12L-AA50-41 -tech, +NO, U-505 (Axis) v. Boldfresh (Allies+7)

  • 12

    i am saying, i have no problem with you changing your noncoms after your move is done.  the only thing set in stone for me is the combat post because then dice start and the results could influence desired changes to the combat move (ie, oh i wanted to send a bomber to kill this tranny or i wanted to walkin to this territory, etc).  some players might not allow changes to noncoms but i have only ever run into one and he was a complete idiot.

  • 12

    i guess i sufficiently camouflaged my trannie in z14  :-P unless you killed it and forgot to remove?  i will check

    USA coming up

  • 2007 AAR League

    @Boldfresh:

    i am saying, i have no problem with you changing your noncoms after your move is done.  the only thing set in stone for me is the combat post because then dice start and the results could influence desired changes to the combat move (ie, oh i wanted to send a bomber to kill this tranny or i wanted to walkin to this territory, etc).  some players might not allow changes to noncoms but i have only ever run into one and he was a complete idiot.

    In my defense, it was a no brainer walk-in combat to an undefended territory. If my change to the combat moves had required dice, it would have been a different story.

    @Boldfresh:

    i guess i sufficiently camouflaged my trannie in z14  :-P unless you killed it and forgot to remove?  i will check

    USA coming up

    No. I missed it. I was focusing on Germany.

  • 12

    @U-505:

    @Boldfresh:

    i am saying, i have no problem with you changing your noncoms after your move is done.  the only thing set in stone for me is the combat post because then dice start and the results could influence desired changes to the combat move (ie, oh i wanted to send a bomber to kill this tranny or i wanted to walkin to this territory, etc).  some players might not allow changes to noncoms but i have only ever run into one and he was a complete idiot.

    In my defense, it was a no brainer walk-in combat to an undefended territory. If my change to the combat moves had required dice, it would have been a different story.

    @Boldfresh:

    i guess i sufficiently camouflaged my trannie in z14  :-P unless you killed it and forgot to remove?  i will check

    USA coming up

    No. I missed it. I was focusing on Germany.

    i agree it was a no-brainer, but i don’t even go there.  if the rule is no changes to the combat move post after dice have been rolled, it clears up SO MANY issues.  i highly recommend it - wish it were a league rule actually just so everyone is on the same playing field.  i was always too nice and allowing my opponents to do everything and i realized it was just better to have a simple hard and fast rule.

  • 2007 AAR League

    @Boldfresh:

    i agree it was a no-brainer, but i don’t even go there.  if the rule is no changes to the combat move post after dice have been rolled, it clears up SO MANY issues.  i highly recommend it - wish it were a league rule actually just so everyone is on the same playing field.  i was always too nice and allowing my opponents to do everything and i realized it was just better to have a simple hard and fast rule.

    Water under the bridge. This game should have ended a long time ago, anyway. I made some costly errors early and the only reason I’m still in the game is because I started getting some hot defensive dice in the middle rounds.

  • 12

    USA17 - with 47 buys 14 inf, arm

    CM

    ita (4 inf) - 2 inf (blk), 2 inf (alg) via z14 trn, 14 ftr (cze), ftr (z12)
    ger (aa) - sbr with 2 bom (cze), bom (eca)
    sud (arm) - 2 inf, 4 ftr (egy)

    combat:

    ger aa fire
    DiceRolls: 3@1; Total Hits: 13@1: (1, 4, 3)

  • 12

    1 bom down

    ger sbr dmg
    DiceRolls: 2@6; Total Hits: 22@6: (3, 5)

  • 12

    8 dmg ger, total 13

    sud - 2 inf, 4 ftr vs. arm
    DiceRolls: 2@1 4@3; Total Hits: 22@1: (1, 6)4@3: (6, 2, 6, 5)
    DiceRolls: 1@3; Total Hits: 01@3: (6)

  • 12

    sud twol

    ita - 4 inf, 15 ftr vs. 4 inf
    DiceRolls: 4@1 15@3; Total Hits: 54@1: (5, 4, 1, 2)15@3: (5, 6, 6, 6, 6, 2, 4, 5, 5, 1, 6, 1, 1, 6, 4)
    DiceRolls: 4@2; Total Hits: 04@2: (6, 3, 3, 3)

