Triplea G40 A3.9 NT seth(axis) vs mrg(allies)


  • I’m honestly not sure if there is a way that they don’t crack early. Maybe you could fly some allied fighters in to stem the SBR damage and provide more D punch? It seems like the axis have all the advantage(aside from the med) if they strike hard and strike early.

    I saw the offer for another league game. I want to finish another game or two before adding another game. But I’d be up for it.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                      Americans take Denmark from Germans
                1 bomber moved from New Zealand to 42 Sea Zone

    Combat - Americans
                Battle in 42 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Recording Battle Statistics

    Non Combat Move - Americans
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 4 fighters moved from 9 Sea Zone to 26 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                1 bomber moved from 42 Sea Zone to India

    Place Units - Americans
                1 carrier, 3 destroyers and 2 submarines placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 fighter moved from Burma to Shensi
                2 infantry moved from Sikang to Shensi
                3 infantry moved from Sikang to Szechwan

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Szechwan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Chinese win with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kansu
                8 infantry moved from Suiyuyan to Kansu

    Place Units - Chinese
                4 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total


  • I have the option to scramble into sz112 with a fighter and tac . .  . so do you want to redo US’s turn?


  • Yes please. The odd thing is that the game never asked for scramble, perhaps there need to be a sea unit there for tripleA to recognize it?


  • I’ll edit back the position of the trn and inf and keep the rest.


  • That’s something we can bring up in the software section. I will scramble against US if you try to land in den/nwy so long as it’s just against the cruiser that I can see reaching. I don’t think anything else can reach.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :3

    Combat Move - British
                Giving bonus movement to units
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                1 bomber moved from Gibraltar to Holland Belgium
                1 armour and 1 mech_infantry moved from Belgian Congo to Ethiopia
                      British take Kenya from Italians
                      British take Ethiopia from Italians
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Trans-Jordan to Egypt
                2 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
                4 infantry moved from Burma to Yunnan
                1 fighter moved from India to Yunnan

    Combat - British
                Battle in Holland Belgium
                    British attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                    British win, taking Holland Belgium from Germans with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                    British win with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Egypt
                    British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery, 1 harbour and 1 infantry
                    British win, taking Egypt from Italians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                    British win with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Yunnan
                    British attack with 1 fighter and 4 infantry
                    Japanese defend with 1 artillery and 2 infantry
                    2 infantry owned by the British retreated to Burma
                    Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -6
                    Casualties for British: 2 infantry
                Recording Battle Statistics

    Non Combat Move - British
                1 fighter moved from Yunnan to India
                5 infantry moved from India to Burma
                1 aaGun moved from Burma to India
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Rhodesia to Belgian Congo
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
                1 mech_infantry moved from Eastern Persia to India
                1 bomber, 3 fighters and 1 tactical_bomber moved from Holland Belgium to United Kingdom

    Place Units - British
                1 armour, 1 artillery and 1 infantry placed in Union of South Africa
                1 artillery and 2 infantry placed in United Kingdom
                1 transport placed in 110 Sea Zone

    Turn Complete - British
                British collect 32 PUs; end with 33 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :3

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 12 PUs total
                    Some units change owners in territory India


  • I did the editing in the purchase phase, but it did not show up on the turn summary. Apparently you want to do editing during movement.


  • Is someone trying to be really tricky about their can opener? I see that empty carrier and I see that airbase.  :-P


  • No you don’t!  :roll:


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 bomber, 1 infantry and 1 mech_infantry moved from Alexandria to Egypt
                1 fighter moved from Southern Italy to Egypt
                1 armour moved from Eastern Poland to Bryansk
                      Italians take Bryansk from Russians
                1 infantry moved from Italian Somaliland to British Somaliland
                      Italians take British Somaliland from British

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
                    British defend with 1 artillery and 1 harbour
                    Italians win, taking Egypt from British with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                    Italians win with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Recording Battle Statistics

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from Egypt to Alexandria
                1 fighter moved from Southern Italy to Alexandria
                1 fighter moved from Southern Italy to Greece
                1 battleship, 2 cruisers and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
                2 transports moved from 95 Sea Zone to 97 Sea Zone
                1 armour moved from Yugoslavia to Germany
                2 aaGuns moved from Northern Italy to Western Germany
                2 aaGuns moved from Southern Italy to Northern Italy
                2 infantry moved from Southern France to France
                3 infantry moved from Yugoslavia to Albania
                1 artillery and 3 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery and 3 infantry moved from 97 Sea Zone to Greece
                1 artillery moved from Tunisia to Libya
                1 infantry moved from Northern Italy to Western Germany

    Place Units - Italians
                1 submarine placed in 95 Sea Zone
                1 destroyer and 1 transport placed in 97 Sea Zone
                1 artillery and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs


  • Rome is wide open . . .  too bad you don’t have a destroyer to clear that seazone.  :-D

    And yes, yes I did see that can opener. I don’t want to give you that easy win or make it an uphill battle for me!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units

    Non Combat Move - ANZAC
                2 aaGuns, 1 artillery, 4 fighters, 5 infantry and 1 mech_infantry moved from New South Wales to Queensland
                1 cruiser, 1 destroyer and 1 submarine moved from 52 Sea Zone to 54 Sea Zone
                1 transport moved from 52 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :3

