Let 'er rip!
Vance(axis) vs Noll(allies) G1940 notech
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I’m amphibious assaulting Denmark.
I have in 111:
2carriers, 2tac.bombers, 2destroyers, 1bomber.
You can scramble 2fighters, but I’m sure you won’t. Otherwise I’ll re-do the turn.
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I’m also getting your same summary turn error……
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I’ll do up to UK and send you the file like you did, we can still check the moves in the “show history” option.
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sure we can play it by email.
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Maybe the trouble here is FORUM related, like we can’t upload any more file in the “upload folder” of A&A.org
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Yes i think that’s what it is.
BTW Ooops I didn’t notice you had any UK transports in the area. They all look the same colour to me. i have to get used to the icons in tripleA. Anyway that was a shocker by I’ll continue
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Vance you really want to continue this game? I don’t think you can do anything anymore but if you wish so, remember that by losing German’s capitol the UK plundered all your money.
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minor setback.
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@Vance:
minor setback.
I like you a lot!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :9
Combat Move - French
Giving bonus movement to units
1 infantry moved from Eastern Persia to Turkmenistan
Russians take Turkmenistan from Japanese
1 fighter moved from Eastern Persia to Russia
2 infantry moved from Norway to FinlandCombat - French
Recording Battle StatisticsNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :10
Purchase Units - Germans
Germans buy 2 carriers, 1 destroyer, 8 infantry and 3 transports; Remaining resources: 2 PUs;Combat Move - Germans
Giving bonus movement to units
1 mech_infantry moved from Belarus to Russia
5 armour, 2 fighters, 6 mech_infantrys and 5 tactical_bombers moved from Bryansk to RussiaCombat - Germans
Battle in Russia
Germans attack with 5 armour, 2 fighters, 7 mech_infantrys and 5 tactical_bombers
French defend with 1 fighter; British defend with 4 fighters; Russians defend with 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 16 infantry and 1 mech_infantry
retreated to Russia
Russians win with 4 artilleries, 5 fighters, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is -62
Casualties for Germans: 5 armour, 2 fighters, 7 mech_infantrys and 2 tactical_bombers
Casualties for Russians: 4 aaGuns and 6 infantry
Recording Battle StatisticsNon Combat Move - Germans
2 tactical_bombers moved from Russia to 100 Sea Zone
1 tactical_bomber moved from Russia to Ukraine
1 aaGun moved from Ukraine to Rostov
2 fighters moved from Western Germany to 100 Sea Zone
7 infantry moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
5 artilleries moved from France to Western Germany
3 infantry moved from France to Western Germany
3 infantry moved from Rostov to UkrainePlace Units - Germans
2 carriers and 1 transport placed in 100 Sea Zone
1 destroyer and 2 transports placed in 100 Sea Zone
3 infantry placed in Germany
5 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 42 PUs (5 lost to blockades); end with 44 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :10
Purchase Units - Russians
Russians repair 6 damage on 6 factory_minors; Remaining resources: 17 PUs;
Russians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
2 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
1 mech_infantry moved from Vologda to Novgorod
Russians take Novgorod from Germans
1 artillery and 2 infantry moved from Russia to Samara
1 fighter moved from Persia to SamaraCombat - Russians
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
Russians win, taking Tambov from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Russians: 2 infantry
Russians win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Russians: 2 infantry
Battle in Samara
Russians attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 mech_infantrys
Russians win, taking Samara from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Russians win with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Recording Battle StatisticsNon Combat Move - Russians
1 fighter moved from Samara to Russia
1 submarine moved from 125 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Trans-Jordan to 81 Sea ZonePlace Units - Russians
1 fighter and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 19 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :10
Purchase Units - Japanese
Japanese buy 1 bomber and 3 infantry; Remaining resources: 5 PUs;Combat Move - Japanese
Giving bonus movement to units
2 armour moved from Kazakhstan to Samara
3 armour and 3 mech_infantrys moved from Volgograd to Samara
3 mech_infantrys moved from Tsinghai to Samara
4 bombers, 1 fighter and 4 tactical_bombers moved from Volgograd to Russia
1 bomber, 2 fighters and 2 tactical_bombers moved from Belarus to RussiaCombat - Japanese
Battle in Samara
Japanese attack with 5 armour and 6 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Japanese win, taking Samara from Russians with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Japanese win with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Russia
Japanese attack with 5 bombers, 3 fighters and 6 tactical_bombers
French defend with 1 fighter; British defend with 4 fighters; Russians defend with 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 7 infantry and 1 mech_infantry
Russians win with 3 fighters remaining. Battle score for attacker is -83
Casualties for Japanese: 5 bombers, 3 fighters and 6 tactical_bombers
Casualties for French: 1 fighter
Casualties for Russians: 2 artilleries, 7 infantry and 1 mech_infantry
Casualties for British: 3 fighters
Recording Battle StatisticsNon Combat Move - Japanese
1 armour moved from Olgiy to Novosibirsk
1 armour moved from Tsagaan Olom to Novosibirsk
3 mech_infantrys moved from Suiyuyan to Novosibirsk
