8036785c-f5d2-4be9-995e-d59dda23c92a-dawg-64-v-mike-g40-start-round-5-US Ch UK-7.tsvg
Stalingradski (Axis) vs. Antholin (Allies) A3 Game 2
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ANZAC buys 1 Transport, saving 3 IPC’s. Lands in Dutch New Guinea, and places new units. Collects 15 IPC’s.
French Destroyer moves into SZ99, valiantly sinking a defenseless Italian TT unit. Then, more Frenchmen continue to move around, in very valiant fashion.
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ANZAC actually collects 18 IPC’s, as 3 were saved. I changed on the map, but not the previous post.
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Ah yes, I managed to completely space on the fact that the sea base in Southern France is no longer Allied control. Here is the map with your Italian TT unit still in its respective spot near Crete. The French fleet has moved as well. I apologize for the confusion on my end.
Here is the updated map.
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Germany purchases 8 Infantry, 3 Armor, Mech Infantry, Fighter, Destroyer, Sub = 70 IPCs.
Combat
Take Gibraltar.
Morocco
Bombard
Rolls: 1@3, 1@4; Total Hits: 21@3,: (2)1@4: (4)
a
Rolls: 2@2, 1@4; Total Hits: 12@2,: (5, 4)1@4: (2)
d
Rolls: 2@2; Total Hits: 12@2: (3, 2)SZ92
a
Rolls: 1@3, 2@4; Total Hits: 11@3,: (6)2@4: (4, 6)
d
Rolls: 1@2, 1@3; Total Hits: 21@2,: (2)1@3: (1)Greece
a
Rolls: 4@1, 3@3, 1@4; Total Hits: 64@1,: (3, 1, 1, 4)3@3,: (1, 2, 2)1@4: (1)
d
Rolls: 4@2; Total Hits: 14@2: (4, 4, 3, 1) -
The French have played a mighty role in the first few rounds. Stalwart defenders.
SZ92
a
Rolls: 1@4; Total Hits: 11@4: (2)
d
Rolls: 1@3; Total Hits: 01@3: (6) -
It could have been worse!
This game got real even in luck real fast. I’m good with that.
Germany collects 44 + 10 NO = 54 IPCs.
'Til next week!
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Here’s the map revised with non-sneaky super-fast moving subs.
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Russia turn 2 buys: 4 Artillery & 7 Infantry=37 IPC’s.
Non-com and unit placement. Russia collects 36 IPC’s.
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Japan purchases Airbase, 6 Infantry, Mech Infantry, Artillery = 41 IPCs.
I’m trying a J2 expansion for the first time - I usually go with J3…
Combat, and lots of it!
Take Soviet Far East.
Suiyuyan
a
Rolls: 3@1; Total Hits: 03@1: (4, 3, 3)
d
Rolls: 1@2; Total Hits: 01@2: (4)Hopei
a
Rolls: 1@1, 2@2; Total Hits: 11@1,: (5)2@2: (4, 2)
d
Rolls: 1@2; Total Hits: 01@2: (5)Kweichow
a
Rolls: 2@1, 4@2; Total Hits: 02@1,: (3, 5)4@2: (5, 5, 4, 4)
d
Rolls: 1@2; Total Hits: 11@2: (2)Kwangtung
a
Rolls: 2@2, 2@3, 1@4; Total Hits: 42@2,: (2, 6)2@3,: (3, 2)1@4: (2)
d
Rolls: 2@2; Total Hits: 02@2: (5, 3)Szechwan
a
Rolls: 1@1, 1@3, 1@4; Total Hits: 21@1,: (1)1@3,: (2)1@4: (6)
d
Rolls: 1@2; Total Hits: 01@2: (6)Shan State
a
Rolls: 2@2, 3@3, 2@4; Total Hits: 52@2,: (2, 2)3@3,: (6, 3, 3)2@4: (4, 6)
d
Rolls: 3@2; Total Hits: 13@2: (5, 1, 4)Malaya
a
Rolls: 1@1, 2@3, 1@4; Total Hits: 21@1,: (3)2@3,: (2, 2)1@4: (5)
d
Rolls: 1@2; Total Hits: 11@2: (1)SZ41
a
Rolls: 1@2, 2@4; Total Hits: 21@2,: (1)2@4: (4, 5)
d
Rolls: 1@2; Total Hits: 01@2: (5)SZ45 cleared.
