@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
12L-41 boldfresh (allies) v mojo (axis) +1
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rd 2
Rolls: 3@1 1@3 ; Total Hits: 33@1: (6, 1, 1)1@3: (1)
Rolls: 1@2 ; Total Hits: 01@2: (3) -
china taken 0 loss
sz 61
3 fig + 1 bb
Rolls: 3@3 1@4 ; Total Hits: 23@3: (5, 1, 5)1@4: (2)1 dd
Rolls: 1@2 ; Total Hits: 01@2: (4) -
sz 61 cleared 0 loss
NCM
1 fig ind>37
1 fig ind>burm
3 fig 61>62
1 ac + 1 tran 36>62, 2 inf + 1 arm(jap) + 1 inf(iwo)> bury
1 dd 36>37
2 dd 62>36
1 fig china> niin
1 inf hup>nin
2 inf sum> burm, 1 tran 37>38>37
2 inf + 1 arm fic> burm
2 inf fuk> hup
1 inf + 1 rtl kia> hup
1 inf manch> buryMOBILIZE
2 dd sz 62
3 inf jap
1 inf + 1 rtl fic
1 ic manchCOLLECT 57
map
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another mojo perfect round! :-o
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Yea I hope it makes up for my blunders
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UK3 - with 44 buys 5 inf, trn, ftr, bom
CM
fra (2 inf) - inf (nwy), 2 inf, arm (gbr) via z7, 2 ftr (z3), bom (waf), bombard with bat
trj (inf) - inf (per), ftr (cng)
ind (inf) - 5 inf, 2 art, arm (per)combat:
fra - 3 inf, arm, 2 ftr, bom, bat vs. 2 inf
Rolls: 3@1 3@3 2@4; Total Hits: 63@1: (2, 1, 1)3@3: (5, 1, 3)2@4: (4, 3)
Rolls: 2@2; Total Hits: 02@2: (3, 6) -
fra twol
trj - 2 inf, ftr vs. inf
Rolls: 2@1 1@3; Total Hits: 22@1: (2, 1)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (3) -
had a typo there with 2 infantry going into trj but since the combat moves says 1 infantry, i will reroll it…
trj - inf, ftr vs. inf
Rolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (5) -
trj twol
ind - 5 inf, 2 art, arm vs. inf
Rolls: 3@1 4@2 1@3; Total Hits: 53@1: (1, 1, 4)4@2: (1, 2, 6, 5)1@3: (2)
Rolls: 1@2; Total Hits: 11@2: (2) -
dang, near perfect round
just realized you had 2 inf in ind, so will roll for the second
ind d, second inf
Rolls: 1@2; Total Hits: 11@2: (2) -
dang, perfect round broken up at the end with a 2/2
ind twlo 2 inf
NC
ind - inf, aa (trj)
per - ftr (trj)
gbr - bom (fra)
z7 - acc (z3), 2 ftr (fra)
rho - 2 inf (cng)
z56 - inf, arm (wca)place 5 inf, ftr, bom (gbr)
place trn (z7)collect 43, has 43
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hey i would’ve given you the typo in trjo. all good man
ITALY RD 3
26 buck, 4 inf + 1 rtl + 1 figCOMBAT
4 inf + 1 arm + 1 fig ita> fra1 inf + 1 arm egy> ukr
1 bb + 1 cr > ukr1 inf sud>fea MT
1 rtl sud>congo MT
1 inf sud> iea MT
DICEY
ukr
1 inf + 1 arm + 1 cr + 1 bb
Rolls: 1@1 1@3 1@3 1@4 ; Total Hits: 01@1: (2)1@3: (4)1@3: (6)1@4: (5)1 inf
Rolls: 1@2 ; Total Hits: 11@2: (2) -
rd 2
1 arm
Rolls: 10@3 ; Total Hits: 610@3: (5, 3, 5, 3, 1, 4, 2, 1, 4, 1)1 inf
Rolls: 10@2 ; Total Hits: 110@2: (6, 3, 2, 6, 6, 5, 6, 5, 6, 6) -
ukr taken 1 inf lost
fra
4 inf + 1 arm + 1 fig
Rolls: 4@1 1@3 1@3 ; Total Hits: 24@1: (4, 3, 2, 5)1@3: (2)1@3: (1)3 inf + 1 arm
Rolls: 3@2 1@3 ; Total Hits: 13@2: (1, 3, 4)1@3: (4) -
rd 2
Rolls: 3@1 1@3 1@3 ; Total Hits: 03@1: (4, 5, 2)1@3: (5)1@3: (6)
Rolls: 1@2 1@3 ; Total Hits: 21@2: (2)1@3: (3) -
rd 3
1 inf + 1 arm + 1 fig
Rolls: 1@1 1@3 1@3 ; Total Hits: 01@1: (2)1@3: (4)1@3: (4)1 inf + 1 arm
Rolls: 1@2 1@3 ; Total Hits: 11@2: (4)1@3: (3) -
unreal
fra holds with 1 inf + 1 arm, 4 inf lostNCM
1 arm + 1 fig retreat> ita
1 cr 15>16MOBILIZE
4 inf + 1 rtl + 1 fig itaCOLLECT 23
map
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Not good mojo not good
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yea tough dice
hey just noticed Uk forgot to place units. here’s new map, make sure it’s correct
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yea tough dice
hey just noticed Uk forgot to place units. here’s new map, make sure it’s correct
thanks, all good except you forgot the fighter :wink: this map will be right





