Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs12L - '41 - Bold (allies +3) vs. Botider, -tech, +NO
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i am legendary with these types of battles
epl3
Rolls: 4@1; Total Hits: 24@1: (1, 1, 4, 5)
Rolls: 1@2; Total Hits: 11@2: (2) -
epl twlo 2 inf
ukr - 9 inf, art, 4 arm vs. inf, art
Rolls: 8@1 2@2 4@3; Total Hits: 48@1: (3, 2, 3, 3, 3, 3, 5, 1)2@2: (3, 4)4@3: (3, 1, 6, 3)
Rolls: 2@2; Total Hits: 12@2: (6, 2) -
ukr twlo inf
trj - arm, bom vs. arm
Rolls: 1@3 1@4; Total Hits: 01@3: (4)1@4: (6)
Rolls: 1@3; Total Hits: 01@3: (5) -
awesome
trj2
Rolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (1)
Rolls: 1@3; Total Hits: 01@3: (5) -
trj twol
NC
cau - bom (trj), 5 arm (ind)
z28 - sub (z23)
ukr - aa (cau)
euk - 4 inf, art (rus)
epl - arm, aa (bst)
nov - 7 inf (kaz)place 2 inf (kar)
place 4 inf (cau)
place 2 inf, art (rus)collect 32, has 32
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that should say
nov - 7 inf (eve)
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got it… np.
japan 5
purchase
2 arm, ftr, cv, 2 dd, ss… spend $56, save $2combat
yak ( )
3 inf, arm stcindia ( )
inf, rtl, 2 arm aus via 3 trn sz39 > sz35noncombat
inf bur
inf ngu via trn sz48 > sz35
inf, rtl fic via trn sz36 > sz35
arm fic
2 inf, rtl fic > yun
arm fic > sik
inf chi > sik
bmb sik > fic
2 inf jap > bry via trn sz36 > sz62
cv, 2 ftr sz36 > sz35
bb, ca sz39 > sz50
3 ss, 2 cv, 4 ftr sz60 > sz50
dd sz62 > sz50
ftr jap > sz62deployment
arm > fic
dd > sz37
ftr, cv, dd, ss > sz62
arm > japcollect
$58 + $2 saved = $60 -
may not be able to post until monday…
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no problem… sometimes real life intrudes (as it should). :wink:
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UK5 - with 35 buys inf, arm, trn, cru, ftr
CM
nwe (inf) - 2 inf (gbr) via z5, 3 ftr (z5), bombard with bat
combat:
nwe - 2 inf, 3 ftr, bat vs. inf
Rolls: 2@1 4@3 1@4; Total Hits: 32@1: (3, 3)4@3: (3, 4, 1, 5)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (3) -
NC
z57 - trn, des (z56)
cau - 4 inf, aa (per)
ukr - arm (per), ftr (z5)
z23 - sub (z12)
z5 - 4 ftr (nwe)
bst - 3 inf, arm (gbr)place trn, cru, ftr (z5)
place inf, arm (gbr)collect 26, has 26
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italy 5
purchase
inf, arm, cv, trn… spend $29combat
lib (inf)
2 inf ita via trn sz15 > sz14
bb, ca sz15 > sz14 for bombardmentsaf ( )
arm rho -
ftr from sud also comes to lib…
combat
lib
2 inf @ 1, ftr/ca @ 3, bb @ 4
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (5, 2)2@3: (5, 3)1@4: (2)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (4) -
lib liberated w/out loss
noncombat
ftr lib > sz14
ftr ger > sz14
ca sz15 > sz14
inf pol > bul
arm pol > blk
4 inf, 2 rtl ita > blkdeployment
inf, arm > ita
cv, trn > sz14collect
$17 -
that extra fighter saved you an inf death in lib… nice!
USA5 - with 50 buys 6 des, save 2
CM
z28 (sub) - acc, 2 des (z23)
saf (arm) - inf, art, ftr (cng), ftr (z23) via z28combat:
z28 - acc, 2 des vs. sub
Rolls: 1@1 2@2; Total Hits: 21@1: (5)2@2: (1, 1)
Rolls: 1@1; Total Hits: 01@1: (2) -
darn it, i didn’t type the walkin to mad. one of my biggest beliefs in the game of A&A is no alterations to the combat moves as typed once dice have been rolled (unless there was something illegal) so that’s just going to stay as is…
z28 cwol
saf - inf, art, 2 ftr vs. arm
Rolls: 2@2 2@3; Total Hits: 32@2: (2, 3)2@3: (1, 1)
Rolls: 1@3; Total Hits: 11@3: (2) -
saf twlo inf
NC
z25 - trn (z23), inf (cng)
z57 - sub (z53), 2 trn, 8 des, 2 acc, 4 ftr (z56)
mid - 2 inf, art, aa, 2 bom (wca)
wca - 2 inf, aa (eca)
z28 - 2 ftr (saf)place 6 des (z56)
collect 49, has 51
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darn it, i didn’t type the walkin to mad. one of my biggest beliefs in the game of A&A is no alterations to the combat moves as typed once dice have been rolled (unless there was something illegal) so that’s just going to stay as is…
it’s fine with me if you want to mod the move to include mad (love that alliteration)… this is a friendly game. no big deal… it’s a dollar. big whoop… ;)
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nah, gotta stick to my own rules so i don’t get lazy - thanks though. :-)
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germany 6
purchase
7 inf, rtl, 2 arm… spend $35, save $4combat
nwe (2 inf)
3 inf, 3 ftr fraepl (3 inf, arm, aa)
3 inf, rtl, arm, 2 ftr pol
2 bmb gerbst (3 inf, arm)
4 inf, arm, ftr pol
2 ftr geralg ( )
inf fra via trn sz15 > sz13opening fire…
epl
aa @ 1 vs 2 ftr, 2 bmb
ftrs…
Rolls: 2@1; Total Hits: 02@1: (3, 2)
bmbs…
Rolls: 2@1; Total Hits: 02@1: (6, 3)





