@mike64 no
Triplea G40 A3.9 NT seth(axis) vs mrg(allies)
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Rome is wide open . . . too bad you don’t have a destroyer to clear that seazone. :-D
And yes, yes I did see that can opener. I don’t want to give you that easy win or make it an uphill battle for me!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
2 aaGuns, 1 artillery, 4 fighters, 5 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 cruiser, 1 destroyer and 1 submarine moved from 52 Sea Zone to 54 Sea Zone
1 transport moved from 52 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Combat Move - French
Giving bonus movement to units
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Germans
Germans buy 2 armour, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
2 bombers moved from Eastern Poland to Holland Belgium
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
2 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from RussiansCombat - Germans
Battle in Holland Belgium
Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Germans win with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Recording Battle StatisticsNon Combat Move - Germans
3 aaGuns moved from Eastern Poland to Slovakia Hungary
1 fighter and 2 tactical_bombers moved from Eastern Poland to Germany
1 fighter moved from Germany to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Western Germany
6 mech_infantrys moved from Germany to Eastern Poland
8 armour, 5 artilleries, 8 infantry and 5 mech_infantrys moved from Belarus to Bryansk
2 armour and 7 mech_infantrys moved from Baltic States to Bryansk
4 infantry moved from Karelia to Finland
3 mech_infantrys moved from Western Germany to GermanyPlace Units - Germans
5 infantry placed in Western Germany
2 armour, 4 infantry and 2 mech_infantrys placed in Germany
Germans undo move 2.
2 armour, 3 infantry and 2 mech_infantrys placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Russians
Russians repair 5 damage on 5 factory_majors; Remaining resources: 39 PUs;
Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
Giving bonus movement to units
1 tactical_bomber moved from Northwest Persia to Rostov
2 infantry moved from Volgograd to Rostov
5 fighters moved from Russia to Rostov
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to RussiaCombat - Russians
Battle in Rostov
Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Russians win with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Recording Battle StatisticsNon Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Volgograd to Tambov
1 mech_infantry moved from Iraq to Caucasus
3 infantry moved from Vologda to Russia
1 infantry moved from Vologda to Russia
6 infantry moved from Timguska to Novosibirsk
1 submarine moved from 105 Sea Zone to 91 Sea Zone
2 aaGuns and 9 infantry moved from Korea to AmurPlace Units - Russians
10 infantry placed in Russia
1 infantry and 2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 30 PUs (3 lost to blockades); end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 3 armour, 1 battleship, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
Japanese take Malaya from UK_Pacific
1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
2 fighters moved from 41 Sea Zone to Shan State
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 41 Sea Zone to 37 Sea Zone
2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers moved from French Indo China to Burma
3 mech_infantrys moved from Kwangsi to Burma
1 artillery and 2 infantry moved from Yunnan to Burma
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 6 infantry moved from Hopei to Shensi
1 artillery and 2 infantry moved from Kweichow to Szechwan
4 fighters and 4 tactical_bombers moved from Anhwe to Burma
2 bombers moved from Kweichow to Shan State
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
Japanese take Korea from RussiansCombat - Japanese
Battle in Szechwan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 3 infantry
Chinese win with 3 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Shan State
Japanese attack with 2 bombers, 2 fighters and 1 infantry
British defend with 1 infantry
Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 2 armour, 1 artillery, 6 fighters, 2 infantry, 4 mech_infantrys and 6 tactical_bombers
British defend with 2 aaGuns, 9 infantry and 1 mech_infantry
Japanese win, taking Burma from UK_Pacific with 2 armour, 1 artillery, 5 fighters, 4 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for British: 2 aaGuns, 9 infantry and 1 mech_infantry
Japanese win with 2 armour, 1 artillery, 5 fighters, 4 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for British: 2 aaGuns, 9 infantry and 1 mech_infantry
Battle in Shensi
Japanese attack with 1 artillery and 6 infantry
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 1 artillery and 6 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Japanese win with 1 artillery and 6 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Recording Battle StatisticsNon Combat Move - Japanese
5 fighters and 6 tactical_bombers moved from Burma to Yunnan
2 bombers moved from Shan State to Yunnan
1 aaGun moved from Kweichow to Yunnan
2 fighters moved from Shan State to 37 Sea Zone
1 armour and 2 mech_infantrys moved from Kiangsu to KweichowPlace Units - Japanese
1 battleship and 1 destroyer placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
It’s drill weekend for me, time to play Army.
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It looks bad for the allies, so why not roll some dice, a great victory in sz6 may get the allies a fighting chance.
Kamikaze?
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Btw as you may have noticed the attacker do not get to pick aa kills as of yet in triplea. Since the only solution I can find is to do the entire battle in the forum and edit in the result I suggest we do aa guns the “old” way ie we go with what is coded into triplea, what do you think?
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Two each vs the cruiser and BB. The last two separately on 2 dds. OOL is keep the best D units in the battle
bb/cv hits, ss, dd, cv, ca, tac, ftr, bb -
That’s about it I think. Good game. :-)
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Good game! Did you want to try another game, perhaps a league one? We could bid for the league or play straight up otherwise, I’d be happy with allies for nonleague.
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League or non-league are good for me. I’ll play either side in non-league. In league I’ll bid -5 for axis.





