Did some edit to the purchase!
Vance(axis) vs Questioneer???(allies) G40a3.9 notech with tripleA!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Purchase Units - Germans
Germans buy 1 airfield, 3 armour, 2 artilleries, 5 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
4 infantry moved from Rostov to Volgograd
4 tactical_bombers moved from Rostov to VolgogradCombat - Germans
Battle in Volgograd
Germans attack with 4 infantry and 4 tactical_bombers
Russians defend with 1 factory_minor, 1 infantry and 2 mech_infantrys
Germans win, taking Volgograd from Russians with 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Russians: 1 infantry and 2 mech_infantrys
Germans win with 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Russians: 1 infantry and 2 mech_infantrys
Recording Battle StatisticsNon Combat Move - Germans
4 tactical_bombers moved from Volgograd to Bryansk
1 aaGun, 13 artilleries and 5 infantry moved from Rostov to Bryansk
3 artilleries and 2 infantry moved from Ukraine to Bryansk
2 armour moved from Kazakhstan to Rostov
6 mech_infantrys moved from Eastern Poland to Bryansk
2 bombers moved from Novgorod to Bryansk
3 armour moved from Novgorod to Bryansk
2 mech_infantrys moved from Southern France to Southern Italy
1 aaGun, 5 artilleries and 5 infantry moved from France to Northern Italy
8 infantry moved from Western Germany to Denmark
2 infantry moved from Holland Belgium to France
1 aaGun moved from Western Germany to France
6 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
2 artilleries moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
2 tactical_bombers moved from Western Germany to Bryansk
1 fighter moved from Western Germany to Bryansk
1 mech_infantry moved from Novgorod to BryanskPlace Units - Germans
3 tactical_bombers placed in Novgorod
3 armour placed in Ukraine
1 airfield placed in Bryansk
2 artilleries and 1 infantry placed in France
1 infantry placed in Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 57 PUs (1 lost to blockades); end with 57 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Purchase Units - Russians
Russians repair 9 damage on 9 factory_majors; Remaining resources: 12 PUs;
Russians buy 2 armour; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Archangel to Belarus
Russians take Belarus from GermansCombat - Russians
Recording Battle StatisticsNon Combat Move - Russians
1 infantry moved from Tambov to Russia
1 infantry moved from Samara to Russia
2 infantry moved from Smolensk to Russia
2 artilleries moved from Smolensk to RussiaPlace Units - Russians
2 armour placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 6 armour; Remaining resources: 1 PUs;Combat Move - Japanese
Giving bonus movement to units
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 armour moved from Kiangsu to Kweichow
1 armour moved from Shantung to Hopei
1 armour moved from Kiangsu to HopeiCombat - Japanese
Battle in Hopei
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 2 armour
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 2 armour
Recording Battle StatisticsNon Combat Move - Japanese
2 armour and 2 mech_infantrys moved from Shan State to Burma
1 armour moved from Siam to Burma
1 artillery and 3 infantry moved from Yunnan to Burma
3 armour and 1 mech_infantry moved from Hunan to Burma
1 armour and 1 mech_infantry moved from Anhwe to Yunnan
2 artilleries moved from Shantung to Anhwe
3 bombers moved from Novgorod to Egypt
3 fighters moved from Bryansk to Egypt
3 tactical_bombers moved from Bryansk to EgyptPlace Units - Japanese
3 armour placed in Shantung
3 armour placed in KiangsuTurn Complete - Japanese
Japanese collect 39 PUs (1 lost to blockades); end with 40 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Purchase Units - Americans
Americans buy 3 armour, 1 destroyer, 6 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
Giving bonus movement to units
1 battleship moved from 92 Sea Zone to 98 Sea Zone
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
7 infantry moved from Algeria to 92 Sea Zone
6 artilleries moved from Algeria to 92 Sea Zone
1 armour moved from Algeria to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 armour, 5 artilleries, 6 infantry and 6 transports moved from 92 Sea Zone to 98 Sea Zone
7 infantry moved from 98 Sea Zone to Egypt
6 artilleries moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to Egypt
1 mech_infantry moved from Algeria to Libya
4 fighters moved from Sikang to Samara
4 fighters moved from Samara to Russia
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
2 fighters moved from 36 Sea Zone to Yunnan
1 destroyer moved from 5 Sea Zone to 15 Sea ZoneCombat - Americans
Battle in Yunnan
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour and 1 mech_infantry
Americans win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Americans win with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in 98 Sea Zone
Americans attack with 1 battleship, 1 cruiser and 8 transports
Italians defend with 2 transports
Americans win, taking 98 Sea Zone from Neutral with 1 battleship, 1 cruiser and 8 transports remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Americans win with 1 battleship, 1 cruiser and 8 transports remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Egypt
