Scramble 3 fighters to 99.
12L G40 A3.9 NT seththenewb(axis) vs questioneer(allies)
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Yeah your map crapped out or something. I see the error page and it won’t give me my options to move on.
Reload my map from the last turn and do the turn again using EDIT mode to place everything. Use your crapped out map to look at your results since those seem to be OK.Also:
I was wondering how you guys wanna do convoys and SBRs.
Verqrn said that SBRs could be fixed very soon- for now you can use the EDIT MODE to just subtract IPCs (PUs) from the affected country or add damage if possible. This is for bombers of course since the “+2” rule to the d6 hasn’t been added yet.
Verqrn said that the convoy change will take longer b/c of coding or something.
For convoy, we could just roll on the forum here quickly (old way) and then EDIT the map- adjust IPCs (PUs) accordingly.What do you think???
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bump
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For SBRs I just edit the ipcs for the extra +2 damage. It doesn’t always work out quite right though if the player’s just going to take the damage. I couldn’t find a way of editing things to fix the number of damaged ICs though and the damage to the IPCs seems the best way so long as that factory was going to be repaired anyway. I’m fine with leaving the convoy damage the way it is, but we can manually roll and fix ipcs as we go should you wish. I’ll edit the map and post later, sorry.
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Did you download the update???- v2.7
Veqryn just got it done 2 days ago. SBR is now fixed. -
Did you download the update???- v2.7
Veqryn just got it done 2 days ago. SBR is now fixed.Unfortunately, it won’t affect current games.
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Ok, are you sure??? I thought it did, but what you did is OK- carry on.
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Yeah, I updated the map and then bombed USSR in another game, still had to make an edit. You can see the game version in the top left corner when you load your save file, still 2.6.
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Yeah your map crapped out or something. I see the error page and it won’t give me my options to move on.Â
Reload my map from the last turn and do the turn again using EDIT mode to place everything. Use your crapped out map to look at your results since those seem to be OK.Can’t take my turn - map is corrupted or something.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Politics - Italians
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Setting uses for triggers used this phase.Purchase Units - Italians
Italians buy 1 factory_minor, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
2 infantry moved from Algeria to Morocco
1 fighter moved from Libya to Morocco
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
Italians take Gibraltar from British
1 armour moved from Egypt to Anglo Egyptian Sudan
1 bomber and 1 fighter moved from Southern Italy to Anglo Egyptian Sudan
1 battleship moved from 96 Sea Zone to 92 Sea Zone
1 cruiser moved from 94 Sea Zone to 92 Sea Zone
1 cruiser moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea ZoneCombat - Italians
Battle in Morocco
Italians attack with 1 fighter and 2 infantry
French defend with 1 infantry
Italians win, taking Morocco from French with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Italians win with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Recording Battle StatisticsNon Combat Move - Italians
Turning on Edit Mode
EDIT: Italians player Adding units owned by PlayerID named:Italians to Morocco: 1 infantry
EDIT: Italians player Removing units owned by PlayerID named:Italians from Anglo Egyptian Sudan: 2 infantry
EDIT: Italians player Removing units owned by PlayerID named:Italians from Kenya: 1 infantry
EDIT: Italians player Removing units owned by PlayerID named:British from Belgian Congo: 2 infantry
EDIT: Turning off Edit Mode
1 armour moved from Southern France to Greater Southern Germany
2 aaGuns moved from Northern Italy to Western Germany
2 infantry moved from Albania to Greece
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 fighter moved from Morocco to AlgeriaPlace Units - Italians
1 factory_minor placed in Egypt
1 transport placed in 97 Sea Zone
1 infantry placed in Southern France
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs (1 lost to blockades); end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
Ok, sorry about that. I was able to pull up 2 different tripleas and load the corrupt one on one program and your UK on another. I made all the same moves and edited it so the casualties would be the same.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Java to India
1 fighter moved from Queensland to 62 Sea Zone
1 fighter moved from Queensland to 62 Sea Zone
1 infantry moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South Wales
1 artillery moved from Queensland to New South Wales
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
Forgot to post French move- pushed “done” by mistake- no dice rolls though, just a couple of infantry moves.