1 infantry moved from Suiyuyan to Kansu
1 armour and 2 mech_infantrys moved from Hopei to KansuPlace Units - Japanese
3 infantry placed in Volgograd
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 17 PUs (10 lost to blockades); end with 22 PUs total -
2ss 1fig 1tac vs 1dd in sz97
scramble 2 Italian fighters?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :10
Purchase Units - Americans
Americans buy 10 artilleries, 2 bombers and 9 infantry; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 artillery moved from Finland to Karelia
Russians take Karelia from Germans
2 tactical_bombers moved from 112 Sea Zone to Western Germany
2 fighters moved from 125 Sea Zone to Western Germany
6 infantry moved from Norway to 125 Sea Zone
6 artilleries moved from Norway to 125 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
6 artilleries and 6 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
Americans take Holland Belgium from Germans
6 artilleries, 1 carrier, 1 destroyer, 6 infantry and 6 transports moved from 125 Sea Zone to 112 Sea Zone
6 artilleries and 6 infantry moved from 112 Sea Zone to Western Germany
6 artilleries, 6 infantry and 6 transports moved from 91 Sea Zone to 112 Sea Zone
6 artilleries and 6 infantry moved from 112 Sea Zone to Western GermanyCombat - Americans
Battle in 97 Sea Zone
British loiter and taunt with ; Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber
Italians defend with 1 destroyer
Americans win, taking 97 Sea Zone from Neutral with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Americans win with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Western Germany
Americans attack with 12 artilleries, 2 fighters, 12 infantry and 2 tactical_bombers
Germans defend with 1 airfield, 5 artilleries, 1 factory_major, 1 harbour and 8 infantry
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 11 artilleries, 2 fighters, 7 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Germans: 5 artilleries and 8 infantry
Casualties for Americans: 1 artillery and 5 infantry
Americans win with 11 artilleries, 2 fighters, 7 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Germans: 5 artilleries and 8 infantry
Casualties for Americans: 1 artillery and 5 infantry
Recording Battle StatisticsNon Combat Move - Americans
2 fighters and 2 tactical_bombers moved from Western Germany to 112 Sea Zone
2 mech_infantrys moved from Morocco to Tunisia
1 fighter moved from 97 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to 95 Sea Zone
1 carrier and 1 destroyer moved from 92 Sea Zone to 95 Sea Zone
5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
10 transports moved from 106 Sea Zone to 101 Sea ZonePlace Units - Americans
2 bombers placed in Norway
1 artillery and 9 infantry placed in Eastern United States
9 artilleries placed in Central United StatesTurn Complete - Americans
Americans collect 72 PUs; end with 72 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :10
Combat Move - British
Giving bonus movement to units
1 infantry moved from Caucasus to Rostov
6 mech_infantrys moved from Eastern Persia to Kazakhstan
1 armour moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 armour moved from Tsinghai to Kazakhstan
2 mech_infantrys moved from Szechwan to Kazakhstan
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
5 infantry moved from Szechwan to Sikang
1 armour moved from Shantung to Chahar
Chinese take Jehol from Japanese
Chinese take Chahar from Japanese
2 armour and 1 mech_infantry moved from Hunan to Shensi
1 armour and 4 mech_infantrys moved from India to Eastern Persia
8 armour, 8 artilleries, 13 infantry and 10 mech_infantrys moved from Caucasus to Volgograd
3 armour and 3 mech_infantrys moved from Iraq to Caucasus
2 mech_infantrys moved from Persia to Caucasus
3 fighters moved from Persia to Caucasus
1 fighter moved from Russia to Caucasus
2 fighters moved from 112 Sea Zone to Western Germany
3 transports moved from 112 Sea Zone to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 5 infantry moved from 112 Sea Zone to Western Germany
1 mech_infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 95 Sea ZoneCombat - British
Battle in Volgograd
British attack with 8 armour, 8 artilleries, 13 infantry and 10 mech_infantrys
Japanese defend with 1 factory_minor and 3 infantry
British win, taking Volgograd from Japanese with 8 armour, 8 artilleries, 13 infantry and 10 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
British win with 8 armour, 8 artilleries, 13 infantry and 10 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Battle in Rostov
British attack with 1 infantry
Germans defend with 1 aaGun and 1 factory_minor
British win, taking Rostov from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
British win with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Kazakhstan
British attack with 1 armour and 8 mech_infantrys
Germans defend with 2 artilleries
British win, taking Kazakhstan from Japanese with 1 armour and 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 artilleries
Casualties for British: 1 mech_infantry
British win with 1 armour and 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 artilleries
Casualties for British: 1 mech_infantry
Recording Battle StatisticsNon Combat Move - British
1 mech_infantry moved from Egypt to Iraq
2 artilleries moved from Trans-Jordan to IraqPlace Units - British
1 fighter placed in United Kingdom
4 infantry placed in United Kingdom
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in PersiaTurn Complete - British
British collect 38 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :10
Place Units - UK_Pacific
2 bombers placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some units change owners in territory India -
I thought I had a destroyer in z97 and fighters in Southern Italy. Oh well, I lost the game anyway.
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There’s no point in finishing ths one. Good game Noll.
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Yup I attacked 97 with 2subs 1fighter 1tac.bomber
I tought u wouldn’t scramble that’s why I rolled.Thanks for the game! If you want to start another I’d love to, I enjoyed this game a lot.





