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Vance(axis) vs Questioneer???(allies) G40a3.9 notech with tripleA!


  • I’m  not sure J2 is better than J3 - allowing USA into the war early trumps any benefit I see.  I don’t care about taking India if I can keep them poor and busy fighting off my stream of cheap ground units, which also help keep my china income trickling in as long as possible.  I do think G2 is the best time for Germany (I2/G3 close second best).  However, even with a pretty fast barbarossa campaign like this one, they do stall eventually.  In this game I would not be in such good shape without the Japan airforce doing the SBRs every turn.  That is a huge contribution.

    Long slow strategies like stready builds of inf/art, z100 transports, or transports from Southern france to middle east are just too slow.

    Africa and middle east is definitely very important, but not so much because of Cow’s idea of USSR taking the African NO territories (Iraq yes, Central persia possibly).  In lots of games Germany manages to kill Russia eventually but then UK is still so strong that fighting down through the middle east is long and painful.  That is about the same time as US/UK are invading western Europe.  A fast naval build and rush through Turkey could possibly seize Cairo in those games but so far I haven’t actually been able to pull that off that trick.

    So for the allies, if they can stall the loss of Russia as long as possible and keep japan from getting out of hand (not so hard if Japan is helping in Europe), then what they need to focus on is holding Cairo so they can actually win the game quick when Russia falls.  One thing I haven’t tried out yet is having Japan actually take Egypt and build an IC there.  If they could do that and take out South Africa then all axis would have to worry about is killing Russia.

    anyway, did you want to intercept?


  • @questioneer:

    Also, gotta refine this so I can get more planes to Moscow faster. � This can be done for sure through smarter buys and preplanned moves. � The 4 ftrs in the South Pacific definitely would have made it by round 7. �

    American planes landing on your infantry stack in Korea might be the way to get them to Russia.  That will work if Japan moves all air units down to Kwangsi for the typical india crush.  The timing is good.


  • @Vance:

    @questioneer:

    Also, gotta refine this so I can get more planes to Moscow faster. � This can be done for sure through smarter buys and preplanned moves. � The 4 ftrs in the South Pacific definitely would have made it by round 7. �Â

    American planes landing on your infantry stack in Korea might be the way to get them to Russia.  That will work if Japan moves all air units down to Kwangsi for the typical india crush.  The timing is good.

    Yeah, I think I’m gonna try that in the next league game.

    So then are you in agreement that the 18inf, 2AA go the way I plan it???  I would say yes.  These series of moves along with the coordination of the Allies in the Pacific neutralize Japan and keep them out of Africa and the MiddleEast right???  It seems like it.  If you move the 18inf to Moscow, sure your slow the German advance more but they get much more aid from Japan.

    Also saw the Taranto raid along with the Brits building an IC in Cairo and holding- that’s a nice move, but you have to win in Taranto which I think the odds are for the Brits there too.  I’m torn on which move is better…Taranto or Tobruk- both are playable but I’m leaning towards Taranto b/c I think it keeps Cairo in Allied hands longer…so it seems anyway.

    BTW- no intercepts/scramble whatever.


  • Seems to me like Tobruk is preferable because then we can send the UK planes from Scotland to Russia on turn 2, unless they build 10 transports or whatever.

    In one kind of India crush, all japanese planes are stacked on Kwangsi so they will be able to airstrike Burma on J2 and ensure the brits don’t liberate Shan state (landing spot for J3 attack on india).  If Japan stacks all planes in Kwangsi on J1, then I would say do your 18 inf to Amur, then Korea, and while India is falling you can land US fighters in Korea on their way to Moscow (i.e. Russia gets US planes instead of the infantry).

    On the other hand, if japan holds a bunch of air units back within range of Amur then don’t do it.  That’s good because it means we can actually stack Burma and prevent the India crush.  In that case the siberians can march on to Moscow and the US planes stay in Hawaii.  India saved and Moscow gets its infantry.

