Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
82bb2d1b-0b91-4e5f-bdc4-c9f3277f037a-image.png
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Combat Move - British
Giving bonus movement to units
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 artillery moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from India to Shan State
1 mech_infantry moved from India to Burma
1 artillery moved from Rhodesia to Belgian Congo
4 mech_infantrys moved from Iraq to Trans-Jordan
2 infantry moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Trans-Jordan
1 fighter moved from Iraq to Kazakhstan
6 mech_infantrys moved from Eastern Persia to Kazakhstan
1 armour moved from India to Eastern Persia
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Algeria
4 artilleries moved from 92 Sea Zone to Algeria
1 fighter moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
Combat - British
Battle in Trans-Jordan
British attack with 1 armour, 2 infantry and 4 mech_infantrys
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 1 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
British win with 1 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Recording Battle Statistics
Non Combat Move - British
Place Units - British
1 artillery, 1 bomber and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs (1 lost to blockades); end with 30 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Place Units - UK_Pacific
4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs total
Some units change owners in territory India
Some units change owners in territory Malaya
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
Giving bonus movement to units
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
2 mech_infantrys moved from Anglo Egyptian Sudan to Tanganyika Territory
Italians take Tanganyika Territory from British
Combat - Italians
Recording Battle Statistics
Non Combat Move - Italians
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 94 Sea Zone
1 battleship moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
2 transports moved from 98 Sea Zone to 97 Sea Zone
Place Units - Italians
3 infantry placed in Egypt
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 22 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 5 PUs;
Combat Move - ANZAC
Giving bonus movement to units
Non Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea Zone
2 fighters moved from 39 Sea Zone to Eastern Persia
1 fighter moved from Eastern Persia to Kazakhstan
1 fighter moved from Eastern Persia to Kazakhstan
1 fighter moved from Sikang to Samara
1 fighter moved from Samara to Russia
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 fighter moved from 42 Sea Zone to 39 Sea Zone
1 bomber moved from New South Wales to 56 Sea Zone
1 bomber moved from 56 Sea Zone to 42 Sea Zone
1 bomber moved from 42 Sea Zone to Java
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Combat Move - French
Giving bonus movement to units
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries and 22 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
Giving bonus movement to units
1 destroyer and 1 submarine moved from 113 Sea Zone to 114 Sea Zone
4 mech_infantrys moved from Novgorod to Smolensk
2 tactical_bombers moved from Novgorod to Smolensk
1 infantry moved from Rostov to Bryansk
2 mech_infantrys moved from France to Southern France
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Southern France
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Southern France
2 bombers moved from Western Germany to 114 Sea Zone
1 tactical_bomber moved from Novgorod to Bryansk
1 tactical_bomber moved from Novgorod to Volgograd
1 artillery and 2 infantry moved from Rostov to Volgograd
1 artillery and 2 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from Neutral_Allies
8 armour and 8 mech_infantrys moved from Rostov to Kazakhstan
Combat - Germans
Battle in Volgograd
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 mech_infantrys
Germans win, taking Volgograd from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrys
Germans win with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from British with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Germans win with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 1 artillery, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans win, taking Bryansk from Russians with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Germans win with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in 114 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for Russians: 1 submarine
Germans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for Russians: 1 submarine
Battle in Kazakhstan
Germans attack with 8 armour and 8 mech_infantrys
ANZAC defend with 2 fighters; British defend with 1 fighter and 6 mech_infantrys
Germans win, taking Kazakhstan from Russians with 8 armour and 5 mech_infantrys remaining. Battle score for attacker is 42
Casualties for ANZAC: 2 fighters
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 fighter and 6 mech_infantrys
Germans win with 8 armour and 5 mech_infantrys remaining. Battle score for attacker is 42
Casualties for ANZAC: 2 fighters
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 fighter and 6 mech_infantrys
Battle in Smolensk
Germans attack with 4 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans win, taking Smolensk from Russians with 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Germans win with 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Southern France
Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
French defend with 1 factory_minor and 1 harbour; British defend with 1 infantry
Germans win, taking Southern France from French with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Germans win with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Recording Battle Statistics
Non Combat Move - Germans
2 fighters moved from Southern France to Southern Italy
1 fighter moved from Holland Belgium to Southern Italy
1 tactical_bomber moved from Southern France to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Volgograd to Rostov
1 tactical_bomber moved from Bryansk to Rostov
2 bombers moved from 114 Sea Zone to Novgorod
