Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Giving bonus movement to units
Turning on Edit Mode
EDIT: ANZAC player Removing units owned by PlayerID named:British from Burma: 1 aaGun
EDIT: ANZAC player Adding units owned by PlayerID named:UK_Pacific to India: 1 aaGun
EDIT: Turning off Edit Mode
Non Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Queensland to New South Wales
2 aaGuns moved from Queensland to New South Wales
1 artillery moved from Queensland to New South Wales
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Politics - French
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
Giving bonus movement to units
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
1 infantry moved from Algeria to Tunisia
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
2 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
Combat - French
Recording Battle Statistics
Non Combat Move - French
Turn Complete - French
I am SBRing Moscow with 2 fighters and 2 Bombers. Intercept?
No intercepts
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Germans
Germans buy 3 artilleries and 10 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
9 armour moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Western Ukraine to Bryansk
5 artilleries and 16 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
2 bombers and 2 fighters moved from Western Ukraine to Russia
Combat - Germans
Germans creates battle in territory 113 Sea Zone
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia causes: 9 damage to unit: factory_major
Bombing raid in Russia causes 9 damage total.
Recording Battle Statistics
Cleaning up after air battles
Non Combat Move - Germans
2 fighters moved from Russia to Western Ukraine
2 bombers moved from Russia to Slovakia Hungary
2 infantry moved from Bulgaria to Romania
1 aaGun, 7 artilleries and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Baltic States to Western Ukraine
1 artillery moved from Northern Italy to Western Germany
1 submarine moved from 125 Sea Zone to 113 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Place Units - Germans
Turning on Edit Mode
EDIT: Germans player Adding units owned by PlayerID named:Germans to Eastern Poland: 10 mech_infantrys
EDIT: Germans player Removing units owned by PlayerID named:Germans from Germany: 10 mech_infantrys
EDIT: Turning off Edit Mode
3 artilleries placed in Western Germany
10 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
So Russia should have 13 damage. I just learned a new trick too - if you forget to NCM something and move on to place units, you can use Edit mode to add the units to the territory you want them to go to and then remove them from where they were (assuming your opponent doesn’t mind).
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Russians
Russians repair 9 damage on 9 factory_majors; Remaining resources: 25 PUs;
Russians buy 2 armour and 3 infantry; Remaining resources: 4 PUs;
Russians buy nothing; Remaining resources:
Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
18 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Tambov
Russians attack with 1 fighter and 3 infantry
Italians defend with 1 armour
Russians win, taking Tambov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour
Russians win with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour
Battle in Bryansk
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bryansk from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Russians win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Recording Battle Statistics
Trigger Russians Conquer Japanese Territory By Mongolia: Setting turns to 0 for conditionAttachment_Mongolia_May_Switch_To_Russians_Control_Switch attached to Russians
Setting uses for triggers used this phase.
Non Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
2 aaGuns moved from Korea to Manchuria
Place Units - Russians
2 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs (3 lost to blockades); end with 28 PUs total
Tried to EDIT the Russian income but it didn’t work- I think you have to edit at the beginning. Anyway, my income should be 24. V said an update is coming real soon- he’s working right now to fix the convoy and SBR system as they are not up to date with Alpha3 Final.
BTW- meant to tell you I use the EDIT function b/c I forgot an NCM of an AA gun- harmless really but just so you know.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 4 armour, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Setting uses for triggers used this phase.