    If they go forward with india crush and you can get the 18 infantry to manchuria, it would be really nice if China has saved all its money instead of mobilizing cannon fodder elsewhere.  That enormous soviet/chinese blob will guarantee japan never gets a VC win without Kiangsu.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 4 armour, 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
                      Japanese take Siberia from Russians
                2 armour moved from Kwangsi to French Indo China
                      Japanese take French Indo China from French
                2 armour moved from French Indo China to Siam
                2 armour and 2 mech_infantrys moved from Hunan to Shan State
                1 artillery and 10 mech_infantrys moved from Yunnan to Burma
                1 fighter moved from Rostov to Russia
                3 bombers moved from Novgorod to Russia

    Combat - Japanese
                Battle in Burma
                    Japanese attack with 1 artillery and 10 mech_infantrys
                    British defend with 1 mech_infantry
                    Japanese win, taking Burma from UK_Pacific with 1 artillery and 9 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                    Japanese win with 1 artillery and 9 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in Siam
                    Japanese attack with 2 armour
                    British defend with 1 artillery
                    Japanese win, taking Siam from UK_Pacific with 1 armour remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 artillery
                    Japanese win with 1 armour remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 artillery
                Battle in Shan State
                    Japanese attack with 2 armour and 2 mech_infantrys
                    British defend with 1 mech_infantry
                    Japanese win, taking Shan State from UK_Pacific with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                    Japanese win with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Air Battle in Russia
                Japanese attacks with 4 units heading to Russia
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Russia
                Bombing raid in Russia causes: 9 damage to unit: factory_major
                    Bombing raid in Russia causes 9 damage total.
                Recording Battle Statistics
                Cleaning up after air battles

    Non Combat Move - Japanese
                1 fighter moved from Russia to Bryansk
                3 bombers moved from Russia to Novgorod
                2 fighters moved from Germany to Bryansk
                3 tactical_bombers moved from Germany to Bryansk
                1 armour and 1 mech_infantry moved from Shantung to Anhwe
                1 aaGun moved from Shantung to Anhwe
                1 armour moved from Shantung to Hunan
                2 armour and 1 mech_infantry moved from Kiangsu to Hunan
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Korea to Manchuria

    Place Units - Japanese
                1 armour and 2 artilleries placed in Shantung
                3 armour placed in Kiangsu
                1 fighter and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 37 PUs (3 lost to blockades); end with 37 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 3 destroyers, 3 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                3 fighters moved from 36 Sea Zone to Sikang
                1 fighter moved from 36 Sea Zone to Sikang
                2 infantry moved from Borneo to 43 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 infantry moved from 39 Sea Zone to India
                1 artillery moved from 39 Sea Zone to India
                2 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 mech_infantry moved from Celebes to 44 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indo China
                      Americans take French Indo China from Japanese
                1 mech_infantry moved from 36 Sea Zone to French Indo China
                2 fighters moved from Caroline Islands to 36 Sea Zone
                1 destroyer moved from 33 Sea Zone to 36 Sea Zone
                1 destroyer moved from 16 Sea Zone to 5 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                4 artilleries, 2 destroyers, 4 infantry and 4 transports moved from 101 Sea Zone to 102 Sea Zone
                4 artilleries, 2 destroyers, 4 infantry and 4 transports moved from 102 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Gibraltar
                4 artilleries moved from 91 Sea Zone to Gibraltar
                5 transports moved from 91 Sea Zone to 92 Sea Zone
                2 destroyers moved from 91 Sea Zone to 92 Sea Zone
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery moved from Gibraltar to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Algeria
                1 artillery moved from 92 Sea Zone to Algeria
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery moved from Gibraltar to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Algeria
                1 artillery moved from 92 Sea Zone to Algeria
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery moved from Gibraltar to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Algeria
                1 artillery moved from 92 Sea Zone to Algeria
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery moved from Gibraltar to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Algeria
                1 artillery moved from 92 Sea Zone to Algeria
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery moved from Gibraltar to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Algeria
                1 artillery moved from 92 Sea Zone to Algeria

    Combat - Americans
                Battle in 5 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 transport
                    Americans win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                    Americans win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Recording Battle Statistics

    Non Combat Move - Americans

    Place Units - Americans
                1 armour, 2 artilleries and 3 infantry placed in Eastern United States
                3 destroyers and 4 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Sikang

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 11 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :6