  • 12

    ita twol - 10 IPC plundered

    NC

    egy - 4 ftr (sud), 6 inf (lib), inf (trj), arm (alg)
    lib - 7 inf (alg)
    alg - 9 inf, arm (eca)
    eca - 9 inf (eus), arm, bom (wus)
    blk - 15 ftr (ita), 2 bom (ger), 4 inf (cze)
    z56 - 6 sub (z57)
    z12 - 3 trn, des, acc (z7)

    place 12 inf (eus)
    place 2 inf, arm (wus)

    collect 53 + 10 plundered, has 63

    Boldfresh_U-505_12LAA50-41_17fUSA.AAM

  • 2007 AAR League

    Germany 18

    purchase $21

    repair 7 damage to Ger IC
    3 inf
    1 arm

    Combat moves

    sz14 (1 TP)
    1 fig Fra
    cleared

    Cze (1 inf)
    1 inf ger
    2 fig Fra

    Poland (1 inf)
    13 inf, 11 art Ger
    10 arm Fra

    Cze

    1 inf, 2 fig

    DiceRolls: 1@1, 2@3; Total Hits: 21@1,: (1)2@3: (3, 4)

    1 defending inf

    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • 2007 AAR League

    Poland

    13 inf, 11 art, 10 arm

    DiceRolls: 2@1, 22@2, 10@3; Total Hits: 132@1,: (3, 4)22@2,: (1, 3, 3, 1, 5, 1, 5, 5, 2, 2, 4, 3, 2, 1, 5, 1, 1, 3, 6, 1, 2, 1)10@3: (6, 6, 4, 5, 3, 6, 5, 6, 4, 6)

    1 defending inf

    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 2007 AAR League

    Combat results

    Cze
    cleared w/loss of 1 inf
    2 fig remain

    Poland
    twol
    13 inf, 11 art, 10 arm remain

    Non-combat moves
    3 fig Ural to Per
    1 fig sz14 to Ger
    2 fig Cze to Ger
    1 AA Ger to Pol
    1 AA Fra to Ger

    Placement
    3 inf, 1 arm Ger

    Germany collects $21

    Boldfresh_U-505_12LAA50-41_18aG.AAM

  • 12

    R18 - with 38 buys 12 rpr to rus, 2 inf, 4 arm

    CM

    arc (2 inf) - inf (bel), 2 inf (rus), bom (cau)
    nov (3 inf) - 3 inf (rus), 2 bom (cau)
    ura (3 inf) - inf, 31 arm (rus)

    combat:

    arc - 3 inf, bom vs. 2 inf
    DiceRolls: 3@1 1@4; Total Hits: 13@1: (4, 6, 4)1@4: (4)
    DiceRolls: 2@2; Total Hits: 12@2: (1, 4)

  • 12

    arc2
    DiceRolls: 2@1 1@4; Total Hits: 12@1: (2, 4)1@4: (2)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 12

    arc twlo inf

    nov - 3 inf, 2 bom vs. 3 inf
    DiceRolls: 3@1 2@4; Total Hits: 03@1: (4, 4, 5)2@4: (6, 6)
    DiceRolls: 3@2; Total Hits: 13@2: (6, 4, 2)

  • 12

    thats ridiculous

    nov2
    DiceRolls: 2@1 2@4; Total Hits: 22@1: (4, 3)2@4: (3, 1)
    DiceRolls: 3@2; Total Hits: 13@2: (6, 1, 6)

  • 12

    nov3
    DiceRolls: 1@1 2@4; Total Hits: 11@1: (6)2@4: (2, 5)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 12

    nov twlo 2 inf

    ura - inf, 31 arm vs. 3 inf
    DiceRolls: 1@1 31@3; Total Hits: 141@1: (1)31@3: (4, 5, 5, 3, 5, 2, 5, 2, 3, 5, 3, 3, 2, 4, 5, 1, 4, 2, 4, 5, 6, 4, 5, 6, 3, 5, 1, 5, 2, 3, 5)
    DiceRolls: 3@2; Total Hits: 13@2: (5, 1, 4)

  • 12

    ura twlo inf

    NC

    rus - 42 inf, 17 art, aa (cau), aa (bel), 2 bom (nov), bom (arc)
    ura - aa (rus)
    kaz - inf (cau)
    ita - 12 inf, aa (blk)

    place 2 inf, 4 arm (rus)

    collect 44, has 44

    Boldfresh_U-505_12LAA50-41_18bR.AAM

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