Stalingradski (Axis) vs. Antholin (Allies) A3 Game 2

  • '11

    Very nice. This is the first game I’ve ever seen Italy take Egypt. I also really liked your Japan turn 2 moves. Well played sir.

  • '11

    Also, when I attacked you in Alexandria, I should have sent you a quick message to see if you wanted to lose the Artillery or the Mech. I obviously chose the Artillery, but you can switch that for the Mech if you’d like.


  • Thank you!

    The Egypt move was 50-50, and I was feeling ok about it because I had the extra unit. Frankly it was pure luck.

    I’ve never done a J2 before so I was curious, and I like it. It suppresses the economy of India and Anzac, somewhat, as it kills those transports before they can move twice. That was actually the entire impetus for the decision.


  • Good point, and thanks for the catch - I’m ok with the Mech as is.

  • '11

    ANZAC turn 2 buys: 1 Aircraft Carrier=16 IPC’s, saving 2 IPC’s.

    Moves around & places. ANZAC collects 17 IPC’s.

    France longs to make fine wines, but looks on Europe with disgrace and a tear of defeat is shed.  :cry: They commence to moving.

    RJG2T2FRAend.AAM


  • I am a kind and gentle occupier. The French may make as much wine as they want, and keep it, and drink it. But no sabotage!

    Germany 3 purchases Minor IC, Fighter, Destroyer, 8 Infantry = 54 IPCs.

    Combat

    Malta
    aDiceRolls: 2@2, 1@3, 1@4; Total Hits: 12@2,: (5, 3)1@3,: (5)1@4: (1)
    dDiceRolls: 1@2; Total Hits: 01@2: (5)

    SZ99
    aDiceRolls: 2@3, 2@4; Total Hits: 32@3,: (4, 2)2@4: (2, 2)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)

    SZ98
    aDiceRolls: 1@3, 2@4; Total Hits: 21@3,: (2)2@4: (1, 6)
    dDiceRolls: 1@2; Total Hits: 01@2: (5)

    RJG3T2GERcom.AAM


  • Malta
    aDiceRolls: 2@2; Total Hits: 02@2: (5, 3)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)


  • Malta 3
    aDiceRolls: 2@2; Total Hits: 02@2: (3, 3)
    dDiceRolls: 1@2; Total Hits: 11@2: (1)


  • :roll:

    Malta 4
    aDiceRolls: 6@2; Total Hits: 36@2: (1, 3, 1, 3, 3, 1)
    dDiceRolls: 6@2; Total Hits: 26@2: (1, 3, 3, 1, 4, 6)


  • Mutual annhilation. So be it!

    Germany collects 44 + 10 NO = 54 IPCs.

    RJG2T3GERend.AAM

  • '11

    I know what that new IC is for. You’re finally building that Schnapps factory in Crete, just like you’ve always dreamed of. Good man.

  • '11

    Russian turn 3 buys: 9 Infantry & 1 Sub=36 IPC’s.

    Retake Siberia, those are my Gulags. No Sake swilling troops in my neighborhood, Ooh rah.

    Non-com, unit placement. USSR collects 36 IPC’s.

    RJG2T3USSRend.AAM

  • '11

    Oops, 1 more infantry for me as I spend 30,  :roll:.

    Too much Sake left in the camps impeded my purchasing prowess.

    RJG2T3USSRend.AAM


  • Our spy network supplied you with extra Sake…

    Japan purchases Minor IC, 2 Armor, Mech Infantry, 3 Infantry, Fighter = 47 IPCs.

    Combat

    Take Celebes, Java, Borneo.

    Sumatra
    aDiceRolls: 2@2, 1@3, 1@4; Total Hits: 22@2,: (6, 2)1@3,: (5)1@4: (3)
    dDiceRolls: 1@2; Total Hits: 11@2: (2)

    SZ54
    aDiceRolls: 1@2, 2@3, 2@4; Total Hits: 41@2,: (4)2@3,: (2, 1)2@4: (2, 2)
    dDiceRolls: 1@2; Total Hits: 01@2: (6)

    Szechwan
    aDiceRolls: 1@1, 1@3, 1@4; Total Hits: 11@1,: (2)1@3,: (4)1@4: (4)
    dDiceRolls: 1@2; Total Hits: 11@2: (2)

    Shensi
    aDiceRolls: 1@1, 1@3, 1@4; Total Hits: 11@1,: (2)1@3,: (6)1@4: (2)
    dDiceRolls: 1@2; Total Hits: 01@2: (3)

    Kansu
    aDiceRolls: 1@1, 1@3, 1@4; Total Hits: 21@1,: (5)1@3,: (3)1@4: (2)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)

    India - do you scramble? 2 ftrs, 2 tacs, 2 strats.

    RJG2T3JAPcom.AAM


  • In case you don’t see it in the thread, awaiting scramble orders for India, sir.


  • How many IPCs do you think Germany should have to pay to fill their new Grecian factory with schnapps?  :-D

    2 IPCs per trainload? Do my troops on the front get a morale advantage?

  • '11

    Sorry for the late response. I was testing various Schnapps for the best recommendation in your new business venture.

    Negative on the India scramble. Actually, I’m going to refer to this incident as the Calcutta Shuffle. Should make for good table talk.

    And for IPC’s to put into the Schnapps war effort, to be on the safe side, you should budget at least 20 a turn. You really don’t need all those extra military units.


  • Should we call off the war and spend all IPCs on spirits? A very different game!

    Strat bombing run Major IC
    AADiceRolls: 2@1; Total Hits: 12@1: (3, 1)

    Tac bombing run Airbase
    AADiceRolls: 2@1; Total Hits: 12@1: (1, 5)


  • Ouch! That’ll teach me!

    The No-Dachi just got a bit more dull…

    Major
    DiceRolls: 1@6; Total Hits: 11@6: (1)+2

    Airbase
    DiceRolls: 1@6; Total Hits: 11@6: (2)


  • That was a fantastically awful run, accomplishing nothing but to further your war effort. A debacle of epic Japanese proportions!

    I’ve had some good solid consistent luck in small battles, but you’ve had a couple big moments that kept the pendulum from swinging too far - this is good.

    Japan collects 63 + 5 NO = 68 IPCs.

    See you on Monday!

    RJG2T3JAPend.AAM

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