12L G40 A3.9 NT seththenewb(axis) vs questioneer(allies)


  • Really thought I added the map earlier. :roll:


  • Did you post your summary???  Did you post dice rolls???


  • @questioneer:

    Did you post your summary???  Did you post dice rolls???

    _Okay, so a bunch of errors popped up when I ended my turn and it looks like the auto post crapped out. It might’ve been because I wasn’t paying attention when I retreated and it retreated me to Kenya instead of my planned move to Sudan. I enabled the edit function to delete the art/arm in Kenya and placed two more in Sudan.

    And yeah, about those mistakes .  . . I thought I could get some troops into egy and apparently not so much.

    I also thought you only had 1 infantry in congo . . . bleh._

    Search your email using the game ID and you’ll see a bunch of dice for the italians on the 27th. I just thought I’d posted the map already.


  • Yeah your map crapped out or something.  I see the error page and it won’t give me my options to move on. 
    Reload my map from the last turn and do the turn again using EDIT mode to place everything.  Use your crapped out map to look at your results since those seem to be OK.

    Also:

    I was wondering how you guys wanna do convoys and SBRs.

    Verqrn said that SBRs could be fixed very soon- for now you can use the EDIT MODE to just subtract IPCs (PUs) from the affected country or add damage if possible.  This is for bombers of course since the “+2” rule to the d6 hasn’t been added yet.

    Verqrn said that the convoy change will take longer b/c of coding or something.
    For convoy, we could just roll on the forum here quickly (old way) and then EDIT the map- adjust IPCs (PUs) accordingly.

    What do you think???


  • bump


  • For SBRs I just edit the ipcs for the extra +2 damage. It doesn’t always work out quite right though if the player’s just going to take the damage. I couldn’t find a way of editing things to fix the number of damaged ICs though and the damage to the IPCs seems the best way so long as that factory was going to be repaired anyway. I’m fine with leaving the convoy damage the way it is, but we can manually roll and fix ipcs as we go should you wish. I’ll edit the map and post later, sorry.


  • Did you download the update???- v2.7
    Veqryn just got it done 2 days ago.  SBR is now fixed.


  • @questioneer:

    Did you download the update???- v2.7
    Veqryn just got it done 2 days ago.  SBR is now fixed.

    Unfortunately, it won’t affect current games.


  • Ok, are you sure???  I thought it did, but what you did is OK- carry on.


  • Yeah, I updated the map and then bombed USSR in another game, still had to make an edit. You can see the game version in the top left corner when you load your save file, still 2.6.


  • @questioneer:

    Yeah your map crapped out or something.  I see the error page and it won’t give me my options to move on. 
    Reload my map from the last turn and do the turn again using EDIT mode to place everything.  Use your crapped out map to look at your results since those seem to be OK.

    Can’t take my turn - map is corrupted or something.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :2

    Politics - Italians
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
                Setting uses for triggers used this phase.

    Purchase Units - Italians
                Italians buy 1 factory_minor, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                2 infantry moved from Algeria to Morocco
                1 fighter moved from Libya to Morocco
                1 artillery moved from Tunisia to 94 Sea Zone
                1 artillery and 1 transport moved from 94 Sea Zone to 92 Sea Zone
                1 artillery moved from 92 Sea Zone to Gibraltar
                      Italians take Gibraltar from British
                1 armour moved from Egypt to Anglo Egyptian Sudan
                1 bomber and 1 fighter moved from Southern Italy to Anglo Egyptian Sudan
                1 battleship moved from 96 Sea Zone to 92 Sea Zone
                1 cruiser moved from 94 Sea Zone to 92 Sea Zone
                1 cruiser moved from 93 Sea Zone to 97 Sea Zone
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 transport moved from 98 Sea Zone to 97 Sea Zone

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 fighter and 2 infantry
                    French defend with 1 infantry
                    Italians win, taking Morocco from French with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                    Italians win with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Italians player Adding units owned by PlayerID named:Italians to Morocco: 1 infantry
                EDIT: Italians player Removing units owned by PlayerID named:Italians from Anglo Egyptian Sudan: 2 infantry
                EDIT: Italians player Removing units owned by PlayerID named:Italians from Kenya: 1 infantry
                EDIT: Italians player Removing units owned by PlayerID named:British from Belgian Congo: 2 infantry
                EDIT: Turning off Edit Mode
                1 armour moved from Southern France to Greater Southern Germany
                2 aaGuns moved from Northern Italy to Western Germany
                2 infantry moved from Albania to Greece
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece
                1 fighter moved from Morocco to Algeria

    Place Units - Italians
                1 factory_minor placed in Egypt
                1 transport placed in 97 Sea Zone
                1 infantry placed in Southern France
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs (1 lost to blockades); end with 19 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs


  • Ok, sorry about that. I was able to pull up 2 different tripleas and load the corrupt one on one program and your UK on another. I made all the same moves and edited it so the casualties would be the same.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 cruiser moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from Java to India
                1 fighter moved from Queensland to 62 Sea Zone
                1 fighter moved from Queensland to 62 Sea Zone
                1 infantry moved from Queensland to New South Wales
                1 aaGun moved from Queensland to New South Wales
                1 aaGun moved from Queensland to New South Wales
                1 artillery moved from Queensland to New South Wales
                1 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs


  • Forgot to post French move- pushed “done” by mistake- no dice rolls though, just a couple of infantry moves.

    1inf fm TrJ to Egy- free
    1inf fm FCA to FEA
    1DD moved

    that’s it.

    map is attached.


