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Vance(axis) vs Questioneer???(allies) G40a3.9 notech with tripleA!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :7

    Purchase Units - Russians
                Russians repair 9 damage on 9 factory_majors; Remaining resources: 12 PUs;
                Russians buy 2 armour; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 infantry moved from Archangel to Belarus
                      Russians take Belarus from Germans

    Combat - Russians
                Recording Battle Statistics

    Non Combat Move - Russians
                1 infantry moved from Tambov to Russia
                1 infantry moved from Samara to Russia
                2 infantry moved from Smolensk to Russia
                2 artilleries moved from Smolensk to Russia

    Place Units - Russians
                2 armour placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 6 armour; Remaining resources: 1 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 artillery moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                2 armour moved from Kiangsu to Kweichow
                1 armour moved from Shantung to Hopei
                1 armour moved from Kiangsu to Hopei

    Combat - Japanese
                Battle in Hopei
                    Japanese attack with 2 armour
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry
                    Japanese win with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 2 armour
                    Chinese defend with 1 infantry
                    Chinese win with 1 infantry remaining. Battle score for attacker is -12
                    Casualties for Japanese: 2 armour
                Recording Battle Statistics

    Non Combat Move - Japanese
                2 armour and 2 mech_infantrys moved from Shan State to Burma
                1 armour moved from Siam to Burma
                1 artillery and 3 infantry moved from Yunnan to Burma
                3 armour and 1 mech_infantry moved from Hunan to Burma
                1 armour and 1 mech_infantry moved from Anhwe to Yunnan
                2 artilleries moved from Shantung to Anhwe
                3 bombers moved from Novgorod to Egypt
                3 fighters moved from Bryansk to Egypt
                3 tactical_bombers moved from Bryansk to Egypt

    Place Units - Japanese
                3 armour placed in Shantung
                3 armour placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 39 PUs (1 lost to blockades); end with 40 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 3 armour, 1 destroyer, 6 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 battleship moved from 92 Sea Zone to 98 Sea Zone
                1 cruiser moved from 92 Sea Zone to 98 Sea Zone
                7 infantry moved from Algeria to 92 Sea Zone
                6 artilleries moved from Algeria to 92 Sea Zone
                1 armour moved from Algeria to 92 Sea Zone
                1 artillery moved from Gibraltar to 92 Sea Zone
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Egypt
                1 artillery moved from 98 Sea Zone to Egypt
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 armour, 5 artilleries, 6 infantry and 6 transports moved from 92 Sea Zone to 98 Sea Zone
                7 infantry moved from 98 Sea Zone to Egypt
                6 artilleries moved from 98 Sea Zone to Egypt
                1 armour moved from 98 Sea Zone to Egypt
                1 mech_infantry moved from Algeria to Libya
                4 fighters moved from Sikang to Samara
                4 fighters moved from Samara to Russia
                2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
                2 infantry moved from 39 Sea Zone to India
                1 infantry moved from French Indo China to Yunnan
                1 mech_infantry moved from French Indo China to Yunnan
                2 fighters moved from 36 Sea Zone to Yunnan
                1 destroyer moved from 5 Sea Zone to 15 Sea Zone

    Combat - Americans
                Battle in Yunnan
                    Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                    Americans win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Americans win with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                Battle in 98 Sea Zone
                    Americans attack with 1 battleship, 1 cruiser and 8 transports
                    Italians defend with 2 transports
                    Americans win, taking 98 Sea Zone from Neutral with 1 battleship, 1 cruiser and 8 transports remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 transports
                    Americans win with 1 battleship, 1 cruiser and 8 transports remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 transports
                Battle in Egypt
                    Americans attack with 1 armour, 7 artilleries and 8 infantry
                    Japanese defend with 3 bombers, 3 fighters and 3 tactical_bombers; Germans defend with 2 infantry; Italians defend with 1 aaGun, 4 artilleries, 1 factory_minor, 1 harbour and 11 infantry
                    Italians win with 4 artilleries, 3 fighters, 11 infantry and 3 tactical_bombers remaining. Battle score for attacker is -11
                    Casualties for Japanese: 3 bombers
                    Casualties for Italians: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 armour, 7 artilleries and 8 infantry
                Recording Battle Statistics

