scram 111
12L-AA50-41 -tech, +NO, U-505 (Axis) v. Boldfresh (Allies+7)
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Crap I forgot to move my infantry into Chi. Let me know if that is a problem.
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Persia
36 inf, 16 art, 30 arm,1 fig, 1 CA, 1 BB
Rolls: 20@1, 32@2, 31@3, 1@4; Total Hits: 2620@1,: (6, 1, 2, 2, 2, 2, 5, 1, 5, 5, 3, 4, 3, 3, 4, 3, 6, 4, 5, 5)32@2,: (4, 2, 3, 3, 4, 5, 6, 1, 2, 2, 4, 2, 3, 6, 4, 5, 1, 2, 5, 5, 6, 1, 3, 3, 4, 6, 6, 3, 4, 4, 1, 1)31@3,: (5, 4, 3, 3, 3, 3, 4, 4, 5, 1, 6, 1, 1, 3, 6, 2, 4, 4, 6, 4, 5, 3, 1, 3, 3, 6, 5, 6, 4, 6, 6)1@4: (3)2 defending art, 2 inf
Rolls: 4@2; Total Hits: 04@2: (4, 3, 5, 6) -
Rus SBR
Rolls: 4@6; Total Hits: 44@6: (5, 1, 3, 6)Cauc SBR
Rolls: 3@6; Total Hits: 33@6: (6, 4, 6) -
Combat results
Persia
twol
36 inf, 16 art, 30 arm, 1 fig remainArchangel
taken w/loss of 1 inf
2 inf, 2 fig remainNovosibirsk
twol
3 inf, 2 fig remainSBR inflcits 8 damage to Cauc IC
SBR inflcits 12 damage to Rus IC
Non-combat moves
2 fig Ural to Eve
2 fig Novo to Eve
4 bmb Rus to Ind
3 bmb Cauc to Ind
2 bmb Japan to Ind
1 fig Per to sz34
2 fig sz34 to Ger
1 fig sz36 to sz34
2 inf, 1 art, 1 AA Ural to Eve
4 inf Yak to Eve
2 inf Stc to yak
2 inf Bury to Stc
3 inf Sui to Nin
3 inf Man to Bury
5 inf Bur to Ind
1 TP sz36 to sz62 bridge 2 inf japan to Bury
1 TP sz62 load 1 inf, 1 arm Japan to sz36 unload FIC
1 DD sz61 to sz62
1 DD sz50 to sz62
1 CV sz36 to sz62
1 SS sz62 to sz51Placement
3 art Ind
1 art, 1 arm Bur
2 arm FIC
3 inf man
5 inf, 1 arm japan
2 TP sz62Japan collects $74
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the AA was moved from Urals into Yak in my non-com.
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one of my main nono’s in A&A is any change to the written combat moves after dice have been rolled. i know it’s no big deal in this case but i prefer to stick to that for consistency. i am willing to let you change the noncombat move, but only if you reroll all dice.
thanks
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Ok then no change
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Ok then no change
noncoms can be changed as many times as you want until i start rolling dice on my move but for many reasons i find it is just the best to say the combat move as typed stands once dice start rolling - clears up a lot of issues. only way i allow it is if all dice are rerolled from beginning.
thanks
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giant battle coming in persia!!! :-o
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UK17 - with 24 buys 4 inf, bom
CM
pol (2 inf) - inf, 3 ftr (cze), 2 ftr (z7)
combat:
pol - inf, 5 ftr vs. 2 inf
Rolls: 1@1 5@3; Total Hits: 11@1: (6)5@3: (5, 6, 2, 4, 5)
Rolls: 2@2; Total Hits: 02@2: (3, 3) -
pol2
Rolls: 1@1 5@3; Total Hits: 21@1: (4)5@3: (4, 2, 6, 1, 5)
Rolls: 1@2; Total Hits: 01@2: (6) -
pol twol
NC
blk - 3 ftr (pol), 63 inf, 14 art, 4 arm (cze)
alg - 6 inf, 6 arm (gbr)
z12 - 6 trn, 3 des, acc, 3 bat (z7)place 4 inf, bom (gbr)
collect 30, has 30
like i said from the beginning, let’s go strength on strength!!
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Ok then no change
noncoms can be changed as many times as you want until i start rolling dice on my move
thanks
Actually they can’t. Just like in the tabletop game, when you end your turn, it is your opponents turn and any changes made to non-coms are at the discretion of your opponent. Truth is, I have to learn to pay more attention or I’m going to be losing a lot of games.
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Italy 17
purchase $12
4 inf
Combat moves
Sudan (1 inf)
1 arm FEQ
1 fig sz34Sudan
1 arm, 1 fig
Rolls: 2@3; Total Hits: 22@3: (3, 3)1 defending inf
Rolls: 1@2; Total Hits: 01@2: (4) -
Combat results
Sudan
twol
1 arm, 1 fig remainNon-combat moves
1 fig Sud to per
2 fig ita to Per
1 arm Ind to Per
16 inf, 1 AA Fra to Ger
18 inf, 1 AA Ita to FraPlacement
4 inf ItaItaly collects $10
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i am saying, i have no problem with you changing your noncoms after your move is done. the only thing set in stone for me is the combat post because then dice start and the results could influence desired changes to the combat move (ie, oh i wanted to send a bomber to kill this tranny or i wanted to walkin to this territory, etc). some players might not allow changes to noncoms but i have only ever run into one and he was a complete idiot.
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i guess i sufficiently camouflaged my trannie in z14 :-P unless you killed it and forgot to remove? i will check
USA coming up
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i am saying, i have no problem with you changing your noncoms after your move is done. the only thing set in stone for me is the combat post because then dice start and the results could influence desired changes to the combat move (ie, oh i wanted to send a bomber to kill this tranny or i wanted to walkin to this territory, etc). some players might not allow changes to noncoms but i have only ever run into one and he was a complete idiot.
In my defense, it was a no brainer walk-in combat to an undefended territory. If my change to the combat moves had required dice, it would have been a different story.
i guess i sufficiently camouflaged my trannie in z14 :-P unless you killed it and forgot to remove? i will check
USA coming up
No. I missed it. I was focusing on Germany.
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i am saying, i have no problem with you changing your noncoms after your move is done. the only thing set in stone for me is the combat post because then dice start and the results could influence desired changes to the combat move (ie, oh i wanted to send a bomber to kill this tranny or i wanted to walkin to this territory, etc). some players might not allow changes to noncoms but i have only ever run into one and he was a complete idiot.
In my defense, it was a no brainer walk-in combat to an undefended territory. If my change to the combat moves had required dice, it would have been a different story.
i guess i sufficiently camouflaged my trannie in z14 :-P unless you killed it and forgot to remove? i will check
USA coming up
No. I missed it. I was focusing on Germany.
i agree it was a no-brainer, but i don’t even go there. if the rule is no changes to the combat move post after dice have been rolled, it clears up SO MANY issues. i highly recommend it - wish it were a league rule actually just so everyone is on the same playing field. i was always too nice and allowing my opponents to do everything and i realized it was just better to have a simple hard and fast rule.
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i agree it was a no-brainer, but i don’t even go there. if the rule is no changes to the combat move post after dice have been rolled, it clears up SO MANY issues. i highly recommend it - wish it were a league rule actually just so everyone is on the same playing field. i was always too nice and allowing my opponents to do everything and i realized it was just better to have a simple hard and fast rule.
Water under the bridge. This game should have ended a long time ago, anyway. I made some costly errors early and the only reason I’m still in the game is because I started getting some hot defensive dice in the middle rounds.





