12

    8 dmg ger, total 13

    sud - 2 inf, 4 ftr vs. arm
    DiceRolls: 2@1 4@3; Total Hits: 22@1: (1, 6)4@3: (6, 2, 6, 5)
    DiceRolls: 1@3; Total Hits: 01@3: (6)

  • 12

    sud twol

    ita - 4 inf, 15 ftr vs. 4 inf
    DiceRolls: 4@1 15@3; Total Hits: 54@1: (5, 4, 1, 2)15@3: (5, 6, 6, 6, 6, 2, 4, 5, 5, 1, 6, 1, 1, 6, 4)
    DiceRolls: 4@2; Total Hits: 04@2: (6, 3, 3, 3)

  • 12

    ita twol - 10 IPC plundered

    NC

    egy - 4 ftr (sud), 6 inf (lib), inf (trj), arm (alg)
    lib - 7 inf (alg)
    alg - 9 inf, arm (eca)
    eca - 9 inf (eus), arm, bom (wus)
    blk - 15 ftr (ita), 2 bom (ger), 4 inf (cze)
    z56 - 6 sub (z57)
    z12 - 3 trn, des, acc (z7)

    place 12 inf (eus)
    place 2 inf, arm (wus)

    collect 53 + 10 plundered, has 63

    Boldfresh_U-505_12LAA50-41_17fUSA.AAM

  • 2007 AAR League

    Germany 18

    purchase $21

    repair 7 damage to Ger IC
    3 inf
    1 arm

    Combat moves

    sz14 (1 TP)
    1 fig Fra
    cleared

    Cze (1 inf)
    1 inf ger
    2 fig Fra

    Poland (1 inf)
    13 inf, 11 art Ger
    10 arm Fra

    Cze

    1 inf, 2 fig

    DiceRolls: 1@1, 2@3; Total Hits: 21@1,: (1)2@3: (3, 4)

    1 defending inf

    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • 2007 AAR League

    Poland

    13 inf, 11 art, 10 arm

    DiceRolls: 2@1, 22@2, 10@3; Total Hits: 132@1,: (3, 4)22@2,: (1, 3, 3, 1, 5, 1, 5, 5, 2, 2, 4, 3, 2, 1, 5, 1, 1, 3, 6, 1, 2, 1)10@3: (6, 6, 4, 5, 3, 6, 5, 6, 4, 6)

    1 defending inf

    DiceRolls: 1@2; Total Hits: 01@2: (3)

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