2 tactical_bombers moved from Smolensk to Rostov
2 infantry moved from Bessarabia to Ukraine
10 artilleries moved from Ukraine to Rostov
1 aaGun moved from Ukraine to Rostov
5 infantry moved from Finland to Norway
1 mech_infantry moved from Finland to Novgorod
1 cruiser moved from 112 Sea Zone to 115 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
2 artilleries moved from Western Germany to Northern Italy
5 mech_infantrys moved from France to Southern Italy
2 infantry moved from Western Germany to Northern Italy
2 infantry moved from Western Germany to France
2 infantry moved from Western Germany to Denmark
4 infantry moved from Germany to Western Germany
6 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Western Germany to France
1 aaGun moved from Western Germany to Denmark
Place Units - Germans
3 artilleries placed in Ukraine
3 armour placed in Novgorod
3 infantry placed in France
10 infantry placed in Western Germany
9 infantry placed in Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 62 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - Russians
Russians repair 5 damage on 5 factory_majors; Remaining resources: 14 PUs;
Russians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Smolensk
1 infantry moved from Tambov to Volgograd
1 infantry moved from Russia to Tambov
2 mech_infantrys moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 armour moved from Novosibirsk to Kazakhstan
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 artillery moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
12 armour moved from Russia to Kazakhstan
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Russians win with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Kazakhstan
Russians attack with 13 armour and 1 mech_infantry
Germans defend with 8 armour and 5 mech_infantrys
Germans win with 2 armour remaining. Battle score for attacker is -26
Casualties for Germans: 6 armour and 5 mech_infantrys
Casualties for Russians: 13 armour and 1 mech_infantry
Battle in Smolensk
Russians attack with 2 artilleries and 3 infantry
Germans defend with 3 mech_infantrys
Russians win, taking Smolensk from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 infantry
Russians win with 2 artilleries and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 infantry
Recording Battle Statistics
Non Combat Move - Russians
1 infantry moved from Russia to Samara
1 fighter moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
Place Units - Russians
1 artillery and 1 fighter placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Japan SBR Moscow (1 fig, 3 Bmb). Intercept?
Ouch!!! Â Went after that tank stack and got dice whipped!!!
I had decent odds but the dice got me good on that one.
Even though I’m in a bad position in this game. Â I’m pretty happy with the prospects of the Allies overall. Â Being one of my first test games, I made a couple of errors. Â The big one coming in Paris where I virtually gave you extra cash! Â Big time blunder.
Overall, still not convinced the Axis have the advantage in the G2/J2 gambit move. Â Here are the reasons/thoughts:
The 18inf, 2AA make a big difference. Â In this game, notice you can’t launch an assualt on Moscow til (realistically) round 8 which means if I would have sent the 18inf, 2AA to Moscow, they already would’ve been there slowing Germany down considerably. Â On the flip side India would have been in worse shape and US would have to press harder and invest more on that side. Â W/o the threat in the north, Japan goes balls to the walls on India and becomes quite a beast.
I still think 18inf, 2AA to Bury–>Amur–>Korea–>Manchuria etc is the right move. Â India was able to stay alive, China survived and the US cleared the Pacific seas save Kamakazees and a couple of trannies. Â On the Euro side, pressure was mounting and of course if I would have saved those units from taking France too early and giving you cash, Allies would be in pretty good shape I believe.
I do believe that the Axis (with Jap planes help) can take Moscow but it would be at the cost of losing Paris, Rome and/or Cairo. Â With Japan neutralized for the most part, the scales would seem to tip in favor of the Allies I think. Â If Allies can delay the assualt on Moscow til rounds 8-9 or so, I believe they can swing momentum and win but if they can’t stop the Axis from taking out Moscow before round 8 then I do believe the game is broken and Axis have a huge advantage- large bid needed for Allies in that case. Â But like I said, I don’t believe that to be true yet. Â I think you have to play Allies smarter, and more efficiently from buys to CMs and NCMs etc. Â I think this can be done.
Africa and MidEast is huge! Â Cow was right on this one. Â The war might well be won/lost in Africa and the MidEast. Â With that in mind I think maybe I should have sent more material from India to Cairo. Â Once Africa/Med is secured, then Italy is weakened significantly. Â They are always the weak link in the Axis. Â
Also, gotta refine this so I can get more planes to Moscow faster. Â This can be done for sure through smarter buys and preplanned moves. Â The 4 ftrs in the South Pacific definitely would have made it by round 7. Â
As Britain, I definitely think I might have wasted some time in France and should have gone for Gibraltar right away. Â I would have been interested to see what might have happened if I didn’t attack Paris early costing the Allies so much. Â I think it would be a very different game and I think Allies would have great momentum.
Axis advantage??? Â I don’t know looks pretty even to me (I mean the game as a whole, not this particular one).
What do you think so far???
I’m not sure J2 is better than J3 - allowing USA into the war early trumps any benefit I see. I don’t care about taking India if I can keep them poor and busy fighting off my stream of cheap ground units, which also help keep my china income trickling in as long as possible. I do think G2 is the best time for Germany (I2/G3 close second best). However, even with a pretty fast barbarossa campaign like this one, they do stall eventually. In this game I would not be in such good shape without the Japan airforce doing the SBRs every turn. That is a huge contribution.