Phillipines
Bombard
Rolls: 1@3, 1@4; Total Hits: 01@3,: (5)1@4: (6)
a
Rolls: 2@1, 2@2; Total Hits: 22@1,: (4, 1)2@2: (2, 6)
d
Rolls: 2@2, 1@4; Total Hits: 02@2,: (5, 5)1@4: (6)SZ48 - doing 6 at once to save time -
a
Rolls: 6@2; Total Hits: 16@2: (1, 4, 6, 3, 6, 6)
d
Rolls: 6@1; Total Hits: 06@1: (5, 2, 3, 5, 6, 4)SZ30
a
Rolls: 1@3, 1@4; Total Hits: 21@3,: (3)1@4: (2)
d
Rolls: 1@3; Total Hits: 01@3: (5)SZ32
a
Rolls: 1@2, 1@3; Total Hits: 11@2,: (5)1@3: (1)
d
Rolls: 1@2; Total Hits: 01@2: (6)SZ31
a
Rolls: 1@2, 1@3; Total Hits: 01@2,: (5)1@3: (4)
d :aaa 1@2Banzai!!!
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Ok - I messed up the formula for SZ31…
d
Rolls: 1@2; Total Hits: 01@2: (3) -
Kweichow… brave Chinese defenders!
a
Rolls: 1@1, 4@2; Total Hits: 01@1,: (2)4@2: (6, 3, 6, 5)
d
Rolls: 1@2; Total Hits: 01@2: (6)Phillipines
a
Rolls: 2@1, 2@2; Total Hits: 12@1,: (1, 2)2@2: (3, 3)
d
Rolls: 1@4; Total Hits: 11@4: (4)SZ31
a
Rolls: 1@2, 1@3; Total Hits: 01@2,: (6)1@3: (4)
d
Rolls: 1@2; Total Hits: 01@2: (3) -
Forgot about Suiyuyan…
a
Rolls: 3@1; Total Hits: 03@1: (5, 3, 6)
d
Rolls: 1@2; Total Hits: 11@2: (2)Kweichow again.
a
Rolls: 1@1, 4@2; Total Hits: 01@1,: (4)4@2: (6, 5, 3, 6)
d
Rolls: 1@2; Total Hits: 01@2: (3)SZ31 - a tough out.
a
Rolls: 1@2, 1@3; Total Hits: 11@2,: (2)1@3: (6)
d
Rolls: 1@2; Total Hits: 11@2: (2) -
Suiyuyan
a
Rolls: 2@1; Total Hits: 02@1: (2, 5)
d
Rolls: 1@2; Total Hits: 01@2: (3)Mighty Kweichow. This battle is already legend.
a
Rolls: 1@1, 4@2; Total Hits: 31@1,: (1)4@2: (6, 2, 2, 6)
d
Rolls: 1@2; Total Hits: 01@2: (5) -
Suiyuyan
a
Rolls: 2@1; Total Hits: 02@1: (6, 2)
d
Rolls: 1@2; Total Hits: 01@2: (4) -
Again!
a
Rolls: 2@1; Total Hits: 12@1: (1, 6)
d
Rolls: 1@2; Total Hits: 01@2: (5) -
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Woot, woot. Japan is getting pretty uppity in the Pacific. I’m glad I placed a skirmish line around Hawaii, I thought you might go for an early strike. Time for the US to wake up and kick start the Arsenal of Democracy.
USA turn 2 buys: 2 Destroyers and 6 Subs=52 IPC’s.
Attacking the Japanese only, no delcarations on other Axis powers.
Attacking SZ25 with 1 Sub, 1 Tac & 2 Fighters.
a
Rolls: 1@2, 2@3, 1@4; Total Hits: 31@2,: (4)2@3,: (1, 2)1@4: (4)d
Rolls: 1@2; Total Hits: 01@2: (5)Attacking SZ48 with 1 Fighter & 1 Strat.
a
Rolls: 1@3, 1@4; Total Hits: 01@3,: (5)1@4: (6)d
Rolls: 1@2; Total Hits: 01@2: (4) -
SZ48.
a
Rolls: 1@3, 1@4; Total Hits: 21@3,: (2)1@4: (4)d
Rolls: 1@2; Total Hits: 01@2: (4) -
Non-com, unit adjustment & placement. USA collects 70 IPC’s and starts coming up with names for super death projects. Narrowing it down to Tulsa, Bangor or Manhattan. Just can’t decide right now.
China buys 2 Infantry & saves 2 IPC’s.
Attacking Szechwan with 2 Inf & 1 Fighter.
a
Rolls: 2@1, 1@3; Total Hits: 12@1,: (1, 2)1@3: (4)d
Rolls: 1@2; Total Hits: 11@2: (1) -
China collects 7 IPC’s.