    Combat Move - British
                Giving bonus movement to units
                1 armour moved from Trans-Jordan to Northwest Persia
                4 mech_infantrys moved from Trans-Jordan to Northwest Persia
                2 infantry moved from Trans-Jordan to Iraq
                1 armour moved from Eastern Persia to India
                1 infantry moved from Belgian Congo to Tanganyika Territory
                1 artillery moved from Belgian Congo to Tanganyika Territory
                1 mech_infantry moved from Belgian Congo to Tanganyika Territory
                1 fighter moved from United Kingdom to 104 Sea Zone
                1 tactical_bomber moved from United Kingdom to 104 Sea Zone
                1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
                1 fighter moved from 104 Sea Zone to 91 Sea Zone
                1 fighter moved from 92 Sea Zone to 93 Sea Zone
                1 fighter moved from 92 Sea Zone to 94 Sea Zone
                1 bomber moved from United Kingdom to 110 Sea Zone
                1 bomber moved from United Kingdom to 110 Sea Zone
                1 bomber moved from 110 Sea Zone to 93 Sea Zone
                1 bomber moved from 110 Sea Zone to 94 Sea Zone
                1 fighter moved from 91 Sea Zone to 92 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 92 Sea Zone to 93 Sea Zone
                1 destroyer moved from 92 Sea Zone to 94 Sea Zone

    Combat - British
                Battle in 93 Sea Zone
                    British attack with 1 bomber, 1 destroyer and 1 fighter
                    Italians defend with 1 cruiser
                    British win, taking 93 Sea Zone from Italians with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 cruiser
                    British win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 cruiser
                Battle in 94 Sea Zone
                    British attack with 1 bomber, 1 destroyer and 1 fighter
                    Italians defend with 1 cruiser
                    British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 cruiser
                    British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 cruiser
                Battle in Northwest Persia
                    British attack with 1 armour and 4 mech_infantrys
                    Germans defend with 1 mech_infantry
                    British win, taking Northwest Persia from Germans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                    British win with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in Tanganyika Territory
                    British attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Italians defend with 2 mech_infantrys
                    British win, taking Tanganyika Territory from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 mech_infantrys
                    British win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 mech_infantrys
                Recording Battle Statistics

    Non Combat Move - British
                1 bomber moved from 93 Sea Zone to Algeria
                1 fighter moved from 92 Sea Zone to Algeria
                1 fighter moved from 94 Sea Zone to Algeria
                1 bomber moved from 94 Sea Zone to Algeria
                1 fighter moved from 93 Sea Zone to 92 Sea Zone

    Place Units - British
                3 fighters placed in Union of South Africa

    Turn Complete - British
                British collect 27 PUs; end with 27 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :6

    Place Units - UK_Pacific
                7 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 22 PUs total
                    Some units change owners in territory India


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 1 airfield, 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units

    Non Combat Move - Italians
                1 aaGun moved from Southern Italy to 97 Sea Zone
                3 infantry moved from Northern Italy to 97 Sea Zone
                1 aaGun, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                1 aaGun and 3 infantry moved from 98 Sea Zone to Egypt
                1 destroyer moved from 96 Sea Zone to 95 Sea Zone
                1 battleship moved from 95 Sea Zone to 97 Sea Zone
                1 submarine moved from 95 Sea Zone to 97 Sea Zone
                3 fighters moved from Southern Italy to Northern Italy
                1 aaGun, 4 artilleries and 1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 artillery and 1 infantry placed in Egypt
                1 airfield placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 fighter moved from New South Wales to Queensland
                1 fighter moved from 39 Sea Zone to India
                1 carrier moved from 39 Sea Zone to 76 Sea Zone
                1 cruiser moved from 76 Sea Zone to 81 Sea Zone
                1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                1 bomber moved from Java to India

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 bombers placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :6

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :7

    Purchase Units - Germans
                Germans buy 1 airfield, 3 armour, 2 artilleries, 5 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                4 infantry moved from Rostov to Volgograd
                4 tactical_bombers moved from Rostov to Volgograd

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 4 infantry and 4 tactical_bombers
                    Russians defend with 1 factory_minor, 1 infantry and 2 mech_infantrys
                    Germans win, taking Volgograd from Russians with 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Russians: 1 infantry and 2 mech_infantrys
                    Germans win with 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Russians: 1 infantry and 2 mech_infantrys
                Recording Battle Statistics