Americans attack with 1 armour, 7 artilleries and 8 infantry
Japanese defend with 3 bombers, 3 fighters and 3 tactical_bombers; Germans defend with 2 infantry; Italians defend with 1 aaGun, 4 artilleries, 1 factory_minor, 1 harbour and 11 infantry
Italians win with 4 artilleries, 3 fighters, 11 infantry and 3 tactical_bombers remaining. Battle score for attacker is -11
Casualties for Japanese: 3 bombers
Casualties for Italians: 1 aaGun and 2 infantry
Casualties for Americans: 1 armour, 7 artilleries and 8 infantry
Recording Battle StatisticsNon Combat Move - Americans
4 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 destroyers, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from Yunnan to IndiaPlace Units - Americans
1 armour, 6 infantry and 3 mech_infantrys placed in Eastern United States
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
2 armour placed in Central United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Chahar to Hopei
1 infantry moved from Kweichow to Hopei
1 fighter moved from Sikang to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Recording Battle StatisticsNon Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
1 infantry moved from Sikang to Shensi
9 infantry moved from Sikang to Szechwan
1 fighter moved from Hopei to SzechwanPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total -
Duh…just realized that my Brit planes couldn’t make it to Egypt which in turn was a wasted US turn. Just dice whipped there anyway.
I wanna still play on but with that blunder along with the France cash lotto I gave you I think its time to stop this one. This being one of my earlier games, I definitely learned from my mistakes. Without those 2 blunders Allies would be in very good shape.
I’m thinking for the Med, I like the Tobruk move, with naval blockers, build the IC in Egypt right away and send aircraft to protect it from Med and India maybe. This should solidify Cairo for a while. US protects Hawaii and Australia and maybe just goes all Europe from round 3 on. 18inf to Korea, US fighter shuck to Moscow. I see a good allied strategy coming together here. Just gotta hone it.
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Yeah I agree. Either transport shuck to/from South Africa or IC if it looks like it can be defended. I would give Iraq to Russia but that’s it. Central Peria is too valuable as a possible IC site for UK later in the game if things go bad for USSR. the Africa NO thing is a pipedream. All USA has to do in the Pacific is keep hawaii and Sydney and keep Japan from getting beyond control; after that start working on Europe.
I think this axis Barbarossa is about as fast as can be reasonably expected and Moscow is falling round 8ish. The game becomes more and more allies-favourable after around round 10ish. After that Germany has to defend on all fronts (Norway, Normandy, Caucasus, Italy).
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Good game, we’ll league it up next time- got 7 other games going now. :-)
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OK Germany purchase was 1 minor and 4 artillery. Scramble 109 or z110?
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I’ll take U.S. and I’ll check what happens w/ Russia because I think my strat is not up to the point where it’s good yet.
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@Vance:
OK Germany purchase was 1 minor and 4 artillery. Scramble 109 or z110?
I will scramble 1ftr fm Scotland to z109 and all 3 ftrs from England in z110
I don’t like those moves, I think you are going to lose a lot of planes. Looks like your banking everything on the Minor IC and some SS kills. Interesting to see.
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Sure, it is an experiment.
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Hmmm OK so triple A crashed on me so i will have to reroll all that. i am too lazy to look through my email and sort it all out. Also I forgot to move in the bttleship to z110. Anyway its just a practice run.
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Ooops i had the “post to forum” unselected so it went straight on to Russia’s turn instead of posting. REROLLING……
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dammit. I put in the wrong forum number and it posted to the “coorran test” thread. We can pick it up there.
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Ok hold on, now that you have a BB coming, that may change things. I’ll wait til you get things straightened out first. Show me the map, then I’ll decide what and what not to scramble.
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OK hang on a sec. I messed up by putting in the wrong thread number and couldn’t change it. I’m just going to redo it. :-P
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OK purchased 1 minor, 4 art. Scramble z109 (1 sub), or z110 (1BB, 2 fig, 3 tac, 2 Bmb)?
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Yeah I’m still gonna go for it to knock out some planes- all 3ftr in Eng to z110 and Scotland ftr to z109
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Yeah that’s what I would probably do too, but notice once you lose your planes you won’t have them to attack me in taranto or send them to USSR. but with no sea lion threat most people would scramble i think?