    Combat Move - French
                Giving bonus movement to units
                1 destroyer moved from 83 Sea Zone to 91 Sea Zone
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :4

    Purchase Units - Germans
                Germans buy 2 armour, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                2 infantry moved from Western Germany to Holland Belgium
                1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
                2 bombers moved from Eastern Poland to Holland Belgium
                1 infantry moved from Vyborg to Novgorod
                      Germans take Novgorod from Russians
                1 armour moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                2 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 mech_infantry moved from Belarus to Rostov
                      Germans take Rostov from Russians

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                    Germans win, taking Holland Belgium from British with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                    Germans win with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Germans
                3 aaGuns moved from Eastern Poland to Slovakia Hungary
                1 fighter and 2 tactical_bombers moved from Eastern Poland to Germany
                1 fighter moved from Germany to Western Germany
                1 tactical_bomber moved from Holland Belgium to Western Germany
                1 fighter moved from Holland Belgium to Western Germany
                1 bomber moved from Holland Belgium to Western Germany
                1 bomber moved from Holland Belgium to Western Germany
                6 mech_infantrys moved from Germany to Eastern Poland
                8 armour, 5 artilleries, 8 infantry and 5 mech_infantrys moved from Belarus to Bryansk
                2 armour and 7 mech_infantrys moved from Baltic States to Bryansk
                4 infantry moved from Karelia to Finland
                3 mech_infantrys moved from Western Germany to Germany

    Place Units - Germans
                5 infantry placed in Western Germany
                2 armour, 4 infantry and 2 mech_infantrys placed in Germany
                Germans undo move 2.
                2 armour, 3 infantry and 2 mech_infantrys placed in Germany
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :4

    Purchase Units - Russians
                Russians repair 5 damage on 5 factory_majors; Remaining resources: 39 PUs;
                Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 tactical_bomber moved from Northwest Persia to Rostov
                2 infantry moved from Volgograd to Rostov
                5 fighters moved from Russia to Rostov
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia

    Combat - Russians
                Battle in Rostov
                    Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win, taking Rostov from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                    Russians win with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                5 fighters and 1 tactical_bomber moved from Rostov to Russia
                1 infantry moved from Volgograd to Tambov
                1 mech_infantry moved from Iraq to Caucasus
                3 infantry moved from Vologda to Russia
                1 infantry moved from Vologda to Russia
                6 infantry moved from Timguska to Novosibirsk
                1 submarine moved from 105 Sea Zone to 91 Sea Zone
                2 aaGuns and 9 infantry moved from Korea to Amur

    Place Units - Russians
                10 infantry placed in Russia
                1 infantry and 2 mech_infantrys placed in Volgograd

    Turn Complete - Russians
                Russians collect 30 PUs (3 lost to blockades); end with 31 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 battleship, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                      Japanese take Malaya from UK_Pacific
                1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Shan State
                2 fighters moved from 41 Sea Zone to Shan State
                1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 41 Sea Zone to 37 Sea Zone
                2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers moved from French Indo China to Burma
                3 mech_infantrys moved from Kwangsi to Burma
                1 artillery and 2 infantry moved from Yunnan to Burma
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 artillery and 6 infantry moved from Hopei to Shensi
                1 artillery and 2 infantry moved from Kweichow to Szechwan
                4 fighters and 4 tactical_bombers moved from Anhwe to Burma
                2 bombers moved from Kweichow to Shan State
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                4 infantry moved from 6 Sea Zone to Korea
                      Japanese take Korea from Russians

    Combat - Japanese
                Battle in Szechwan
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 3 infantry
                    Chinese win with 3 infantry remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 artillery and 2 infantry
                Battle in Shan State
                    Japanese attack with 2 bombers, 2 fighters and 1 infantry
                    British defend with 1 infantry
                    Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                    Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Burma
                    Japanese attack with 2 armour, 1 artillery, 6 fighters, 2 infantry, 4 mech_infantrys and 6 tactical_bombers
                    British defend with 2 aaGuns, 9 infantry and 1 mech_infantry
                    Japanese win, taking Burma from UK_Pacific with 2 armour, 1 artillery, 5 fighters, 4 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 25
                    Casualties for Japanese: 1 fighter and 2 infantry
                    Casualties for British: 2 aaGuns, 9 infantry and 1 mech_infantry
                    Japanese win with 2 armour, 1 artillery, 5 fighters, 4 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 25
                    Casualties for Japanese: 1 fighter and 2 infantry
                    Casualties for British: 2 aaGuns, 9 infantry and 1 mech_infantry
                Battle in Shensi
                    Japanese attack with 1 artillery and 6 infantry
                    Chinese defend with 2 infantry
                    Japanese win, taking Shensi from Chinese with 1 artillery and 6 infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                    Japanese win with 1 artillery and 6 infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                5 fighters and 6 tactical_bombers moved from Burma to Yunnan
                2 bombers moved from Shan State to Yunnan
                1 aaGun moved from Kweichow to Yunnan
                2 fighters moved from Shan State to 37 Sea Zone
                1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow

    Place Units - Japanese
                1 battleship and 1 destroyer placed in 6 Sea Zone
                2 armour and 1 mech_infantry placed in French Indo China
                1 armour and 2 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 60 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs


  • It’s drill weekend for me, time to play Army.

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