Giving bonus movement to units
1 artillery and 6 infantry moved from Jehol to Manchuria
4 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Manchuria
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Manchuria
3 fighters moved from Japan to Manchuria
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 cruiser moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
2 submarines moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
3 bombers, 5 fighters and 5 tactical_bombers moved from Suiyuyan to Kazakhstan
1 battleship moved from 6 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Manchuria
Japanese attack with 1 artillery, 6 fighters, 10 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry
Japanese win, taking Manchuria from Chinese with 1 artillery, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 2 fighters and 10 infantry
Casualties for Russians: 2 aaGuns and 18 infantry
Japanese win with 1 artillery, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 2 fighters and 10 infantry
Casualties for Russians: 2 aaGuns and 18 infantry
Battle in 37 Sea Zone
Japanese attack with 2 destroyers and 2 submarines
British defend with 1 battleship, 1 cruiser and 1 destroyer
British win with 1 battleship remaining. Battle score for attacker is -8
Casualties for Japanese: 2 destroyers and 2 submarines
Casualties for British: 1 cruiser and 1 destroyer
Battle in Kazakhstan
Japanese attack with 3 bombers, 5 fighters and 5 tactical_bombers
British defend with 2 fighters, 4 mech_infantrys and 1 tactical_bomber
Japanese win with 3 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 2 fighters and 2 tactical_bombers
Casualties for British: 2 fighters, 4 mech_infantrys and 1 tactical_bomber
Japanese win with 3 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 2 fighters and 2 tactical_bombers
Casualties for British: 2 fighters, 4 mech_infantrys and 1 tactical_bomber
Recording Battle Statistics
Non Combat Move - Japanese
3 bombers, 3 fighters and 3 tactical_bombers moved from Kazakhstan to Rostov
3 fighters and 3 tactical_bombers moved from Manchuria to 20 Sea Zone
1 battleship and 3 carriers moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Manchuria to Jehol
3 mech_infantrys moved from Shantung to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
4 infantry moved from Kwangtung to Kwangsi
1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from Malaya to Shan State
Place Units - Japanese
2 armour and 1 mech_infantry placed in Shantung
2 armour and 1 mech_infantry placed in Kiangsu
9 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 47 PUs (1 lost to blockades); end with 47 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Politics - Americans
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Setting uses for triggers used this phase.
Purchase Units - Americans
Americans buy 4 artilleries, 2 destroyers, 5 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Setting uses for triggers used this phase.
Giving bonus movement to units
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 86 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 battleship moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone
4 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
2 bombers moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 destroyer
Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Americans win with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Americans win with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Recording Battle Statistics
Non Combat Move - Americans
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 bombers moved from 16 Sea Zone to Buryatia
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 mech_infantrys moved from Western United States to Eastern United States
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery moved from 86 Sea Zone to Brazil
Place Units - Americans
2 destroyers and 4 transports placed in 101 Sea Zone
4 artilleries and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Recording Battle Statistics
Non Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
2 infantry moved from Szechwan to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Combat Move - British
Giving bonus movement to units
3 infantry moved from Yunnan to Shan State
1 artillery moved from Yunnan to Shan State
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
2 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Southern France from British
1 mech_infantry moved from Normandy Bordeaux to France
1 artillery moved from Normandy Bordeaux to France
1 armour moved from Normandy Bordeaux to France
2 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Union of South Africa to Rhodesia
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
British take Holland Belgium from Germans
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Belgian Congo
British attack with 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Belgian Congo from Italians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
British win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 2 infantry
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 2 infantry
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 2 infantry
Recording Battle Statistics
Trigger French 1 Liberation By British: Setting relationship to British:Americans:anyWar for conditionAttachment_French_1_Liberation attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Setting uses for triggers used this phase.