1inf fm TrJ to Egy- free
1inf fm FCA to FEA
1DD movedthat’s it.
map is attached.
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Jump got canceled for tonight because it was ‘too windy’ . . . but I think the pilots just wanted to go watch that new avengers movie. I’ll be at the range tomorrow and Sunday qualifying and all that stuff, but maybe I can get a turn in Sunday.
I hope you didn’t think you had Japan down and out. :-D
To be honest with you though, you have Japan worse off then I’ve ever had them when playing this strat. You’ve made some good moves combined with some oversights (lone damaged bb vs 2ftrs, etc) on my part. But Italy’s looking the best I’ve ever had them with this strat. Japan has recovered it’s supreme position in the pacific as it’ll be a couple turns before any US buys can threaten Japan again and the southern allied fleet will have to backpedal without US pressure . . . at least if they want to live. You might think to hit sz20, so here’s the OOL - kill the carrier before you start killing my fighters.
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@seththenewb:
Jump got canceled for tonight because it was ‘too windy’ . . . but I think the pilots just wanted to go watch that new avengers movie. I’ll be at the range tomorrow and Sunday qualifying and all that stuff, but maybe I can get a turn in Sunday.
Whoops, where’s the edit button? The last post was meant for builderchris . . . I copied and pasted because the internet’s been intermittent . . . been trying to post this for the past 20 minutes . . . :|
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Ok, so more errors again and I don’t have the patience for this on again off again internet. Maybe when I’ve taken a shower and washed all the filth and sweat from being in the field all day. No promises though, I have to finish preparing a 40 minute brief for a bunch of Colonels and Sergeant Majors . . . not looking forward to that one. :-(
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@seththenewb:
Jump got canceled for tonight because it was ‘too windy’ . . . but I think the pilots just wanted to go watch that new avengers movie. I’ll be at the range tomorrow and Sunday qualifying and all that stuff, but maybe I can get a turn in Sunday.
I hope you didn’t think you had Japan down and out. Â :-D
To be honest with you though, you have Japan worse off then I’ve ever had them when playing this strat. You’ve made some good moves combined with some oversights (lone damaged bb vs 2ftrs, etc) on my part. But Italy’s looking the best I’ve ever had them with this strat. Japan has recovered it’s supreme position in the pacific as it’ll be a couple turns before any US buys can threaten Japan again and the southern allied fleet will have to backpedal without US pressure . . . at least if they want to live. You might think to hit sz20, so here’s the OOL - kill the carrier before you start killing my fighters.
Ah avengers…that’s pretty funny. Let’s see make a butt cold jump or watch the avengers-lol.
As far as the game, what I’m trying to do is break it. I’m putting pressure at certain points to see how long they hold- ex. Japan. Like I’ve said before, I’m not convinced the Axis have the advantage at all. Yes Italy is looking good due to my blunder with the AC- good move- I learned from that one.
The z92 move with the AC was a typical move for Sealion, but with this last edition of A3 it doesn’t work well anymore I found out. Also, 2 moves I use with Italy on B1 is either Taranto or Tobruk offensive. Both are effective, however, with these new G1 and G2 gambits, I think I’m leaning towards going back to Taranto move, b/c it slows Italy down economically, which is what you need to do with these quick hitting gambits- find every instance to slow EuroAxis down.
As Allies, the goal is to find tactical moves that slow the game down so that by round 8 or so the US can come in and really throw the hammer down and begin to tip the scales.
Notice as Russia I buy, 5inf,1art, 3tnks every round (as much as I can). The gives me 15+ tanks defending Moscow buy round 5. I have to try to buy as many high hitters as I can to go along with my infantry. A large stack of infantry will not save Moscow, you must have some high hitting units. As far as more defending ftrs- I’ll leave that to my comrades to supply me.
Also, by sending the 18inf against Japan. I will trade off those 18inf, 2AA for eventually about 10 Japanese precious land units, get them out of position, delay a round in the Pacific to help Allies when they attack, and move just as many units from India to Moscow (planes and mech) in HALF the time- makes sense to me.