  • Jump got canceled for tonight because it was ‘too windy’ . . . but I think the pilots just wanted to go watch that new avengers movie. I’ll be at the range tomorrow and Sunday qualifying and all that stuff, but maybe I can get a turn in Sunday.

    I hope you didn’t think you had Japan down and out.  :-D

    To be honest with you though, you have Japan worse off then I’ve ever had them when playing this strat. You’ve made some good moves combined with some oversights (lone damaged bb vs 2ftrs, etc) on my part. But Italy’s looking the best I’ve ever had them with this strat. Japan has recovered it’s supreme position in the pacific as it’ll be a couple turns before any US buys can threaten Japan again and the southern allied fleet will have to backpedal without US pressure . . . at least if they want to live. You might think to hit sz20, so here’s the OOL - kill the carrier before you start killing my fighters.


  • @seththenewb:

    Jump got canceled for tonight because it was ‘too windy’ . . . but I think the pilots just wanted to go watch that new avengers movie. I’ll be at the range tomorrow and Sunday qualifying and all that stuff, but maybe I can get a turn in Sunday.

    Whoops, where’s the edit button? The last post was meant for builderchris . .  . I copied and pasted because the internet’s been intermittent  . . . been trying to post this for the past 20 minutes . . .  :|


  • Ok, so more errors again and I don’t have the patience for this on again off again internet. Maybe when I’ve taken a shower and washed all the filth and sweat from being in the field all day. No promises though, I have to finish preparing a 40 minute brief for a bunch of Colonels and Sergeant Majors . .  . not looking forward to that one.  :-(


  • @seththenewb:

    Jump got canceled for tonight because it was ‘too windy’ . . . but I think the pilots just wanted to go watch that new avengers movie. I’ll be at the range tomorrow and Sunday qualifying and all that stuff, but maybe I can get a turn in Sunday.

    I hope you didn’t think you had Japan down and out.  :-D

    To be honest with you though, you have Japan worse off then I’ve ever had them when playing this strat. You’ve made some good moves combined with some oversights (lone damaged bb vs 2ftrs, etc) on my part. But Italy’s looking the best I’ve ever had them with this strat. Japan has recovered it’s supreme position in the pacific as it’ll be a couple turns before any US buys can threaten Japan again and the southern allied fleet will have to backpedal without US pressure . . . at least if they want to live. You might think to hit sz20, so here’s the OOL - kill the carrier before you start killing my fighters.

    Ah avengers…that’s pretty funny.  Let’s see make a butt cold jump or watch the avengers-lol.

    As far as the game, what I’m trying to do is break it.  I’m putting pressure at certain points to see how long they hold- ex. Japan.  Like I’ve said before, I’m not convinced the Axis have the advantage at all.  Yes Italy is looking good due to my blunder with the AC- good move- I learned from that one.

    The z92 move with the AC was a typical move for Sealion, but with this last edition of A3 it doesn’t work well anymore I found out.  Also, 2 moves I use with Italy on B1 is either Taranto or Tobruk offensive.  Both are effective, however, with these new G1 and G2 gambits, I think I’m leaning towards going back to Taranto move, b/c it slows Italy down economically, which is what you need to do with these quick hitting gambits- find every instance to slow EuroAxis down.

    As Allies, the goal is to find tactical moves that slow the game down so that by round 8 or so the US can come in and really throw the hammer down and begin to tip the scales.

    Notice as Russia I buy, 5inf,1art, 3tnks every round (as much as I can).  The gives me 15+ tanks defending Moscow buy round 5.  I have to try to buy as many high hitters as I can to go along with my infantry.  A large stack of infantry will not save Moscow, you must have some high hitting units.  As far as more defending ftrs- I’ll leave that to my comrades to supply me.

    Also, by sending the 18inf against Japan.  I will trade off those 18inf, 2AA for eventually about 10 Japanese precious land units, get them out of position, delay a round in the Pacific to help Allies when they attack, and move just as many units from India to Moscow (planes and mech) in HALF the time- makes sense to me.

    I’ve noticed that people who are playing against the G1, G2 gambits are not doing this.  They buy all infantry and fall back immediately.  I believe as Allies, if Axis gambit and strike hard, you MUST punch back hard- again delaying the advance- buying time.  Now, I do admit, I could be entirely wrong.  If I consistently lose as Allies, then I may change my mind and I will support the general consensus that the game is Axis advantaged.  Just not convinced.  There is too much the Allies have that is not plain for everyone to see.  Coordination and mobility are just 2 of the intangible factors that work for the Allies.  As the Allies, you MUST feed on these strengths.  Unfortunately, not everyone knows how to do this.

    Hope you get your internet fixed.  Maybe try Firefox???


  • Brief went well; one retired general, one retired colonel, and one active colonel in charge of the Colorado Guard’s artillery brigade, plus plenty of Majors and Captains were all present.  . . surprisingly no Lt. Colonels though. My own intelligence Major and commanding Colonel were both impressed with my brief, especially considering it was only my 2nd drill with the unit and I had almost no knowledge of the information I was presenting say a week ago. Not bad for a SSG new to the guard, NCOs make it happen! Still wish we could’ve jumped though.

    I reset my wireless, the router, everything and it seems to have fixed whatever was going on. I’ll rebuild my Germany based off of France and the combat rolls from dicey . . .  hopefully it doesn’t take too long to sort out and I really wish this would stop happening.

Suggested Topics

  • 10
  • 87
  • 63
  • 99
  • 70
  • 75
  • 118
  • 4.2k
Axis & Allies Boardgaming Custom Painted Miniatures

42

Online

17.9k

Users

40.7k

Topics

1.8m

Posts