    Non Combat Move - Germans
                4 tactical_bombers moved from Volgograd to Bryansk
                1 aaGun, 13 artilleries and 5 infantry moved from Rostov to Bryansk
                3 artilleries and 2 infantry moved from Ukraine to Bryansk
                2 armour moved from Kazakhstan to Rostov
                6 mech_infantrys moved from Eastern Poland to Bryansk
                2 bombers moved from Novgorod to Bryansk
                3 armour moved from Novgorod to Bryansk
                2 mech_infantrys moved from Southern France to Southern Italy
                1 aaGun, 5 artilleries and 5 infantry moved from France to Northern Italy
                8 infantry moved from Western Germany to Denmark
                2 infantry moved from Holland Belgium to France
                1 aaGun moved from Western Germany to France
                6 infantry moved from Western Germany to Northern Italy
                1 aaGun moved from Western Germany to Northern Italy
                2 artilleries moved from Northern Italy to Southern Italy
                2 infantry moved from Northern Italy to Southern Italy
                2 tactical_bombers moved from Western Germany to Bryansk
                1 fighter moved from Western Germany to Bryansk
                1 mech_infantry moved from Novgorod to Bryansk

    Place Units - Germans
                3 tactical_bombers placed in Novgorod
                3 armour placed in Ukraine
                1 airfield placed in Bryansk
                2 artilleries and 1 infantry placed in France
                1 infantry placed in Germany
                3 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 57 PUs (1 lost to blockades); end with 57 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :7

    Purchase Units - Russians
                Russians repair 9 damage on 9 factory_majors; Remaining resources: 12 PUs;
                Russians buy 2 armour; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 infantry moved from Archangel to Belarus
                      Russians take Belarus from Germans

    Combat - Russians
                Recording Battle Statistics

    Non Combat Move - Russians
                1 infantry moved from Tambov to Russia
                1 infantry moved from Samara to Russia
                2 infantry moved from Smolensk to Russia
                2 artilleries moved from Smolensk to Russia

    Place Units - Russians
                2 armour placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 6 armour; Remaining resources: 1 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 artillery moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                2 armour moved from Kiangsu to Kweichow
                1 armour moved from Shantung to Hopei
                1 armour moved from Kiangsu to Hopei

    Combat - Japanese
                Battle in Hopei
                    Japanese attack with 2 armour
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry
                    Japanese win with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 2 armour
                    Chinese defend with 1 infantry
                    Chinese win with 1 infantry remaining. Battle score for attacker is -12
                    Casualties for Japanese: 2 armour
                Recording Battle Statistics

    Non Combat Move - Japanese
                2 armour and 2 mech_infantrys moved from Shan State to Burma
                1 armour moved from Siam to Burma
                1 artillery and 3 infantry moved from Yunnan to Burma
                3 armour and 1 mech_infantry moved from Hunan to Burma
                1 armour and 1 mech_infantry moved from Anhwe to Yunnan
                2 artilleries moved from Shantung to Anhwe
                3 bombers moved from Novgorod to Egypt
                3 fighters moved from Bryansk to Egypt
                3 tactical_bombers moved from Bryansk to Egypt

    Place Units - Japanese
                3 armour placed in Shantung
                3 armour placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 39 PUs (1 lost to blockades); end with 40 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 3 armour, 1 destroyer, 6 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 battleship moved from 92 Sea Zone to 98 Sea Zone
                1 cruiser moved from 92 Sea Zone to 98 Sea Zone
                7 infantry moved from Algeria to 92 Sea Zone
                6 artilleries moved from Algeria to 92 Sea Zone
                1 armour moved from Algeria to 92 Sea Zone
                1 artillery moved from Gibraltar to 92 Sea Zone
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Egypt
                1 artillery moved from 98 Sea Zone to Egypt
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 armour, 5 artilleries, 6 infantry and 6 transports moved from 92 Sea Zone to 98 Sea Zone
                7 infantry moved from 98 Sea Zone to Egypt
                6 artilleries moved from 98 Sea Zone to Egypt
                1 armour moved from 98 Sea Zone to Egypt
                1 mech_infantry moved from Algeria to Libya
                4 fighters moved from Sikang to Samara
                4 fighters moved from Samara to Russia
                2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
                2 infantry moved from 39 Sea Zone to India
                1 infantry moved from French Indo China to Yunnan
                1 mech_infantry moved from French Indo China to Yunnan
                2 fighters moved from 36 Sea Zone to Yunnan
                1 destroyer moved from 5 Sea Zone to 15 Sea Zone