Non Combat Move - British
4 mech_infantrys moved from Eastern Persia to Iraq
1 armour moved from Eastern Persia to Iraq
1 fighter moved from Persia to Iraq
6 mech_infantrys moved from India to Eastern Persia
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
2 destroyers moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
Place Units - British
1 transport placed in 110 Sea Zone
3 artilleries and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 16 PUs total
Some units change owners in territory India
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Italians
Italians buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Giving bonus movement to units
1 armour and 2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour and 2 mech_infantrys
French defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Italians win with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Recording Battle Statistics
Non Combat Move - Italians
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 artillery moved from 98 Sea Zone to Egypt
2 cruisers and 1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Trans-Jordan to Southern Italy
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 aaGun moved from Northern Italy to Southern Italy
1 bomber moved from Eastern Poland to Southern Italy
Place Units - Italians
4 artilleries and 2 infantry placed in Northern Italy
3 infantry placed in Egypt
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Giving bonus movement to units
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
3 infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 42 Sea Zone to 41 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from India to Sikang
Place Units - ANZAC
1 bomber and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Combat Move - French
Giving bonus movement to units
1 infantry moved from Tunisia to Libya
1 infantry moved from Tobruk to Alexandria
Non Combat Move - French
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Normandy Bordeaux to France
Turn Complete - French
French collect 19 PUs (1 lost to blockades); end with 19 PUs total
Just realized why I shouldn’t have taken France- duh- my gut told me to stay in Normandy but I didn’t listen. Should’ve known. Hey Germany, here’s some free cash!!! :roll:
For some reason, I thought France had some cash to spend. Dumb, dumb, dumb.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - Germans
Germans buy 5 artilleries, 1 destroyer and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
10 mech_infantrys moved from Germany to France
5 artilleries and 5 infantry moved from Western Germany to France
2 bombers moved from Slovakia Hungary to France
2 fighters moved from Southern Italy to France
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 tactical_bombers moved from Western Ukraine to Bryansk
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Volgograd
Germans take Volgograd from Russians
Combat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in Bryansk
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in France
Germans attack with 5 artilleries, 2 bombers, 2 fighters, 5 infantry and 10 mech_infantrys
French defend with 1 airfield, 1 factory_minor, 1 fighter and 4 infantry; British defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Germans captures 19PUs while taking French capital
Germans win, taking France from French with 5 artilleries, 2 bombers, 2 fighters and 7 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 5 infantry and 3 mech_infantrys
Casualties for French: 1 fighter and 4 infantry
Casualties for British: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Germans win with 5 artilleries, 2 bombers, 2 fighters and 7 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 5 infantry and 3 mech_infantrys
Casualties for French: 1 fighter and 4 infantry
Casualties for British: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Recording Battle Statistics
Non Combat Move - Germans
2 bombers and 2 fighters moved from France to Western Germany
2 fighters moved from Western Ukraine to Western Germany
2 tactical_bombers moved from Western Ukraine to Western Germany
2 tactical_bombers moved from Bryansk to Novgorod
2 tactical_bombers moved from Western Ukraine to Novgorod
4 infantry moved from Karelia to Finland
1 infantry moved from Vyborg to Finland
1 mech_infantry moved from Novgorod to Finland
4 mech_infantrys moved from Eastern Poland to Novgorod
6 mech_infantrys moved from Eastern Poland to Germany
5 artilleries and 14 infantry moved from Ukraine to Rostov
8 mech_infantrys moved from Western Ukraine to Rostov
7 artilleries moved from Western Ukraine to Ukraine
1 mech_infantry moved from Bessarabia to Rostov
2 infantry moved from Romania to Bessarabia
1 aaGun moved from Western Ukraine to Bryansk
1 aaGun moved from Western Ukraine to Ukraine
1 cruiser moved from 127 Sea Zone to 112 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
Place Units - Germans
1 destroyer placed in 113 Sea Zone
3 artilleries placed in Ukraine
2 artilleries and 8 infantry placed in Western Germany
4 infantry placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 73 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 armour moved from Russia to Novosibirsk
1 fighter moved from Russia to Vologda
1 artillery moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Tambov to Volgograd
1 submarine moved from 113 Sea Zone to 114 Sea Zone
Combat - Russians
Battle in Volgograd
Russians attack with 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Russians win with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 1 aaGun and 2 infantry
Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for Russians: 1 fighter and 2 infantry
Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for Russians: 1 fighter and 2 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Novosibirsk
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Russians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Recording Battle Statistics
Non Combat Move - Russians
1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Vologda to Russia
1 infantry moved from Russia to Tambov
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
SBR MOscow with 3 Bombers, 1 fighter. Intercept?