TripleA Turn Summary for game: Classic League
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 armour, 6 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Japanese 4 infantry moved from Hawaiian Islands to Hawaii Sea Zone 1 fighter moved from Hawaii Sea Zone to Mexico Sea Zone 1 infantry moved from Manchuria to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 transport moved from Japan Sea Zone to Soviet Far East Sea Zone 1 infantry moved from Soviet Far East to Soviet Far East Sea Zone 1 infantry and 1 transport moved from Soviet Far East Sea Zone to Alaska Sea Zone 1 infantry moved from Alaska Sea Zone to Alaska Japanese take Alaska from Americans 2 infantry and 1 transport moved from Hawaii Sea Zone to New Zealand Sea Zone 2 infantry moved from New Zealand Sea Zone to New Zealand Japanese take New Zealand from British 2 battleships, 1 carrier, 2 infantry and 1 transport moved from Hawaii Sea Zone to North Australia Sea Zone 2 infantry moved from North Australia Sea Zone to Australia Combat - Japanese Battle in Mexico Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport Japanese roll dice for 1 fighter in Mexico Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 transport in Mexico Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Mexico Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 transport in Mexico Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Mexico Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 transport in Mexico Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Mexico Sea Zone, round 5 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 transport in Mexico Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Mexico Sea Zone, round 6 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 transport in Mexico Sea Zone, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Mexico Sea Zone, round 7 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 transport in Mexico Sea Zone, round 7 : 0/1 hits, 0.17 expected hits 1 transport owned by the Americans lost in Mexico Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 transport Battle in Australia Japanese attack with 2 infantry British defend with 2 infantry Japanese roll dice for 2 battleships in Australia, round 2 : 2/2 hits, 1.33 expected hits British roll dice for 2 infantry in Australia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Australia 2 infantry owned by the British lost in Australia Japanese win, taking Australia from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 fighter moved from Mexico Sea Zone to North Australia Sea Zone 1 transport moved from Japan Sea Zone to Philippines Sea Zone 1 infantry moved from Philippines to Philippines Sea Zone 1 infantry and 1 transport moved from Philippines Sea Zone to Japan Sea Zone 1 infantry moved from Japan Sea Zone to Manchuria 1 armour and 2 infantry moved from Japan to Japan Sea Zone 1 armour and 2 infantry moved from Japan Sea Zone to Manchuria 1 bomber and 2 fighters moved from Manchuria to China 1 infantry moved from Manchuria to China Place Units - Japanese 1 transport placed in Japan Sea Zone 1 armour and 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : -1.33 British regular : 0.33
Rolls: 3@1 1@3; Total Hits: 13@1: (3, 3, 5)1@3: (3)