    Combat - Americans
                Battle in Yunnan
                    Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                    Americans win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Americans win with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                Battle in 98 Sea Zone
                    Americans attack with 1 battleship, 1 cruiser and 8 transports
                    Italians defend with 2 transports
                    Americans win, taking 98 Sea Zone from Neutral with 1 battleship, 1 cruiser and 8 transports remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 transports
                    Americans win with 1 battleship, 1 cruiser and 8 transports remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 transports
                Battle in Egypt
                    Americans attack with 1 armour, 7 artilleries and 8 infantry
                    Japanese defend with 3 bombers, 3 fighters and 3 tactical_bombers; Germans defend with 2 infantry; Italians defend with 1 aaGun, 4 artilleries, 1 factory_minor, 1 harbour and 11 infantry
                    Italians win with 4 artilleries, 3 fighters, 11 infantry and 3 tactical_bombers remaining. Battle score for attacker is -11
                    Casualties for Japanese: 3 bombers
                    Casualties for Italians: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 armour, 7 artilleries and 8 infantry
                Recording Battle Statistics

    Non Combat Move - Americans
                4 infantry moved from Eastern United States to 101 Sea Zone
                1 armour moved from Eastern United States to 101 Sea Zone
                2 artilleries moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 artilleries, 3 destroyers, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 94 Sea Zone
                1 destroyer moved from 91 Sea Zone to 96 Sea Zone
                4 infantry moved from 91 Sea Zone to Gibraltar
                1 armour moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from 91 Sea Zone to Gibraltar
                2 artilleries moved from 91 Sea Zone to Gibraltar
                4 transports moved from 91 Sea Zone to 101 Sea Zone
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                2 fighters moved from Yunnan to India

    Place Units - Americans
                1 armour, 6 infantry and 3 mech_infantrys placed in Eastern United States
                1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
                2 armour placed in Central United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Chahar to Hopei
                1 infantry moved from Kweichow to Hopei
                1 fighter moved from Sikang to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 armour
                    Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                    Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 infantry moved from Szechwan to Shensi
                1 infantry moved from Sikang to Shensi
                9 infantry moved from Sikang to Szechwan
                1 fighter moved from Hopei to Szechwan

    Place Units - Chinese
                3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 12 PUs total


  • Duh…just realized that my Brit planes couldn’t make it to Egypt which in turn was a wasted US turn.  Just dice whipped there anyway.

    I wanna still play on but with that blunder along with the France cash lotto I gave you I think its time to stop this one.  This being one of my earlier games, I definitely learned from my mistakes.  Without those 2 blunders Allies would be in very good shape.

    I’m thinking for the Med, I like the Tobruk move, with naval blockers, build the IC in Egypt right away and send aircraft to protect it from Med and India maybe.  This should solidify Cairo for a while.  US protects Hawaii and Australia and maybe just goes all Europe from round 3 on.  18inf to Korea, US fighter shuck to Moscow.  I see a good allied strategy coming together here.  Just gotta hone it.


  • Yeah I agree.  Either transport shuck to/from South Africa or IC if it looks like it can be defended.  I would give Iraq to Russia but that’s it.  Central Peria is too valuable as a possible IC site for UK later in the game if things go bad for USSR.  the Africa NO thing is a pipedream.  All USA has to do in the Pacific is keep hawaii and Sydney and keep Japan from getting beyond control; after that start working on Europe.

    I think this axis Barbarossa is about as fast as can be reasonably expected and Moscow is falling round 8ish.  The game becomes more and more allies-favourable after around round 10ish.  After that Germany has to defend on all fronts (Norway, Normandy, Caucasus, Italy).


  • Good game, we’ll league it up next time- got 7 other games going now. :-)

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