Long slow strategies like stready builds of inf/art, z100 transports, or transports from Southern france to middle east are just too slow.
Africa and middle east is definitely very important, but not so much because of Cow’s idea of USSR taking the African NO territories (Iraq yes, Central persia possibly). In lots of games Germany manages to kill Russia eventually but then UK is still so strong that fighting down through the middle east is long and painful. That is about the same time as US/UK are invading western Europe. A fast naval build and rush through Turkey could possibly seize Cairo in those games but so far I haven’t actually been able to pull that off that trick.
So for the allies, if they can stall the loss of Russia as long as possible and keep japan from getting out of hand (not so hard if Japan is helping in Europe), then what they need to focus on is holding Cairo so they can actually win the game quick when Russia falls. One thing I haven’t tried out yet is having Japan actually take Egypt and build an IC there. If they could do that and take out South Africa then all axis would have to worry about is killing Russia.
anyway, did you want to intercept?
Also, gotta refine this so I can get more planes to Moscow faster. � This can be done for sure through smarter buys and preplanned moves. � The 4 ftrs in the South Pacific definitely would have made it by round 7. �
American planes landing on your infantry stack in Korea might be the way to get them to Russia. That will work if Japan moves all air units down to Kwangsi for the typical india crush. The timing is good.
@Vance:
Also, gotta refine this so I can get more planes to Moscow faster. � This can be done for sure through smarter buys and preplanned moves. � The 4 ftrs in the South Pacific definitely would have made it by round 7. �Â
American planes landing on your infantry stack in Korea might be the way to get them to Russia. That will work if Japan moves all air units down to Kwangsi for the typical india crush. The timing is good.
Yeah, I think I’m gonna try that in the next league game.
So then are you in agreement that the 18inf, 2AA go the way I plan it??? I would say yes. These series of moves along with the coordination of the Allies in the Pacific neutralize Japan and keep them out of Africa and the MiddleEast right??? It seems like it. If you move the 18inf to Moscow, sure your slow the German advance more but they get much more aid from Japan.
Also saw the Taranto raid along with the Brits building an IC in Cairo and holding- that’s a nice move, but you have to win in Taranto which I think the odds are for the Brits there too. I’m torn on which move is better…Taranto or Tobruk- both are playable but I’m leaning towards Taranto b/c I think it keeps Cairo in Allied hands longer…so it seems anyway.
BTW- no intercepts/scramble whatever.
Seems to me like Tobruk is preferable because then we can send the UK planes from Scotland to Russia on turn 2, unless they build 10 transports or whatever.
In one kind of India crush, all japanese planes are stacked on Kwangsi so they will be able to airstrike Burma on J2 and ensure the brits don’t liberate Shan state (landing spot for J3 attack on india). If Japan stacks all planes in Kwangsi on J1, then I would say do your 18 inf to Amur, then Korea, and while India is falling you can land US fighters in Korea on their way to Moscow (i.e. Russia gets US planes instead of the infantry).
On the other hand, if japan holds a bunch of air units back within range of Amur then don’t do it. That’s good because it means we can actually stack Burma and prevent the India crush. In that case the siberians can march on to Moscow and the US planes stay in Hawaii. India saved and Moscow gets its infantry.
If they go forward with india crush and you can get the 18 infantry to manchuria, it would be really nice if China has saved all its money instead of mobilizing cannon fodder elsewhere. That enormous soviet/chinese blob will guarantee japan never gets a VC win without Kiangsu.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 4 armour, 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
Japanese take Siberia from Russians
2 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from French
2 armour moved from French Indo China to Siam
2 armour and 2 mech_infantrys moved from Hunan to Shan State
1 artillery and 10 mech_infantrys moved from Yunnan to Burma
1 fighter moved from Rostov to Russia
3 bombers moved from Novgorod to Russia
Combat - Japanese
Battle in Burma
Japanese attack with 1 artillery and 10 mech_infantrys
British defend with 1 mech_infantry
Japanese win, taking Burma from UK_Pacific with 1 artillery and 9 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Japanese win with 1 artillery and 9 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Siam
Japanese attack with 2 armour
British defend with 1 artillery
Japanese win, taking Siam from UK_Pacific with 1 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for British: 1 artillery
Japanese win with 1 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for British: 1 artillery
Battle in Shan State
Japanese attack with 2 armour and 2 mech_infantrys
British defend with 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Japanese win with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Air Battle in Russia
Japanese attacks with 4 units heading to Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia causes: 9 damage to unit: factory_major
Bombing raid in Russia causes 9 damage total.
