Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs12L - '41 - Bold (allies +3) vs. Botider, -tech, +NO
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bmb crew apparently only took one bomb… :roll:
chi
2 inf @ 1, bmb @ 4
Rolls: 2@1 1@4; Total Hits: 12@1: (2, 2)1@4: (1)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (5) -
found him! (probably by complete accident…)
taken w/ loss of infnoncombat
bmb chi > sik
2 inf hup > sikang
inf fic > bur
2 inf, rtl, arm jap > fic via 2 trn s62 > sz36
2 ftr, cv sz37 > sz36
ss sz62 > sz60deployment
inf, arm > fic
dd, bb > sz62
3 inf, ftr > japcollect
$58 -
UK4 - with 42 buys 7 inf, aa, IC
CM
pol (2 inf) - 2 inf (gbr), 3 ftr (z5), bombard with bat
epl (inf) - 2 inf (bst), ftr (z5)
nwe () - inf (gbr) via z5combat:
pol - 2 inf, 3 ftr, bat vs. 2 inf
Rolls: 2@1 3@3 1@4; Total Hits: 32@1: (2, 4)3@3: (6, 1, 1)1@4: (2)
Rolls: 2@2; Total Hits: 12@2: (2, 5) -
pol twlo inf
epl - 2 inf, ftr vs. inf
Rolls: 2@1 1@3; Total Hits: 02@1: (6, 4)1@3: (4)
Rolls: 1@2; Total Hits: 11@2: (2) -
:lol:
epl2
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (6) -
epl twlo inf
NC
nwy - inf, aa (gbr)
z5 - 3 ftr (pol), ftr (epl)
per - 4 inf, arm, aa (ind)
z12 - sub (z7)place 7 inf, aa (gbr)
place IC (nwy)collect 35, has 35
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italy 4
purchase
4 inf, rtl… spend $16, save $8combat
t-j (inf)
inf, arm ita via trn sz15 > sz14 > sz15
bb, ca bombardment from sz15cng (inf)
rtl sud
ftr egyeaf & rho ( )
arm sudpol (inf)
inf, arm bulgaria
ftr ita -
t-j
inf @ 1, arm/ca @ 3, bb @ 4
Rolls: 1@1 2@3 1@4; Total Hits: 21@1: (2)2@3: (2, 5)1@4: (4)
vs
inf @ 2
Rolls: 1@2; Total Hits: 11@2: (2) -
taken w/ loss of inf
cng
rtl @ 2, ftr @ 3
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (6)
vs
inf @ 2
Rolls: 1@2; Total Hits: 11@2: (1) -
cleared but not taken
pol
inf @ 1, arm/ftr @ 3
Rolls: 1@1 2@3; Total Hits: 01@1: (2)2@3: (6, 5)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (4) -
:roll:
pol
inf @ 1, arm/ftr @ 3
Rolls: 1@1 2@3; Total Hits: 11@1: (5)2@3: (4, 2)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (4) -
liberated w/out loss
noncombat
ftr pol > ger
ftr cng > suddeployment
4 inf, rtl > itacollect
$21 + $8 saved = $29 -
USA4 - with 49 buys trn, 4 des, ftr
CM
lib () - inf (alg)
z2 (sub) - des (z12), 2 bom (eca)z2 - des, 2 bom vs. sub
Rolls: 1@2 2@4; Total Hits: 11@2: (4)2@4: (5, 4)
Rolls: 1@1; Total Hits: 11@1: (1) -
BARELY got him
z2 cwlo des
NC
cng - inf (alg), inf, art (z18), ftr (z12)
z23 - 2 des, trn, acc (z12), trn (z18), ftr (eca)
z53 - sub (z56)
z56 - ftr (eca), acc (z20)
wca - 2 inf (wus), inf, art (eca), 2 bom (z2)
eca - 2 inf (eus)
z5 - ftr (z12)place trn, 4 des, ftr (z56)
collect 50, has 50
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correct map
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germany 5
purchase
6 inf, rtl, arm, aa, ftr… spend $43, save $5combat
nwe (inf)
2 inf, 3 ftr fraepl (inf)
inf, rtl bul
ftr gerukr (2 inf, rtl)
2 inf, rtl, 3 ftr bul
2 bmb ger -
nwe
2 inf @ 1, 3 ftr @ 3
Rolls: 2@1 3@3; Total Hits: 12@1: (5, 5)3@3: (3, 6, 5)
vs
inf @ 2
Rolls: 1@2; Total Hits: 11@2: (1) -
you are just simply not missing on defense… nickle and diming me to death. :-P
epl
inf/rtl @ 2, ftr @ 3
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 2)1@3: (6)
vs
inf @ 2
Rolls: 1@2; Total Hits: 11@2: (1) -
another ‘1’ … amazing.
ukr
inf @ 1, inf/rtl @ 2, 3 ftr @ 3, 2 bmb @ 4
Rolls: 1@1 2@2 3@3 2@4; Total Hits: 31@1: (3)2@2: (4, 5)3@3: (2, 3, 4)2@4: (3, 5)
vs
2 inf/rtl @ 2
Rolls: 3@2; Total Hits: 13@2: (3, 6, 2) -
well at least you only hit 1 of those… court-martial those slackards! (if they were still alive)
noncombat
3 ftr nwe > fra
ftr epl > ger
3 ftr bul > pol
2 bmb bul > ger
4 inf czech > pol
6 arm bul > pol
2 inf ger > fra
4 inf, rtl, 2 arm, aa ger > pol
ss sz34 > sz28
arm mad > egy via trn sz33 > sz15deployment
6 inf, rtl, arm, aa, ftr > gercollect
$34 + $5 saved = $39