I’ve noticed that people who are playing against the G1, G2 gambits are not doing this. They buy all infantry and fall back immediately. I believe as Allies, if Axis gambit and strike hard, you MUST punch back hard- again delaying the advance- buying time. Now, I do admit, I could be entirely wrong. If I consistently lose as Allies, then I may change my mind and I will support the general consensus that the game is Axis advantaged. Just not convinced. There is too much the Allies have that is not plain for everyone to see. Coordination and mobility are just 2 of the intangible factors that work for the Allies. As the Allies, you MUST feed on these strengths. Unfortunately, not everyone knows how to do this.
Hope you get your internet fixed. Maybe try Firefox???
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Brief went well; one retired general, one retired colonel, and one active colonel in charge of the Colorado Guard’s artillery brigade, plus plenty of Majors and Captains were all present. . . surprisingly no Lt. Colonels though. My own intelligence Major and commanding Colonel were both impressed with my brief, especially considering it was only my 2nd drill with the unit and I had almost no knowledge of the information I was presenting say a week ago. Not bad for a SSG new to the guard, NCOs make it happen! Still wish we could’ve jumped though.
I reset my wireless, the router, everything and it seems to have fixed whatever was going on. I’ll rebuild my Germany based off of France and the combat rolls from dicey . . . hopefully it doesn’t take too long to sort out and I really wish this would stop happening.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Politics - Germans
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanPurchase Units - Germans
Germans buy 1 armour, 5 artilleries, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
2 bombers moved from Southern Italy to Ukraine
2 infantry moved from Poland to Baltic States
2 tactical_bombers moved from Romania to Baltic States
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 artilleries and 7 infantry moved from Romania to Eastern Poland
3 artilleries and 12 infantry moved from Poland to Eastern Poland
6 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 submarine moved from 113 Sea Zone to 114 Sea Zone
3 fighters and 1 tactical_bomber moved from Western Germany to 114 Sea ZoneCombat - Germans
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Strategic bombing raid in Ukraine
Bombing raid in Ukraine causes: 5 damage to unit: factory_minor
Bombing raid in Ukraine causes 5 damage total.
Battle in 114 Sea Zone
Germans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser
Germans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Germans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Eastern Poland
Germans attack with 6 armour, 5 artilleries, 19 infantry and 3 mech_infantrys
Russians defend with 3 infantry
Germans win, taking Eastern Poland from Russians with 6 armour, 5 artilleries, 19 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Germans win with 6 armour, 5 artilleries, 19 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Baltic States
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Germans win with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Germans
2 tactical_bombers moved from Baltic States to Poland
3 aaGuns moved from Poland to Eastern Poland
5 artilleries and 5 infantry moved from Germany to Poland
1 fighter moved from 114 Sea Zone to Slovakia Hungary
2 tactical_bombers moved from Poland to Slovakia Hungary
2 bombers moved from Ukraine to Slovakia Hungary
1 armour and 1 mech_infantry moved from Western Germany to Poland
3 armour moved from Greece to Romania
1 fighter and 1 tactical_bomber moved from Algeria to Southern Italy
1 fighter and 1 tactical_bomber moved from Algeria to Western Germany
1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Slovakia Hungary
1 fighter moved from 114 Sea Zone to Western Germany
Turning on Edit Mode
EDIT: Germans player Changing ownership of Karelia from Russians to Germans
EDIT: Germans player Changing ownership of Vyborg from Russians to Germans
EDIT: Germans player Removing units owned by PlayerID named:Germans from Finland: 6 infantry
EDIT: Germans player Adding units owned by PlayerID named:Germans to Karelia: 1 infantry
EDIT: Germans player Adding units owned by PlayerID named:Germans to Vyborg: 5 infantry
EDIT: Germans player Changing PUs for Russians from 37 to 36
EDIT: Turning off Edit ModePlace Units - Germans
Turning on Edit Mode
EDIT: Germans player Removing units owned by PlayerID named:Germans from 114 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
5 artilleries and 5 infantry placed in Germany
1 armour and 2 infantry placed in Western Germany
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
Everything turned out pretty good on the dice from what I could see. The only changes I had to make were killing my sub, removing an ipc since I did max out damage the first time, and I forgot about my Scandinavian force and had to edit those moves in.
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yeah you better make sure that internet thing is working smooth. Players won’t put up with that crap in Garg’s tourny…just saying. :-)