Recording Battle Statistics
Cleaning up after air battles
Non Combat Move - Japanese
1 fighter moved from Russia to Bryansk
3 bombers moved from Russia to Novgorod
2 fighters moved from Germany to Bryansk
3 tactical_bombers moved from Germany to Bryansk
1 armour and 1 mech_infantry moved from Shantung to Anhwe
1 aaGun moved from Shantung to Anhwe
1 armour moved from Shantung to Hunan
2 armour and 1 mech_infantry moved from Kiangsu to Hunan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 infantry moved from Korea to Manchuria
Place Units - Japanese
1 armour and 2 artilleries placed in Shantung
3 armour placed in Kiangsu
1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 37 PUs (3 lost to blockades); end with 37 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 3 destroyers, 3 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
3 fighters moved from 36 Sea Zone to Sikang
1 fighter moved from 36 Sea Zone to Sikang
2 infantry moved from Borneo to 43 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 artillery moved from 39 Sea Zone to India
2 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 mech_infantry moved from Celebes to 44 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
Americans take French Indo China from Japanese
1 mech_infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from Caroline Islands to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 16 Sea Zone to 5 Sea Zone
Americans take 6 Sea Zone from Japanese
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
4 artilleries, 2 destroyers, 4 infantry and 4 transports moved from 101 Sea Zone to 102 Sea Zone
4 artilleries, 2 destroyers, 4 infantry and 4 transports moved from 102 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
4 artilleries moved from 91 Sea Zone to Gibraltar
5 transports moved from 91 Sea Zone to 92 Sea Zone
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 artillery moved from 92 Sea Zone to Algeria
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 artillery moved from 92 Sea Zone to Algeria
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 artillery moved from 92 Sea Zone to Algeria
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 artillery moved from 92 Sea Zone to Algeria
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 artillery moved from 92 Sea Zone to Algeria
Combat - Americans
Battle in 5 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Recording Battle Statistics
Non Combat Move - Americans
Place Units - Americans
1 armour, 2 artilleries and 3 infantry placed in Eastern United States
3 destroyers and 4 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Recording Battle Statistics
Non Combat Move - Chinese
1 infantry moved from Shensi to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Combat Move - British
Giving bonus movement to units
1 armour moved from Trans-Jordan to Northwest Persia
4 mech_infantrys moved from Trans-Jordan to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
1 armour moved from Eastern Persia to India
1 infantry moved from Belgian Congo to Tanganyika Territory
1 artillery moved from Belgian Congo to Tanganyika Territory
1 mech_infantry moved from Belgian Congo to Tanganyika Territory
1 fighter moved from United Kingdom to 104 Sea Zone
1 tactical_bomber moved from United Kingdom to 104 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from 92 Sea Zone to 94 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 bomber moved from 110 Sea Zone to 93 Sea Zone
1 bomber moved from 110 Sea Zone to 94 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
Combat - British
Battle in 93 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 fighter
Italians defend with 1 cruiser
British win, taking 93 Sea Zone from Italians with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
British win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in 94 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 fighter
Italians defend with 1 cruiser
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 destroyer
Casualties for Italians: 1 cruiser
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 destroyer
Casualties for Italians: 1 cruiser
Battle in Northwest Persia
British attack with 1 armour and 4 mech_infantrys
Germans defend with 1 mech_infantry
British win, taking Northwest Persia from Germans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
British win with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Tanganyika Territory
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 2 mech_infantrys
British win, taking Tanganyika Territory from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Italians: 2 mech_infantrys
British win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Italians: 2 mech_infantrys
Recording Battle Statistics
Non Combat Move - British
1 bomber moved from 93 Sea Zone to Algeria
1 fighter moved from 92 Sea Zone to Algeria
1 fighter moved from 94 Sea Zone to Algeria
1 bomber moved from 94 Sea Zone to Algeria
1 fighter moved from 93 Sea Zone to 92 Sea Zone
Place Units - British
3 fighters placed in Union of South Africa
Turn Complete - British
British collect 27 PUs; end with 27 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 22 PUs total
Some units change owners in territory India
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - Italians
Italians buy 1 airfield, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Giving bonus movement to units
Non Combat Move - Italians
1 aaGun moved from Southern Italy to 97 Sea Zone
3 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 aaGun and 3 infantry moved from 98 Sea Zone to Egypt
1 destroyer moved from 96 Sea Zone to 95 Sea Zone
1 battleship moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
3 fighters moved from Southern Italy to Northern Italy
1 aaGun, 4 artilleries and 1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery and 1 infantry placed in Egypt
1 airfield placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 1 PUs;
Combat Move - ANZAC
Giving bonus movement to units
1 fighter moved from New South Wales to Queensland
1 fighter moved from 39 Sea Zone to India
1 carrier moved from 39 Sea Zone to 76 Sea Zone
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 bomber moved from Java to India
Non Combat Move - ANZAC
Place Units - ANZAC
2 bombers placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs