What�s wrong with the Vichy rulesin BM3 which are regularly played?
Nothing. This is just another option.
Thats a whole different tech structure all together, my question is, do you like the tech ladder as is, and would you play it with your table top gaming group?
Yea it was just a thought. It’s still a ladder, but it’s more like 6 ladders and you choose your nation’s own destiny.
I do like what you have, I was just pondering other things, building off your foundation.
The thing I like most about your system is that a person could spend as little as $1 on tech. If they spend more their chances are better.
Here is a different idea for the ladder itself. Suppose you had 3 simple charts that people could choose to narrow down what they might get. What I am thinking is separate charts for land, sea and air.
Air technology chart
Sea technology chart
Land technology chart
Another thing that might be fun would be:
ESPIONAGE
Spend $5 and if you roll a 6 you get to have a tech that is already owned by an enemy power.
Oh, I like your espionage~!
Maybe make it a 5 or 6 to get an allied tech (USA/UK/France only?)
Or steal one tech from an enemy power.
OK how about you pay $5, roll a 6 and then roll a second dice to get one of these:
Espionage technology chart
I edited the Espionage Tech. My R&D ladder is about 99% done, and I’ve started to make the card deck, I will have a file to share soon, but for now, here are some screen shot on an illustrator file I’m working on.
Essentially if you gain a technology, you claim it’s card, and if you upgrade that tech, you pin a paperclip on it, if you upgrade it twice, you pin 2 paperclips to it. For long range aircraft, place a green paperclip for fighters, a yellow for tac bombers, and a blue for S. bombers. For War Bonds, pin a green paperclip army, a yellow for air force, and a blue for navy.
More cards.
Nice work Vance, you have good ideas.
Thanks YG. If you don’t mind I think I will post “espionage” as a separate house rule that could work with your tech system, or with just about any tech system for that matter. You never know someone might use it or get an idea from it. I love the idea of STEALING the other guy’s tech LOL
@Vance:
Thanks YG. If you don’t mind I think I will post “espionage” as a separate house rule that could work with your tech system, or with just about any tech system for that matter. You never know someone might use it or get an idea from it. I love the idea of STEALING the other guy’s tech LOL
Hey man, feel free to use any of my ideas for separate rules, I just ripped off some good ones from Axisplaya and I didn’t feel bad about it one bit 😏 As for espionage, I thought stealing a tech from an enemy might be to powerful for the 10 spot, so I modified it to say develop any tech that an enemy power possesses.