    Non Combat Move - Americans
                4 infantry moved from Eastern United States to 101 Sea Zone
                1 armour moved from Eastern United States to 101 Sea Zone
                2 artilleries moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 artilleries, 3 destroyers, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 94 Sea Zone
                1 destroyer moved from 91 Sea Zone to 96 Sea Zone
                4 infantry moved from 91 Sea Zone to Gibraltar
                1 armour moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from 91 Sea Zone to Gibraltar
                2 artilleries moved from 91 Sea Zone to Gibraltar
                4 transports moved from 91 Sea Zone to 101 Sea Zone
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                2 fighters moved from Yunnan to India

    Place Units - Americans
                1 armour, 6 infantry and 3 mech_infantrys placed in Eastern United States
                1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
                2 armour placed in Central United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Chahar to Hopei
                1 infantry moved from Kweichow to Hopei
                1 fighter moved from Sikang to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 armour
                    Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                    Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 infantry moved from Szechwan to Shensi
                1 infantry moved from Sikang to Shensi
                9 infantry moved from Sikang to Szechwan
                1 fighter moved from Hopei to Szechwan

    Place Units - Chinese
                3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 12 PUs total


  • Duh…just realized that my Brit planes couldn’t make it to Egypt which in turn was a wasted US turn.  Just dice whipped there anyway.

    I wanna still play on but with that blunder along with the France cash lotto I gave you I think its time to stop this one.  This being one of my earlier games, I definitely learned from my mistakes.  Without those 2 blunders Allies would be in very good shape.

    I’m thinking for the Med, I like the Tobruk move, with naval blockers, build the IC in Egypt right away and send aircraft to protect it from Med and India maybe.  This should solidify Cairo for a while.  US protects Hawaii and Australia and maybe just goes all Europe from round 3 on.  18inf to Korea, US fighter shuck to Moscow.  I see a good allied strategy coming together here.  Just gotta hone it.


  • Yeah I agree.  Either transport shuck to/from South Africa or IC if it looks like it can be defended.  I would give Iraq to Russia but that’s it.  Central Peria is too valuable as a possible IC site for UK later in the game if things go bad for USSR.  the Africa NO thing is a pipedream.  All USA has to do in the Pacific is keep hawaii and Sydney and keep Japan from getting beyond control; after that start working on Europe.

    I think this axis Barbarossa is about as fast as can be reasonably expected and Moscow is falling round 8ish.  The game becomes more and more allies-favourable after around round 10ish.  After that Germany has to defend on all fronts (Norway, Normandy, Caucasus, Italy).


  • Good game, we’ll league it up next time- got 7 other games going now. :-)


  • OK Germany purchase was 1 minor and 4 artillery.  Scramble 109 or z110?

    V_vs_QC_G1combatmoves.tsvg


  • I’ll take U.S. and I’ll check what happens w/ Russia because I think my strat is not up to the point where it’s good yet.


  • @Vance:

    OK Germany purchase was 1 minor and 4 artillery.  Scramble 109 or z110?

    I will scramble 1ftr fm Scotland to z109 and all 3 ftrs from England in z110

    I don’t like those moves, I think you are going to lose a lot of planes.  Looks like your banking everything on the Minor IC and some SS kills.  Interesting to see.


  • Sure, it is an experiment.


  • Hmmm OK so triple A crashed on me so i will have to reroll all that.  i am too lazy to look through my email and sort it all out.  Also I forgot to move in the bttleship to z110.  Anyway its just a practice run.


  • Ooops i had the “post to forum” unselected so it went straight on to Russia’s turn instead of posting.  REROLLING……


  • dammit.  I put in the wrong forum number and it posted to the “coorran test” thread.  We can pick it up there.


  • Ok hold on, now that you have a BB coming, that may change things.  I’ll wait til you get things straightened out first.  Show me the map, then I’ll decide what and what not to scramble.


  • OK hang on a sec.  I messed up by putting in the wrong thread number and couldn’t change it. I’m just going to redo it.  :-P


  • OK purchased 1 minor, 4 art.  Scramble z109 (1 sub), or z110 (1BB, 2 fig, 3 tac, 2 Bmb)?

    V_vs_QC_reboot_G1combatmoves.tsvg


  • Yeah I’m still gonna go for it to knock out some planes- all 3ftr in Eng to z110 and Scotland ftr to z109


  • Yeah that’s what I would probably do too, but notice once you lose your planes you won’t have them to attack me in taranto or send them to USSR.  but with no sea lion threat most people would scramble i think?


  • Right, plus if I roll well I could win the darn thing, hopefully take down planes.  That’s less planes on the Eastern Front and planes are hard for Germany to replace.  They really can’t afford to “trade” planes with the Allies.

    Right, no Sealion threat so I gotta do it, also there are no SS for fodder.  No Taranto, so I’ll settle for Tobruk again- I can live with that I think.

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